Where is the FCableSceneProxy

ViSnow
Wed, 23 Oct 2019 15:03:59 +0000
C++

Hi guys! I tried to handle with Ignoring Custom Depth by Cable Component, and have found this thread https://answers.unrealengine.com/questions/463691/412-cable-components-dont-render-custom-depth-pass.html but, I can’t find where is the FCableSceneProxy declared in engine files. Could anyone help me?

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