Event Beginplay Function multicast problem

windlox
Fri, 01 Feb 2019 05:05:18 +0000
Multiplayer & Networking

Hi, in my character blueprint, I spawned 2 cube in event Beginplay, and my character has a cable, after spawned a cube, I want my character·s cable attach end to spawned cube, problem is: when I start my game, only server side can see the character·s cable attached to spawned cube.What should I do to make every player can see the cable is attached to spawned cube?alt text

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