Simple cable component partially passing through generated cylinder

sim-tweeny
Mon, 11 Mar 2024 00:10:20 +0000
World Creation

Hello all,

Using UE 5.3.2, I’m trying to build a simple pulley / cable simulation. The first step was to drape a cable component over a basic cylinder.

This is the closest I’ve been able to get it - the cable mesh goes through the cylinder. It’s generated with modelling tools. The number of cable segments is 70, if I bump it to 80 it just goes right through the cylinder.

If you zoom into the scene the cable is “jittering”, like the physics collision mesh and cable resolver are ping-ponging back and forth with some floating issues or something.

The physical material generated for the cylinder are all default settings.

At first I tried using capsule simplified collision, but that didn’t work - so instead used the “Auto Convex Collision” menu commands default settings and got the screenshot above.

Does anyone have any insight?

Thanks!

4 posts - 2 participants