mechanics and physics of a pendant control box

OrbitalZones
Mon, 15 Apr 2024 09:18:56 +0000
Asset Creation

I’m trying to replicate the mechanics and physics of this pendant control box from the ‘Oculus First Contact’ demo. Is that actually called a ‘pendant control’ ?

My question is how to make it that the end of the cable component is exactly staying at the entry point of the control box and allow the attached box to fully rotate at this point?

This is the current BP (with grabbing component of the default VR template). There’s a weird snap when the pedant mesh is released from grabbing. Also the pendant mesh rotates and does not align back to its default axis. And the cable does not behave like it should.

BP_PendantControl.uasset (32.0 KB)

I don’t think I will ever be able to make it look like in ’ First Contact’ …

3 posts - 2 participants