# \#buttons

**URL:** https://forums.unrealengine.com/tag/buttons/1375.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Widgets and LeapMotion](https://forums.unrealengine.com/t/widgets-and-leapmotion/2595277)

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**Author:** [@nabomariner](https://forums.unrealengine.com/u/nabomariner)\
**Replies:** 4\
**Last updated:** [July 10, 2025, 1:05pm UTC](https://forums.unrealengine.com/t/widgets-and-leapmotion/2595277 "2025-07-10T13:05:29Z")

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Hi! So I’ve been working with LeapMotion and I was trying to play a video by pressing a widget button but I got no succes on it. I’m a potato programming so if anyone can help doing this thingy I’d be sooo grateful :,)

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## [Widgets UI & Buttons](https://forums.unrealengine.com/t/widgets-ui-buttons/2425877)

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**Author:** [@Twan\_so-kl](https://forums.unrealengine.com/u/Twan_so-kl)\
**Replies:** 4\
**Last updated:** [April 11, 2025, 10:33pm UTC](https://forums.unrealengine.com/t/widgets-ui-buttons/2425877 "2025-04-11T22:33:43Z")

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having a hard time changing my games UI button color hovered or pressed its always black and I find myself only able to change how dark it can be, I’m using a blueprint in my widget to be able to do this dynamically …

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## [Buttons in UMG Widget getting weird border](https://forums.unrealengine.com/t/buttons-in-umg-widget-getting-weird-border/311183)

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**Author:** [@GameEon\_Infotech\_Pvt.Ltd\_1](https://forums.unrealengine.com/u/GameEon_Infotech_Pvt.Ltd_1)\
**Replies:** 4\
**Last updated:** [December 20, 2024, 8:29am UTC](https://forums.unrealengine.com/t/buttons-in-umg-widget-getting-weird-border/311183 "2024-12-20T08:29:40Z")

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We’ve built a basic game HUD for our game and everything seems to look perfect on PC and Android but there seems to be a weird border surrounding a few images on iOS. Find the problem attached in the screenshot marked wi…

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## [How to turn on/off spotlight with with a widgets button?](https://forums.unrealengine.com/t/how-to-turn-on-off-spotlight-with-with-a-widgets-button/1745608)

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**Author:** [@N\_DOKY](https://forums.unrealengine.com/u/N_DOKY)\
**Replies:** 2\
**Last updated:** [November 26, 2024, 10:51am UTC](https://forums.unrealengine.com/t/how-to-turn-on-off-spotlight-with-with-a-widgets-button/1745608 "2024-11-26T10:51:24Z")

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Hi there UE experts! How to turn on/off spotlight with with a widgets button? So it acts like a light switch. I can’t get the blue print working, I seem to be not understanding the blueprints logic. What I did: I mad…

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## [3D widget and buttons don't work, when server don't see widget in multiplayer.](https://forums.unrealengine.com/t/3d-widget-and-buttons-dont-work-when-server-dont-see-widget-in-multiplayer/2111437)

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**Author:** [@Nizami\_Nz](https://forums.unrealengine.com/u/Nizami_Nz)\
**Replies:** 0\
**Last updated:** [November 8, 2024, 2:58pm UTC](https://forums.unrealengine.com/t/3d-widget-and-buttons-dont-work-when-server-dont-see-widget-in-multiplayer/2111437 "2024-11-08T14:58:53Z")

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I’m posting the answer here because I couldn’t find any information on the Internet. My problem was that in buttons didn’t call (Evnet press) if the server wasn’t looking at (3D Wdiget). Checking the box (Tick when Off…

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## [Widget spawns with button if create widget called from one blueprint, but won't spawn with button if called from another.](https://forums.unrealengine.com/t/widget-spawns-with-button-if-create-widget-called-from-one-blueprint-but-wont-spawn-with-button-if-called-from-another/2093033)

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**Author:** [@davi1521](https://forums.unrealengine.com/u/davi1521)\
**Replies:** 0\
**Last updated:** [October 28, 2024, 8:12pm UTC](https://forums.unrealengine.com/t/widget-spawns-with-button-if-create-widget-called-from-one-blueprint-but-wont-spawn-with-button-if-called-from-another/2093033 "2024-10-28T20:12:16Z")

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Refactoring my dialogue system. I have three BPs that are relevant to this problem: The dialogue box itself, which is a widget. The dialogue topic widgets, which are created dynamically when the dialogue box is…

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## [Event Dispachers with dynamically created buttons](https://forums.unrealengine.com/t/event-dispachers-with-dynamically-created-buttons/1848132)

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**Author:** [@Morndulin](https://forums.unrealengine.com/u/Morndulin)\
**Replies:** 1\
**Last updated:** [May 10, 2024, 5:11am UTC](https://forums.unrealengine.com/t/event-dispachers-with-dynamically-created-buttons/1848132 "2024-05-10T05:11:36Z")

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I have created an UI, which has a grid full of dynamically created “notes”. The text for these notes is taken from a separate .txt-file with C++ (which works, no problems there). My problem is when I’m trying to create …

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## [How to lock widgets button location?](https://forums.unrealengine.com/t/how-to-lock-widgets-button-location/1720168)

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**Author:** [@N\_DOKY](https://forums.unrealengine.com/u/N_DOKY)\
**Replies:** 3\
**Last updated:** [February 29, 2024, 11:47am UTC](https://forums.unrealengine.com/t/how-to-lock-widgets-button-location/1720168 "2024-02-29T11:47:45Z")

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Hi there UE experts! Does anyone know a way to lock the buttons location so it dosen’t move aounrd or be effected by the text size? Any tip would help! Thank You

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## [Interact with a single tile](https://forums.unrealengine.com/t/interact-with-a-single-tile/1694825)

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**Author:** [@eyupsarkisla](https://forums.unrealengine.com/u/eyupsarkisla)\
**Replies:** 4\
**Last updated:** [February 17, 2024, 9:45pm UTC](https://forums.unrealengine.com/t/interact-with-a-single-tile/1694825 "2024-02-17T21:45:48Z")

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I want to interact with each frame separately in the tilemap in the picture above. When the tile is clicked, a widget blueprint will open and I am trying to add an actor to the tile with buttons. To detect clicks, I u…

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## [How do I remove the blue outline from focused buttons?](https://forums.unrealengine.com/t/how-do-i-remove-the-blue-outline-from-focused-buttons/1158117)

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**Author:** [@razkoller](https://forums.unrealengine.com/u/razkoller)\
**Replies:** 1\
**Last updated:** [June 19, 2023, 12:05pm UTC](https://forums.unrealengine.com/t/how-do-i-remove-the-blue-outline-from-focused-buttons/1158117 "2023-06-19T12:05:46Z")

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Hello! I have these buttons I’m using in a widget, buttons which are widgets themselves. When the widget is first created and I use the “set focus” node to focus on the first one, it looks correct. But when I use th…

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## [Long press buttons in UMG](https://forums.unrealengine.com/t/long-press-buttons-in-umg/328286)

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**Author:** [@FataMorgana\_1](https://forums.unrealengine.com/u/FataMorgana_1)\
**Replies:** 9\
**Last updated:** [May 19, 2023, 11:57am UTC](https://forums.unrealengine.com/t/long-press-buttons-in-umg/328286 "2023-05-19T11:57:48Z")

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I am using UMG buttons for controls, and I need to set up single button press and 2-second press too. Is there any way to make this kind of controls with UMG?

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## [Widget. How can I make transparent parts of button unclickable?](https://forums.unrealengine.com/t/widget-how-can-i-make-transparent-parts-of-button-unclickable/377890)

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**Author:** [@Discozy](https://forums.unrealengine.com/u/Discozy)\
**Replies:** 5\
**Last updated:** [March 12, 2023, 8:52pm UTC](https://forums.unrealengine.com/t/widget-how-can-i-make-transparent-parts-of-button-unclickable/377890 "2023-03-12T20:52:04Z")

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I have a button. When I click this button it adds 5 to the score. I use an image for this button and this image has a transparent parts. When I click on transparent parts it still adds 5 to the score. How can I achieve t…

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## [UMG - "Hovered" and "Clicked" events of buttons not working in packaged game, only "Pressed" event works](https://forums.unrealengine.com/t/umg-hovered-and-clicked-events-of-buttons-not-working-in-packaged-game-only-pressed-event-works/456362)

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**Author:** [@John\_Alcatraz](https://forums.unrealengine.com/u/John_Alcatraz)\
**Replies:** 6\
**Last updated:** [November 9, 2022, 4:21pm UTC](https://forums.unrealengine.com/t/umg-hovered-and-clicked-events-of-buttons-not-working-in-packaged-game-only-pressed-event-works/456362 "2022-11-09T16:21:58Z")

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I’m having an unusual issue with UMG in my packaged game - with any buttons, only the “Pressed” events are working, while “Clicked” and “Hovered” are not working. The button is also not visually reflecting when being hov…

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## [Can you change which gamepad input fires the click event for UMG buttons](https://forums.unrealengine.com/t/can-you-change-which-gamepad-input-fires-the-click-event-for-umg-buttons/390477)

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**Author:** [@JimBobMaggot](https://forums.unrealengine.com/u/JimBobMaggot)\
**Replies:** 2\
**Last updated:** [August 16, 2022, 7:39am UTC](https://forums.unrealengine.com/t/can-you-change-which-gamepad-input-fires-the-click-event-for-umg-buttons/390477 "2022-08-16T07:39:32Z")

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I am working on the menus for a game that works with gamepad controls. In the game I want the Circle/B button to be used to interact with items in the world and have conversations. By extension, I want it to also be us…

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## [Oculus Touch Input Mapping](https://forums.unrealengine.com/t/oculus-touch-input-mapping/382768)

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**Author:** [@Zippyo3](https://forums.unrealengine.com/u/Zippyo3)\
**Replies:** 6\
**Last updated:** [June 28, 2022, 2:22am UTC](https://forums.unrealengine.com/t/oculus-touch-input-mapping/382768 "2022-06-28T02:22:03Z")

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Howdy Folks I’ve just started prototyping a few ideas in Unreal around a VR Project. I’m having trouble with Inputs from the Oculus Touch motion controllers, however. I have keyboard inputs setup, however, I’d love to m…

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## [Showing a widget when clicking a button widget](https://forums.unrealengine.com/t/showing-a-widget-when-clicking-a-button-widget/498370)

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**Author:** [@anonymous\_user\_d8824708](https://forums.unrealengine.com/u/anonymous_user_d8824708)\
**Replies:** 9\
**Last updated:** [February 16, 2022, 12:44pm UTC](https://forums.unrealengine.com/t/showing-a-widget-when-clicking-a-button-widget/498370 "2022-02-16T12:44:52Z")

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Hello, I am having a hard time understanding widgets. My team tasked me to look at UI for our little game we are making. They gave me a task where I have to hide 3 button widgets when pressing another button widget. T…

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## [How can I create a confirmation widget, that will communicate back to its parent?](https://forums.unrealengine.com/t/how-can-i-create-a-confirmation-widget-that-will-communicate-back-to-its-parent/472020)

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**Author:** [@MikeAsterios](https://forums.unrealengine.com/u/MikeAsterios)\
**Replies:** 4\
**Last updated:** [February 7, 2022, 9:21am UTC](https://forums.unrealengine.com/t/how-can-i-create-a-confirmation-widget-that-will-communicate-back-to-its-parent/472020 "2022-02-07T09:21:44Z")

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I would like to create a separate widget with “confirm” and “decline”. Which will be created by any buttons pressed that would require such a confirmation, such as when a player presses “new game”. I created the confirm…

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## [Buttons aren't doing anything OnClicked/OnHovered/everything?](https://forums.unrealengine.com/t/buttons-arent-doing-anything-onclicked-onhovered-everything/491552)

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**Author:** [@Purplegoat2001](https://forums.unrealengine.com/u/Purplegoat2001)\
**Replies:** 1\
**Last updated:** [December 2, 2021, 4:21pm UTC](https://forums.unrealengine.com/t/buttons-arent-doing-anything-onclicked-onhovered-everything/491552 "2021-12-02T16:21:48Z")

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I was following this tutorial: Unreal Engine - 3D Menu Tutorial - YouTube and for some reason, nothing is happening when I press a button. I’m using OnClicked nodes, testing them with print nodes, and nothing is happenin…

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## [Multiple Button Puzzle](https://forums.unrealengine.com/t/multiple-button-puzzle/491203)

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**Author:** [@Maddlu](https://forums.unrealengine.com/u/Maddlu)\
**Replies:** 7\
**Last updated:** [November 25, 2021, 12:43am UTC](https://forums.unrealengine.com/t/multiple-button-puzzle/491203 "2021-11-25T00:43:39Z")

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You could try adding a bool that’s instance editable called bSolutionButton, for example, that when the instance is turned on, if true runs a custom event in the level blueprint adding 1 to a variable. If the bSolutionBu…

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## [Unreal engine 4 unresponsive](https://forums.unrealengine.com/t/unreal-engine-4-unresponsive/489216)

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**Author:** [@glizando](https://forums.unrealengine.com/u/glizando)\
**Replies:** 0\
**Last updated:** [September 26, 2021, 3:59pm UTC](https://forums.unrealengine.com/t/unreal-engine-4-unresponsive/489216 "2021-09-26T15:59:29Z")

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I recently installed UE4 and every time I either left click or click on the menu buttons on the top (buttons like File, Window, or edit) nothing happens instantly as it only happens around a minute after I click the butt…

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## [Is there a way to make the buttons in a widget not grey when disabled?](https://forums.unrealengine.com/t/is-there-a-way-to-make-the-buttons-in-a-widget-not-grey-when-disabled/485875)

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**Author:** [@Cal\_Brownsmith](https://forums.unrealengine.com/u/Cal_Brownsmith)\
**Replies:** 3\
**Last updated:** [July 8, 2021, 3:28am UTC](https://forums.unrealengine.com/t/is-there-a-way-to-make-the-buttons-in-a-widget-not-grey-when-disabled/485875 "2021-07-08T03:28:10Z")

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I am making a Main Menu where the camera flies into the main menu screen, I have disabled the buttons whilst the camera flies in, but the buttons are grey when disabled, is there a way to make the buttons look the same w…

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## [Remove tooltip on button text?](https://forums.unrealengine.com/t/remove-tooltip-on-button-text/485738)

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**Author:** [@Sudo-Ku](https://forums.unrealengine.com/u/Sudo-Ku)\
**Replies:** 6\
**Last updated:** [July 5, 2021, 8:21am UTC](https://forums.unrealengine.com/t/remove-tooltip-on-button-text/485738 "2021-07-05T08:21:17Z")

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I have several buttons on my start menu that have text labels for ‘New Game’, ‘Credits’, ‘Quit’, etc. When I run the game and hover over the button text, the cursor disappears and the tooltip ‘bar’ comes up and allows me…

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## [Set custom buttons in WindowTitleBarArea widget?](https://forums.unrealengine.com/t/set-custom-buttons-in-windowtitlebararea-widget/485308)

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**Author:** [@Ululele12](https://forums.unrealengine.com/u/Ululele12)\
**Replies:** 0\
**Last updated:** [June 24, 2021, 1:31pm UTC](https://forums.unrealengine.com/t/set-custom-buttons-in-windowtitlebararea-widget/485308 "2021-06-24T13:31:51Z")

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Hey, everyone! I’m using the WindowTitleBarAre widget and I’d like to change the default buttons that it contains, is it possible to do? I have no visible means to change it, and it uses some sort of default UI from Unr…

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## [My Unreal Engine 4 Buttons doesn't work](https://forums.unrealengine.com/t/my-unreal-engine-4-buttons-doesnt-work/484502)

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**Author:** [@Genarito02Gamer](https://forums.unrealengine.com/u/Genarito02Gamer)\
**Replies:** 0\
**Last updated:** [June 6, 2021, 4:44pm UTC](https://forums.unrealengine.com/t/my-unreal-engine-4-buttons-doesnt-work/484502 "2021-06-06T16:44:13Z")

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Hey guys, im new on Unreal Engine 4 and i have a problem with the buttons (Settings, Marketplace, Play, etc) doesn’t work, and the other buttons (File, Window, Edit) too, there is a solution?

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## [Why does My Get Hit Result Under Cursor by channel not work?](https://forums.unrealengine.com/t/why-does-my-get-hit-result-under-cursor-by-channel-not-work/482437)

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**Author:** [@BiboDerTeppich](https://forums.unrealengine.com/u/BiboDerTeppich)\
**Replies:** 2\
**Last updated:** [April 25, 2021, 3:58pm UTC](https://forums.unrealengine.com/t/why-does-my-get-hit-result-under-cursor-by-channel-not-work/482437 "2021-04-25T15:58:35Z")

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I want to get the object reference of a button when the button is clicked and from what i read this should work but it does nothing. pls help

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## [UMG - get hovered button and assign to variable](https://forums.unrealengine.com/t/umg-get-hovered-button-and-assign-to-variable/481682)

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**Author:** [@nicobu7](https://forums.unrealengine.com/u/nicobu7)\
**Replies:** 1\
**Last updated:** [April 10, 2021, 9:21pm UTC](https://forums.unrealengine.com/t/umg-get-hovered-button-and-assign-to-variable/481682 "2021-04-10T21:21:21Z")

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Hi, simple thing: I have a custom widget that tracks the current button for gamepad navigation in a CurrentButton variable. Gamepad navigation works. However, when a button is hovered with the mouse, I want to do assig…

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## [Widget buttons - active and deactivate buttons by dragging mouse/finger](https://forums.unrealengine.com/t/widget-buttons-active-and-deactivate-buttons-by-dragging-mouse-finger/479853)

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**Author:** [@kalauczen](https://forums.unrealengine.com/u/kalauczen)\
**Replies:** 2\
**Last updated:** [March 18, 2021, 11:05pm UTC](https://forums.unrealengine.com/t/widget-buttons-active-and-deactivate-buttons-by-dragging-mouse-finger/479853 "2021-03-18T23:05:53Z")

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Hi. I’m trying to make movement buttons for my android game, but i have a problem with i can’t solve it. Im trying to make buttons that are active when pressed and/or when a player move his finger on that button. When…

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## [Shuffle widget buttons position](https://forums.unrealengine.com/t/shuffle-widget-buttons-position/479788)

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**Author:** [@olga\_p](https://forums.unrealengine.com/u/olga_p)\
**Replies:** 2\
**Last updated:** [March 5, 2021, 10:40am UTC](https://forums.unrealengine.com/t/shuffle-widget-buttons-position/479788 "2021-03-05T10:40:09Z")

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So, I have 3 buttons (1, 2, 3), I want them to load in random position every time widget is loading. Example: 3, 1, 2; 2,3,1 and so on. I have no idea if that is correct or not, but I tried to create an array and shuffle…

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## [How to transfer text from umg to umg?](https://forums.unrealengine.com/t/how-to-transfer-text-from-umg-to-umg/471819)

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**Author:** [@Shedels](https://forums.unrealengine.com/u/Shedels)\
**Replies:** 4\
**Last updated:** [September 23, 2020, 8:17pm UTC](https://forums.unrealengine.com/t/how-to-transfer-text-from-umg-to-umg/471819 "2020-09-23T20:17:42Z")

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Hello here the situation. I have 2 buttons and 2 text’s on them. One of them - editable text. I need edit the editable text block with the other text block by click the button. Please describe in detail the algorithm …

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## [\[ScrollBox\] How to create dragable scrollbox with buttons inside it](https://forums.unrealengine.com/t/scrollbox-how-to-create-dragable-scrollbox-with-buttons-inside-it/407997)

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**Author:** [@TextusGames](https://forums.unrealengine.com/u/TextusGames)\
**Replies:** 4\
**Last updated:** [August 7, 2020, 6:51pm UTC](https://forums.unrealengine.com/t/scrollbox-how-to-create-dragable-scrollbox-with-buttons-inside-it/407997 "2020-08-07T18:51:53Z")

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Hi, I am making a Scrolbox and filling it with buttons images and text. The problem is I cant scroll then I press the mouse button on scroll box button child and try to drag. If I drag from text or image or scrollbar s…

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