# \#building

**URL:** https://forums.unrealengine.com/tag/building/181.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Uniblocks - modular buildings constructor](https://forums.unrealengine.com/t/uniblocks-modular-buildings-constructor/2457016)

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**Author:** [@Lex4art](https://forums.unrealengine.com/u/Lex4art)\
**Replies:** 40\
**Last updated:** [September 25, 2026, 7:08pm UTC](https://forums.unrealengine.com/t/uniblocks-modular-buildings-constructor/2457016 "2026-09-25T19:08:48Z")

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Uniblocks is a set of modular static meshes & blueprints, designed to seamlessly stack on 50 units grid, so it’s possible to construct buildings with arbitrary designs - block by block, like in Minecraft. …

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## [I built a browser-based procedural building generator for Unreal Engine workflows ](https://forums.unrealengine.com/t/i-built-a-browser-based-procedural-building-generator-for-unreal-engine-workflows/2738627)

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**Author:** [@stan\_kunz1](https://forums.unrealengine.com/u/stan_kunz1)\
**Replies:** 0\
**Last updated:** [July 27, 2026, 1:56pm UTC](https://forums.unrealengine.com/t/i-built-a-browser-based-procedural-building-generator-for-unreal-engine-workflows/2738627 "2026-07-27T13:56:22Z")

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Hi everyone, For the past few months, I’ve been working solo on Metropolygonia, a browser-based procedural generator for 3D buildings and city layouts. The project is fully procedural rather than AI-generated. Building…

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## [Feature Request: Realistic Building Physics & Engineering Simulation ](https://forums.unrealengine.com/t/feature-request-realistic-building-physics-engineering-simulation/2737285)

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**Author:** [@HealthyFish4239](https://forums.unrealengine.com/u/HealthyFish4239)\
**Replies:** 0\
**Last updated:** [July 21, 2026, 2:48pm UTC](https://forums.unrealengine.com/t/feature-request-realistic-building-physics-engineering-simulation/2737285 "2026-07-21T14:48:37Z")

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Game Feature Proposal: Realistic Building Physics & Engineering Simulator Hello, I would like to share a game concept that I believe could be both educational and highly engaging. The core idea is to create a building…

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## [Palacio de Bellas Artes, México ](https://forums.unrealengine.com/t/palacio-de-bellas-artes-mexico/2718589)

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**Author:** [@santeriok](https://forums.unrealengine.com/u/santeriok)\
**Replies:** 0\
**Last updated:** [April 28, 2026, 2:47pm UTC](https://forums.unrealengine.com/t/palacio-de-bellas-artes-mexico/2718589 "2026-04-28T14:47:38Z")

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I recreated Palacio de Bellas Artes, Mexico using RealityScan, based on a dataset distributed by Open Heritage 3d (https://openheritage3d.org/project.php?id=vdae-mr89). The scene contains 50 million triangles, ~ 250 4…

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## [Cannot build, I do not know why](https://forums.unrealengine.com/t/cannot-build-i-do-not-know-why/2717925)

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**Author:** [@ENDURANCE](https://forums.unrealengine.com/u/ENDURANCE)\
**Replies:** 0\
**Last updated:** [April 25, 2026, 1:01pm UTC](https://forums.unrealengine.com/t/cannot-build-i-do-not-know-why/2717925 "2026-04-25T13:01:10Z")

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Summary I can’t build anything, regardless of whether it’s blue or red—nothing will build in either case, even though I’m in Creative mode and even though I have the game running and have set my resources to infinite, I …

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## [Developing a game, Looking for Advice, maybe some people if they would like to help. :\]](https://forums.unrealengine.com/t/developing-a-game-looking-for-advice-maybe-some-people-if-they-would-like-to-help/2716677)

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**Author:** [@Rave\_898](https://forums.unrealengine.com/u/Rave_898)\
**Replies:** 3\
**Last updated:** [April 22, 2026, 12:57pm UTC](https://forums.unrealengine.com/t/developing-a-game-looking-for-advice-maybe-some-people-if-they-would-like-to-help/2716677 "2026-04-22T12:57:57Z")

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I am posting this again, only so more people would hopefully notice, show support or share some more advice. So I am developing a game, it is essentially to be a VR Sandbox type of game and I plan on it having a large n…

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## [Building UE 4.27 with VS 2026](https://forums.unrealengine.com/t/building-ue-4-27-with-vs-2026/2700816)

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**Author:** [@RVillani](https://forums.unrealengine.com/u/RVillani)\
**Replies:** 2\
**Last updated:** [February 19, 2026, 5:23am UTC](https://forums.unrealengine.com/t/building-ue-4-27-with-vs-2026/2700816 "2026-02-19T05:23:51Z")

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If, like me, you refuse to install an older VS when you have to work on older projects, you might get a bunch of errors from the AutomationTool if you happen to have an MSBuild.exe under this path: C:\\Windows\\Microsoft.…

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## [Unreal 5.7.1 Cooking Stuck (Windows 64-bit)](https://forums.unrealengine.com/t/unreal-5-7-1-cooking-stuck-windows-64-bit/2693383)

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**Author:** [@vexe](https://forums.unrealengine.com/u/vexe)\
**Replies:** 2\
**Last updated:** [January 19, 2026, 8:16pm UTC](https://forums.unrealengine.com/t/unreal-5-7-1-cooking-stuck-windows-64-bit/2693383 "2026-01-19T20:16:11Z")

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We upgrade from 5.6 to 5.7.1 because some landscape tools we’re using were fixed in 5.7.1. For some reason now we can’t cook our project (Windows 64-bit). I’ve tried deleting Saved/Intermediate/Binary/DerivedDataCached …

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## [Controller functionality and gameplay  ](https://forums.unrealengine.com/t/controller-functionality-and-gameplay/2689795)

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**Author:** [@AblazePROTOTYPE](https://forums.unrealengine.com/u/AblazePROTOTYPE)\
**Replies:** 0\
**Last updated:** [January 5, 2026, 9:54pm UTC](https://forums.unrealengine.com/t/controller-functionality-and-gameplay/2689795 "2026-01-05T21:54:49Z")

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Summary Bugs on controller for PC Version of the Game and improvements (Xbox one Pro controllers): Menuing is difficult because thumbstick drift and the lack of ability to use thumb pad in menus as well as in-game men…

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## [The Stutter Build Bug is suddenly occurring in my maps.](https://forums.unrealengine.com/t/the-stutter-build-bug-is-suddenly-occurring-in-my-maps/2664534)

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**Author:** [@mikudato](https://forums.unrealengine.com/u/mikudato)\
**Replies:** 0\
**Last updated:** [October 12, 2025, 5:49am UTC](https://forums.unrealengine.com/t/the-stutter-build-bug-is-suddenly-occurring-in-my-maps/2664534 "2025-10-12T05:49:46Z")

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Summary The bug initially appeared on my “Malaya Red vs Blue” map a long time ago and has now affected my other Zone Wars maps after “FRESH VALLEY ZONE WARS”. These maps were previously played (build edit) without any is…

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## [Creating Cities with Interiors, Static Mesh vs. HISMs?](https://forums.unrealengine.com/t/creating-cities-with-interiors-static-mesh-vs-hisms/429357)

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**Author:** [@IceDealer](https://forums.unrealengine.com/u/IceDealer)\
**Replies:** 1\
**Last updated:** [June 20, 2025, 12:12am UTC](https://forums.unrealengine.com/t/creating-cities-with-interiors-static-mesh-vs-hisms/429357 "2025-06-20T00:12:20Z")

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Hey, Now I’ve done a lot of research the last couple days and haven’t really found an answer to my question. Say I had a team of artists and I wanted to create a city. Some buildings can be entered and have interiors (…

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## [Possible to build UE5 without including the sample projects?](https://forums.unrealengine.com/t/possible-to-build-ue5-without-including-the-sample-projects/2500600)

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**Author:** [@kotn3l](https://forums.unrealengine.com/u/kotn3l)\
**Replies:** 2\
**Last updated:** [May 10, 2025, 10:18pm UTC](https://forums.unrealengine.com/t/possible-to-build-ue5-without-including-the-sample-projects/2500600 "2025-05-10T22:18:03Z")

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Hi all, I’m building UE5 from source (ue5-main), and I was wondering if there’s any way to exclude the sample projects being pulled and built into the engine? It would save precious storage space. Or can I just delete t…

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## [VS 2022 Build Not Updating UE5.5](https://forums.unrealengine.com/t/vs-2022-build-not-updating-ue5-5/2377268)

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**Author:** [@EvieGames](https://forums.unrealengine.com/u/EvieGames)\
**Replies:** 6\
**Last updated:** [May 1, 2025, 1:09pm UTC](https://forums.unrealengine.com/t/vs-2022-build-not-updating-ue5-5/2377268 "2025-05-01T13:09:15Z")

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Does anyone know why my Visual Studio 2022 changes do not update inside of the engine (specifically UE5.5). I’ve been using VS and Unreal together for several years and since I upgraded to 5.5 I’ve had nothing, but issue…

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## [Stairs won't place](https://forums.unrealengine.com/t/stairs-wont-place/2277636)

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**Author:** [@CAT\_Ridcon](https://forums.unrealengine.com/u/CAT_Ridcon)\
**Replies:** 11\
**Last updated:** [February 24, 2025, 3:08am UTC](https://forums.unrealengine.com/t/stairs-wont-place/2277636 "2025-02-24T03:08:26Z")

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Summary I went to go build a stairs, which my key bind is f, and nothing happened. I checked to see if it was unbound, which it wasn’t. I restarted my pc and game to no success. My f key is working, as I was able to type…

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## [Urban building design](https://forums.unrealengine.com/t/urban-building-design/2314356)

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**Author:** [@Introspective01](https://forums.unrealengine.com/u/Introspective01)\
**Replies:** 0\
**Last updated:** [February 2, 2025, 10:09am UTC](https://forums.unrealengine.com/t/urban-building-design/2314356 "2025-02-02T10:09:40Z")

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My latest urban building design, as I create more and more city assets for crafting perfect scenes for stories.

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## [Xcode build error: "UTF-16 (LE) byte order mark detected"](https://forums.unrealengine.com/t/xcode-build-error-utf-16-le-byte-order-mark-detected/390629)

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**Author:** [@jamiewhitephd](https://forums.unrealengine.com/u/jamiewhitephd)\
**Replies:** 5\
**Last updated:** [December 26, 2024, 2:43pm UTC](https://forums.unrealengine.com/t/xcode-build-error-utf-16-le-byte-order-mark-detected/390629 "2024-12-26T14:43:51Z")

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I’ve been working on a C++ based project for quite some time on Windows, but I wanted to see how the project runs on my Macbook. After checking out the code, I couldn’t compile through the editor so I generated Xcode pr…

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## [Lighting the whole scene the same](https://forums.unrealengine.com/t/lighting-the-whole-scene-the-same/387980)

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**Author:** [@anonymous\_user\_863ee4c71](https://forums.unrealengine.com/u/anonymous_user_863ee4c71)\
**Replies:** 10\
**Last updated:** [May 24, 2024, 7:28pm UTC](https://forums.unrealengine.com/t/lighting-the-whole-scene-the-same/387980 "2024-05-24T19:28:31Z")

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Hello together, I have a question about lighting a Scene / World. Is it possible to create a light that enlightens the whole world exactly the same? I want to have 1 light (f.e the directional Light) which lights up my…

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## [Unable to build on Landscapes created using the Landscape tool](https://forums.unrealengine.com/t/unable-to-build-on-landscapes-created-using-the-landscape-tool/1717260)

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**Author:** [@JGameMaker92](https://forums.unrealengine.com/u/JGameMaker92)\
**Replies:** 2\
**Last updated:** [April 25, 2024, 1:31am UTC](https://forums.unrealengine.com/t/unable-to-build-on-landscapes-created-using-the-landscape-tool/1717260 "2024-04-25T01:31:40Z")

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Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? World Building Summary Unable to build on newly created landscape Steps to Reproduce Create a new landscape us…

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## [Why does the WindowsServer build of UE4 require DirectX?](https://forums.unrealengine.com/t/why-does-the-windowsserver-build-of-ue4-require-directx/463862)

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**Author:** [@StuntThumper88](https://forums.unrealengine.com/u/StuntThumper88)\
**Replies:** 1\
**Last updated:** [April 20, 2024, 3:06am UTC](https://forums.unrealengine.com/t/why-does-the-windowsserver-build-of-ue4-require-directx/463862 "2024-04-20T03:06:18Z")

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Why does the WindowsServer build of UE4 require DirectX? Its preventing me from hosting on Windows Server Core edition. Isn’t that just for graphics card stuff?

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## [The quality decreases significantly when building.](https://forums.unrealengine.com/t/the-quality-decreases-significantly-when-building/1774668)

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**Author:** [@josebaB](https://forums.unrealengine.com/u/josebaB)\
**Replies:** 0\
**Last updated:** [March 27, 2024, 2:40pm UTC](https://forums.unrealengine.com/t/the-quality-decreases-significantly-when-building/1774668 "2024-03-27T14:40:11Z")

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We’re experiencing issues when building our project. The quality of the project decreases significantly, and we want to achieve the same quality as when we’re in the Unreal Editor. We suspect the issue may be related to …

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## [Question on optimisation of modularity and procedural generation of buildings](https://forums.unrealengine.com/t/question-on-optimisation-of-modularity-and-procedural-generation-of-buildings/1651455)

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**Author:** [@alecchalmers](https://forums.unrealengine.com/u/alecchalmers)\
**Replies:** 0\
**Last updated:** [January 29, 2024, 1:06pm UTC](https://forums.unrealengine.com/t/question-on-optimisation-of-modularity-and-procedural-generation-of-buildings/1651455 "2024-01-29T13:06:12Z")

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Hey folks, so I’d love to get some more insight into the optimisation of buildings in Unreal. My question is if I generate a building in Houdini/Blender, would this generated building have a worse impact on rendering in…

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## [How to build on everything in Fortnite creative?](https://forums.unrealengine.com/t/how-to-build-on-everything-in-fortnite-creative/1415921)

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**Author:** [@Jokervckl](https://forums.unrealengine.com/u/Jokervckl)\
**Replies:** 0\
**Last updated:** [November 24, 2023, 12:32am UTC](https://forums.unrealengine.com/t/how-to-build-on-everything-in-fortnite-creative/1415921 "2023-11-24T00:32:25Z")

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Hey, is there a way to build on things I placed myself in creative? For instance I changed the roofs and walls of the main building in tilted with walls + roofs from a castle. But I cant build on them with normal materi…

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## [Building Hlods crashes editor](https://forums.unrealengine.com/t/building-hlods-crashes-editor/519452)

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**Author:** [@Telapicus](https://forums.unrealengine.com/u/Telapicus)\
**Replies:** 27\
**Last updated:** [November 2, 2023, 3:09pm UTC](https://forums.unrealengine.com/t/building-hlods-crashes-editor/519452 "2023-11-02T15:09:16Z")

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My freshly installed ue5 crashes every single time i build all levels, i’ve singled it down to building hlods and minimap building hlods produces this after it comes up with the error message it crashes to this P…

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## [\[5.2\] Packaging.. Building keeps Failing on World Partition Landscape Proxy Actors..?](https://forums.unrealengine.com/t/5-2-packaging-building-keeps-failing-on-world-partition-landscape-proxy-actors/1187001)

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**Author:** [@Thursten](https://forums.unrealengine.com/u/Thursten)\
**Replies:** 3\
**Last updated:** [October 29, 2023, 6:08pm UTC](https://forums.unrealengine.com/t/5-2-packaging-building-keeps-failing-on-world-partition-landscape-proxy-actors/1187001 "2023-10-29T18:08:14Z")

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Welp… I’ve seen similar questions on here, non with solutions that work for me or are for anything above UE4.8 or whatever… My packaging keeps failing in UE5.2. Yes I’ve set the Compiler to VS2022 and it’s a BP only pro…

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## [Issues building & light building](https://forums.unrealengine.com/t/issues-building-light-building/371967)

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**Author:** [@ViviDDesign](https://forums.unrealengine.com/u/ViviDDesign)\
**Replies:** 4\
**Last updated:** [August 25, 2023, 1:56pm UTC](https://forums.unrealengine.com/t/issues-building-light-building/371967 "2023-08-25T13:56:46Z")

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Hi, Im having issues with building my game or the lighting, it always used to work but since I’ve moved the project over to 4.12 when I build the project I get the standard progress bar pop up the like a second later it…

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## [I need tips/help on how to go about makeing a vehicle building system that resembles the likes of Terratech, Avorion and Robocraft](https://forums.unrealengine.com/t/i-need-tips-help-on-how-to-go-about-makeing-a-vehicle-building-system-that-resembles-the-likes-of-terratech-avorion-and-robocraft/479213)

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**Author:** [@thereapsz](https://forums.unrealengine.com/u/thereapsz)\
**Replies:** 1\
**Last updated:** [August 22, 2023, 9:39pm UTC](https://forums.unrealengine.com/t/i-need-tips-help-on-how-to-go-about-makeing-a-vehicle-building-system-that-resembles-the-likes-of-terratech-avorion-and-robocraft/479213 "2023-08-22T21:39:02Z")

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I need tips/help on how to go about makeing a vehicle building system that resembles the likes of Terratech, Avorion and Robocraft. how should i attach the blocks? (actor to actor attach? actorcomponent?..) how would i…

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## [Does anyone know how to allow building on the background buildings / skyscrapers?](https://forums.unrealengine.com/t/does-anyone-know-how-to-allow-building-on-the-background-buildings-skyscrapers/1234193)

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**Author:** [@Syfiy](https://forums.unrealengine.com/u/Syfiy)\
**Replies:** 2\
**Last updated:** [July 21, 2023, 4:59pm UTC](https://forums.unrealengine.com/t/does-anyone-know-how-to-allow-building-on-the-background-buildings-skyscrapers/1234193 "2023-07-21T16:59:22Z")

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Trying to make it so that players in my map can place builds on the top of the skyscrapers / sides of the skyscrapers without having to manually place things inside of the skyscraper that the builds can attach to. Specif…

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## [Physics Fields do not act reliably on Geometry Collections](https://forums.unrealengine.com/t/physics-fields-do-not-act-reliably-on-geometry-collections/788055)

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**Author:** [@TealHighCloud](https://forums.unrealengine.com/u/TealHighCloud)\
**Replies:** 12\
**Last updated:** [June 7, 2023, 3:08pm UTC](https://forums.unrealengine.com/t/physics-fields-do-not-act-reliably-on-geometry-collections/788055 "2023-06-07T15:08:59Z")

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Hi everyone, I’ve been struggling and have found that physics fields don’t act reliably and consistently on Geometry Collections. This is making it impossible to create an environment that reacts to forces predictably. …

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## [GitDependencies - WebException (403)](https://forums.unrealengine.com/t/gitdependencies-webexception-403/446892)

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**Author:** [@anonymous\_user\_cb7fca57](https://forums.unrealengine.com/u/anonymous_user_cb7fca57)\
**Replies:** 5\
**Last updated:** [May 11, 2023, 3:03am UTC](https://forums.unrealengine.com/t/gitdependencies-webexception-403/446892 "2023-05-11T03:03:13Z")

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I’m trying to build UnrealEngine from source, but I’m stuck with below issue when I run ‘Setup.bat’. This is on Windows 10. Failed to download 'http://cdn.unrealengine.com/dependencies/2636758-e606e606851e4693b1729dd35d…

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## [What is causing this build error from source: Build.bat -Target="ShaderCompileWorker" -WaitMutex -FromMsBuild" exited with code 6](https://forums.unrealengine.com/t/what-is-causing-this-build-error-from-source-build-bat-target-shadercompileworker-waitmutex-frommsbuild-exited-with-code-6/480098)

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**Author:** [@jamiewhitephd](https://forums.unrealengine.com/u/jamiewhitephd)\
**Replies:** 8\
**Last updated:** [November 16, 2022, 3:46am UTC](https://forums.unrealengine.com/t/what-is-causing-this-build-error-from-source-build-bat-target-shadercompileworker-waitmutex-frommsbuild-exited-with-code-6/480098 "2022-11-16T03:46:16Z")

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We are using the 4.25 source code for a project and out of nowhere this error started popping up when trying to compile the project/engines code: Severity Code Description Project File Line Suppression State Error MSB…

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