UE5 - World Partition - Massive Map Sizes?

Hawk_UK
Sun, 27 Mar 2022 15:06:01 +0000
World Creation

Just a question about the sizing of terrain in the new UE5 World Partition:

Do we still have to be restricted by the UE4 World Composition rules about the sizing of terrain/landscapes?? Particularly the “Recommended Landscape Sizes” from the UE4 landscape technical guide?

I ask this because as far as I understand it in UE5’s “World Partition”, we can now just import a landscape of any size and World Partition will automatically handle all the tileing, HLODS, and streaming in of those tiles, etc, etc, according to the settings we put into the World Partition options.

Basically I’m asking if in UE5’s “World Partition” we still need to take note and use the “Recommended Landscape Sizes” from the UE4 Landscape Technical Guide? Or can we now create any size landscape model from real world heightmaps/data and just import them into UE5 World Partition? Obviously taking into account the limits as far as SSD space required for that data.

It just appears to me that all the tutorials on UE5 World Partition are still using the old UE4 World Composition dev pipeline of using the UE4 Landscape size restrictions from the UE4 Landscape Technical guide instead of taking advantage, as I understand it, of the new capabilities of World Partition Landscape Size possibilities?

62 posts - 19 participants