How would you start to build this Blockout to a realistic scene? What programs would you choose?

Yazzin
Wed, 01 Jun 2022 18:00:14 +0000
World Creation

Hello Community,
I’m currently a total beginner to Unreal Engine 5 Level Design. I was really astonished by the work the people from Quixel did within their Ninety Days Challenge. So now, I’m trying to compete in the Better Light Than Never Challenge.

I wanted to build a pretty unique scene, which leads me to the point where I do not have any modular pieces from Quixel Bridge, so I’m standing in front of a pretty blank paper, with just a simple SuperGrid blockout for my scene, which you can see here:

The scene shows a Hangar. It should be an old one, a broken down and overgrown hangar that was left a long time ago. As the roof breaks, the sun starts shining inside the hangar, creating life over the Death Machines.

Long story short, I don’t know how to proceed now. I was facing problems like material stretching which I could, for the sake of God, not fix within the Quixel Master Materials and so on… So I was thinking about modeling my own meshes, texturing them with Mixer or something, and then using them to build the scene. But, as a beginner, I don’t know where to start.

I would really appreciate any help you could give me on how to start building and creating things after the blockout is now there.

4 posts - 2 participants