# \#build-project-files

**URL:** https://forums.unrealengine.com/tag/build-project-files/4503.md

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## [UnrealBuildTool Failed to Compile](https://forums.unrealengine.com/t/unrealbuildtool-failed-to-compile/286079)

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**Author:** [@Kybe\_1](https://forums.unrealengine.com/u/Kybe_1)\
**Replies:** 6\
**Last updated:** [October 25, 2024, 3:36pm UTC](https://forums.unrealengine.com/t/unrealbuildtool-failed-to-compile/286079 "2024-10-25T15:36:09Z")

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The UnrealBuildTool.exe is missing from “UESource\\Engine\\Binaries\\DotNET”

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## [Free UE5.4 ProjectFiles (sliding,Explosive Barrel,GrappleHook)](https://forums.unrealengine.com/t/free-ue5-4-projectfiles-sliding-explosive-barrel-grapplehook/1987590)

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**Author:** [@Kazzalul](https://forums.unrealengine.com/u/Kazzalul)\
**Replies:** 0\
**Last updated:** [August 22, 2024, 2:50pm UTC](https://forums.unrealengine.com/t/free-ue5-4-projectfiles-sliding-explosive-barrel-grapplehook/1987590 "2024-08-22T14:50:44Z")

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HI, Went though some of my old files from my old youtube/Patreon and found 3 files id like to share as ive see a few ppl ask how they would do this i made these a few years ago when i first started around 2020 so there n…

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## [Unreal Build Tool error for only one project](https://forums.unrealengine.com/t/unreal-build-tool-error-for-only-one-project/1885027)

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**Author:** [@Samathan](https://forums.unrealengine.com/u/Samathan)\
**Replies:** 6\
**Last updated:** [June 7, 2024, 10:30am UTC](https://forums.unrealengine.com/t/unreal-build-tool-error-for-only-one-project/1885027 "2024-06-07T10:30:36Z")

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I recently added some plugins to my project (Lyra’s CommonGame, CommonUser, and ModularGameplayActors plugins). But when I tried to regenerate my project files to index the plugins, I got this error from UBT: … refer…

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## [Cannot generate project files after adding C++ to a blueprint project: Error while enumerating Visual Studio toolchains](https://forums.unrealengine.com/t/cannot-generate-project-files-after-adding-c-to-a-blueprint-project-error-while-enumerating-visual-studio-toolchains/744469)

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**Author:** [@fprebeg](https://forums.unrealengine.com/u/fprebeg)\
**Replies:** 2\
**Last updated:** [June 14, 2023, 5:25am UTC](https://forums.unrealengine.com/t/cannot-generate-project-files-after-adding-c-to-a-blueprint-project-error-while-enumerating-visual-studio-toolchains/744469 "2023-06-14T05:25:44Z")

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I have installed binary 5.1 version from launcher. Created a blueprint project and it runs fine. I’ve added a C++ file and it failed to generate project files, and it keeps failing for some reason. I cannot even get the …

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## [The following modules are missing or built with a different engine version: UE4Editor-\[GameName\].dylib](https://forums.unrealengine.com/t/the-following-modules-are-missing-or-built-with-a-different-engine-version-ue4editor-gamename-dylib/317846)

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**Author:** [@zhed](https://forums.unrealengine.com/u/zhed)\
**Replies:** 13\
**Last updated:** [May 3, 2022, 3:54pm UTC](https://forums.unrealengine.com/t/the-following-modules-are-missing-or-built-with-a-different-engine-version-ue4editor-gamename-dylib/317846 "2022-05-03T15:54:04Z")

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Hi all, I just pushed for the first time an UE4 project from a git repo and, when trying to open the project, I get this error: Missing \[GameName\] Modules The following modules are missing or built with a different en…

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## [Unable to build project on Mac](https://forums.unrealengine.com/t/unable-to-build-project-on-mac/460844)

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**Author:** [@magnushodne](https://forums.unrealengine.com/u/magnushodne)\
**Replies:** 0\
**Last updated:** [January 22, 2020, 12:09pm UTC](https://forums.unrealengine.com/t/unable-to-build-project-on-mac/460844 "2020-01-22T12:09:12Z")

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I’m trying to build a project using Xcode (10.3) on my Mac to help a team with audio work. I’m able to “generate Xcode project” by right-clicking the .uproject file, and can open the Xcode project. When attempting to bui…

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## [Dedicated Server does not load Steamworks dependency](https://forums.unrealengine.com/t/dedicated-server-does-not-load-steamworks-dependency/435272)

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**Author:** [@looter](https://forums.unrealengine.com/u/looter)\
**Replies:** 0\
**Last updated:** [October 8, 2018, 5:32pm UTC](https://forums.unrealengine.com/t/dedicated-server-does-not-load-steamworks-dependency/435272 "2018-10-08T17:32:59Z")

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Since upgrading my projects to 4.20 from 4.19.2, the Dedicated Server builds of the games no longer load the Steamworks modules correctly when starting. OnlineSubsystemSteam is specified in the projects Build.cs inside o…

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## [Why does Engine Keep Crashing On Builds?](https://forums.unrealengine.com/t/why-does-engine-keep-crashing-on-builds/427028)

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**Author:** [@tech1187](https://forums.unrealengine.com/u/tech1187)\
**Replies:** 0\
**Last updated:** [June 9, 2018, 7:08pm UTC](https://forums.unrealengine.com/t/why-does-engine-keep-crashing-on-builds/427028 "2018-06-09T19:08:06Z")

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I am having some issues with the Game Engine closing down or exiting every time I try to build my project. My project contains three separate Persistent levels and landmass is single not tiled or such. I get no error mes…

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## [UnrealBuildTool Access Denied:Unable to display current owner](https://forums.unrealengine.com/t/unrealbuildtool-access-denied-unable-to-display-current-owner/399193)

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**Author:** [@Xaith](https://forums.unrealengine.com/u/Xaith)\
**Replies:** 2\
**Last updated:** [April 19, 2018, 4:10pm UTC](https://forums.unrealengine.com/t/unrealbuildtool-access-denied-unable-to-display-current-owner/399193 "2018-04-19T16:10:56Z")

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I ended up just going into SafeMode and deleting the files, reinstalling and things are fine; projects build out, and packaging games works again.

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## [Trouble building project first time- missing pad.h](https://forums.unrealengine.com/t/trouble-building-project-first-time-missing-pad-h/300655)

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**Author:** [@anonymous\_user\_b7399f3c1](https://forums.unrealengine.com/u/anonymous_user_b7399f3c1)\
**Replies:** 2\
**Last updated:** [February 28, 2018, 1:05am UTC](https://forums.unrealengine.com/t/trouble-building-project-first-time-missing-pad-h/300655 "2018-02-28T01:05:50Z")

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Hello, I’m trying to follow along the programmer video tutorials on YouTube, and set up a new Third-Person project. However, I tried building the project in VS2013 (Development Editor configuration), which fails becaus…

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## [How can I speed up packaging for android?](https://forums.unrealengine.com/t/how-can-i-speed-up-packaging-for-android/387999)

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**Author:** [@devives](https://forums.unrealengine.com/u/devives)\
**Replies:** 2\
**Last updated:** [March 15, 2017, 9:25pm UTC](https://forums.unrealengine.com/t/how-can-i-speed-up-packaging-for-android/387999 "2017-03-15T21:25:11Z")

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I have some personal remasters projects from ps1 to android games but one big problem I encounter is the incredible delay to package the project for android, I know my computer is not there these things due to my financi…

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## ["The following modules are missing or built with a different engine version" when create a C++ project](https://forums.unrealengine.com/t/the-following-modules-are-missing-or-built-with-a-different-engine-version-when-create-a-c-project/383226)

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**Author:** [@anonymous\_user\_a5cd030c1](https://forums.unrealengine.com/u/anonymous_user_a5cd030c1)\
**Replies:** 4\
**Last updated:** [January 30, 2017, 6:18pm UTC](https://forums.unrealengine.com/t/the-following-modules-are-missing-or-built-with-a-different-engine-version-when-create-a-c-project/383226 "2017-01-30T18:18:54Z")

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When I created a C++ project with basic code and starter content , only the Visual Studio opened , the editor didn’t.Then I opened the just created project in the editor and it poped out “The following modules are missin…

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## [Problem with rebuild older project like 4.3 to 4.12](https://forums.unrealengine.com/t/problem-with-rebuild-older-project-like-4-3-to-4-12/373218)

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**Author:** [@mblogest](https://forums.unrealengine.com/u/mblogest)\
**Replies:** 3\
**Last updated:** [November 13, 2016, 2:17pm UTC](https://forums.unrealengine.com/t/problem-with-rebuild-older-project-like-4-3-to-4-12/373218 "2016-11-13T14:17:22Z")

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Running C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe SurvivalGame Development Win64 -project=“C:/Users/mojool/Documents/Unreal Projects/SurvivalGame/SurvivalGame.uproject” -editorreco…

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## [Build on Windows then Mac](https://forums.unrealengine.com/t/build-on-windows-then-mac/309259)

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**Author:** [@BrettHeaslewood](https://forums.unrealengine.com/u/BrettHeaslewood)\
**Replies:** 3\
**Last updated:** [October 31, 2016, 8:08pm UTC](https://forums.unrealengine.com/t/build-on-windows-then-mac/309259 "2016-10-31T20:08:17Z")

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Is it possible to carry across my projects that I’ve started on windows over to my Mac machine to continue working on? Are there any steps that I need to take to ensure UE finds assists correctly? Thanks in advance!

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## [Can't Package any Project](https://forums.unrealengine.com/t/cant-package-any-project/363827)

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**Author:** [@vanvelt](https://forums.unrealengine.com/u/vanvelt)\
**Replies:** 5\
**Last updated:** [July 15, 2016, 2:37pm UTC](https://forums.unrealengine.com/t/cant-package-any-project/363827 "2016-07-15T14:37:46Z")

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I cant package/cook any projekt. Even an new Projekt with only starter content, alwasy leads to errors. I also can’t build any C++ Projekts on 4.11.2 What i did: Created new project in Unreal Engine Editor, (first ch…

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## [Unreal Keeps Losing Visual Studio; Can't package project](https://forums.unrealengine.com/t/unreal-keeps-losing-visual-studio-cant-package-project/355707)

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**Author:** [@Travistyse](https://forums.unrealengine.com/u/Travistyse)\
**Replies:** 4\
**Last updated:** [April 30, 2016, 9:46pm UTC](https://forums.unrealengine.com/t/unreal-keeps-losing-visual-studio-cant-package-project/355707 "2016-04-30T21:46:37Z")

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^ That location is correct. This was happening before on my computer and I couldn’t solve it at all so I had to completely reinstall Windows 10. Got it working have a reinstall of W10. Then it stopped working so I h…

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## [\[4.7\] Missing 64-bit support (IOS, APPLE STORE)](https://forums.unrealengine.com/t/4-7-missing-64-bit-support-ios-apple-store/307795)

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**Author:** [@Xeno](https://forums.unrealengine.com/u/Xeno)\
**Replies:** 2\
**Last updated:** [March 14, 2016, 11:48pm UTC](https://forums.unrealengine.com/t/4-7-missing-64-bit-support-ios-apple-store/307795 "2016-03-14T23:48:09Z")

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Bulding IPA with Window \*\*Using MAC “OXS Yosemite” and “app loader” to send the app on itune connect \*\* Hello, I could finally fix my problem of Invalid Signature with the master branch and made a new “iPhonePackager…

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## [I cannot launch in Debug](https://forums.unrealengine.com/t/i-cannot-launch-in-debug/332886)

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**Author:** [@Jakey113G](https://forums.unrealengine.com/u/Jakey113G)\
**Replies:** 8\
**Last updated:** [September 22, 2015, 9:57pm UTC](https://forums.unrealengine.com/t/i-cannot-launch-in-debug/332886 "2015-09-22T21:57:01Z")

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I have not had any issue with this, except with projects I converted to 4.9. On my converted projects I can build my C++ projects okay and the type appears in the editor. When I go to run in debug (Development mode), it…

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## [Windows Build Failed](https://forums.unrealengine.com/t/windows-build-failed/327187)

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**Author:** [@FrozenDT](https://forums.unrealengine.com/u/FrozenDT)\
**Replies:** 4\
**Last updated:** [August 12, 2015, 7:39pm UTC](https://forums.unrealengine.com/t/windows-build-failed/327187 "2015-08-12T19:39:30Z")

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I opened a new project and copied over all of the files in use for my project so there wouldn’t be any files not in use, and I get a build failed in about 30 seconds. \[link text\]\[1\] 52267-uat\_log.txt (392 KB)

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## [Mac Dependency Conficker.Gen Anti-Virus Trigger](https://forums.unrealengine.com/t/mac-dependency-conficker-gen-anti-virus-trigger/325430)

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**Author:** [@Allar](https://forums.unrealengine.com/u/Allar)\
**Replies:** 4\
**Last updated:** [July 23, 2015, 9:27pm UTC](https://forums.unrealengine.com/t/mac-dependency-conficker-gen-anti-virus-trigger/325430 "2015-07-23T21:27:58Z")

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Trying to get latest dependencies using Setup.command for first time on a Mac for one of my clients on-site, their gateway firewall is blocking a file and throwing up all kinds of alerts. Pretty weird to have on-site IT …

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## [HELP, ue 4.8 cook fails](https://forums.unrealengine.com/t/help-ue-4-8-cook-fails/322748)

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**Author:** [@AngeryDragon](https://forums.unrealengine.com/u/AngeryDragon)\
**Replies:** 7\
**Last updated:** [July 1, 2015, 8:55pm UTC](https://forums.unrealengine.com/t/help-ue-4-8-cook-fails/322748 "2015-07-01T20:55:27Z")

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Hello . when i want to package my game in win32 i get this : ( my ue 4.8 is from source version ) 2015.06.23-12.13.46:368\]\[ 0\]LogSavePackage: Save=2.302577ms \[2015.06.23-12.13.46:369\]\[ 0\]LogSavePackage: Async saving …

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## [No cpp file in project sollution](https://forums.unrealengine.com/t/no-cpp-file-in-project-sollution/317867)

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**Author:** [@yarpoplar](https://forums.unrealengine.com/u/yarpoplar)\
**Replies:** 1\
**Last updated:** [May 8, 2015, 8:39am UTC](https://forums.unrealengine.com/t/no-cpp-file-in-project-sollution/317867 "2015-05-08T08:39:52Z")

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I’m watching \[this tutorial\]\[1\] and I stuck at creation new cpp class. It created, yes, but only header file are included to my project. Project doesn’t have cpp file (but in explorer I have this file). Rescanning sollut…

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## [How to build project to one executable?](https://forums.unrealengine.com/t/how-to-build-project-to-one-executable/294403)

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**Author:** [@witek](https://forums.unrealengine.com/u/witek)\
**Replies:** 1\
**Last updated:** [April 8, 2015, 5:57pm UTC](https://forums.unrealengine.com/t/how-to-build-project-to-one-executable/294403 "2015-04-08T17:57:52Z")

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Is there any way to compile and build whole project to only one file .exe? I need it to be exactly one file, just to click and run.

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## [UE4.4: Build project for windows client failed, using UnrealFrontend](https://forums.unrealengine.com/t/ue4-4-build-project-for-windows-client-failed-using-unrealfrontend/291402)

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**Author:** [@xmana\_1](https://forums.unrealengine.com/u/xmana_1)\
**Replies:** 1\
**Last updated:** [April 8, 2015, 5:30pm UTC](https://forums.unrealengine.com/t/ue4-4-build-project-for-windows-client-failed-using-unrealfrontend/291402 "2015-04-08T17:30:17Z")

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I have built the engine, including UnrealFrontend (I have obtained from github following files: Optional.zip Required\_1of2.zip Required\_2of2.zip UnrealEngine-4.4.0-release.zip. I unpack them into one folder. Further, I …

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## [Why is this UE4 dependency not specified in Visual Studio?](https://forums.unrealengine.com/t/why-is-this-ue4-dependency-not-specified-in-visual-studio/313042)

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**Author:** [@Discipol](https://forums.unrealengine.com/u/Discipol)\
**Replies:** 0\
**Last updated:** [March 29, 2015, 1:56pm UTC](https://forums.unrealengine.com/t/why-is-this-ue4-dependency-not-specified-in-visual-studio/313042 "2015-03-29T13:56:32Z")

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1\>------ Rebuild All started: Project: Islands, Configuration: Development\_Editor x64 ------ 2\>------ Skipped Rebuild All: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------ 2\>Project not selected to bu…

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## [Cannot open UE4Editor-Core.dll when updating project](https://forums.unrealengine.com/t/cannot-open-ue4editor-core-dll-when-updating-project/286800)

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**Author:** [@Justin.Dooley](https://forums.unrealengine.com/u/Justin.Dooley)\
**Replies:** 10\
**Last updated:** [January 15, 2015, 3:26pm UTC](https://forums.unrealengine.com/t/cannot-open-ue4editor-core-dll-when-updating-project/286800 "2015-01-15T15:26:25Z")

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I seem to have hit a bit of an odd problem here. My UE4 Project will compile and build in Visual Studio just fine but When I try to open it from the launcher it says it needs to compile the module again. So I say yes and…

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## [Project not successfully packaging for PC](https://forums.unrealengine.com/t/project-not-successfully-packaging-for-pc/290738)

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**Author:** [@Cefas](https://forums.unrealengine.com/u/Cefas)\
**Replies:** 29\
**Last updated:** [December 29, 2014, 3:33pm UTC](https://forums.unrealengine.com/t/project-not-successfully-packaging-for-pc/290738 "2014-12-29T15:33:27Z")

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Hi, I’m trying to Pack for PC but it wont I I don’t know why. I’m attaching the Log file:link text

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## [İ can't see my packaged project](https://forums.unrealengine.com/t/i-cant-see-my-packaged-project/300805)

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**Author:** [@anonymous\_user\_5c1905111](https://forums.unrealengine.com/u/anonymous_user_5c1905111)\
**Replies:** 6\
**Last updated:** [December 11, 2014, 1:14pm UTC](https://forums.unrealengine.com/t/i-cant-see-my-packaged-project/300805 "2014-12-11T13:14:27Z")

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İ can’t see my project after i packaged it. Therei is a file named Android. There is nothing inside of it. İ can’t see my obb and apk files.

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## [Compiled Blueprint Project crashing after adding code](https://forums.unrealengine.com/t/compiled-blueprint-project-crashing-after-adding-code/296662)

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**Author:** [@anonymous\_user\_c45f11a0](https://forums.unrealengine.com/u/anonymous_user_c45f11a0)\
**Replies:** 0\
**Last updated:** [October 19, 2014, 11:00pm UTC](https://forums.unrealengine.com/t/compiled-blueprint-project-crashing-after-adding-code/296662 "2014-10-19T23:00:54Z")

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Hello, I am working on learning C++ for UE4. I have a basic Blueprint project and I want to add code to it. Using the Code Wizard, I added an Actor Class. I then build the solution, but Hot Reload (using 4.5) is not wor…

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## [Unreal Tournament Generate Project Files not Working on Mac?](https://forums.unrealengine.com/t/unreal-tournament-generate-project-files-not-working-on-mac/295618)

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**Author:** [@MajorFailure](https://forums.unrealengine.com/u/MajorFailure)\
**Replies:** 2\
**Last updated:** [October 8, 2014, 7:31pm UTC](https://forums.unrealengine.com/t/unreal-tournament-generate-project-files-not-working-on-mac/295618 "2014-10-08T19:31:45Z")

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I’ve downloaded latest package from Github page and I have Xcode 5.1.1. After right clicking on project file and choosing “Generate Project Files” I get a Terminal opening and displaying following error: sh “/User…

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