Why is my static mesh turning black?

NickoliVonKrain
Mon, 01 Jul 2019 03:38:39 +0000
Asset Creation

I am working on making a simple low poly game, and am using blender to model my assets. I made a little tree and was going to import it just to test it out in the engine. I imported the fbx file, edited the material, everything seemed to be fine, but when I tried to build the lighting it just turned completely black, although if I move it, it goes back to normal. I’ve gone to 5 or 6 different posts, all having the same issue and every one just says to set the light resolution to 512, and make sure the index was set to 1, and it fixed the issue for everyone else, but not for me, not at all. I also saw a post where the solution was to actually add a static mesh cause apparently, it didn’t have it, but that was unhelpful. It gives me a warning message saying that it has a null static mesh property. Does anyone know any way to help me out?

3 posts - 3 participants