Incorrect shadows after build lighting

Subash4447
Fri, 04 Dec 2020 13:39:14 +0000
Rendering

Hi, I am making a project in unreal engine 4.25.3. I made many models in blender for unreal engine and I have imported everything in unreal engine. When I place models in my level the models have correct shadows as shown in capture_1 but after building lighting the shadows of my models become incorrect. Again when I move my model at some distance it gets shadows correct but after building it gets wrong. I have tried lightmap resolution at power 2 but that didn’t solve my problem. I don’t know what to do. Please help me. Thanks in advance!!
(capture_1.jpg is before building lightning and capture_2.jpg is after building lighting)
Note:- the legs of the art board has shadows before building lighting and has no shadows after building lighting.

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