Lighting problems (incorrect shadows)

endbored
Fri, 03 Nov 2017 08:43:04 +0000
Rendering

Please look at the pictures, the shadow and light is somehow not correct.
I dont know why this happens.

The scene has a lightmass importance volume covering the whole level.
The walls and floor are all static meshes, setting lighting build quality from low to production also doesnt change this problem.

My question is what could be wrong or what can i possibly do against this?

5 posts - 1 participant