Create BSP and convert to StaticMesh in C++

OleksandrFilipenko
Sat, 28 Mar 2015 09:12:39 +0000
C++

I need some editable object in editor what converts in StaticMesh in game. I want to convert it automatically.
I try to use UBrushComponent but I can’t found any documentation how use it. And even how convert ABrush to StaticMesh. Can someone help me?

I need to know:

1. How create simple BSP shape (for example box or plane) when Actor (who own UBrushComponent) just created.

2. How convert it to StaticMesh.

6 posts - 4 participants