After converting BSP to static mesh there is error in geometry

BlackPrince
Sat, 19 Nov 2016 13:29:35 +0000
Rendering

Hello everyone.

My problem is when converting from BSP to static mesh, after converting there is strange shadows on surfaces, which also damaging texture quality.

Before converting (used Box as substractive on Cylinder) everything ok:

After converting shadow appear, and this is very bad:

How can this be fixed or maybe there are some converting settings exist, which I didn’t found yet?

Thanks a lot in advance for any help.

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