BSP Shadows/Light

anonymous_user_4bbf8dca
Sat, 02 May 2015 15:49:30 +0000
Rendering

Is there away to fix this light bleeding?

I think this is a lightmap streaming/mipmap limitation but I want to know how to fix it for every BSP brush.

Im using a resolution of 2.0 for BSPs and building lighting on production mode. I read that you just open the Lightmap and check the option ‘Never stream’ But the problem is I don’t know what LM to open and Unreal created a lot of them, 150+.

Is there a more easy and quick way to fix it? Thanks

3 posts - 1 participant