Brush manager in Unreal Engine 5.4 with World Partition

DetHlyOmen
Tue, 25 Mar 2025 13:44:46 +0000
World Creation

I am wondering if anyone has found a fix for non-source builds in Unreal Engine 5.4.4 to be able to use a landscape Brush Manager with world partition. As it stands, Using the Brush manager for landscapes still causes the entire world to be loaded at once. I want to build the basics of the world through non-destructive methods but as soon as I add the Brush Manager to my level, any subsequent loads of the map have the entire map loaded into memory. I have tried to make custom blueprints to replace the brushes and the manager but nothing is seeming to work for me. Anyone have advice on this topic?

2 posts - 2 participants