Overlap events don't seem to work with static meshes converted from BSP brushes

anonymous_user_225af5d9
Sat, 11 Feb 2017 21:07:48 +0000
World Creation

I have two static meshes.

One is a cube that I created in the editor by dragging into the world from the “Basic” catagory.
The other is a cube that WAS a BSP brush but was then converted to a static mesh.

I have set the collision settings to be the same for both objects:

Generate Overlap Events is checked

Collision Presets is BlockAll

My pawn has a static mesh component attached to it with a ‘cone’ static mesh:

Generate Overlap Events is checked

Collision Presets is OverlapAllDynamic

EventActorBeginOverlap correctly fires when I fly my pawn through the first cube but not for the second one.

What am I doing wrong?

I have fiddled around with changing the collision presets to no avail.

If I add a blocking volume to the BSP derived static mesh it of course works.

Thanks!

2 posts - 1 participant