How can I get rid of "creases" between collision boxes on adjacent meshes?

Peter Guba
Wed, 15 Sep 2021 15:57:41 +0000
World Creation

Hello everyone, I hope you are doing well.

I have created a few minigolf levels. The gameplay is just like you’d expect - the player pushes a ball around and tries to get it into a hole. To create the level, I used brushes that I then turned into static meshes with added collision boxes. However, there is a small issue - when the ball rolls from one mesh to another, it behaves as if it hit a bump and jumps up in the air a little. This happens in spite of the fact that the meshes seem to be leveled perfectly. It’s rather annoying as the player will expect the ball to roll smoothly but I have no idea what could be the cause of something like this. Any help would be much appreciated.

3 posts - 1 participant