How do I fix overlapping UVs after converting a geometry brush to a static mesh?

MandiParker
Sun, 13 Apr 2014 05:35:59 +0000
Asset Creation

I made a simple box brush and applied a material to it. Then I converted it to a mesh. Now when I build, I have overlapping UVs.

I feel like this really shouldn’t happen with simple brushes like this, so what did I do wrong? How can I fix it within Unreal and not exporting to 3DS Max etc? I made it in Unreal, after all…

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