The sprite has changed but the image brush not

anonymous_user_6dcb619a
Fri, 11 Jan 2019 03:00:28 +0000
UI

I use Texturepacker to make a texture atlas and import to my project，and it will generate relative sprites， just like

Then I add the sprite to my widgets ， it works well !

But when I need to change the sprite sheet( just add or remove some sprires)， I change them in TexturePacker and reimport the SpriteSheet file。 Then the Widget shows wrong.

The Appearance looks strange. The image see update the new sprites uv， but Brush not. And I click the image check and find the new sprite uv is OK .

I have to check the setting and google，but I can’t resolve it。 Could somebody give me some tips。 Is some important steps I miss or my workflow is wrong?

2 posts - 1 participant