After Creating Post Process through C++ - "Volume Actor has a collision component with 0 radius - please delete"

That Guy
Fri, 31 Jan 2020 16:11:05 +0000
Rendering

How do I either give the PostProcess a Collision Radius, or disable the collision entirely (Through Code).

The post process is being created in editor, then I am trying to build the level.

The collision does not matter to me as I am making the Volume Unbound.

PostProcessVolume =
GWorld->SpawnActor(APostProcessVolume::StaticClass(),
FVector::ZeroVector,
FRotator::ZeroRotator);

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