# \#breakpoint

**URL:** https://forums.unrealengine.com/tag/breakpoint/2667.md

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## [!UberGraphFramePointerProperty == !UberGraphFunction](https://forums.unrealengine.com/t/ubergraphframepointerproperty-ubergraphfunction/2359471)

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**Author:** [@loneN0mad](https://forums.unrealengine.com/u/loneN0mad)\
**Replies:** 1\
**Last updated:** [February 26, 2025, 3:51pm UTC](https://forums.unrealengine.com/t/ubergraphframepointerproperty-ubergraphfunction/2359471 "2025-02-26T15:51:05Z")

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My project hits breakpoint: \[\[2025.02.26-06.43.54:133\]\[ 0\]\]LogOutputDevice: Error: Ensure condition failed: !UberGraphFramePointerProperty == !UberGraphFunction \[File:D:\\build++UE5\\Sync\\Engine\\Source\\Runtime\\Engine\\Pri…

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## [Breakpoint not working](https://forums.unrealengine.com/t/breakpoint-not-working/490445)

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**Author:** [@SupraGineles](https://forums.unrealengine.com/u/SupraGineles)\
**Replies:** 4\
**Last updated:** [January 11, 2025, 11:41pm UTC](https://forums.unrealengine.com/t/breakpoint-not-working/490445 "2025-01-11T23:41:33Z")

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The code is firing, but i need a way to debug my code to fix some bugs. But the problem is the breakpoint is not working. Nothing happen when the code pass trough a breakpoint.

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## [Cursor trapped in PIE when breaking in Event](https://forums.unrealengine.com/t/cursor-trapped-in-pie-when-breaking-in-event/367693)

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**Author:** [@anonymous\_user\_2709d010](https://forums.unrealengine.com/u/anonymous_user_2709d010)\
**Replies:** 5\
**Last updated:** [November 2, 2024, 3:23am UTC](https://forums.unrealengine.com/t/cursor-trapped-in-pie-when-breaking-in-event/367693 "2024-11-02T03:23:24Z")

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When setting a breakpoint in an event in a BP while playing in editor, I often have the mouse cursor trapped inside the editor window. I have the map I play in one window, then when the break is hit, the blueprint is bro…

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## [Breakpoint in loop hit once](https://forums.unrealengine.com/t/breakpoint-in-loop-hit-once/429578)

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**Author:** [@Mattlauk](https://forums.unrealengine.com/u/Mattlauk)\
**Replies:** 7\
**Last updated:** [September 20, 2024, 5:38pm UTC](https://forums.unrealengine.com/t/breakpoint-in-loop-hit-once/429578 "2024-09-20T17:38:04Z")

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When debugging my blueprint, if I place a break point on a node that is in a loop, it only gets hit once. It runs the loop more than once and I verified this through the execution trace and print string. I’m not sure if …

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## [Blueprint Breakpoints are changing runtime behavior of Nodes  ](https://forums.unrealengine.com/t/blueprint-breakpoints-are-changing-runtime-behavior-of-nodes/1257978)

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**Author:** [@SirBrotat0](https://forums.unrealengine.com/u/SirBrotat0)\
**Replies:** 2\
**Last updated:** [July 14, 2024, 4:08am UTC](https://forums.unrealengine.com/t/blueprint-breakpoints-are-changing-runtime-behavior-of-nodes/1257978 "2024-07-14T04:08:32Z")

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Here’s footage and a quick run through of the bugs I was facing in my relatively small game. There were two main bugs I faced (See video above for demonstration and code details): Breakpoints were not firing on a nod…

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## [Why do my breakpoints get disabled every time I restart the editor?](https://forums.unrealengine.com/t/why-do-my-breakpoints-get-disabled-every-time-i-restart-the-editor/1384592)

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**Author:** [@Ares9323](https://forums.unrealengine.com/u/Ares9323)\
**Replies:** 3\
**Last updated:** [November 13, 2023, 5:29am UTC](https://forums.unrealengine.com/t/why-do-my-breakpoints-get-disabled-every-time-i-restart-the-editor/1384592 "2023-11-13T05:29:52Z")

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I’m working on a project in UE4.27, as far as I remember breakpoints used to remain active after closing and reopening the editor, now I have to re-enable them every time (They also don’t show up in the blueprint debugge…

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## [Node only runs when breakpoint is active](https://forums.unrealengine.com/t/node-only-runs-when-breakpoint-is-active/1268283)

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**Author:** [@zonfar2](https://forums.unrealengine.com/u/zonfar2)\
**Replies:** 2\
**Last updated:** [August 23, 2023, 6:03pm UTC](https://forums.unrealengine.com/t/node-only-runs-when-breakpoint-is-active/1268283 "2023-08-23T18:03:35Z")

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This is an odd issue I’m having with using a break point. When the break point is on, my event triggers (spawning in a new player) when the break point is off, the event does not trigger. What in the world might cause so…

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## [UE 5.2 Why is the breakpoint variable info box VERY SLOW?](https://forums.unrealengine.com/t/ue-5-2-why-is-the-breakpoint-variable-info-box-very-slow/1212906)

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**Author:** [@QuicKTricKz](https://forums.unrealengine.com/u/QuicKTricKz)\
**Replies:** 0\
**Last updated:** [June 28, 2023, 12:14am UTC](https://forums.unrealengine.com/t/ue-5-2-why-is-the-breakpoint-variable-info-box-very-slow/1212906 "2023-06-28T00:14:47Z")

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When a blueprint breakpoint is reached and you mouse over a pin to examine a variable the popup info window with all the useful state data is VERY SLOW to open for the first time. Subsequent mouse overs are usually quick…

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## [Visual Studio freezes on breakpoint](https://forums.unrealengine.com/t/visual-studio-freezes-on-breakpoint/318291)

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**Author:** [@Mercurial\_Forge](https://forums.unrealengine.com/u/Mercurial_Forge)\
**Replies:** 3\
**Last updated:** [February 20, 2016, 6:13pm UTC](https://forums.unrealengine.com/t/visual-studio-freezes-on-breakpoint/318291 "2016-02-20T18:13:26Z")

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Problem So for a while now I’ve been having this issues where Visual Studio will randomly freeze / lockup when it hits a breakpoint. Details This locks up both Visual Studio and the UE4Editor.exe; then I have to force s…

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## [Why don't breakpoints work in level blueprints for me?](https://forums.unrealengine.com/t/why-dont-breakpoints-work-in-level-blueprints-for-me/488562)

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**Author:** [@JoshSDev](https://forums.unrealengine.com/u/JoshSDev)\
**Replies:** 0\
**Last updated:** [September 9, 2021, 2:01am UTC](https://forums.unrealengine.com/t/why-dont-breakpoints-work-in-level-blueprints-for-me/488562 "2021-09-09T02:01:02Z")

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I have an issue where level blueprints do not trigger blueprint breakpoints in the blueprint debugger. Other blueprints work as expected, and blueprints called by the level blueprint or in other ways can be debugged. Th…

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## [Skeletal Mesh Components return NULL (Breakpoint Usage)](https://forums.unrealengine.com/t/skeletal-mesh-components-return-null-breakpoint-usage/479814)

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**Author:** [@Quaked54](https://forums.unrealengine.com/u/Quaked54)\
**Replies:** 1\
**Last updated:** [April 23, 2021, 5:50pm UTC](https://forums.unrealengine.com/t/skeletal-mesh-components-return-null-breakpoint-usage/479814 "2021-04-23T17:50:07Z")

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The Skeletal meshs are triggering a break point. But during compilation everything is fine in the class hierarchy which is quite wierd. But when I try to open the UE4 editor Microsoft Visual Studio triggers a breakpoin…

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## [SkeletalMeshComponents Return NULL(Breakpoint Usage)](https://forums.unrealengine.com/t/skeletalmeshcomponents-return-null-breakpoint-usage/479792)

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**Author:** [@Quaked54](https://forums.unrealengine.com/u/Quaked54)\
**Replies:** 1\
**Last updated:** [April 23, 2021, 5:49pm UTC](https://forums.unrealengine.com/t/skeletalmeshcomponents-return-null-breakpoint-usage/479792 "2021-04-23T17:49:17Z")

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The Summary. I am declaring then setting the variables, but for some reason the skeletal meshes return null. Here below I am attaching each skeletal mesh component to a socket and creating default subobjects with eac…

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## [Skeletal Mesh Returns Null (Breakpoint usage)](https://forums.unrealengine.com/t/skeletal-mesh-returns-null-breakpoint-usage/479791)

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**Author:** [@Quaked54](https://forums.unrealengine.com/u/Quaked54)\
**Replies:** 0\
**Last updated:** [March 9, 2021, 2:19am UTC](https://forums.unrealengine.com/t/skeletal-mesh-returns-null-breakpoint-usage/479791 "2021-03-09T02:19:14Z")

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I am creating multiple default sub objects then attaching the mesh to the main character mesh. Nothing bad happens during runtime and even when I run a function checking to see if the mesh is null the function runs.(Mean…

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## [blueprint instance visiblity at level](https://forums.unrealengine.com/t/blueprint-instance-visiblity-at-level/477879)

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**Author:** [@tomy300](https://forums.unrealengine.com/u/tomy300)\
**Replies:** 1\
**Last updated:** [January 28, 2021, 3:55am UTC](https://forums.unrealengine.com/t/blueprint-instance-visiblity-at-level/477879 "2021-01-28T03:55:23Z")

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Hello everyone, Newbie question here. I created a blueprint as trigger box and duplicate it everywhere at my level and it works great. I decide to create another level and drag my blueprint to that level. If I put a…

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## [How to call GameMode function from another Blueprint](https://forums.unrealengine.com/t/how-to-call-gamemode-function-from-another-blueprint/349003)

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**Author:** [@anonymous\_user\_36b471fa](https://forums.unrealengine.com/u/anonymous_user_36b471fa)\
**Replies:** 6\
**Last updated:** [November 10, 2020, 7:47am UTC](https://forums.unrealengine.com/t/how-to-call-gamemode-function-from-another-blueprint/349003 "2020-11-10T07:47:34Z")

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Hello, I’m trying to call a function “Hide World” that lives on my game mode blueprint from my main player character. This function handles hiding objects in the world. I call the function from the character via a but…

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## [How do I put a breakpoint in a HLSL/USF shader?](https://forums.unrealengine.com/t/how-do-i-put-a-breakpoint-in-a-hlsl-usf-shader/467102)

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**Author:** [@jleaders](https://forums.unrealengine.com/u/jleaders)\
**Replies:** 0\
**Last updated:** [June 22, 2020, 5:55pm UTC](https://forums.unrealengine.com/t/how-do-i-put-a-breakpoint-in-a-hlsl-usf-shader/467102 "2020-06-22T17:55:31Z")

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I see that I can embed debug information via fxc.exe, and Visual Studio has a Debug Graphics option, but it doesn’t seem to find the debug symbols for the HLSL or \*.d3dasm files?

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## [Can the blueprint debugger be triggered without hitting a breakpoint?](https://forums.unrealengine.com/t/can-the-blueprint-debugger-be-triggered-without-hitting-a-breakpoint/459427)

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**Author:** [@anonymous\_user\_d4b1a005](https://forums.unrealengine.com/u/anonymous_user_d4b1a005)\
**Replies:** 0\
**Last updated:** [December 12, 2019, 6:09am UTC](https://forums.unrealengine.com/t/can-the-blueprint-debugger-be-triggered-without-hitting-a-breakpoint/459427 "2019-12-12T06:09:37Z")

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Hello, Sometimes I am playing a project in the UE4 Editor Viewport and I want to know which graph in which blueprint will be triggered as result of a specific input or event. Is there a way to activate the debugger at s…

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## [Android mobile game - java.lang.UnsatisfiedLinkError](https://forums.unrealengine.com/t/android-mobile-game-java-lang-unsatisfiedlinkerror/451887)

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**Author:** [@ParsleyThomas](https://forums.unrealengine.com/u/ParsleyThomas)\
**Replies:** 1\
**Last updated:** [July 8, 2019, 8:09pm UTC](https://forums.unrealengine.com/t/android-mobile-game-java-lang-unsatisfiedlinkerror/451887 "2019-07-08T20:09:32Z")

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Hi :slight\_smile: My friend download my recently released game ( Cubereeno ) from google play store and he can’t run the game. He has Xiaomi redmi note 4 - crash report from his phone. I got next crash report after …

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## [Visual Studio 2017 on 4.20: breakpoints are not working](https://forums.unrealengine.com/t/visual-studio-2017-on-4-20-breakpoints-are-not-working/436470)

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**Author:** [@HungryDoodles](https://forums.unrealengine.com/u/HungryDoodles)\
**Replies:** 2\
**Last updated:** [January 22, 2019, 12:56am UTC](https://forums.unrealengine.com/t/visual-studio-2017-on-4-20-breakpoints-are-not-working/436470 "2019-01-22T00:56:05Z")

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In short: breakpoints aren’t working, VS2017 says “This breakpoint will not currently be hit. No symbols have been loaded for this document.” and doesn’t hit the breakpoints at all. Detailed: Never had any problems with…

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## [Debugging - Breakpoints not fired](https://forums.unrealengine.com/t/debugging-breakpoints-not-fired/440357)

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**Author:** [@Luis\_Martinez](https://forums.unrealengine.com/u/Luis_Martinez)\
**Replies:** 1\
**Last updated:** [December 31, 2018, 10:14pm UTC](https://forums.unrealengine.com/t/debugging-breakpoints-not-fired/440357 "2018-12-31T22:14:54Z")

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Greetings ! I recently moved my project from Computer A to Computer B. In Computer B, I upgraded to Version 4.21. I opened the project and everything works fine, it compiles and runs as intended. My issue however is th…

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## [Network Multicast Issue](https://forums.unrealengine.com/t/network-multicast-issue/324079)

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**Author:** [@Eresea](https://forums.unrealengine.com/u/Eresea)\
**Replies:** 1\
**Last updated:** [September 25, 2018, 5:03pm UTC](https://forums.unrealengine.com/t/network-multicast-issue/324079 "2018-09-25T17:03:55Z")

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Hi, I am having a strange problem, what I’m doing is basically, the server calls a multicast that’s supposed to send back the name of each player to the server like this : Server calls multicast → Multicast calls event…

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## [Blueprint Breakpoint Not Hit](https://forums.unrealengine.com/t/blueprint-breakpoint-not-hit/346652)

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**Author:** [@anonymous\_user\_36b471fa](https://forums.unrealengine.com/u/anonymous_user_36b471fa)\
**Replies:** 4\
**Last updated:** [July 23, 2018, 2:29pm UTC](https://forums.unrealengine.com/t/blueprint-breakpoint-not-hit/346652 "2018-07-23T14:29:14Z")

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Hello, is an interesting issue. I have a breakpoint on a OnComponentHit event on a box BP. I have a pawn BP object with a sphere collide with it and it generates an OnComponentHit event and hits my breakpoint. Now, i…

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## [FTimerDelegate Throws Vague Exception](https://forums.unrealengine.com/t/ftimerdelegate-throws-vague-exception/420856)

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**Author:** [@Janyx](https://forums.unrealengine.com/u/Janyx)\
**Replies:** 0\
**Last updated:** [March 25, 2018, 7:21pm UTC](https://forums.unrealengine.com/t/ftimerdelegate-throws-vague-exception/420856 "2018-03-25T19:21:39Z")

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I am trying to implement an weapon swapping system using the FTimerDelegate. The basic Idea is that equip is called once holster is finished. I declare my FTimerDelegate like so: UCLASS() class AXLCharacter : public ACh…

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## [Breakpoint conditions for UStructs? (Debugger thinks FVector is a "union\_128")](https://forums.unrealengine.com/t/breakpoint-conditions-for-ustructs-debugger-thinks-fvector-is-a-union-128/407266)

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**Author:** [@Teiwaz](https://forums.unrealengine.com/u/Teiwaz)\
**Replies:** 1\
**Last updated:** [October 17, 2017, 11:07pm UTC](https://forums.unrealengine.com/t/breakpoint-conditions-for-ustructs-debugger-thinks-fvector-is-a-union-128/407266 "2017-10-17T23:07:36Z")

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I have what seems like it’d be a fairly common problem - a player’s position getting set… somewhere… to an invalid value. I’m trying to track it down. I’d like to set a data breakpoint which triggers if the player’s Roo…

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## [C++ Breakpoints - works with Actors, does not with Function Libraries](https://forums.unrealengine.com/t/c-breakpoints-works-with-actors-does-not-with-function-libraries/337767)

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**Author:** [@anonymous\_user\_2bee7724](https://forums.unrealengine.com/u/anonymous_user_2bee7724)\
**Replies:** 1\
**Last updated:** [May 12, 2017, 12:42pm UTC](https://forums.unrealengine.com/t/c-breakpoints-works-with-actors-does-not-with-function-libraries/337767 "2017-05-12T12:42:00Z")

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I have created a C++ Function Library with a simple static UFunction and set a breakpoint in it, I’ve tried all of the Solution Configurations and none of them makes the breakpoint actually trigger when the function is r…

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## [Incorrect debug symbols, and breakpoints](https://forums.unrealengine.com/t/incorrect-debug-symbols-and-breakpoints/368467)

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**Author:** [@mxnko](https://forums.unrealengine.com/u/mxnko)\
**Replies:** 1\
**Last updated:** [August 27, 2016, 6:42pm UTC](https://forums.unrealengine.com/t/incorrect-debug-symbols-and-breakpoints/368467 "2016-08-27T18:42:09Z")

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I am constantly running into a problem while debugging c++ code where attaching to UE4-Editor process during debug will load the symbols, but will load incorrect symbols. So when I step through my code, and decide to “s…

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## [breakpoint traps mouse curor sometimes](https://forums.unrealengine.com/t/breakpoint-traps-mouse-curor-sometimes/367586)

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**Author:** [@anonymous\_user\_2709d010](https://forums.unrealengine.com/u/anonymous_user_2709d010)\
**Replies:** 0\
**Last updated:** [August 19, 2016, 12:11pm UTC](https://forums.unrealengine.com/t/breakpoint-traps-mouse-curor-sometimes/367586 "2016-08-19T12:11:41Z")

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Sometimes the mouse cursor gets trapped in the PIE area of the screen when a breakpoint is hit. The breakpoint halts the execution and the BP shows up with a yellow frame and the mouse is constricted to that area. I have…

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## [Why does breakpoints at a Spawn Actor node get triggered multiple times for the same spawn event?](https://forums.unrealengine.com/t/why-does-breakpoints-at-a-spawn-actor-node-get-triggered-multiple-times-for-the-same-spawn-event/361960)

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**Author:** [@Stormrage256](https://forums.unrealengine.com/u/Stormrage256)\
**Replies:** 0\
**Last updated:** [June 25, 2016, 6:58am UTC](https://forums.unrealengine.com/t/why-does-breakpoints-at-a-spawn-actor-node-get-triggered-multiple-times-for-the-same-spawn-event/361960 "2016-06-25T06:58:02Z")

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Hi, I have a function for spawning AI bots in my project & it uses random transforms from a list of cached spawn transforms every time it’s spawning a bot. I noticed that the bots sometimes teleport around once or twice …

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## [\[updated\] Active Debug Points not stopping in Level Blue Print](https://forums.unrealengine.com/t/updated-active-debug-points-not-stopping-in-level-blue-print/352677)

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**Author:** [@bggangel](https://forums.unrealengine.com/u/bggangel)\
**Replies:** 0\
**Last updated:** [April 2, 2016, 9:02pm UTC](https://forums.unrealengine.com/t/updated-active-debug-points-not-stopping-in-level-blue-print/352677 "2016-04-02T21:02:54Z")

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\[note\] I just added some new info a the end of this post as I just found something out. Hi, I recently started working with UE4 and I am having this problem in 4.10 and 4.11. I have added multiple Active Break Points t…

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## [Breakpoint crash when opening a map. Bad references?](https://forums.unrealengine.com/t/breakpoint-crash-when-opening-a-map-bad-references/349275)

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**Author:** [@anonymous\_user\_f80788d5](https://forums.unrealengine.com/u/anonymous_user_f80788d5)\
**Replies:** 2\
**Last updated:** [March 7, 2016, 6:37pm UTC](https://forums.unrealengine.com/t/breakpoint-crash-when-opening-a-map-bad-references/349275 "2016-03-07T18:37:46Z")

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I’ve been working on an inventory system for a few days now on a small dev map, which is the default start map. I’ve just tried loading up the bigger map to test things out on there and visual studio is triggering a brea…

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