# \#box

**URL:** https://forums.unrealengine.com/tag/box/1362.md

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## [Scene Actor's bounding square (screen space)?](https://forums.unrealengine.com/t/scene-actors-bounding-square-screen-space/459787)

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**Author:** [@anonymous\_user\_4071fa6e1](https://forums.unrealengine.com/u/anonymous_user_4071fa6e1)\
**Replies:** 25\
**Last updated:** [May 17, 2024, 2:53pm UTC](https://forums.unrealengine.com/t/scene-actors-bounding-square-screen-space/459787 "2024-05-17T14:53:40Z")

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Before I start trying to reinvent this wheel, is there an existing combination of nodes that can be used with the (2d) DrawLines UMG node to draw a 2d bounding square around a scene actor? An example of the desired end …

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## [I want 2 vectors representing the bounds of a mesh but when I rotate the actor, the bounds are wrong when the object rotates](https://forums.unrealengine.com/t/i-want-2-vectors-representing-the-bounds-of-a-mesh-but-when-i-rotate-the-actor-the-bounds-are-wrong-when-the-object-rotates/361687)

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**Author:** [@anonymous\_user\_00981c62](https://forums.unrealengine.com/u/anonymous_user_00981c62)\
**Replies:** 1\
**Last updated:** [March 10, 2024, 3:38pm UTC](https://forums.unrealengine.com/t/i-want-2-vectors-representing-the-bounds-of-a-mesh-but-when-i-rotate-the-actor-the-bounds-are-wrong-when-the-object-rotates/361687 "2024-03-10T15:38:32Z")

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I’m currently trying to make a board, where I can drag objects along a flat plane. I also want this actor modular, so I’m allowing user’s to replace the existing mesh and use another. I get the bounds of the componen…

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## [Is it possible to not render part of a mesh in a specific area?](https://forums.unrealengine.com/t/is-it-possible-to-not-render-part-of-a-mesh-in-a-specific-area/310415)

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**Author:** [@anonymous\_user\_86d41c48](https://forums.unrealengine.com/u/anonymous_user_86d41c48)\
**Replies:** 6\
**Last updated:** [March 1, 2023, 9:09pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-not-render-part-of-a-mesh-in-a-specific-area/310415 "2023-03-01T21:09:38Z")

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Hi everyone, I’d like to make a blueprint (or maybe if there’s another way), where the boundaries are a box, and any actor within that box, is not rendered. Is this possible?

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## [Trigger box bug](https://forums.unrealengine.com/t/trigger-box-bug/487821)

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**Author:** [@YakimotoGames](https://forums.unrealengine.com/u/YakimotoGames)\
**Replies:** 18\
**Last updated:** [August 23, 2021, 12:56pm UTC](https://forums.unrealengine.com/t/trigger-box-bug/487821 "2021-08-23T12:56:27Z")

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I have over 40+ trigger boxes in the level blueprint that are all written correctly, they all trigger perfectly in the editor window fine. However, in the stand-alone and packaged game one particular trigger (trigger 50)…

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## [Minimum, smallest distance](https://forums.unrealengine.com/t/minimum-smallest-distance/486090)

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**Author:** [@Godlike0207](https://forums.unrealengine.com/u/Godlike0207)\
**Replies:** 5\
**Last updated:** [July 12, 2021, 1:33pm UTC](https://forums.unrealengine.com/t/minimum-smallest-distance/486090 "2021-07-12T13:33:48Z")

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Trace in all directions, set the Distance and the DeltaLocation for each direction (here 2 arrays) and then get the smallest value of the distance array and move into that direction.

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## [Trigger box makes invisible wall and can't shoot through it and i can't make object to simulate physics](https://forums.unrealengine.com/t/trigger-box-makes-invisible-wall-and-cant-shoot-through-it-and-i-cant-make-object-to-simulate-physics/336947)

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**Author:** [@SantaClau5](https://forums.unrealengine.com/u/SantaClau5)\
**Replies:** 5\
**Last updated:** [December 17, 2020, 9:05am UTC](https://forums.unrealengine.com/t/trigger-box-makes-invisible-wall-and-cant-shoot-through-it-and-i-cant-make-object-to-simulate-physics/336947 "2020-12-17T09:05:51Z")

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I’ve been doing this tutorial - YouTube and i can’t figure this issue out. Trigger box makes invisible wall and can’t shoot through it and i can’t make object to simulate physics. Please help me out here fellas, I’m pret…

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## [ブロックを並べて配置した時に奥のほうで線が出る問題](https://forums.unrealengine.com/t/topic/466900)

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**Author:** [@Tsuji-T](https://forums.unrealengine.com/u/Tsuji-T)\
**Replies:** 0\
**Last updated:** [June 18, 2020, 11:53am UTC](https://forums.unrealengine.com/t/topic/466900 "2020-06-18T11:53:11Z")

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レンダリングのアンチエイリアスをMSAAにした状態で、長方形のボックスをざっと20個程、並べたときに奥のほうで、ボックス間の境界に黒い線が入りチラチラと動くのですが、軽減方法とかありますでしょうか？ アンチエイリアスをTempralAAにした場合は消えますが、VRでの使用目的を考えているのでMSAAでの条件でお願いしたいです。 ボックスサイズは4000200040です。

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## [How to trigger box when looking at object?](https://forums.unrealengine.com/t/how-to-trigger-box-when-looking-at-object/452128)

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**Author:** [@eduniga](https://forums.unrealengine.com/u/eduniga)\
**Replies:** 0\
**Last updated:** [July 12, 2019, 10:29am UTC](https://forums.unrealengine.com/t/how-to-trigger-box-when-looking-at-object/452128 "2019-07-12T10:29:04Z")

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Hello, I’m trying to trigger a collision box where it is not only triggered by the player standing in the collision box, but by looking at the mesh, example: a door. I understand I can achieve this with line tracing but …

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## [How to set a shape to a PhysicsVolume class in C++](https://forums.unrealengine.com/t/how-to-set-a-shape-to-a-physicsvolume-class-in-c/452076)

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**Author:** [@Nazruden](https://forums.unrealengine.com/u/Nazruden)\
**Replies:** 1\
**Last updated:** [July 12, 2019, 8:55am UTC](https://forums.unrealengine.com/t/how-to-set-a-shape-to-a-physicsvolume-class-in-c/452076 "2019-07-12T08:55:51Z")

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Hey everyone, I’m looking for a way to set a simple shape to my custom PhysicsVolume class created in C++. When I’m spawning this custom PhysicsVolume class, it doesn’t have any shape set, I thought it would be as in th…

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## [Why the Target of Toggle Visibility function varies in Blueprints?](https://forums.unrealengine.com/t/why-the-target-of-toggle-visibility-function-varies-in-blueprints/404173)

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**Author:** [@alBarras](https://forums.unrealengine.com/u/alBarras)\
**Replies:** 2\
**Last updated:** [January 21, 2019, 12:22pm UTC](https://forums.unrealengine.com/t/why-the-target-of-toggle-visibility-function-varies-in-blueprints/404173 "2019-01-21T12:22:49Z")

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In the Level Blueprint (first pic), if I want to target a light from the Toggle Visibility function, a ‘light component’ box appears between the nodes. However in a class blueprint (second pic) there’s no such box. What …

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## [How to create a pressure plate to opne doors](https://forums.unrealengine.com/t/how-to-create-a-pressure-plate-to-opne-doors/435634)

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**Author:** [@anonymous\_user\_6db679191](https://forums.unrealengine.com/u/anonymous_user_6db679191)\
**Replies:** 1\
**Last updated:** [October 14, 2018, 8:39pm UTC](https://forums.unrealengine.com/t/how-to-create-a-pressure-plate-to-opne-doors/435634 "2018-10-14T20:39:56Z")

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i wish to create setup that when a box is placed in an area it activates an animation to open a door like in portal, i know someone posted blueprints but i am still learning UE4s basics and if someone could give me a d…

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## [UE 4.20 box brush?](https://forums.unrealengine.com/t/ue-4-20-box-brush/432614)

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**Author:** [@SnowCat7](https://forums.unrealengine.com/u/SnowCat7)\
**Replies:** 1\
**Last updated:** [September 20, 2018, 2:07am UTC](https://forums.unrealengine.com/t/ue-4-20-box-brush/432614 "2018-09-20T02:07:14Z")

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Hello, I am currently following a starter tutorial for UE 4.20. the only problem is the tutorial was made Under v 4.12.2. The tutorial wants me to use a “box brush”, but i couldn’t find it in v 4.20 Have they been rem…

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## [I want to hide an instance c++](https://forums.unrealengine.com/t/i-want-to-hide-an-instance-c/433494)

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**Author:** [@danielf94](https://forums.unrealengine.com/u/danielf94)\
**Replies:** 2\
**Last updated:** [September 14, 2018, 6:24am UTC](https://forums.unrealengine.com/t/i-want-to-hide-an-instance-c/433494 "2018-09-14T06:24:34Z")

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I have 3 instances and I want to hide 1 example: to delete an instance used Box-\>RemoveInstance(1); how can I hide an instance in the same way, for example I want to hide instance “1”?? I can hide it in this way, modi…

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## [Geometry Box disappears at certain locations](https://forums.unrealengine.com/t/geometry-box-disappears-at-certain-locations/433679)

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**Author:** [@Jackdog336](https://forums.unrealengine.com/u/Jackdog336)\
**Replies:** 0\
**Last updated:** [September 12, 2018, 9:00pm UTC](https://forums.unrealengine.com/t/geometry-box-disappears-at-certain-locations/433679 "2018-09-12T21:00:25Z")

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So recently I have been working on a project and I was looking over the level in the level editor and I noticed there are a couple of clips on some of the geometry blocks that make up the structure. I have tried moving t…

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## [Search text of a widget box](https://forums.unrealengine.com/t/search-text-of-a-widget-box/433161)

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**Author:** [@anonymous\_user\_19dbb582](https://forums.unrealengine.com/u/anonymous_user_19dbb582)\
**Replies:** 6\
**Last updated:** [September 5, 2018, 2:04pm UTC](https://forums.unrealengine.com/t/search-text-of-a-widget-box/433161 "2018-09-05T14:04:11Z")

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I want to know if i can search from a box ,whether it contains a specific text on this screenshot here i want to hide the text “values” if every of this values are 0. i can solve it ,but i dont want to waste that mu…

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## [Get selected characters in Editable text box](https://forums.unrealengine.com/t/get-selected-characters-in-editable-text-box/429777)

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**Author:** [@anonymous\_user\_a4fa1056](https://forums.unrealengine.com/u/anonymous_user_a4fa1056)\
**Replies:** 4\
**Last updated:** [July 20, 2018, 3:34pm UTC](https://forums.unrealengine.com/t/get-selected-characters-in-editable-text-box/429777 "2018-07-20T15:34:08Z")

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Hi, I’m trying to get the content of the selected text in an Editable text box. In this expemple I could get that 5 is selected and use that in blueprint (or C++) I want to be able for the user to select a number and …

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## [How to create a visual as out of the box?](https://forums.unrealengine.com/t/how-to-create-a-visual-as-out-of-the-box/426478)

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**Author:** [@anonymous\_user\_2826bad6](https://forums.unrealengine.com/u/anonymous_user_2826bad6)\
**Replies:** 1\
**Last updated:** [June 2, 2018, 1:52pm UTC](https://forums.unrealengine.com/t/how-to-create-a-visual-as-out-of-the-box/426478 "2018-06-02T13:52:35Z")

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Hi All, I am new with Unreal Engine and need your help. I need to design a room for a VR but I don’t want the user to get in this room. Rather, look the room with an isometric perspective. So, the room should be scaled…

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## [\[UMG 4.7.1\] Draw as box &/or Border](https://forums.unrealengine.com/t/umg-4-7-1-draw-as-box-or-border/308531)

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**Author:** [@OpticalShadows](https://forums.unrealengine.com/u/OpticalShadows)\
**Replies:** 4\
**Last updated:** [April 15, 2018, 10:13am UTC](https://forums.unrealengine.com/t/umg-4-7-1-draw-as-box-or-border/308531 "2018-04-15T10:13:36Z")

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I’m not sure if I’m creating my images incorrectly but it seems as if drawing as box or as a border is not creating the expected results. Below is the image I am using 512px^2: Its not actually a .jpg in game for some r…

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## [AddForce works with UCapsuleComponent but not UBoxComponent](https://forums.unrealengine.com/t/addforce-works-with-ucapsulecomponent-but-not-uboxcomponent/346471)

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**Author:** [@anonymous\_user\_8b378836](https://forums.unrealengine.com/u/anonymous_user_8b378836)\
**Replies:** 2\
**Last updated:** [March 26, 2018, 1:35pm UTC](https://forums.unrealengine.com/t/addforce-works-with-ucapsulecomponent-but-not-uboxcomponent/346471 "2018-03-26T13:35:59Z")

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Hello All, My problem is that I want to be able to spawn an actor with a UBoxComponent and use AddForce() on it. My items have a USkeletalMeshComponent, but I don’t know how to add a collision volume to a USkeletalMeshC…

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## [Help in missile target on colligion box](https://forums.unrealengine.com/t/help-in-missile-target-on-colligion-box/418519)

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**Author:** [@Cmtrinda](https://forums.unrealengine.com/u/Cmtrinda)\
**Replies:** 1\
**Last updated:** [February 27, 2018, 11:20pm UTC](https://forums.unrealengine.com/t/help-in-missile-target-on-colligion-box/418519 "2018-02-27T23:20:52Z")

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Collision box doesn’t detect overlapping actors and does not generate overlapping events( gaenerate overlapping events is turned on,collision preset to overlap all)

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## ['Get Instances Overlapping Box' doesn't work](https://forums.unrealengine.com/t/get-instances-overlapping-box-doesnt-work/366260)

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**Author:** [@Slavq](https://forums.unrealengine.com/u/Slavq)\
**Replies:** 11\
**Last updated:** [January 15, 2018, 7:59pm UTC](https://forums.unrealengine.com/t/get-instances-overlapping-box-doesnt-work/366260 "2018-01-15T19:59:04Z")

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Get Instances Overlapping Box doesn’t return any instances, even if it’s set to really big box, like Min = (-100k, -100k, -100k) Max = (100k, 100k, 100k). I’ve tested it with hierarchical instanced static meshes (foliag…

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## [Moving reflections](https://forums.unrealengine.com/t/moving-reflections/410331)

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**Author:** [@anonymous\_user\_eff3f301](https://forums.unrealengine.com/u/anonymous_user_eff3f301)\
**Replies:** 1\
**Last updated:** [November 22, 2017, 8:16pm UTC](https://forums.unrealengine.com/t/moving-reflections/410331 "2017-11-22T20:16:33Z")

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Hey there :smiley: i saw that the box reflections in robo recall have nice spatial reflections that stay true to the room even if you move. But in my VR projects (even though i use the same box reflection capt…

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## [Box on button puzzle does not work](https://forums.unrealengine.com/t/box-on-button-puzzle-does-not-work/408806)

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**Author:** [@Narike](https://forums.unrealengine.com/u/Narike)\
**Replies:** 0\
**Last updated:** [November 6, 2017, 2:10pm UTC](https://forums.unrealengine.com/t/box-on-button-puzzle-does-not-work/408806 "2017-11-06T14:10:06Z")

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Hello, I am trying to get a simple puzzle working where the player picks up a box, places it on a button which then opens a door. I have most of the functionality working but the door does not open. Been trying for hour…

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## [Weird Selection Box in UE4.17.1 (macOS)](https://forums.unrealengine.com/t/weird-selection-box-in-ue4-17-1-macos/404698)

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**Author:** [@anonymous\_user\_0b6760b3](https://forums.unrealengine.com/u/anonymous_user_0b6760b3)\
**Replies:** 0\
**Last updated:** [September 15, 2017, 10:21pm UTC](https://forums.unrealengine.com/t/weird-selection-box-in-ue4-17-1-macos/404698 "2017-09-15T22:21:51Z")

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Hello, I’ve just started using UE4 on macOS. It looks to be a very powerful tool, but I have one bug/glitch which I don’t know how to fix it. It’s quite weird, the selection box is kinda pixel-style. It looks like it’s a…

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## [Character is walking up the edge of a sqaure](https://forums.unrealengine.com/t/character-is-walking-up-the-edge-of-a-sqaure/288699)

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**Author:** [@Spiffer](https://forums.unrealengine.com/u/Spiffer)\
**Replies:** 3\
**Last updated:** [August 7, 2017, 9:37am UTC](https://forums.unrealengine.com/t/character-is-walking-up-the-edge-of-a-sqaure/288699 "2017-08-07T09:37:00Z")

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My character is walking up the top edge. Its really hard to explain so i drew a quick representation and made a video. The lighest circle is where i stop jumping and its like im standing on the box and when i move to …

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## [Trigger Trigger box with Static mash](https://forums.unrealengine.com/t/trigger-trigger-box-with-static-mash/399666)

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**Author:** [@Jenda](https://forums.unrealengine.com/u/Jenda)\
**Replies:** 1\
**Last updated:** [July 4, 2017, 2:20pm UTC](https://forums.unrealengine.com/t/trigger-trigger-box-with-static-mash/399666 "2017-07-04T14:20:19Z")

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hello i created trigger box behind Cube and i wanted to do this : When player shoots Cube it would fall down to the trigger box and Doors would open. Problem is when cube falls down to the trigger box nothing happens

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## [Open Box/Chest physics issue in VR](https://forums.unrealengine.com/t/open-box-chest-physics-issue-in-vr/388142)

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**Author:** [@anonymous\_user\_5022d6c5](https://forums.unrealengine.com/u/anonymous_user_5022d6c5)\
**Replies:** 0\
**Last updated:** [March 16, 2017, 8:43pm UTC](https://forums.unrealengine.com/t/open-box-chest-physics-issue-in-vr/388142 "2017-03-16T20:43:43Z")

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Hello! I’m trying to make a simple box/chest that i want to open just like in real life. I´ve tried using a door-template and just rotate it to look like the top of the chest. The problem though is that the door is prog…

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## [Box trace by channel- not very precision](https://forums.unrealengine.com/t/box-trace-by-channel-not-very-precision/386766)

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**Author:** [@anonymous\_user\_bac224d7](https://forums.unrealengine.com/u/anonymous_user_bac224d7)\
**Replies:** 0\
**Last updated:** [March 2, 2017, 8:40pm UTC](https://forums.unrealengine.com/t/box-trace-by-channel-not-very-precision/386766 "2017-03-02T20:40:50Z")

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The red arrow show small cub, which haven’t collisions and stay at hit locations of BoxTraceByChannel. The big box is hit by the trace and you can see that his edge is in the "not hit " zone. Is here way to make the BoxT…

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## [Geometry error, turning red while editing](https://forums.unrealengine.com/t/geometry-error-turning-red-while-editing/376095)

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**Author:** [@douglasdriving](https://forums.unrealengine.com/u/douglasdriving)\
**Replies:** 0\
**Last updated:** [November 12, 2016, 10:09am UTC](https://forums.unrealengine.com/t/geometry-error-turning-red-while-editing/376095 "2016-11-12T10:09:13Z")

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Hi, while editing my level some geometries have started to turn red and stops showing up inside the level when i work with them. There should probably be some information about this somewhere but I cant find it. What doe…

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## [Engine folder missing despite enabling it?](https://forums.unrealengine.com/t/engine-folder-missing-despite-enabling-it/351534)

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**Author:** [@anonymous\_user\_a350b0a0](https://forums.unrealengine.com/u/anonymous_user_a350b0a0)\
**Replies:** 1\
**Last updated:** [August 4, 2016, 8:50pm UTC](https://forums.unrealengine.com/t/engine-folder-missing-despite-enabling-it/351534 "2016-08-04T20:50:18Z")

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I am very new to UE4 and I looked at the quick built-in tutorial specifically for painting terrain. I got up to a part and realised that I was missing an ‘Engine’ folder so I couldn’t keep going forward with the tutorial…

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