Movie Render Queue - physics go crazy

Amanzarakk
Fri, 14 Aug 2020 16:03:29 +0000
Rendering

When using the new movie render queue and overriding TAA, instead using spatial and temporal samples, the physics in my scene go crazy, bouncing around for no reason. A few particles also shoot off into the sky.

This doesn’t happen when playing in editor, and also doesn’t happen when I use the movie render queue with TAA, leaving temporal and spatial samples at 1.

I should note that the crazy behavior doesn’t happen immediately as if it’s an issue of insufficient warmup time, but happens throughout the render.

Is this a known bug, and does anyone have any insight into fixing it?

I would really like to take advantage of the high quality motion blur and AA

28 posts - 16 participants