How to make a projectile bounce

veccher
Tue, 08 Nov 2016 02:32:54 +0000
World Creation

i want to make a projectile bounce, so i’ve seen other similar questions in answerhub, i’ve also tried to replicate the settings from the projectile in the first person template take a look:

Made a minor change here: overlap pawns instead of ignore

just 1 thing i couldn’t replicate: in variable->category i couldn’t find the “projectile” category, also i couldn’t create one, i don’t know exactly what it would affect in physics,

i’ve tried shooting at a static mesh (set to block all) and a “physics blocking volume”, in both cases the projectile was ignored, i think it was ignored and not overlaped because the “on begin overlap” event was not fired.
so… what am i doing wrong?

13 posts - 4 participants