Physics versus collisions - which is the proper way

plasticMAYHEM
Wed, 01 Jul 2020 19:33:41 +0000
World Creation

ok so its the age old question - that has not been answered yet.
no documentation on it and i’ve been searching all day, trying to use any keywords i can think of.

OK so i checked the “use physics” box, its on a mesh sphere - its just supposed to spawn as a ball
bounce around etc - i figure checking the box does this automatically though its odd that theres no physics options ?
aside from gravity etc, which is apparently not physics

ok so when i compile i got 2 errors for “you can only do this one way not both ways”
so i did see in a post that i can go to the collision panel and turn that off, though it doesnt have a turn off button specifically

that gets rid of one of the errors but not the other one - and i click on the error coz it knows where it is
and it does nothing for me

how is something integral like this completely undocumented? does anyone even make games with unreal?

5 posts - 1 participant