Continuous collision detection stops bouncing [Solved]

anonymous_user_f18042ba
Sat, 14 Dec 2019 23:06:13 +0000
World Creation

Hi UE4 community,

For several days i’ve experienced some problems with physics simulation and I can’t seem to fix it.
I want a ball to bounce off an object. I’ve used on physics materials on both the object and the ball.
The bounce works exactly as i want it to be. The only problem is the fact that the player controls the object on which the ball can bounce. So when it’s moving fast, the ball falls through it. Normally this is easy to solve if you use CCD. Except now 50% of the times the ball should bounce off, it just stops. The other times it works fine. It is not the bounce threshold, because the same happens even when I set the threshold value to 0.

*Note, the physics are constrained on a YZ plane.

I hope someone knows a solution?

Thanks

4 posts - 1 participant