# \#bounce

**URL:** https://forums.unrealengine.com/tag/bounce/3375.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Movie Render Queue - physics go crazy](https://forums.unrealengine.com/t/movie-render-queue-physics-go-crazy/469767)

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**Author:** [@Amanzarakk](https://forums.unrealengine.com/u/Amanzarakk)\
**Replies:** 27\
**Last updated:** [January 6, 2026, 7:46pm UTC](https://forums.unrealengine.com/t/movie-render-queue-physics-go-crazy/469767 "2026-01-06T19:46:23Z")

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When using the new movie render queue and overriding TAA, instead using spatial and temporal samples, the physics in my scene go crazy, bouncing around for no reason. A few particles also shoot off into the sky. This d…

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## [Physics Restitution capped at 1.0 (recent change)](https://forums.unrealengine.com/t/physics-restitution-capped-at-1-0-recent-change/365674)

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**Author:** [@anonymous\_user\_fbe5155f](https://forums.unrealengine.com/u/anonymous_user_fbe5155f)\
**Replies:** 3\
**Last updated:** [April 21, 2025, 11:20am UTC](https://forums.unrealengine.com/t/physics-restitution-capped-at-1-0-recent-change/365674 "2025-04-21T11:20:56Z")

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A restitution of 1.65 means that an object would gain energy by bouncing. It would leave the surface it impacts with a velocity higher than it entered. This is really bad for the stability of the physical simulation, so…

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## [Line trace based on reflection (bounce)](https://forums.unrealengine.com/t/line-trace-based-on-reflection-bounce/304286)

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**Author:** [@GreasyExcretion](https://forums.unrealengine.com/u/GreasyExcretion)\
**Replies:** 22\
**Last updated:** [February 2, 2025, 11:17pm UTC](https://forums.unrealengine.com/t/line-trace-based-on-reflection-bounce/304286 "2025-02-02T23:17:58Z")

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I have a shoot mechanic that launches a physics ball that can bounce on the level collision (it is basically the FPS template ball). In relation to this I want to create a preview of the bounce trajectory. The idea is to…

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## [How to stop a high-velocity object from bouncing off?](https://forums.unrealengine.com/t/how-to-stop-a-high-velocity-object-from-bouncing-off/2025850)

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**Author:** [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Replies:** 2\
**Last updated:** [September 18, 2024, 9:33am UTC](https://forums.unrealengine.com/t/how-to-stop-a-high-velocity-object-from-bouncing-off/2025850 "2024-09-18T09:33:05Z")

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How stop bouncing when object move faster than a certain speed? It’s rare for a bullet to bounce off soft ground, so i’m want to replicate that. I tested an object flying at 800 to 5000 m/s hitting the ground, but all …

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## [Replication for moving actor](https://forums.unrealengine.com/t/replication-for-moving-actor/435476)

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**Author:** [@SvarogZ](https://forums.unrealengine.com/u/SvarogZ)\
**Replies:** 8\
**Last updated:** [October 27, 2023, 7:37pm UTC](https://forums.unrealengine.com/t/replication-for-moving-actor/435476 "2023-10-27T19:37:40Z")

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I have a dedicated server with two clients. If one character has an impact with some actor, this actor is bouncing from the character to a new place. However, another client observes another new location of the object. …

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## [How to add more bounce to a vehicle after landing?](https://forums.unrealengine.com/t/how-to-add-more-bounce-to-a-vehicle-after-landing/479815)

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**Author:** [@aclem011](https://forums.unrealengine.com/u/aclem011)\
**Replies:** 1\
**Last updated:** [October 5, 2023, 9:59am UTC](https://forums.unrealengine.com/t/how-to-add-more-bounce-to-a-vehicle-after-landing/479815 "2023-10-05T09:59:56Z")

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Hey everyone! I’m developing a monster truck game and when the trucks land after a jump, I’d like the suspension to push back with enough force to send the truck back into the air, but I can’t seem to make it work… any …

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## [Destructible Bounces before it breaks?](https://forums.unrealengine.com/t/destructible-bounces-before-it-breaks/285388)

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**Author:** [@mandilorian\_1](https://forums.unrealengine.com/u/mandilorian_1)\
**Replies:** 2\
**Last updated:** [April 22, 2023, 7:36pm UTC](https://forums.unrealengine.com/t/destructible-bounces-before-it-breaks/285388 "2023-04-22T19:36:55Z")

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So I have a destructible mesh with simulate physics on, and it’s set up with collision and a destructible fracture mesh. Its damage parameters in its Destructible Settings are: Damage Threshold: 1 Damage Spread: 0.1 I…

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## [How to make a projectile bounce](https://forums.unrealengine.com/t/how-to-make-a-projectile-bounce/375719)

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**Author:** [@veccher](https://forums.unrealengine.com/u/veccher)\
**Replies:** 12\
**Last updated:** [September 13, 2022, 7:43pm UTC](https://forums.unrealengine.com/t/how-to-make-a-projectile-bounce/375719 "2022-09-13T19:43:28Z")

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i want to make a projectile bounce, so i’ve seen other similar questions in answerhub, i’ve also tried to replicate the settings from the projectile in the first person template take a look: Made a minor change here: ov…

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## [Ball won't bounce off walls correctly. (Sticks instead)](https://forums.unrealengine.com/t/ball-wont-bounce-off-walls-correctly-sticks-instead/374487)

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**Author:** [@Barbacamanitu](https://forums.unrealengine.com/u/Barbacamanitu)\
**Replies:** 12\
**Last updated:** [February 18, 2022, 12:23am UTC](https://forums.unrealengine.com/t/ball-wont-bounce-off-walls-correctly-sticks-instead/374487 "2022-02-18T00:23:27Z")

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I’m trying to get a simple physics game working that uses a ball. The ball needs to bounce off walls realistically. However, when the ball approaches any wall at a relatively small angle, it just sticks to the wall inste…

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## [How to stop projectile from destroying itself?](https://forums.unrealengine.com/t/how-to-stop-projectile-from-destroying-itself/349501)

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**Author:** [@CrimsonHawk](https://forums.unrealengine.com/u/CrimsonHawk)\
**Replies:** 6\
**Last updated:** [November 22, 2021, 5:25pm UTC](https://forums.unrealengine.com/t/how-to-stop-projectile-from-destroying-itself/349501 "2021-11-22T17:25:53Z")

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I am trying to make a few dozen of little actors (currently cubes with 0.05 scale) to spawn in the world, then they should be throwable in a smaller group with a relative high speed (2500-3000), but this way they go thro…

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## [Controlling launch via slider (UI)](https://forums.unrealengine.com/t/controlling-launch-via-slider-ui/490605)

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**Author:** [@anonymous\_user\_b8fb79b8](https://forums.unrealengine.com/u/anonymous_user_b8fb79b8)\
**Replies:** 0\
**Last updated:** [November 9, 2021, 1:18am UTC](https://forums.unrealengine.com/t/controlling-launch-via-slider-ui/490605 "2021-11-09T01:18:41Z")

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I have two walls and my character is programmed to bounce from them. It’s been done with Launch Character in Room blueprint. (basically room with these two walls). I created a widget with slider. I want to change launch …

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## [Trajectory display for a double (triple) bounce of the ball](https://forums.unrealengine.com/t/trajectory-display-for-a-double-triple-bounce-of-the-ball/489946)

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**Author:** [@Georgich](https://forums.unrealengine.com/u/Georgich)\
**Replies:** 0\
**Last updated:** [October 17, 2021, 6:08pm UTC](https://forums.unrealengine.com/t/trajectory-display-for-a-double-triple-bounce-of-the-ball/489946 "2021-10-17T18:08:04Z")

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Hello! Please, please help me. I can’t make a trajectory display for a double (triple) bounce of the ball. This will be a preliminary, future trajectory (from several objects), after the throw . Perhaps there is a stand…

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## [Capsule collision bounces off whenever it is on the tip of corner](https://forums.unrealengine.com/t/capsule-collision-bounces-off-whenever-it-is-on-the-tip-of-corner/488601)

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**Author:** [@Killrinadubs](https://forums.unrealengine.com/u/Killrinadubs)\
**Replies:** 1\
**Last updated:** [September 10, 2021, 9:34am UTC](https://forums.unrealengine.com/t/capsule-collision-bounces-off-whenever-it-is-on-the-tip-of-corner/488601 "2021-09-10T09:34:03Z")

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Hi, currently I’m trying to make an original character pawn which does not use character movement component using BP. I have set up very basic thirdperson movement left, right, jump and gravity using Add Force, basicall…

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## [Add some randomness to the velocity when a ball bounces using UProjectiile Movement Component](https://forums.unrealengine.com/t/add-some-randomness-to-the-velocity-when-a-ball-bounces-using-uprojectiile-movement-component/488226)

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**Author:** [@ViaCognita](https://forums.unrealengine.com/u/ViaCognita)\
**Replies:** 0\
**Last updated:** [August 31, 2021, 7:37am UTC](https://forums.unrealengine.com/t/add-some-randomness-to-the-velocity-when-a-ball-bounces-using-uprojectiile-movement-component/488226 "2021-08-31T07:37:26Z")

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I’m developing a clone of Arkanoid and I’m using UProjectile Movement Component to move the ball. When the ball hit something it always bounces to the same direction. I’ve been checking UProjectileMovementComponent::Com…

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## [Have projectile destroy self after X bounces](https://forums.unrealengine.com/t/have-projectile-destroy-self-after-x-bounces/485655)

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**Author:** [@Capital\_Vices](https://forums.unrealengine.com/u/Capital_Vices)\
**Replies:** 5\
**Last updated:** [July 2, 2021, 10:37pm UTC](https://forums.unrealengine.com/t/have-projectile-destroy-self-after-x-bounces/485655 "2021-07-02T22:37:46Z")

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Title says it all. I am exceedingly new to UE4, and am still learning just how… literally everything works. To be more clear on what I’m going for… The projectile is a disc that I want to: Bounce X times off the enviro…

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## [How to make Projectile bounce sometimes but not all the time](https://forums.unrealengine.com/t/how-to-make-projectile-bounce-sometimes-but-not-all-the-time/480203)

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**Author:** [@B3P](https://forums.unrealengine.com/u/B3P)\
**Replies:** 17\
**Last updated:** [March 13, 2021, 10:39pm UTC](https://forums.unrealengine.com/t/how-to-make-projectile-bounce-sometimes-but-not-all-the-time/480203 "2021-03-13T22:39:40Z")

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I was wondering if someone can point me in the right direction. Currently my projectile bounces everytime it hits a wall or object before being destroyed by Inital Life Span. I wanna make it to where if I shoot 5 times …

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## [How to make Projectile rotate towards new direction after bounce](https://forums.unrealengine.com/t/how-to-make-projectile-rotate-towards-new-direction-after-bounce/480144)

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**Author:** [@B3P](https://forums.unrealengine.com/u/B3P)\
**Replies:** 3\
**Last updated:** [March 12, 2021, 1:45pm UTC](https://forums.unrealengine.com/t/how-to-make-projectile-rotate-towards-new-direction-after-bounce/480144 "2021-03-12T13:45:29Z")

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Im having trouble getting my projectile to rotate to the correct angle after bouncing.

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## [Changing a direction of a projectile's movement after hit](https://forums.unrealengine.com/t/changing-a-direction-of-a-projectiles-movement-after-hit/478949)

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**Author:** [@GustawVallian](https://forums.unrealengine.com/u/GustawVallian)\
**Replies:** 0\
**Last updated:** [February 17, 2021, 6:59pm UTC](https://forums.unrealengine.com/t/changing-a-direction-of-a-projectiles-movement-after-hit/478949 "2021-02-17T18:59:58Z")

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Hi, In order to learn, I decided to make a Pong game in UE4. I decided that I will make my ball a projectile, so I can easily make it bounce by setting bounciness to 1. And everything works fine, but I want to change bo…

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## [How do i configure the bounce when i jump on top of a character?](https://forums.unrealengine.com/t/how-do-i-configure-the-bounce-when-i-jump-on-top-of-a-character/300412)

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**Author:** [@xlar8or](https://forums.unrealengine.com/u/xlar8or)\
**Replies:** 9\
**Last updated:** [February 16, 2021, 4:23pm UTC](https://forums.unrealengine.com/t/how-do-i-configure-the-bounce-when-i-jump-on-top-of-a-character/300412 "2021-02-16T16:23:29Z")

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Hello, when i jump on top of an enemy, he gives a little boost jump (kinda like super mario), how can i configure or disable that? I’m also experiencing some weird projections when my enemy is in ragdoll and i jump on to…

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## [Select a float that does not exist](https://forums.unrealengine.com/t/select-a-float-that-does-not-exist/473389)

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**Author:** [@MarcFM3](https://forums.unrealengine.com/u/MarcFM3)\
**Replies:** 0\
**Last updated:** [October 23, 2020, 7:55pm UTC](https://forums.unrealengine.com/t/select-a-float-that-does-not-exist/473389 "2020-10-23T19:55:37Z")

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Hi, I’m trying to get a specific float that comes from an asset that simulates physics. I want to call an event when the float is \<= 0. This happens when the asset reaches a certain position but the object may bounce a…

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## [Bounce actor to a sphere at any point](https://forums.unrealengine.com/t/bounce-actor-to-a-sphere-at-any-point/472745)

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**Author:** [@t1n1n](https://forums.unrealengine.com/u/t1n1n)\
**Replies:** 2\
**Last updated:** [October 11, 2020, 12:11pm UTC](https://forums.unrealengine.com/t/bounce-actor-to-a-sphere-at-any-point/472745 "2020-10-11T12:11:26Z")

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Hello, i am trying to make a marker (cone) which does continously bounce (simulated) from a sphere. The problem is that the cone is rotated to lookAt the sphere previously and if i try to move the cone through an axis …

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## [Physics versus collisions - which is the proper way](https://forums.unrealengine.com/t/physics-versus-collisions-which-is-the-proper-way/467520)

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**Author:** [@plasticMAYHEM](https://forums.unrealengine.com/u/plasticMAYHEM)\
**Replies:** 4\
**Last updated:** [August 24, 2020, 4:01am UTC](https://forums.unrealengine.com/t/physics-versus-collisions-which-is-the-proper-way/467520 "2020-08-24T04:01:43Z")

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ok so its the age old question - that has not been answered yet. no documentation on it and i’ve been searching all day, trying to use any keywords i can think of. OK so i checked the “use physics” box, its on a mesh s…

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## [Static light not bouncing](https://forums.unrealengine.com/t/static-light-not-bouncing/468052)

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**Author:** [@WhenInDoubt\_C4](https://forums.unrealengine.com/u/WhenInDoubt_C4)\
**Replies:** 13\
**Last updated:** [July 12, 2020, 11:05pm UTC](https://forums.unrealengine.com/t/static-light-not-bouncing/468052 "2020-07-12T23:05:16Z")

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Hi! I’ve added a few static lights to my scene, I’d expect the light to bounce from the floor/walls to the ceiling, however, that’s not happening and the ceiling is left completely black. How can I fix this?

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## [Grenade bounce too much](https://forums.unrealengine.com/t/grenade-bounce-too-much/466180)

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**Author:** [@HVS\_RHS](https://forums.unrealengine.com/u/HVS_RHS)\
**Replies:** 2\
**Last updated:** [June 13, 2020, 1:20pm UTC](https://forums.unrealengine.com/t/grenade-bounce-too-much/466180 "2020-06-13T13:20:07Z")

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Hello, I have grenade with enabled simulate physics with projectile. And have setup prediction for that projectile. But grenade bounce too much that it gets out of predicted area. I enabled should bounce on projectil…

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## [How to stop rolling ball bounce?](https://forums.unrealengine.com/t/how-to-stop-rolling-ball-bounce/459483)

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**Author:** [@anonymous\_user\_776011b61](https://forums.unrealengine.com/u/anonymous_user_776011b61)\
**Replies:** 3\
**Last updated:** [December 16, 2019, 5:48am UTC](https://forums.unrealengine.com/t/how-to-stop-rolling-ball-bounce/459483 "2019-12-16T05:48:33Z")

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Hi I want it to do is roll, not bounce. I should know this, but a eludes me. Regards

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## [Continuous collision detection stops bouncing \[Solved\]](https://forums.unrealengine.com/t/continuous-collision-detection-stops-bouncing-solved/459529)

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**Author:** [@anonymous\_user\_f18042ba](https://forums.unrealengine.com/u/anonymous_user_f18042ba)\
**Replies:** 3\
**Last updated:** [December 15, 2019, 10:16am UTC](https://forums.unrealengine.com/t/continuous-collision-detection-stops-bouncing-solved/459529 "2019-12-15T10:16:33Z")

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Hi UE4 community, For several days i’ve experienced some problems with physics simulation and I can’t seem to fix it. I want a ball to bounce off an object. I’ve used on physics materials on both the object and the bal…

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## [Physics Bouncy from 4.19 to 4.23](https://forums.unrealengine.com/t/physics-bouncy-from-4-19-to-4-23/458114)

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**Author:** [@Nonlin](https://forums.unrealengine.com/u/Nonlin)\
**Replies:** 0\
**Last updated:** [November 6, 2019, 9:41pm UTC](https://forums.unrealengine.com/t/physics-bouncy-from-4-19-to-4-23/458114 "2019-11-06T21:41:22Z")

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Despite supposed fixes of UE-74451 and UE-68523 and having a physics material with restitution of 0 and override set to min my projected updated from 4.19 to 4.23 physics between an Staticmesh (Simulating Physics) being …

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## [Playing with raytraced global illumination - beautiful but light not bouncing off of character](https://forums.unrealengine.com/t/playing-with-raytraced-global-illumination-beautiful-but-light-not-bouncing-off-of-character/457218)

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**Author:** [@anonymous\_user\_0e87a15d](https://forums.unrealengine.com/u/anonymous_user_0e87a15d)\
**Replies:** 0\
**Last updated:** [October 20, 2019, 6:31pm UTC](https://forums.unrealengine.com/t/playing-with-raytraced-global-illumination-beautiful-but-light-not-bouncing-off-of-character/457218 "2019-10-20T18:31:02Z")

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Direct light peeking through hole in the wall is reflecting beautifully off the wall, lighting up the walls on the opposite side. What doesn’t work is that same light bouncing off of 1st/3rd person character and lightin…

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## [How to make a character "Bounce Back"](https://forums.unrealengine.com/t/how-to-make-a-character-bounce-back/455745)

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**Author:** [@CudaCal](https://forums.unrealengine.com/u/CudaCal)\
**Replies:** 4\
**Last updated:** [September 22, 2019, 4:14pm UTC](https://forums.unrealengine.com/t/how-to-make-a-character-bounce-back/455745 "2019-09-22T16:14:28Z")

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Hi everyone, I dont know how to make a “Bounce Back” action if a zombie was hit. I’m sure it does make a Hit action & print out, but I can’t do a “Bounce (Back + Jump Up)” like a Minecraft zombie “Bounce” when it was hi…

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## [How do I stop a ball from bouncing?](https://forums.unrealengine.com/t/how-do-i-stop-a-ball-from-bouncing/375773)

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**Author:** [@douglasdriving](https://forums.unrealengine.com/u/douglasdriving)\
**Replies:** 7\
**Last updated:** [July 16, 2019, 11:11am UTC](https://forums.unrealengine.com/t/how-do-i-stop-a-ball-from-bouncing/375773 "2019-07-16T11:11:17Z")

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Hi! I am working on a simple platformer where I have added an elevator, or more specificly a platform that is moving up and down. The problem is that if the player pawn, a simple ball, is on the platform when it starts …

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