Spawn bot with player state? - 4.17

DJV
Sat, 04 Nov 2017 20:51:41 +0000
Character & Animation

I am trying to create a FPS game with bots (similar to shooter game example). I want the bots to behave just like other players, so I want them to have a player state to keep scores, names, team, etc.

I have not found a way to do this in blueprints. I stumbled upon a post showing how to do this in C++ (https://answers.unrealengine.com/questions/62160/blueprint-do-aicontrollers-characters-have-players.html), but it was for version 4.4 (I think). I know almost nothing about C++, so I do not know how to do it in version 4.17, which is what I am using.

Does anyone know what the updated code would look like? Thanks.

3 posts - 1 participant