BotAI attack sequence

xhallix
Mon, 22 Jun 2015 13:39:42 +0000
Cinematics & Media

Hello,

I’m trying to setup a simple AI bot who is moving towards the player, stop at him and attack.
This sounds so simple, but turns out to be not as easy as I thought.

I thought I’m going to make a decorator, which should check if the bot is at the player location, but this does not work.
Is this a good approach?
If yes, please let me know how to fix my blueprint or please point me in a correct direction

Here is my setup:
Behaviour Tree

Decorator

Thanks in advance

3 posts - 1 participant