Bots/Actors can't trace Player Mesh by default

te4zer
Mon, 08 Feb 2016 18:19:17 +0000
World Creation

Today I tried to find out why the tracelines of my bots dont get my player as hit object. As you can see in my blueprint the hit object responded just an empty line even when the little red line hits my character.

This problem is caused by the default collision settings of a ThirdPersonCharacter.

The Mesh > Collision Response > Visibility “ignores” by Character Mesh default.

If this particular setting gets set to block, bot to player tracing works fine.

I think this “default” has to be
changed.

For replication: just set up an actor an let him trace your ThirdPersonCharater and print that “hit object”.
In Theorie you should get a string ThirdPersonCharacter, because of that settings, you get an empty line.

Let me know what you think about that.
Anyway, Thank you for this great engine <3

8 posts - 1 participant