Setting a Boolean in one Blueprint from another blueprint

Defendrio
Tue, 29 Jul 2014 22:08:40 +0000
UI

Hello,

I currently have a Pawn blueprint which contains a ‘Damage’ variable, I want to be able to set that variable whenever the Pawn collides with certain other blueprints. (Fire, Water, etc).

I’ve read a few tutorials to do with Blueprints and Interfaces but just can’t seem to get it to work.

Any ideas?

6 posts - 5 participants