Anim blueprint "result was visible but ignored"

Sulli
Mon, 30 Mar 2015 19:23:05 +0000
Character & Animation

For some reason my anim blueprint doesn’t like this. I have no idea why though. The “In ADS” is cast from my chracter in the event graph (constantly) and then the character one sets the “In ADS(Anim)” boolean.

I want this so that when I’m “Idle” and NOT in ADS, I use the _Hip animation visa versa.

Any ideas?

3 posts - 3 participants