How do you change a Structure Boolean from false to true using Blueprint?

JordvL_
Thu, 14 Dec 2023 12:33:19 +0000
Programming & Scripting

I’m experimenting with Data Tables and Structures to create a Quest system - I am pretty basic in terms of knowledge of Structures and Data tables so please bare with me!

I have a structure set up with a bunch of different Booleans as well as other data, and one of the Booleans is Quest Given that is set to false so that the same quest wont be given multiple times.

When you interact with the NPC, i want to change the Quest Given Bool to true instead of false within the NPC’s blueprint or Player Character’s blueprint but I cannot for the life of me figure out how to do that.

The Boolean is editable on the structure so if anyone can help me with this I’d appreciate it!

This is the blueprint where I want to change the Boolean to true from false after it checks on the Branch Node.

2 posts - 2 participants