Using standard Ragdoll system making the character fly?

Maelstrom979
Mon, 06 Apr 2026 22:47:43 +0000
Blueprint

Hello, I’m working on a class project right now where the player should ragdoll when they die. For some reason all throughout development the player, instead of ragdolling, has flown into the sky in a seemingly random way. The player is moving through animation, this is probably the biggest thing causing this issue but I am unsure how to fix it. I have already tried setting the player’s Physics Blend Weight to 1 in order to make it entirely physics based but this doesn’t seem to do anything to fix it. I’ve tried to fix this throughout development but haven’t been able to figure out what is even happening. Any help or ideas would be appreciated.

5 posts - 2 participants