please help me

namehardhard
Tue, 14 Apr 2026 06:14:09 +0000
Blueprint

In WBP_Chest, I have a bool value called isOpen, which determines whether the player can open the widget by inputting an answer in the chest blueprint (press E). If isOpen is true, they can’t open it. However, my isOpen is a variable inside the widget, so it gets destroyed and reset every time. As a result, my setup doesn’t seem to work. What should I do? The Epic assistant said I should create a new variable called ParentChest, set its type to the chest blueprint, and use that to connect and set isOpen. But the types are different, so I can’t connect them at all.Or do you have a better method to suggest? Thanks.

3 posts - 2 participants