why i need to press twice to close

namehardhard
Tue, 14 Apr 2026 12:28:52 +0000
Blueprint

I want to implement a feature where, when standing within a box collision volume and pressing E, a widget opens to display a mini-game interface, and pressing E again closes it. Right now, after I create the widget and set the UI Input Mode Only, theoretically pressing E again should close the UI instead of creating another one. Could anyone help me figure out where the problem is?

6 posts - 3 participants