# \#blocking-volume

**URL:** https://forums.unrealengine.com/tag/blocking-volume/4809.md

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## [Destroy Blocking Volume After picking up item](https://forums.unrealengine.com/t/destroy-blocking-volume-after-picking-up-item/1678794)

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**Author:** [@WeeBaki](https://forums.unrealengine.com/u/WeeBaki)\
**Replies:** 1\
**Last updated:** [February 10, 2024, 3:44pm UTC](https://forums.unrealengine.com/t/destroy-blocking-volume-after-picking-up-item/1678794 "2024-02-10T15:44:14Z")

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Hi! I have a blocking volume setup that does not allow the player to proceed further. I want that blocking volume to disappear when the player picks up the flashlight. (Something along the lines: “I cannot go further w…

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## [Can't save project after placing Foliage Blocking Volume. Any tips?](https://forums.unrealengine.com/t/cant-save-project-after-placing-foliage-blocking-volume-any-tips/785909)

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**Author:** [@ETS\_1](https://forums.unrealengine.com/u/ETS_1)\
**Replies:** 0\
**Last updated:** [March 7, 2023, 9:03pm UTC](https://forums.unrealengine.com/t/cant-save-project-after-placing-foliage-blocking-volume-any-tips/785909 "2023-03-07T21:03:49Z")

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I have a project with procedural foliage. I found that when I place ProceduralFoliageBlockingVolumes I cannot save the project and get an error. However once I delete the blocking volumes I am able to save again. Am I…

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## [How do I create a One Way Blocking Volume? (where a player can’t pass through but enemies can)](https://forums.unrealengine.com/t/how-do-i-create-a-one-way-blocking-volume-where-a-player-can-t-pass-through-but-enemies-can/367311)

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**Author:** [@anonymous\_user\_e89bb3f4](https://forums.unrealengine.com/u/anonymous_user_e89bb3f4)\
**Replies:** 4\
**Last updated:** [August 21, 2021, 11:14am UTC](https://forums.unrealengine.com/t/how-do-i-create-a-one-way-blocking-volume-where-a-player-can-t-pass-through-but-enemies-can/367311 "2021-08-21T11:14:42Z")

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I’m using a hollow blocking volume to contain the player character in a game boundary. I have enemies that spawn outside of the blocking volume but I want them to be able to pass through it (but at the same time not all…

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## [Collision Remains After Destroying](https://forums.unrealengine.com/t/collision-remains-after-destroying/407461)

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**Author:** [@w0hoho](https://forums.unrealengine.com/u/w0hoho)\
**Replies:** 20\
**Last updated:** [May 20, 2021, 5:17am UTC](https://forums.unrealengine.com/t/collision-remains-after-destroying/407461 "2021-05-20T05:17:48Z")

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Hello. I destroy a blocking volume of a cube when character overlaps a trigger but their collision still remains on the level. I tried changing the collision before destroying or moving it -Z before destroying. nothing w…

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## [Query Only and OnComponentHit](https://forums.unrealengine.com/t/query-only-and-oncomponenthit/482835)

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**Author:** [@ViaCognita](https://forums.unrealengine.com/u/ViaCognita)\
**Replies:** 1\
**Last updated:** [May 4, 2021, 6:04am UTC](https://forums.unrealengine.com/t/query-only-and-oncomponenthit/482835 "2021-05-04T06:04:46Z")

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I’m using “Query Only” and it triggers “OnComponentHit”. I suppose that OnComponentHit triggers when two objects blocks each other but I’m using “Query Only” which won’t block an actor and I suppose it will trigger Overl…

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## [Water Collision (UE4 Water Plugin)](https://forums.unrealengine.com/t/water-collision-ue4-water-plugin/478868)

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**Author:** [@Naebr](https://forums.unrealengine.com/u/Naebr)\
**Replies:** 0\
**Last updated:** [February 16, 2021, 8:46am UTC](https://forums.unrealengine.com/t/water-collision-ue4-water-plugin/478868 "2021-02-16T08:46:11Z")

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Hi everyone. I’m still pretty new to UE4 (and mostly working with blueprints) and made a small forest level with a river and lake using the new Water Plugin. I’m trying to setup collision that would stop the player from …

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## [Can 2 BlockingVolumes work in same place?](https://forums.unrealengine.com/t/can-2-blockingvolumes-work-in-same-place/476673)

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**Author:** [@Napimel](https://forums.unrealengine.com/u/Napimel)\
**Replies:** 0\
**Last updated:** [January 2, 2021, 1:28pm UTC](https://forums.unrealengine.com/t/can-2-blockingvolumes-work-in-same-place/476673 "2021-01-02T13:28:03Z")

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I have a building system and i blocked where player can or cannot build. i made a map and i set a BlockingVolume to block all buldings builded by player, my question is if i create a new BlockingVolume that allow player …

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## [Block NPC from area, not the player](https://forums.unrealengine.com/t/block-npc-from-area-not-the-player/470956)

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**Author:** [@Bruno.Martelli](https://forums.unrealengine.com/u/Bruno.Martelli)\
**Replies:** 6\
**Last updated:** [September 7, 2020, 6:11pm UTC](https://forums.unrealengine.com/t/block-npc-from-area-not-the-player/470956 "2020-09-07T18:11:56Z")

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Hi for VR to teleport we use the navmesh. I want to block the NPC from some areas that are still accessible to the player. Regular collision blocks both.

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## [How to create a cone blocking volume with hollow in a ball game?](https://forums.unrealengine.com/t/how-to-create-a-cone-blocking-volume-with-hollow-in-a-ball-game/462679)

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**Author:** [@El-Carto](https://forums.unrealengine.com/u/El-Carto)\
**Replies:** 8\
**Last updated:** [April 1, 2020, 10:34am UTC](https://forums.unrealengine.com/t/how-to-create-a-cone-blocking-volume-with-hollow-in-a-ball-game/462679 "2020-04-01T10:34:06Z")

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I m trying to create a cone blocking volume around the cone brush. I can do it when I use a cylinder blocker but I need a cone blocking volume to prevent ball to fall down from the platform. When I create it and enable h…

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## [Foliage Mode Filter Question](https://forums.unrealengine.com/t/foliage-mode-filter-question/459961)

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**Author:** [@VagrantProfile](https://forums.unrealengine.com/u/VagrantProfile)\
**Replies:** 0\
**Last updated:** [December 27, 2019, 7:58pm UTC](https://forums.unrealengine.com/t/foliage-mode-filter-question/459961 "2019-12-27T19:58:57Z")

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See my screenshot: What I’ve got going on in the image is a Procedural Foliage Spawner spawning some foliage with a Procedural Foliage Blocking Volume preventing the growth of foliage in that cylindrical space. I th…

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## [Geometry editor "stuck" after edge movement](https://forums.unrealengine.com/t/geometry-editor-stuck-after-edge-movement/352332)

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**Author:** [@Pradd](https://forums.unrealengine.com/u/Pradd)\
**Replies:** 2\
**Last updated:** [August 31, 2019, 10:25pm UTC](https://forums.unrealengine.com/t/geometry-editor-stuck-after-edge-movement/352332 "2019-08-31T22:25:56Z")

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I try to edit blocking volume, but after couple modifications, the Editor not let me to move any edges/vertices anymore: Create new empty C++ project. Add Blocking Volume. Change type to Cylinder and make bigger (not s…

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## [Directional Shield Blocking](https://forums.unrealengine.com/t/directional-shield-blocking/452601)

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**Author:** [@ghostnova91](https://forums.unrealengine.com/u/ghostnova91)\
**Replies:** 1\
**Last updated:** [July 23, 2019, 12:41pm UTC](https://forums.unrealengine.com/t/directional-shield-blocking/452601 "2019-07-23T12:41:30Z")

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I have a system that puts both AI and player character in blocking states where they raise their shield and the attack is blocked. Like most games this blocking system doesn’t allow you to hit the feet or back of the cha…

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## [C++ Manipulation of Block Volume](https://forums.unrealengine.com/t/c-manipulation-of-block-volume/451148)

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**Author:** [@ps2invader](https://forums.unrealengine.com/u/ps2invader)\
**Replies:** 1\
**Last updated:** [June 29, 2019, 1:50pm UTC](https://forums.unrealengine.com/t/c-manipulation-of-block-volume/451148 "2019-06-29T13:50:22Z")

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Hi guys! i have a question, is possible create a Blocking volume from code and manipulate his vertices? i need to arbitrary set the position of vertices to make some “automatic” collision shape, The shape is always bo…

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## [Block All Incoming Player Damage - Force Field](https://forums.unrealengine.com/t/block-all-incoming-player-damage-force-field/450531)

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**Author:** [@Shred\_Hed\_Gaming](https://forums.unrealengine.com/u/Shred_Hed_Gaming)\
**Replies:** 1\
**Last updated:** [June 12, 2019, 1:00am UTC](https://forums.unrealengine.com/t/block-all-incoming-player-damage-force-field/450531 "2019-06-12T01:00:06Z")

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i am looking to set up a sphere collision of some sort that will block all incoming damage (bullets,kill zone, falling,) but i dont want it to collide with the world. how would i go about this? i am using the UE4 Free “S…

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## [Skeletal mesh going through wall](https://forums.unrealengine.com/t/skeletal-mesh-going-through-wall/388243)

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**Author:** [@Kurtaa1](https://forums.unrealengine.com/u/Kurtaa1)\
**Replies:** 4\
**Last updated:** [March 28, 2019, 1:20pm UTC](https://forums.unrealengine.com/t/skeletal-mesh-going-through-wall/388243 "2019-03-28T13:20:06Z")

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Hi, I would like my character to be blocked when approaching a wall (see picture). According to the docs this shoul be an easy fix but I can’t seem to find the solution they are alluding to. \[Documenation link\]\[2\](fu…

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## [Stretched blocking volumes not functioning properly](https://forums.unrealengine.com/t/stretched-blocking-volumes-not-functioning-properly/435326)

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**Author:** [@anonymous\_user\_8e6a9ce01](https://forums.unrealengine.com/u/anonymous_user_8e6a9ce01)\
**Replies:** 1\
**Last updated:** [October 10, 2018, 8:15pm UTC](https://forums.unrealengine.com/t/stretched-blocking-volumes-not-functioning-properly/435326 "2018-10-10T20:15:01Z")

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I’ve got a corner of a large landscape blocked off with towering blocking volumes which I’ve stretched from a base of 20,000 Unreal Units to 100,000 with the geometry editing tool. But when I switch over to Player Co…

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## [Block camera by building (RTS)](https://forums.unrealengine.com/t/block-camera-by-building-rts/435155)

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**Author:** [@mistercokes](https://forums.unrealengine.com/u/mistercokes)\
**Replies:** 0\
**Last updated:** [October 6, 2018, 1:54pm UTC](https://forums.unrealengine.com/t/block-camera-by-building-rts/435155 "2018-10-06T13:54:10Z")

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I am currently trying to set up a camera which is not able to move “inside” of walls in placed buildings. In the camera pawn blueprint, following component structure is set up: Sphere \> Spring arm \> Camera Instead of …

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## [How to prevent fog from going underwater?](https://forums.unrealengine.com/t/how-to-prevent-fog-from-going-underwater/415240)

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**Author:** [@anonymous\_user\_91c926f3](https://forums.unrealengine.com/u/anonymous_user_91c926f3)\
**Replies:** 2\
**Last updated:** [July 15, 2018, 11:43pm UTC](https://forums.unrealengine.com/t/how-to-prevent-fog-from-going-underwater/415240 "2018-07-15T23:43:31Z")

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Hi, i am using exponential height fog in a scene and the fog also is inside the lake. How do i block the fog from there ?

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## [Issues with Blocking Volume - World Border](https://forums.unrealengine.com/t/issues-with-blocking-volume-world-border/424948)

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**Author:** [@SupDeity](https://forums.unrealengine.com/u/SupDeity)\
**Replies:** 1\
**Last updated:** [May 16, 2018, 8:02pm UTC](https://forums.unrealengine.com/t/issues-with-blocking-volume-world-border/424948 "2018-05-16T20:02:34Z")

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Issues with Blocking Volume - World Border Hi Everyone!, I Want some Help Regarding Blocking Volumes. i want to use them as “World Borders” 1-) First of all im having problems in correctly aligning the volume in my w…

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## [World Border - UE 4.18](https://forums.unrealengine.com/t/world-border-ue-4-18/421406)

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**Author:** [@SupDeity](https://forums.unrealengine.com/u/SupDeity)\
**Replies:** 0\
**Last updated:** [March 31, 2018, 9:05am UTC](https://forums.unrealengine.com/t/world-border-ue-4-18/421406 "2018-03-31T09:05:36Z")

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World Border - UE 4.18 Hello!, So I just wanted to have a World Border kind of thing. so i just wanted to ask if i should use “BLOCKING VOLUME” or If there is something else there that should be used. Also, If i shou…

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## [Complex Blocking volumes](https://forums.unrealengine.com/t/complex-blocking-volumes/419259)

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**Author:** [@anonymous\_user\_b53ccd481](https://forums.unrealengine.com/u/anonymous_user_b53ccd481)\
**Replies:** 2\
**Last updated:** [March 8, 2018, 11:12am UTC](https://forums.unrealengine.com/t/complex-blocking-volumes/419259 "2018-03-08T11:12:12Z")

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Blocking volumes can be edited in the geometry editing mode.

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## [VRでのブロッキングについて](https://forums.unrealengine.com/t/vr/415484)

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**Author:** [@torimoguo](https://forums.unrealengine.com/u/torimoguo)\
**Replies:** 11\
**Last updated:** [March 7, 2018, 12:37am UTC](https://forums.unrealengine.com/t/vr/415484 "2018-03-07T00:37:00Z")

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こんにちは。いつもお世話になっています。 UE4.16＆Viveを使用。UE4デフォルトのVRテンプレートを使って作っています。 添付画像のように壁を作ってブロッキングボリュームも配置しました。 ＶＲでプレイしてみるとデフォルトのワープ機能はきちんとブロックしてくれるのですが、 ワープ機能を使わず自分の足で歩いて進んでいくと壁を通り抜けることができてしまいます。。。orz 壁を通り抜けできなくさせたいのですが、何か方法はありま…

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## [Character can't walk on navmesh since 4.18](https://forums.unrealengine.com/t/character-cant-walk-on-navmesh-since-4-18/415508)

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**Author:** [@strategia31](https://forums.unrealengine.com/u/strategia31)\
**Replies:** 3\
**Last updated:** [January 27, 2018, 12:39pm UTC](https://forums.unrealengine.com/t/character-cant-walk-on-navmesh-since-4-18/415508 "2018-01-27T12:39:13Z")

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Hello I migrate my project from 4.17 to 4.18 My character can’t walk now, I see that under my character it’s orange now, it was green before, but i don’t know why and how to disable it. Thanks

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## [Collision stopping movement on different axis](https://forums.unrealengine.com/t/collision-stopping-movement-on-different-axis/342723)

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**Author:** [@anonymous\_user\_23bd2035](https://forums.unrealengine.com/u/anonymous_user_23bd2035)\
**Replies:** 7\
**Last updated:** [November 29, 2017, 11:47pm UTC](https://forums.unrealengine.com/t/collision-stopping-movement-on-different-axis/342723 "2017-11-29T23:47:53Z")

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Hi, I’m having some trouble with colliders. I am making a top down shooter where you can move left/right & forward/back. I have some standard cubes acting as walls with the block dynamic option selected. The problem I a…

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## [Camera blocking volume problem](https://forums.unrealengine.com/t/camera-blocking-volume-problem/320881)

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**Author:** [@Zefengel](https://forums.unrealengine.com/u/Zefengel)\
**Replies:** 3\
**Last updated:** [July 11, 2017, 3:38pm UTC](https://forums.unrealengine.com/t/camera-blocking-volume-problem/320881 "2017-07-11T15:38:04Z")

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Hello, so I made a camera with a Springarm as its parent. I recently discovered camera blocking volumes, and started playing a little with them using a top-down perspective.The problem is that, since the camera has a spr…

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## [Sub-classing ABlockingVolume generates errors when editing properties](https://forums.unrealengine.com/t/sub-classing-ablockingvolume-generates-errors-when-editing-properties/393083)

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**Author:** [@DrHobo](https://forums.unrealengine.com/u/DrHobo)\
**Replies:** 2\
**Last updated:** [May 9, 2017, 10:27pm UTC](https://forums.unrealengine.com/t/sub-classing-ablockingvolume-generates-errors-when-editing-properties/393083 "2017-05-09T22:27:55Z")

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I wonder if it’s possible to sub-class ABlockingVolume and add properties to it ? It’s an actor and it should be straight-forward. I wanted to add a property like so: UPROPERTY(EditAnyWhere, Category = Lock) FString S…

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## [Blocking Volumes Map in VehicleGame Sample](https://forums.unrealengine.com/t/blocking-volumes-map-in-vehiclegame-sample/386840)

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**Author:** [@Lynkk](https://forums.unrealengine.com/u/Lynkk)\
**Replies:** 0\
**Last updated:** [March 3, 2017, 2:52pm UTC](https://forums.unrealengine.com/t/blocking-volumes-map-in-vehiclegame-sample/386840 "2017-03-03T14:52:10Z")

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In the Desert Rally Race - Vehicle Game Sample provided, they managed to align the Blocking Volumes around the splines of the tracks. Screenshot: http://i.imgur.com/z7idkQc.jpg I notice the collision has its own map: h…

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## [How Can I Stop CapsuleComponent Bouncing Off And Going Through Walls?](https://forums.unrealengine.com/t/how-can-i-stop-capsulecomponent-bouncing-off-and-going-through-walls/377453)

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**Author:** [@EminorReal](https://forums.unrealengine.com/u/EminorReal)\
**Replies:** 1\
**Last updated:** [December 1, 2016, 2:29am UTC](https://forums.unrealengine.com/t/how-can-i-stop-capsulecomponent-bouncing-off-and-going-through-walls/377453 "2016-12-01T02:29:28Z")

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Hi Guys, Because of heavy usage of animation and the need to manage it, I move my 2D Paper Character by adding offset to it, problem is that when I encounter a wall it’ll start bouncing against it and if I move really f…

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## [Hollow blocking volume is broken in UE 4.12](https://forums.unrealengine.com/t/hollow-blocking-volume-is-broken-in-ue-4-12/359500)

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**Author:** [@ufna](https://forums.unrealengine.com/u/ufna)\
**Replies:** 2\
**Last updated:** [November 1, 2016, 8:18pm UTC](https://forums.unrealengine.com/t/hollow-blocking-volume-is-broken-in-ue-4-12/359500 "2016-11-01T20:18:27Z")

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Once I moved my project to UE 4.12 I’ve met problems with hollow blocking volumes - character can’t be spawn inside it, and it’s really not hollow in result. Checking / unchecking “Hollow” checkbox produces this log: L…

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## [How do I get a Blocking Volume to Follow the Player?](https://forums.unrealengine.com/t/how-do-i-get-a-blocking-volume-to-follow-the-player/372444)

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**Author:** [@anonymous\_user\_4da56dc1](https://forums.unrealengine.com/u/anonymous_user_4da56dc1)\
**Replies:** 2\
**Last updated:** [October 9, 2016, 9:13pm UTC](https://forums.unrealengine.com/t/how-do-i-get-a-blocking-volume-to-follow-the-player/372444 "2016-10-09T21:13:49Z")

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Hi everybody! The game is a side-scroller. The player shoots a projectile. But I don’t want the projectile to go beyond the screen’s edge. Before I gave the projectile a TTL, but that lead to errors with Tagging the pr…

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