Skeletal Mesh Collision Problem

Tomura_54
Fri, 15 May 2020 23:29:18 +0000
World Creation

I set my skeletal mesh to block all dynamics and gave it a capsule collision in form of a physical asset, but it still goes halfway through the platform. When I use differnet collision types for example box or complex collision most of the body still passes through the platform. How can I set up the collision so it stays with its feet on the platform without passing halfway through it ?

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6 posts - 1 participant