Minecraft style game is really laggy

Pallidinn
Wed, 27 Sep 2017 19:55:58 +0000
Debugging, Optimization, & Profiling

Hey i was wondering if anyone would no a good way to go about optimizing a minecraft style game. I have already set up the noise so there is hills and an inventory system with multiple blocks and stuff but if i go into the game with the depth of the terrain set to one so if i dig down one block you can fall out of the world it runs pretty well since there is not that much on screen but is i start making it 4-5 blocks deep it is unplayable. I am using hierarchical instanced static mesh and have set it to be an occluder but it is still laging is there a way to make it that only visible faces are shown or something. Anyone have any advice.

4 posts - 1 participant