Test for Complete Overlap?

anonymous_user_ca10631c
Wed, 26 May 2021 21:27:02 +0000
C++

I’ve been using GetWorld()->OverlapBlockingTestByChannel to test if a cube has any blocking overlap with anything. It returns “true” if there’s any overlap.

I’d like to do a similar thing, but check for complete blocking overlap. IE if my cube is completely filled in, not just partially. Is there anyway to do this in unreal? I’ve done some digging, but haven’t found anything.

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