How to make an object visible which is blocked by other static mesh object?

anonymous_user_a4f3ba3c
Wed, 27 Jul 2016 06:56:19 +0000
Rendering

I want to show x, y, z arrows, just like unreal engine, to adjust object positions.
I use three arrows to simulate it.

The result is like this:

The problem is that: part of the arrows are blocked by the cube. How to make the arrows visible, no matter they are blocked or not?

I think it is the same problem as: how to make an object show in front of anything?

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