Best way to generate a block terrain (possibly without ISM)

JTrocks55
Thu, 03 Mar 2016 23:16:16 +0000
World Creation

Hello all! So I have my basic building game made, you can place blocks and many other things. Everything in the game works great, but in the long run, static meshes won’t cut it, and instanced static meshes are not as controllable as I need them to be. So if anyone can nudge me in the right direction here for procedurally generated block terrain (articles, tutorials, videos, any resource works) and that isn’t an expensive program (as I am trying to learn how to do it myself but I am not finding many resources on the topic for UE4), that would be great. I am looking to program it, but if it were blueprintable, I might do that, but still probably sticking with c++. So thanks in advance

5 posts - 1 participant