Menu Widget

Orion_Omega
Thu, 01 Nov 2018 13:16:16 +0000
Blueprint

Hello everyone !

I created menu and when the player touch the button exit the engine block and my hard drive is used 100%
2 - 3 mins later is unblocked & in my log is said :

LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: InObject [File:D:\Build++UE4\Sync\Engine\Source\Runtime\MovieScene\Public\Evaluation/MovieScenePropertyTemplate.h] [Line: 248]
LogOutputDevice: Error: Attempting to evaluate a Property track with a null object.
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007fff759c71f6 UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build++ue4\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:236]
LogOutputDevice: Error: [Callstack] 0x00007fff75700c92 UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:305]
LogOutputDevice: Error: [Callstack] 0x00007fff7571b356 UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalseImpl() [d:\build++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:439]
LogOutputDevice: Error: [Callstack] 0x00007fff60e29a24 UE4Editor-UMG.dll!TPropertyActuator::Actuate() [d:\build++ue4\sync\engine\source\runtime\moviescene\public\evaluation\moviescenepropertytemplate.h:248]
LogOutputDevice: Error: [Callstack] 0x00007fff60e3e19b UE4Editor-UMG.dll!TBlendableTokenStack::ComputeAndActuate() [d:\build++ue4\sync\engine\source\runtime\moviescene\public\evaluation\blending\moviesceneblendingaccumulator.inl:28]
LogOutputDevice: Error: [Callstack] 0x00007fff51406ddb UE4Editor-MovieScene.dll!FMovieSceneBlendingAccumulator::Apply() [d:\build++ue4\sync\engine\source\runtime\moviescene\private\evaluation\blending\moviesceneblendingaccumulator.cpp:28]
LogOutputDevice: Error: [Callstack] 0x00007fff51407e27 UE4Editor-MovieScene.dll!FMovieSceneExecutionTokens::Apply() [d:\build++ue4\sync\engine\source\runtime\moviescene\private\evaluation\moviesceneexecutiontokens.cpp:78]
LogOutputDevice: Error: [Callstack] 0x00007fff5141ff6f UE4Editor-MovieScene.dll!FMovieSceneRootEvaluationTemplateInstance::EvaluateGroup() [d:\build++ue4\sync\engine\source\runtime\moviescene\private\evaluation\moviesceneevaluationtemplateinstance.cpp:277]
LogOutputDevice: Error: [Callstack] 0x00007fff5141d1f9 UE4Editor-MovieScene.dll!FMovieSceneRootEvaluationTemplateInstance::Evaluate() [d:\build++ue4\sync\engine\source\runtime\moviescene\private\evaluation\moviesceneevaluationtemplateinstance.cpp:160]
LogOutputDevice: Error: [Callstack] 0x00007fff60eb1ffd UE4Editor-UMG.dll!UUMGSequencePlayer::PlayInternal() [d:\build++ue4\sync\engine\source\runtime\umg\private\animation\umgsequenceplayer.cpp:178]
LogOutputDevice: Error: [Callstack] 0x00007fff60eb1933 UE4Editor-UMG.dll!UUserWidget::PlayAnimation() [d:\build++ue4\sync\engine\source\runtime\umg\private\userwidget.cpp:653]
LogOutputDevice: Error: [Callstack] 0x00007fff60f1b34f UE4Editor-UMG.dll!UUserWidget::execPlayAnimation() [d:\build++ue4\sync\engine\source\runtime\umg\public\blueprint\userwidget.h:167]
LogOutputDevice: Error: [Callstack] 0x00007fff707a6467 UE4Editor-CoreUObject.dll!UFunction::Invoke() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
LogOutputDevice: Error: [Callstack] 0x00007fff709b16ae UE4Editor-CoreUObject.dll!UObject::CallFunction() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:772]
LogOutputDevice: Error: [Callstack] 0x00007fff709d1b96 UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
LogOutputDevice: Error: [Callstack] 0x00007fff709b205d UE4Editor-CoreUObject.dll!UObject::CallFunction() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:896]
LogOutputDevice: Error: [Callstack] 0x00007fff709d1b96 UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
LogOutputDevice: Error: [Callstack] 0x00007fff709b205d UE4Editor-CoreUObject.dll!UObject::CallFunction() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:896]
LogOutputDevice: Error: [Callstack] 0x00007fff709d1b96 UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
LogOutputDevice: Error: [Callstack] 0x00007fff709b205d UE4Editor-CoreUObject.dll!UObject::CallFunction() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:896]
LogOutputDevice: Error: [Callstack] 0x00007fff709d1b96 UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:984]
LogOutputDevice: Error: [Callstack] 0x00007fff707a6467 UE4Editor-CoreUObject.dll!UFunction::Invoke() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4728]
LogOutputDevice: Error: [Callstack] 0x00007fff709d1133 UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1344]
LogOutputDevice: Error: [Callstack] 0x00007fff60dd5be1 UE4Editor-UMG.dll!TMulticastScriptDelegate::ProcessMulticastDelegate() [d:\build++ue4\sync\engine\source\runtime\core\public\uobject\scriptdelegates.h:462]
LogOutputDevice: Error: [Callstack] 0x00007fff60e622df UE4Editor-UMG.dll!TBaseUObjectMethodDelegateInstance<0,UButton,void __cdecl(void)>::ExecuteIfSafe() [d:\build++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:659]
LogOutputDevice: Error: [Callstack] 0x00007fff715aa71d UE4Editor-Slate.dll!SButton::OnMouseEnter() [d:\build++ue4\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:337]
LogOutputDevice: Error: [Callstack] 0x00007fff71395aff UE4Editor-Slate.dll!FEventRouter::Route >() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:268]
LogOutputDevice: Error: [Callstack] 0x00007fff7143132e UE4Editor-Slate.dll!FSlateApplication::RoutePointerMoveEvent() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5768]
LogOutputDevice: Error: [Callstack] 0x00007fff71418538 UE4Editor-Slate.dll!FSlateApplication::ProcessMouseMoveEvent() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6194]
LogOutputDevice: Error: [Callstack] 0x00007fff7140b073 UE4Editor-Slate.dll!FSlateApplication::OnMouseMove() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:6128]
LogOutputDevice: Error: [Callstack] 0x00007fff7dd4d007 UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1774]
LogOutputDevice: Error: [Callstack] 0x00007fff7dd40270 UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2182]
LogOutputDevice: Error: [Callstack] 0x00007fff7dd4f4c5 UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:895]
LogOutputDevice: Error: [Callstack] 0x00007fff7dd3c209 UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:732]
LogOutputDevice: Error: [Callstack] 0x00007fffb2566cc1 USER32.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fffb2566693 USER32.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff7dd50646 UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129]
LogOutputDevice: Error: [Callstack] 0x00007ff637e554e5 UE4Editor.exe!FEngineLoop::Tick() [d:\build++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3417]
LogOutputDevice: Error: [Callstack] 0x00007ff637e65b3c UE4Editor.exe!GuardedMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\launch.cpp:166]
LogOutputDevice: Error: [Callstack] 0x00007ff637e65bba UE4Editor.exe!GuardedMainWrapper() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
LogOutputDevice: Error: [Callstack] 0x00007ff637e73dac UE4Editor.exe!WinMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
LogOutputDevice: Error: [Callstack] 0x00007ff637e75aaa UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
LogOutputDevice: Error: [Callstack] 0x00007fffb2423034 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fffb4881461 ntdll.dll!UnknownFunction []

Is Possible to resolve this problem ?

Thank you !

2 posts - 1 participant