AnimBP: Layered blend per bone Doesn't work in Standalone / Packaged UE5

DELGOODIE
Tue, 28 Jun 2022 15:48:20 +0000
Character & Animation

This is my quite simple Anim Graph:

Both Layered Blend Per Bone nodes are completely ignoring the montage slots and the outcoming is equivalent to just plugging Locomotion into final pose under these conditions:

1. Upon starting the editor and before I compile the animbp

2. In standalone mode

3. When the game is packaged

The animbp works completely fine, however, if I just recompile the animbp without changing anything.

11 posts - 8 participants