How to use layered blend per bone in sequencer?

Pingo444
Sat, 29 Sep 2018 09:09:13 +0000
Character & Animation

I am trying to combine 2 animations in sequencer using layered blend per bone but its not working. full body + facial. I used the information on this post using slots to do it but its not working. https://answers.unrealengine.com/que…-slots-in.html

It does work outside sequencer but i want to use it in sequencer. How can i do this?

2 posts - 2 participants