Blend states resetting after playing a montage

HiIAmMoot
Thu, 02 Jun 2016 23:17:39 +0000
Character & Animation

So I don’t know if this has been reported already or I am doing something wrong. I apologize in advance.

I have a melee animation override my blendstate using an animation montage. Now the issue is once the montage finishes the blend state resets to entry which results in the ready animation playing each time I melee. 4.11 used to return to whatever state it was in. I have also noticed animation sequences sometimes not playing at all when playing in succession(for example when playing a firing animation of a automatic weapon)

http://puu.sh/peCuk/8f936d11d5.gif

The moment FP Ready is highlighted is when the animation sequence ends.

13 posts - 9 participants