Animation Curves Blended by Montage?

anonymous_user_a99cf44f
Tue, 04 Jul 2017 17:02:38 +0000
Character & Animation

Lets say you have an idle/walk/run setup and play a montage which blends into another animation.

So it blends into and out of the animation in the montage but it also seems to blend float curve data that I have in the animation controlled by the montage. This is undesirable in my current setup. Is there a way to avoid blending the curve data while still blending the animation. Or is there a way to get access to the original unblended curve data?

Thanks.

5 posts - 5 participants