Get Relevant Anim Time Returns FLOAT_MAX

anonymous_user_1d9c3aac
Thu, 20 Oct 2016 13:58:32 +0000
Character & Animation

I have a simple state machine defined, seen in this capture:

One boolean decide for left/right, another for head (or other parts of the body, but I hit a bug, so they are not there yet).

This capture is [To Head L] → [From Left] transition rule, which works fine and returns me back to my original node on the state machine:

However, when I construct the same for [To Head R] → [From Right], the state never ends and animation continues in a loop. I get stuck at this point.

Strange thing is, if I delete the transition rules for this node and re-create them with same rules, this time To Head L part gets stuck.

“Get Relevant Anim Time Remaining (xxxx node)” works only for one state, and gives me either 0.0 or FLOAT MAX.

Here is one of the node detail:

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