# \#Blender

**URL:** https://forums.unrealengine.com/tag/blender/1150.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [What's the best/simplest way to set up multi-part weapons and how do i set up its desired systems?](https://forums.unrealengine.com/t/whats-the-best-simplest-way-to-set-up-multi-part-weapons-and-how-do-i-set-up-its-desired-systems/2848002)

<div class="topic-metadata">

**Author:** [@cjwag5](https://forums.unrealengine.com/u/cjwag5)\
**Replies:** 2\
**Last updated:** [November 2, 2026, 8:11pm UTC](https://forums.unrealengine.com/t/whats-the-best-simplest-way-to-set-up-multi-part-weapons-and-how-do-i-set-up-its-desired-systems/2848002 "2026-11-02T20:11:34Z")

</div>

i’ve been trying to create guns for my project, but every time its either seemed to become too complex or it straight up hasn’t worked, and i’m unsure what the best way is. i started way back when i FIRST got Unreal Eng…

---

## [Asset Upload Failed: “An error occurred during the file processing” for Blender / Alembic files](https://forums.unrealengine.com/t/asset-upload-failed-an-error-occurred-during-the-file-processing-for-blender-alembic-files/2847120)

<div class="topic-metadata">

**Author:** [@Yaratici\_Etkiler](https://forums.unrealengine.com/u/Yaratici_Etkiler)\
**Replies:** 2\
**Last updated:** [October 30, 2026, 10:37pm UTC](https://forums.unrealengine.com/t/asset-upload-failed-an-error-occurred-during-the-file-processing-for-blender-alembic-files/2847120 "2026-10-30T22:37:31Z")

</div>

Summary Hello friends, I’m encountering a processing error while uploading my 3D asset pack to Fab. During the automated ingestion/processing step, the upload fails with the following message: “An error occurred during…

---

## [Hi I am Andrew and this is my first Low Poly - Medieval Castle Kit.  (Dreaming big) The project is not finished yet, but when it will be, it will be posted here. I appreciate any comments or suggestions on what I can improve. Thank you everyone and I will ](https://forums.unrealengine.com/t/hi-i-am-andrew-and-this-is-my-first-low-poly-medieval-castle-kit-dreaming-big-the-project-is-not-finished-yet-but-when-it-will-be-it-will-be-posted-here-i-appreciate-any-comments-or-suggestions-on-what-i-can-improve-thank-you-everyone-and-i-will/2840131)

<div class="topic-metadata">

**Author:** [@adr1234510](https://forums.unrealengine.com/u/adr1234510)\
**Replies:** 0\
**Last updated:** [October 13, 2026, 6:51pm UTC](https://forums.unrealengine.com/t/hi-i-am-andrew-and-this-is-my-first-low-poly-medieval-castle-kit-dreaming-big-the-project-is-not-finished-yet-but-when-it-will-be-it-will-be-posted-here-i-appreciate-any-comments-or-suggestions-on-what-i-can-improve-thank-you-everyone-and-i-will/2840131 "2026-10-13T18:51:15Z")

</div>

---

## [Customize Metahumans entirely in Blender](https://forums.unrealengine.com/t/customize-metahumans-entirely-in-blender/2740080)

<div class="topic-metadata">

**Author:** [@Skalin](https://forums.unrealengine.com/u/Skalin)\
**Replies:** 1\
**Last updated:** [October 12, 2026, 5:25pm UTC](https://forums.unrealengine.com/t/customize-metahumans-entirely-in-blender/2740080 "2026-10-12T17:25:24Z")

</div>

Hey everyone, I’ve been looking for a decent way to customize MetaHumans in Blender for ages, got fed up, and ended up building my own add-on for it. It’s called Skalin MetaMorph, and honestly I’m pretty happy with how …

---

## [Fab Can't Process Blender 5.2 Files](https://forums.unrealengine.com/t/fab-cant-process-blender-5-2-files/2737150)

<div class="topic-metadata">

**Author:** [@RyanKingArt](https://forums.unrealengine.com/u/RyanKingArt)\
**Replies:** 2\
**Last updated:** [September 14, 2026, 5:02pm UTC](https://forums.unrealengine.com/t/fab-cant-process-blender-5-2-files/2737150 "2026-09-14T17:02:35Z")

</div>

Summary When you upload a blender file in the included formats section of uploading products, Blender version 5.2 files don’t finish processing. Please select what you are reporting on: Creative What Type of Bug are yo…

---

## [I feel stupid never used shade smoothing before importing after creating 100+ 3D meshes for my game](https://forums.unrealengine.com/t/i-feel-stupid-never-used-shade-smoothing-before-importing-after-creating-100-3d-meshes-for-my-game/2745940)

<div class="topic-metadata">

**Author:** [@bbsonjohn](https://forums.unrealengine.com/u/bbsonjohn)\
**Replies:** 2\
**Last updated:** [August 23, 2026, 10:24pm UTC](https://forums.unrealengine.com/t/i-feel-stupid-never-used-shade-smoothing-before-importing-after-creating-100-3d-meshes-for-my-game/2745940 "2026-08-23T22:24:05Z")

</div>

I am a new game developer. I have never created a game before, nor did I have 3D artist experience. I have been developing my video game for a year, and created over 100 3D assets in Blender for my game. I just realize …

---

## [Problems with IK animated animations in unreal when blending](https://forums.unrealengine.com/t/problems-with-ik-animated-animations-in-unreal-when-blending/2681522)

<div class="topic-metadata">

**Author:** [@KMzuru](https://forums.unrealengine.com/u/KMzuru)\
**Replies:** 3\
**Last updated:** [August 19, 2026, 10:54am UTC](https://forums.unrealengine.com/t/problems-with-ik-animated-animations-in-unreal-when-blending/2681522 "2026-08-19T10:54:55Z")

</div>

I have an animation for the gun being held down and up, they’re both states in a state machine and are being blended when transitioning, but when blending there is a visual error due to it being animated using IK arms in…

---

## [Creating MetaHumans from photos with FaceBuilder](https://forums.unrealengine.com/t/creating-metahumans-from-photos-with-facebuilder/621603)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_aac62c40](https://forums.unrealengine.com/u/anonymous_user_aac62c40)\
**Replies:** 1\
**Last updated:** [August 7, 2026, 6:11pm UTC](https://forums.unrealengine.com/t/creating-metahumans-from-photos-with-facebuilder/621603 "2026-08-07T18:11:43Z")

</div>

Hi all! I’d like to introduce perhaps the easiest way of transfering a real person from photos to Unreal Engine — by using FaceBuilder for Blender, our add-on for creating 3D heads from images. Thanks to recent Epic Gam…

---

## [Blender metabridge\_dna addon v1.9.0](https://forums.unrealengine.com/t/blender-metabridge-dna-addon-v1-9-0/2739894)

<div class="topic-metadata">

**Author:** [@ChamIseul](https://forums.unrealengine.com/u/ChamIseul)\
**Replies:** 0\
**Last updated:** [August 1, 2026, 7:40am UTC](https://forums.unrealengine.com/t/blender-metabridge-dna-addon-v1-9-0/2739894 "2026-08-01T07:40:43Z")

</div>

Blender metabridge\_dna addon v1.9.0 metabridge\_dna is a Blender addon for importing and exporting Epic Games MetaHuman DNA files (.dna). Full Import/Export of MetaHuman DNA files in Blender (supports DNA, FBX, and …

---

## [FAB Can't Process Files using Blender Version 4.4](https://forums.unrealengine.com/t/fab-cant-process-files-using-blender-version-4-4/2434684)

<div class="topic-metadata">

**Author:** [@RyanKingArt](https://forums.unrealengine.com/u/RyanKingArt)\
**Replies:** 6\
**Last updated:** [June 29, 2026, 9:04pm UTC](https://forums.unrealengine.com/t/fab-cant-process-files-using-blender-version-4-4/2434684 "2026-06-29T21:04:27Z")

</div>

Summary I uploaded a Blender file when I was publishing a product, but it wouldn’t process. I tried this two times. There was a processing error. I opened the same Blender file in the previous Blender version, saved the …

---

## [Blender MetaHuman DNA Addon Update - Seamless Facial Controller Integration](https://forums.unrealengine.com/t/blender-metahuman-dna-addon-update-seamless-facial-controller-integration/2732129)

<div class="topic-metadata">

**Author:** [@ChamIseul](https://forums.unrealengine.com/u/ChamIseul)\
**Replies:** 0\
**Last updated:** [June 28, 2026, 5:56pm UTC](https://forums.unrealengine.com/t/blender-metahuman-dna-addon-update-seamless-facial-controller-integration/2732129 "2026-06-28T17:56:54Z")

</div>

Hey everyone, I wanted to share a major update on a project I’ve been working on: a \*\*Blender MetaHuman DNA Addon\*\*, which is now nearing its final stages of development. As shown in the video, the complex facial DNA…

---

## [Learning UE 5.5 and Linux Mint 21.3 \_ asset builds](https://forums.unrealengine.com/t/learning-ue-5-5-and-linux-mint-21-3-asset-builds/2612110)

<div class="topic-metadata">

**Author:** [@WhereToBuyIt](https://forums.unrealengine.com/u/WhereToBuyIt)\
**Replies:** 7\
**Last updated:** [June 26, 2026, 1:30am UTC](https://forums.unrealengine.com/t/learning-ue-5-5-and-linux-mint-21-3-asset-builds/2612110 "2026-06-26T01:30:42Z")

</div>

Hello Everyone, I hope your summer is going well! Some time ago, I posted my beginning efforts in experimenting with UE5.3 and Linux Mint. I just wanted share my current progress so far: Earlier this spring I went to …

---

## [\[RevShare\] Building a custom roleplay game platform. Looking for 3D Modeler & Unreal Engine Developer ](https://forums.unrealengine.com/t/revshare-building-a-custom-roleplay-game-platform-looking-for-3d-modeler-unreal-engine-developer/2727044)

<div class="topic-metadata">

**Author:** [@charlie.miggins](https://forums.unrealengine.com/u/charlie.miggins)\
**Replies:** 0\
**Last updated:** [June 7, 2026, 9:03pm UTC](https://forums.unrealengine.com/t/revshare-building-a-custom-roleplay-game-platform-looking-for-3d-modeler-unreal-engine-developer/2727044 "2026-06-07T21:03:07Z")

</div>

I’m looking for a team to help me build a custom roleplay game. The goal is to create a base game (built on Unreal Engine) that gives server owners and developers the tools to create high-quality roleplay servers for the…

---

## [How do I fix smoothing group error when Importing mesh?](https://forums.unrealengine.com/t/how-do-i-fix-smoothing-group-error-when-importing-mesh/296155)

<div class="topic-metadata">

**Author:** [@GameDesignHero](https://forums.unrealengine.com/u/GameDesignHero)\
**Replies:** 18\
**Last updated:** [June 3, 2026, 5:09am UTC](https://forums.unrealengine.com/t/how-do-i-fix-smoothing-group-error-when-importing-mesh/296155 "2026-06-03T05:09:39Z")

</div>

Hey guys, I’m trying to import my Tree-Meshes I did with Blender like in this video But after import, UE4 tells me this Note " No smoothing group information was found in this FBX scene. Please make sure to enable the…

---

## [How to animate something like a rubberband?](https://forums.unrealengine.com/t/how-to-animate-something-like-a-rubberband/2723816)

<div class="topic-metadata">

**Author:** [@ViceVersa](https://forums.unrealengine.com/u/ViceVersa)\
**Replies:** 1\
**Last updated:** [May 26, 2026, 10:45pm UTC](https://forums.unrealengine.com/t/how-to-animate-something-like-a-rubberband/2723816 "2026-05-26T22:45:02Z")

</div>

Hello, I want to have something animated similar to a rubber band, as in if a ball hits it, it would bend in and then instantly slingshot the ball out. But the band would need to bend in different places depending on th…

---

## [When i import an animation from blender to ue5 everything is good but one of the mesh part is dislocated ](https://forums.unrealengine.com/t/when-i-import-an-animation-from-blender-to-ue5-everything-is-good-but-one-of-the-mesh-part-is-dislocated/2718324)

<div class="topic-metadata">

**Author:** [@ShubhamM990](https://forums.unrealengine.com/u/ShubhamM990)\
**Replies:** 1\
**Last updated:** [April 27, 2026, 3:24pm UTC](https://forums.unrealengine.com/t/when-i-import-an-animation-from-blender-to-ue5-everything-is-good-but-one-of-the-mesh-part-is-dislocated/2718324 "2026-04-27T15:24:55Z")

</div>

So i have a Pistol Model imported in UE5 form blender this is good, the issue is when i try to just import animation from blender the animation is also working good just one of the pistol mag part gets dislocated.. i che…

---

## [CJ's Studios - UE5 Rig for Blender](https://forums.unrealengine.com/t/cjs-studios-ue5-rig-for-blender/2573887)

<div class="topic-metadata">

**Author:** [@cjmlima](https://forums.unrealengine.com/u/cjmlima)\
**Replies:** 4\
**Last updated:** [April 21, 2026, 2:27pm UTC](https://forums.unrealengine.com/t/cjs-studios-ue5-rig-for-blender/2573887 "2026-04-21T14:27:20Z")

</div>

Version 3.1.1 I haven't found any Blender rig for UE5 Manny Skeleton, so I decided to make it myself. It's very basic at that moment but can be useful. Features: Mirrorable poses Advanced Soft Feet IK and Hands IK UI Co…

---

## [Procedural Cliff & Ground Tool – Curious About Nanite Results !](https://forums.unrealengine.com/t/procedural-cliff-ground-tool-curious-about-nanite-results/2716230)

<div class="topic-metadata">

**Author:** [@InkGear](https://forums.unrealengine.com/u/InkGear)\
**Replies:** 1\
**Last updated:** [April 20, 2026, 6:50pm UTC](https://forums.unrealengine.com/t/procedural-cliff-ground-tool-curious-about-nanite-results/2716230 "2026-04-20T18:50:24Z")

</div>

Hi everyone, I wanted to share a procedural tool I’ve been working on, inspired by Vincent Dérozier’s workflow for creating realistic natural surfaces. The tool is built in Blender Geometry Nodes and allows you to extr…

---

## [Wet Asphalt 8K PBR Texture Combo ](https://forums.unrealengine.com/t/wet-asphalt-8k-pbr-texture-combo/2716391)

<div class="topic-metadata">

**Author:** [@User-0d5a1d293b](https://forums.unrealengine.com/u/User-0d5a1d293b)\
**Replies:** 0\
**Last updated:** [April 18, 2026, 1:09pm UTC](https://forums.unrealengine.com/t/wet-asphalt-8k-pbr-texture-combo/2716391 "2026-04-18T13:09:03Z")

</div>

Wet Asphalt 8K PBR Texture Combo Link to buy: https://www.fab.com/listings/09252ed1-f0e8-4907-95cb-1f97d79c53d9 Bring cinematic realism to your environments with the Wet Asphalt 8K PBR Texture Combo. This collection fe…

---

## [GroomForge Blender to UE5 Groom Export](https://forums.unrealengine.com/t/groomforge-blender-to-ue5-groom-export/2714541)

<div class="topic-metadata">

**Author:** [@ChamIseul](https://forums.unrealengine.com/u/ChamIseul)\
**Replies:** 1\
**Last updated:** [April 15, 2026, 10:22pm UTC](https://forums.unrealengine.com/t/groomforge-blender-to-ue5-groom-export/2714541 "2026-04-15T22:22:26Z")

</div>

GroomForge Successfully exported Clump ID, Root UV, Color, and Roughness via Alembic. Every attribute from #Blender is now perfectly mapped in #UE5! Truly a breakthrough for my hair pipeline.

---

## [\[SOLVED\] Imported animation from Blender are really tiny](https://forums.unrealengine.com/t/solved-imported-animation-from-blender-are-really-tiny/413915)

<div class="topic-metadata">

**Author:** [@VoltaJack\_1](https://forums.unrealengine.com/u/VoltaJack_1)\
**Replies:** 13\
**Last updated:** [April 7, 2026, 11:38am UTC](https://forums.unrealengine.com/t/solved-imported-animation-from-blender-are-really-tiny/413915 "2026-04-07T11:38:53Z")

</div>

When I import an .fbx (with animation) from Blender, the animation becomes really really tiny I tried with everything but the animations (no only for the bow, any animation) is imported like that So, I don’t know if you …

---

## [I created plugin for exporting between Blender, Unreal Engine 5 and Substance Painter](https://forums.unrealengine.com/t/i-created-plugin-for-exporting-between-blender-unreal-engine-5-and-substance-painter/2671354)

<div class="topic-metadata">

**Author:** [@dr\_after](https://forums.unrealengine.com/u/dr_after)\
**Replies:** 1\
**Last updated:** [March 25, 2026, 12:42am UTC](https://forums.unrealengine.com/t/i-created-plugin-for-exporting-between-blender-unreal-engine-5-and-substance-painter/2671354 "2026-03-25T00:42:06Z")

</div>

I’d like to share some news about my latest plugin — it really speeds up the transfer of assets and materials between Blender, Unreal Engine, and Substance Painter. It’s been in development for a few months, and I think…

---

## [Blender Rig to Unreal: Unable to import fbx file into blender as multiple roots are found in bone hierarchy. ](https://forums.unrealengine.com/t/blender-rig-to-unreal-unable-to-import-fbx-file-into-blender-as-multiple-roots-are-found-in-bone-hierarchy/2703272)

<div class="topic-metadata">

**Author:** [@pimpingpopples](https://forums.unrealengine.com/u/pimpingpopples)\
**Replies:** 0\
**Last updated:** [March 2, 2026, 8:23pm UTC](https://forums.unrealengine.com/t/blender-rig-to-unreal-unable-to-import-fbx-file-into-blender-as-multiple-roots-are-found-in-bone-hierarchy/2703272 "2026-03-02T20:23:17Z")

</div>

Beginner with both blender and unreal engine here. I have been trouble getting rigify human rigs to work with unreal so have made my own to import. However, I’m still having problems importing them. I can seem to import …

---

## [Active Boolean - Blender to Unreal Engine ](https://forums.unrealengine.com/t/active-boolean-blender-to-unreal-engine/2701908)

<div class="topic-metadata">

**Author:** [@MikeyJos](https://forums.unrealengine.com/u/MikeyJos)\
**Replies:** 2\
**Last updated:** [February 24, 2026, 6:21pm UTC](https://forums.unrealengine.com/t/active-boolean-blender-to-unreal-engine/2701908 "2026-02-24T18:21:35Z")

</div>

Hello, I’ve made a character whose eyes and mouth are animated using an active boolean. The mouth rig moves an object that is hidden, and that object cuts out the shape of the mouth. While this works in blender. FBX’s ca…

---

## [BLENDER EXPORT ERROR](https://forums.unrealengine.com/t/blender-export-error/2701632)

<div class="topic-metadata">

**Author:** [@Soyelmejrrrr](https://forums.unrealengine.com/u/Soyelmejrrrr)\
**Replies:** 3\
**Last updated:** [February 23, 2026, 11:43am UTC](https://forums.unrealengine.com/t/blender-export-error/2701632 "2026-02-23T11:43:58Z")

</div>

Hi, I’m having a problem exporting materials from Blender to Unreal Engine 5. I’m making a simple hamburger patty, and in Blender it looks exactly as I want it to, but when I import it into Unreal, everything is distorte…

---

## [Unreal Engine Keeps Adding Keyframes to Other Animations? (UE 4.27)](https://forums.unrealengine.com/t/unreal-engine-keeps-adding-keyframes-to-other-animations-ue-4-27/2697710)

<div class="topic-metadata">

**Author:** [@MKthot](https://forums.unrealengine.com/u/MKthot)\
**Replies:** 0\
**Last updated:** [February 6, 2026, 4:11am UTC](https://forums.unrealengine.com/t/unreal-engine-keeps-adding-keyframes-to-other-animations-ue-4-27/2697710 "2026-02-06T04:11:10Z")

</div>

Working on a character model that I made in Blender and imported into Unreal Engine 4.27, I have several small animations that don’t have keyframes for every bone (Example: holstering and unholstering a weapon only uses …

---

## [Ilyushin Il-96 Russian widebody jet ](https://forums.unrealengine.com/t/ilyushin-il-96-russian-widebody-jet/2696083)

<div class="topic-metadata">

**Author:** [@Hashbrown553](https://forums.unrealengine.com/u/Hashbrown553)\
**Replies:** 0\
**Last updated:** [January 30, 2026, 9:08pm UTC](https://forums.unrealengine.com/t/ilyushin-il-96-russian-widebody-jet/2696083 "2026-01-30T21:08:07Z")

</div>

This is my Ilyushin Il-96 model made in Blender. Textures for the cockpit were made in GIMP, except for the seat fabric. Feel free to criticize anything you see (hopefully constructively :stuck\_out\_tongue:).

---

## [Requirement: Blender → Unreal Engine TM Sync Addon for Archviz ](https://forums.unrealengine.com/t/requirement-blender-unreal-engine-tm-sync-addon-for-archviz/2694551)

<div class="topic-metadata">

**Author:** [@Cadro49](https://forums.unrealengine.com/u/Cadro49)\
**Replies:** 0\
**Last updated:** [January 24, 2026, 6:07am UTC](https://forums.unrealengine.com/t/requirement-blender-unreal-engine-tm-sync-addon-for-archviz/2694551 "2026-01-24T06:07:00Z")

</div>

Hi Team, For architectural visualization, Unreal Engine already supports TM (Texture/Material) sync workflows for SketchUp Pro and 3ds Max. These integrations make material handling faster and reduce manual work inside …

---

## [\[PLUGIN\] Blender Cavity Post Process – Great for Cartoon-Style and Stylized Shading](https://forums.unrealengine.com/t/plugin-blender-cavity-post-process-great-for-cartoon-style-and-stylized-shading/2020397)

<div class="topic-metadata">

**Author:** [@HubberStudios](https://forums.unrealengine.com/u/HubberStudios)\
**Replies:** 1\
**Last updated:** [January 19, 2026, 12:26pm UTC](https://forums.unrealengine.com/t/plugin-blender-cavity-post-process-great-for-cartoon-style-and-stylized-shading/2020397 "2026-01-19T12:26:47Z")

</div>

Hello Unreal Community! We’re excited to announce the release of Cavity And Curvature Post Process, a user-friendly shader plugin now available on the Unreal Marketplace! :tada: What does it do? Inspired by Blender’s …

---

## [Nack: A Pure Math (SfS) approach to high-detail PBR scanning on Mobile ](https://forums.unrealengine.com/t/nack-a-pure-math-sfs-approach-to-high-detail-pbr-scanning-on-mobile/2692689)

<div class="topic-metadata">

**Author:** [@RK\_origin](https://forums.unrealengine.com/u/RK_origin)\
**Replies:** 0\
**Last updated:** [January 16, 2026, 3:56pm UTC](https://forums.unrealengine.com/t/nack-a-pure-math-sfs-approach-to-high-detail-pbr-scanning-on-mobile/2692689 "2026-01-16T15:56:13Z")

</div>

Hello everyone! I want to share a tool I’ve been developing for environment artists who need high-frequency surface details without the “mushy” look of AI-based generators. It’s called Nack. The Tech: Instead of using…

[Next page](https://forums.unrealengine.com/tag/blender/1150.md?match_all_tags=true&page=1&tags%5B%5D=Blender)
