State machine transition blend works into movement but not back to idle.

WillWeaver
Fri, 09 Dec 2022 03:02:16 +0000
Character & Animation

I have a very simple animation blueprint for a character, and it all works great. However, the transition blend in the state machine from Moving back to Idle doesn’t blend, and I have no idea why. Here’s what I’ve got:

The event graph just stores values from the pawn for use elsewhere. Not all values are currently used, but none of them should be causing the problem.

Here in the AnimGraph, I’ve got an UpperBody slot set up to be able to be used/not used via a boolean. Also not a problem. Works great.

Here in the state machine, I’ve got the transition that isn’t working selected. I’ve checked and double checked that it matches the one going to Moving, other than the condition of course, and everything looks fine, but it doesn’t Blend from Moving to Idle.

(Edit: To clarify, the transition itself works, and I get back to Idle state. But it isn’t Blending the transition back, where as the transition to Moving is blended nicely.)

Here’s the settings of the transition from Idle to Moving, and it works perfectly. The character blends into its movement blendspace as expected.

So I assume if everything else looks good, the issue must be in the Idle State somewhere, but I can’t figure out what’s wrong. O_o…

17 posts - 3 participants