Create layered blend per bone that only pivots the top half (when body_ctrl is the pivot)

SAINT_113
Fri, 13 Dec 2024 14:49:09 +0000
Character & Animation

I have created some punching animations that I am pretty happy with but to create them I used the body_ctrl bone on the default mannequin to pivot into the punches. I would like to use layered blend per bone so the legs can walk forward while the top half punches but currently the entire body pivots with the punches. Is there I way I can fix this, or do I need to redo the anims without using the body_ctrl bone?
A video and the current layered blend can be found here Imgur: The magic of the Internet

5 posts - 2 participants