Blending Gameplay with Cut Scene

filip.setmanuk
Fri, 15 Sep 2023 08:11:59 +0000
Cinematics & Media

Hi everyone,

I’ve been trying to figure out how to seamlessly blend between vehicle pawn and the same pawn added to a level sequencer?

If a pawn (vehicle) is added to the Level Sequence, pawn moves from A to B, camera is then animated and comes back to the new location of the pawn?

I ve tried with the ‘can blend’ feature, however this always goes back to the pawn at it’s original location and not the new location in time.

appreciate any help here

2 posts - 2 participants