Multiple Aim Offsets in Animgraph

visoutre
Wed, 04 Mar 2015 18:13:03 +0000
Character & Animation

I can get 1 aim offset working, but I want to use aim offsets for each type of weapon (rifle/revolver/machinegun) and one for the flashlight. They should only be activated when in the weapon stance which I have set as a bool in character blueprint and also an enum which sets up the animation to play in the State Machine. So I need to figure out how turn off an aim offset blend when it’s not needed. It seems adding a second one conflicts with the aim of the first one and I have not tried more than 2 yet.

Is there a bool for animgraph? Should separate floats be used for each aim? How would this be accomplished? I uploaded some screenshots of what I have (some nodes are disconnected cause they interfere, but flashlight is working by itself).

13 posts - 10 participants