Best way to add reloading blendspace without having to repeat it in animationBlueprint

Lowenfas
Mon, 04 Apr 2022 21:51:58 +0000
Character & Animation

I would like to add a reloading animation using blend spaces so only his upper body animates. I want the character to be able to reload while Idle/Jogging/Crouching/CrouchWalking

In the animation blueprints I know how to do this for each individually but the problem is then I would have to connect four different Reloading states that are all nearly identical, one for each different lower body state. Is there any way for me to just have a single Reload state like in the picture below?

If it is possible I just need to know how to set up the blendspace where the first Base Pose is a variable for whatever the previous animation pose was. Let me know if I need to clarify anything here, I can send pics if needed.

2 posts - 2 participants