Combining Aim Offset to Blendspace doesn't work

Schrello
Sun, 16 Oct 2022 18:48:46 +0000
Character & Animation

Hey,

I have got an Aiming Offset to control the tower of a tank.

And I have got a blendspace to control some kind of acceleration/deceleration animation when the tank accelerates or decelerates.

The Blendspace is inside the state Move inside the Locomotive.

And the Aiming Offset gets applied after the Locomotive.

The goal is that the tank is able to drive an aiming towards an target.
The Problem is, that this combination doesnt work. The aiming offset does not get applied correctly.

In Game:

Notice the movement of the tower when the tank breaks. The tower does not move acordingly to the tank base (when the tower is rotated).

Another example where I am using just an “wobbeling” base animation for the tank and add the Aim Offset.

See also the following two pictures.

I have tried a lot and did not find a solution. Is it even the right way to implement this idea?

5 posts - 2 participants