IK bones using Layered blend per bone offset in animation

PlayingKarrde
Wed, 12 Sep 2018 21:01:26 +0000
Character & Animation

I’m trying to blend an animation I have with the lower body using Layered blend per bone. It works fine for anything down the chain from spine_01 (the bone I’m specifying) but the weapons are attached to the ik_hand_gun bone. This bone is not the child of spine_01 so I add it also as a blend. However, it is seeing an offset during the animation. I suspect it is due to it not receiving important information from the root but I don’t know how I can get my animations blending properly.

Does anyone have any solutions?

5 posts - 4 participants