How to Select From One of Two Jump Animations?

Doctor_Kannon
Sun, 29 Nov 2020 05:18:45 +0000
Character & Animation

The standard Idle/Walk/Run → Jump state machine is fine, but I want to improve on this.

I have one jump animation for Idle/Walk and another jump animation for Run/Sprint. How to trigger the correct animation?

My guess is two state machines, each with the same I/W/R Blendspace, but with different jump loops, and then a Blend Pose by Bool to select from between the two on (Speed > X).

Is this recommended? Efficient? Totally wrong?

Thanks.

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