Aim offset: arms deformed with preview base pose

chrisrbs
Mon, 14 Jan 2019 12:59:42 +0000
Character & Animation

Following this tutorial: Creating an Aim Offset | Unreal Engine Documentation

Everything works as expected until I apply step 2.7, after which, the arms contort around the body.

With the preview base pose clear, I can move the preview value around and see the poses aiming in the right direction, but once I set the Preview Base Pose to Idle_Rifle_Hip, it gets messed up. I followed steps 1.17-1.21 correctly.

Any help is appreciated. Thanks

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Here’s a screen of how it looks before I apply the preview pose

And one after

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