Have a problem rigging my Blender character to Ue4's default mannequin

anonymous_user_0405b588
Wed, 25 Mar 2020 01:38:37 +0000
Character & Animation

Hi. I wanted to replace the “Advanced Locomotion System v4” character with Boba, but i ran into the problems of; him missing animations(stuck T posing), not posing correctly in Blender 2.82(Images below. I would leave my Blend file, but it’s over the MB limit by 8.6MB), his cape doesn’t have cloth simulations, and looks like elastic man whenever i activate ragdoll mode. I’ve watched hundreds of Blender to Ue4 tutorials, but only a select few were actually helpful(i’ll list them at the end). Can anyone help me? Please?
Note: I did edit his shoulders in order to pare the mesh with an Ue4 rig. I also had to turn the jpeg textures into PNGs & fill in some missing colors. [link text][1] [link text][2]

5 posts - 1 participant