Weapon Switching "Blend Pose"

Killedge
Thu, 26 Nov 2020 21:54:44 +0000
Character & Animation

Hi,

I have a problem, my character blueprint contains blend pose by enum to switch state machines according to equiped weapon. This works very well, but now I want to add a weapon switch animation and this is were problem get started - when I pressed 2 on my keyboard, my animation state change from BASE to PISTOL and I play the “Montage Play”, but it snaps between changed poses, it looks very jaggy. Anyone have an idea how to solve this? How you setup your weapon switching animations?

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