Blending poses not rotating all the way

Galvanicus
Tue, 26 Nov 2019 03:50:13 +0000
Character & Animation

Ran into a snag with the sidescroller animations.

Steps to reproduce:

1. copy the default idle animation

2. add a key at frame 0 and modify the UpperArm_R or any variant

3. Apply and save new idle animation

4. in the animation blueprint, in the idle/run (state), add a layered blend per bone and mix the default thirdPerson_idleRun_2D with your new idle animation and set up the config for that bone name with a blend depth of 1.

When you run and it is supposed to blend, the arm locks up but it is in the incorrect rotation and the reference rotation is incorrect. This is grayed out.
I tried exaggerating the angles but to no avail.
I tried going to the parent bone but it did not affect it either.

At this stage I am out of ideas on what else to try.

9 posts - 1 participant