How to Animation Seperated between Body and Head (Livelink)

Ratthaphon3D
Mon, 30 Jun 2025 13:27:06 +0000
Character & Animation

Greeting everyone, I’m kind of new here on UE5

Lately I’ve a project about character, I need to animated my character seperated between body and face, because in face I already use with Livelink.

and also the body was using motion capture data and retargeted already.

the problem I found is the 2 animated data are play fighting eachother the face and the body are playing at the same weight

the face was lipsyncing based on my real time face capture.
and the body was animation from other bone that’s I’ve retarget.

My Character aren’t metahuman that’s very hard to me to find the solution to solve this problem.

the body part ( not include the armor ) it’s one mesh it doesn’t seperate between head and body like metahuman.

here’s my information and node for let you guy see.

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this is the retargeted animation from motioncap.

THanks in Advance for helping

4 posts - 2 participants