in the logger i found this LogBehaviorTree (Warning) UBTTask_MoveTo::ExecuteTask tried to go to actor while BB Houserefs entry was empty even though it's not

rottenartists
Sun, 23 Jul 2023 07:44:35 +0000
Blueprint

Okay so I’m here again asking for help, I decided to ditch the custom-made move to ai node because I saw no reason to have it and there’s ways around it. So, I decided to stick with the MoveTo node. However, I’m having problems with it. When I did the visual logger it had a warning telling me LogBehaviorTree (Warning) UBTTask_MoveTo::ExecuteTask tried to go to actor while BB Houserefs entry was empty, even though I have actor in the blackboard key and use this tutorial Unreal Engine 4 Tutorial: Artificial Intelligence | Kodeco to connect the object to the blackboard. I’ve to look for other forum posts or reddit posts to see if someone had an issue but none of them help or was the same issue.

here are some screenshots of the work:

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