Using Variables in UMG animation

Mrob76u
Fri, 05 Feb 2016 17:22:33 +0000
UI

Is it possible to read in/bind key frame data to a variable in the animation tracks in widget blueprints? It would be good for dynamically changing animations.

Or is it possible to access and change the key frames in animations through blueprints?

Thanks for any help.

16 posts - 14 participants