What is the Billing Library Version used by Unreal for Android In-App Purchases?

Elara.Systems
Mon, 29 Mar 2021 18:08:40 +0000
Mobile

We’ve been preparing an application for Unreal that will use In-App Purchases and subscriptions. We see that in August 2021, Google Play will be phasing out all updates to apps using versions previous to Billing Library v3:

Android Developers Blog

Meet Google Play Billing Library Version 3

Posted by Steve Hartford, Product Manager, Google Play Google Play is committed to a healthy ecosystem, where developers succeed by cr...

Starting August 2, 2021, all new apps must use Billing Library version 3 or newer. By November 1, 2021, all updates to existing apps must use Billing Library version 3 or newer.

Once August 2 rolls around, does Unreal plan to have a Version 3 update for the relevant Google Play in-app purchase nodes? The specific nodes I’m referring to can be found in the following documentation:

docs.unrealengine.com

Using In-App Purchases on Android

Using in-app purchases to offer additional paid content for your Android game.

EDIT - As a follow-up question: I noticed a separate forum post that implied 4.26 may already be using Billing Library 4.26. Is this accurate?

7 posts - 6 participants