Custom nameplates/billboards in 3d worldspace

NeoJones
Fri, 10 Apr 2020 13:12:57 +0000
Rendering

Hi, i have a question about rendering billboards/nameplates in a custom way and i really hope, someone can help me with this.
Please take a look at this:

[PW Billboards - YouTube][1]

As you can see, the nameplate is

always facing the camera

behind other 3d objects

perfect pixel ratio, not blurry or artifacts when scaled or moved (sorry for the bad video quality)

The font is Arial (without antialias, i think a bitmap font)

I also made an in-game screenshot to see the correct quality:

​

So, how they do that?? A long time ago i search for an answer or technique to realize that, but no luck. If i use a widget in screenspace, its not behind 3d objects. If i use a 3d widget in worldspace, then the text is not perfect pixelated - its blurry or got artifacts. I saw many tutorials about billboards to facing the camera or widgets on screenspace and simple blend them out behind 3d objects - but thats not what i want. I want to cut them, wtf is this so complicated? I saw that in many mmorpg. I really like UE4, but it would be very sad, if that isnt possible…

Anyone have an idea how they do this or know a technique for that, maybe with ortographic camera or… shader or…a pixel grid… or??

5 posts - 1 participant