Begin Play Event of HUD-Blueprint not called

Pseudocorpus
Sun, 10 Jan 2021 16:16:43 +0000
UI

Hello there,

I made my own subclass-Blueprint of the standard HUD-Class and tried to fire a simple print with the help of the BeginPlay-Event. For some reason this doesn’t work. I never had this problem before. Do you know what could be causing this?
Thanks in advance.

9 posts - 3 participants