Function to call after all actor's "begin play"

anonymous_user_213579db
Tue, 28 Feb 2017 02:20:47 +0000
World Creation

I need to call something after all actors of my level were completely initiated (after the call of BeginPlay of each one), to do some final verifications and check some overlaps. But the docs about the UE4 lifecycle are very not detailed at all and I have no idea how to do that. I don’t know if I can use the game mode for this, because I don’t even know if the BeginPlay of the game mode is fired before or after the other actors.

Is it possible to do that? If yes, how can I do?

Please, I can’t use solutions like “use the delay node”, it seems a very bad practice.

Doesn’t matter if Blueprint or C++, I can work with both.

7 posts - 6 participants