Uobject begin play() equivalent

zSSkitzz
Wed, 14 Oct 2020 02:38:40 +0000
C++

I’ve made an uobject and there isn’t a begin play function. I have a function I want to execute when the game has started. Is there a begin play alternative I could implement without game modes or creating an actor to fire the function? Perhaps using the GetWorld() function? Thanks!

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