BeginPlay of my Character class not being called on client of a listen server multiplayer project in ue5.1

rantrod
Wed, 05 Apr 2023 07:52:01 +0000
Multiplayer & Networking

Here’s the simple test:

I get one print, but I think there should be two, one as the client and one as the server. One with the “Server:” prefix that prints from the server automatically get.

The constructor is empty. The game mode and player state look good (I see no errors in the log), and if there was a problem there I wouldn’t expect the parent player class to work correctly (which it does). Same goes for the player controller.

Any ideas on how to narrow what the problem is?

5 posts - 2 participants