# \#beginplay

**URL:** https://forums.unrealengine.com/tag/beginplay/5465.md

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## [Is order of RPCs and property replication guaranteed between actors? Is it different with Iris?](https://forums.unrealengine.com/t/is-order-of-rpcs-and-property-replication-guaranteed-between-actors-is-it-different-with-iris/2642972)

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**Author:** [@Kaltxi](https://forums.unrealengine.com/u/Kaltxi)\
**Replies:** 1\
**Last updated:** [August 16, 2025, 11:07pm UTC](https://forums.unrealengine.com/t/is-order-of-rpcs-and-property-replication-guaranteed-between-actors-is-it-different-with-iris/2642972 "2025-08-16T23:07:36Z")

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I’m working on migration to Iris and found a peculiar problem. We have Widgets in the AHUD which initialize a cached HUD variable from APlayerController on NativeConstruct. With traditional replication it works fine, the…

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## [Begin Play Event of HUD-Blueprint not called](https://forums.unrealengine.com/t/begin-play-event-of-hud-blueprint-not-called/477042)

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**Author:** [@Pseudocorpus](https://forums.unrealengine.com/u/Pseudocorpus)\
**Replies:** 8\
**Last updated:** [April 5, 2025, 5:53pm UTC](https://forums.unrealengine.com/t/begin-play-event-of-hud-blueprint-not-called/477042 "2025-04-05T17:53:25Z")

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Hello there, I made my own subclass-Blueprint of the standard HUD-Class and tried to fire a simple print with the help of the BeginPlay-Event. For some reason this doesn’t work. I never had this problem before. Do you k…

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## [Function to call after all actor's "begin play"](https://forums.unrealengine.com/t/function-to-call-after-all-actors-begin-play/386440)

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**Author:** [@anonymous\_user\_213579db](https://forums.unrealengine.com/u/anonymous_user_213579db)\
**Replies:** 6\
**Last updated:** [February 24, 2025, 1:01pm UTC](https://forums.unrealengine.com/t/function-to-call-after-all-actors-begin-play/386440 "2025-02-24T13:01:38Z")

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I need to call something after all actors of my level were completely initiated (after the call of BeginPlay of each one), to do some final verifications and check some overlaps. But the docs about the UE4 lifecycle are …

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## [Are there any events that are called AFTER Begin Play](https://forums.unrealengine.com/t/are-there-any-events-that-are-called-after-begin-play/2014410)

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**Author:** [@Untiziotizio](https://forums.unrealengine.com/u/Untiziotizio)\
**Replies:** 6\
**Last updated:** [September 10, 2024, 12:01pm UTC](https://forums.unrealengine.com/t/are-there-any-events-that-are-called-after-begin-play/2014410 "2024-09-10T12:01:54Z")

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Hi. I’ve already posted two posts regarding a specific problem that I’ve been facing for days without any solution: I don’t get how Delegates / Events works on Unreal Engine UE5 C++ event doesn’t fire But now after d…

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## [Mesh access in constructor](https://forums.unrealengine.com/t/mesh-access-in-constructor/1888232)

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**Author:** [@BugSwat](https://forums.unrealengine.com/u/BugSwat)\
**Replies:** 0\
**Last updated:** [June 4, 2024, 12:14am UTC](https://forums.unrealengine.com/t/mesh-access-in-constructor/1888232 "2024-06-04T00:14:41Z")

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You shall avoid asset references in your c++ code! If the needed mesh is set in a member variable and set in the editor, it is not accessible in the constructor, but in BeginPlay. If the constructor does not add anythin…

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## [order of BeingPlay in blueprints: Level vs. Actors](https://forums.unrealengine.com/t/order-of-beingplay-in-blueprints-level-vs-actors/1252895)

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**Author:** [@Plumtummy](https://forums.unrealengine.com/u/Plumtummy)\
**Replies:** 3\
**Last updated:** [August 27, 2023, 3:34pm UTC](https://forums.unrealengine.com/t/order-of-beingplay-in-blueprints-level-vs-actors/1252895 "2023-08-27T15:34:12Z")

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is there a way to run some code to completion in the Level blueprint before any Actors get their BeginPlay? At the moment empirically and searching online, there does not seem to be any guarantees, nor does the Level e.g…

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## [Uobject begin play() equivalent](https://forums.unrealengine.com/t/uobject-begin-play-equivalent/472891)

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**Author:** [@zSSkitzz](https://forums.unrealengine.com/u/zSSkitzz)\
**Replies:** 11\
**Last updated:** [July 19, 2023, 4:21pm UTC](https://forums.unrealengine.com/t/uobject-begin-play-equivalent/472891 "2023-07-19T16:21:11Z")

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I’ve made an uobject and there isn’t a begin play function. I have a function I want to execute when the game has started. Is there a begin play alternative I could implement without game modes or creating an actor to fi…

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## [BeginPlay of my Character class not being called on client of a listen server multiplayer project in ue5.1](https://forums.unrealengine.com/t/beginplay-of-my-character-class-not-being-called-on-client-of-a-listen-server-multiplayer-project-in-ue5-1/850020)

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**Author:** [@rantrod](https://forums.unrealengine.com/u/rantrod)\
**Replies:** 4\
**Last updated:** [April 8, 2023, 11:20pm UTC](https://forums.unrealengine.com/t/beginplay-of-my-character-class-not-being-called-on-client-of-a-listen-server-multiplayer-project-in-ue5-1/850020 "2023-04-08T23:20:00Z")

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Here’s the simple test: I get one print, but I think there should be two, one as the client and one as the server. One with the “Server:” prefix that prints from the server automatically get. The constructor is empt…

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## [Camera Actor spawning at the start of the game](https://forums.unrealengine.com/t/camera-actor-spawning-at-the-start-of-the-game/390760)

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**Author:** [@Ch3shireCat](https://forums.unrealengine.com/u/Ch3shireCat)\
**Replies:** 5\
**Last updated:** [December 5, 2021, 1:08pm UTC](https://forums.unrealengine.com/t/camera-actor-spawning-at-the-start-of-the-game/390760 "2021-12-05T13:08:07Z")

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I created new map, with standard Camera Actor (automatically posses player) and custom GameMode. The problem is - when I click Begin Play in PIE, I get automatically spawned additional Camera Actor. (here we have vis…

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## [BeginPlayが2度処理されるのは何故？](https://forums.unrealengine.com/t/beginplay-2/490042)

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**Author:** [@MGPC228](https://forums.unrealengine.com/u/MGPC228)\
**Replies:** 8\
**Last updated:** [October 21, 2021, 12:16am UTC](https://forums.unrealengine.com/t/beginplay-2/490042 "2021-10-21T00:16:03Z")

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画像と状態から察するに、WidgetをAddtoViewportしているActorが２つ存在している。というのが濃厚かと思われます。 画像で言うところのEscapeLoomのActorがいくつ存在するか、確認してみることをお勧めします。 確認方法としては、GetAllActorofClass関数でクラスを指定して、帰ってきた配列のLengthノードで数を調べるなどがあります。 他の状況はわからないため確実な解決策とはなりませんが、…

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## [Get object by class on begin play doesn't get objects located on sublevels not streamed yet despite being on persistent level](https://forums.unrealengine.com/t/get-object-by-class-on-begin-play-doesnt-get-objects-located-on-sublevels-not-streamed-yet-despite-being-on-persistent-level/489211)

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**Author:** [@LukeBennetto](https://forums.unrealengine.com/u/LukeBennetto)\
**Replies:** 2\
**Last updated:** [September 26, 2021, 7:57am UTC](https://forums.unrealengine.com/t/get-object-by-class-on-begin-play-doesnt-get-objects-located-on-sublevels-not-streamed-yet-despite-being-on-persistent-level/489211 "2021-09-26T07:57:39Z")

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You might need a re-think. You can’t spawn them all on begin play for two reasons: Your game will hitch really badly for quite a long time Assuming your stream them out again, the references wont be valid anyway. …

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## [OnConstruction not called on game start](https://forums.unrealengine.com/t/onconstruction-not-called-on-game-start/307865)

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**Author:** [@anonymous\_user\_7a9aff171](https://forums.unrealengine.com/u/anonymous_user_7a9aff171)\
**Replies:** 3\
**Last updated:** [April 22, 2021, 6:20pm UTC](https://forums.unrealengine.com/t/onconstruction-not-called-on-game-start/307865 "2021-04-22T18:20:32Z")

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Our team has been working with 4.3 for a while now and we have just switched to 4.6, finally. We have created a placeable pickup which changes its appearance based on some values inside the GameMode. GameMode doesn’t ex…

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## [Cast on BeginPlay() fails during runtime but otherwise succeeds](https://forums.unrealengine.com/t/cast-on-beginplay-fails-during-runtime-but-otherwise-succeeds/477249)

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**Author:** [@Bakeneko](https://forums.unrealengine.com/u/Bakeneko)\
**Replies:** 2\
**Last updated:** [January 15, 2021, 11:58am UTC](https://forums.unrealengine.com/t/cast-on-beginplay-fails-during-runtime-but-otherwise-succeeds/477249 "2021-01-15T11:58:57Z")

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Hi guys, I’m initializing a reference to the pawns AIController on BeginPlay() inside the pawns class. This works just fine as long as I place the pawns before loading the game. The cast fails however, once I start spaw…

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## [Infinite loop begin play using beam](https://forums.unrealengine.com/t/infinite-loop-begin-play-using-beam/476922)

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**Author:** [@Soleniah](https://forums.unrealengine.com/u/Soleniah)\
**Replies:** 9\
**Last updated:** [January 8, 2021, 1:31pm UTC](https://forums.unrealengine.com/t/infinite-loop-begin-play-using-beam/476922 "2021-01-08T13:31:22Z")

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Try putting a DoOnce on the overlap events.

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## [Game Crashes with character begin play](https://forums.unrealengine.com/t/game-crashes-with-character-begin-play/475626)

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**Author:** [@hogwashnd](https://forums.unrealengine.com/u/hogwashnd)\
**Replies:** 4\
**Last updated:** [December 10, 2020, 8:52pm UTC](https://forums.unrealengine.com/t/game-crashes-with-character-begin-play/475626 "2020-12-10T20:52:57Z")

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By game crashes when my character runs cone in beginplay() The problem seems to be coming from my game mode but there is no code only a blueprint with the default pawn changed. here is the crash log Unhandled Exceptio…

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## [Level streaming "should be visible" calls beginplay](https://forums.unrealengine.com/t/level-streaming-should-be-visible-calls-beginplay/466826)

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**Author:** [@Teapot\_Creation](https://forums.unrealengine.com/u/Teapot_Creation)\
**Replies:** 10\
**Last updated:** [June 17, 2020, 3:00pm UTC](https://forums.unrealengine.com/t/level-streaming-should-be-visible-calls-beginplay/466826 "2020-06-17T15:00:18Z")

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Hey there, I’m using level streaming in my game. When pausing the game, it hides an already loaded level (set bShouldBeVisible to false) and loads a level instance for the menu. When the player exits the menu, it is unl…

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## [OnComponentBeginOverlap for Child Components](https://forums.unrealengine.com/t/oncomponentbeginoverlap-for-child-components/466066)

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**Author:** [@ChrisSpencer87](https://forums.unrealengine.com/u/ChrisSpencer87)\
**Replies:** 1\
**Last updated:** [June 1, 2020, 11:24am UTC](https://forums.unrealengine.com/t/oncomponentbeginoverlap-for-child-components/466066 "2020-06-01T11:24:57Z")

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Hello, I have a massive set of coding that was built around what I have now seen is being treated as a “bug” and was ixed in version 4.24. I created a Blueprint with Sphere Collision and Spheres. When a sphere overlaps…

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## [Set Cable Component Initial Position?](https://forums.unrealengine.com/t/set-cable-component-initial-position/445207)

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**Author:** [@Anaklosmos](https://forums.unrealengine.com/u/Anaklosmos)\
**Replies:** 5\
**Last updated:** [January 15, 2020, 1:47am UTC](https://forums.unrealengine.com/t/set-cable-component-initial-position/445207 "2020-01-15T01:47:37Z")

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Hey all! So I’m working on a project and doing small cinematic camera moves throughout my environment. On begin play, all of my cable actors in my scene seem to have to simulate from an initial position, causing them to…

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## [Invalid UserWidgetObject on BeginPlay](https://forums.unrealengine.com/t/invalid-userwidgetobject-on-beginplay/460553)

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**Author:** [@ndelchen](https://forums.unrealengine.com/u/ndelchen)\
**Replies:** 6\
**Last updated:** [January 14, 2020, 11:56am UTC](https://forums.unrealengine.com/t/invalid-userwidgetobject-on-beginplay/460553 "2020-01-14T11:56:15Z")

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I have two blueprints BP\_Elevator and BP\_Player. BP\_Player has a WidgetComponent attached. On the elevator’s BeginPlay I get a reference to the player and therefore can get access to the player’s WidgetComponent. Howev…

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## [Need help with output log warning?](https://forums.unrealengine.com/t/need-help-with-output-log-warning/458785)

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**Author:** [@lilly.hubbard](https://forums.unrealengine.com/u/lilly.hubbard)\
**Replies:** 0\
**Last updated:** [November 24, 2019, 10:25pm UTC](https://forums.unrealengine.com/t/need-help-with-output-log-warning/458785 "2019-11-24T22:25:31Z")

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Can anyone tell me what this means, and how to fix? LogLevel: Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. I’m also having trouble…

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## [Loop at BeginPlay when I load a map](https://forums.unrealengine.com/t/loop-at-beginplay-when-i-load-a-map/456553)

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**Author:** [@ValentinAnsart](https://forums.unrealengine.com/u/ValentinAnsart)\
**Replies:** 3\
**Last updated:** [October 8, 2019, 5:39am UTC](https://forums.unrealengine.com/t/loop-at-beginplay-when-i-load-a-map/456553 "2019-10-08T05:39:18Z")

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Hi guys ! I’m having an issue using Event BeginPlay. I’m trying to connect to a dedicated server 10.xx.xx.xx right when the game starts by executing the open console command. But when I launch the server, everytime the …

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## [Weird rendering while loading a world composition map](https://forums.unrealengine.com/t/weird-rendering-while-loading-a-world-composition-map/444197)

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**Author:** [@JoePenuci](https://forums.unrealengine.com/u/JoePenuci)\
**Replies:** 0\
**Last updated:** [February 26, 2019, 4:12pm UTC](https://forums.unrealengine.com/t/weird-rendering-while-loading-a-world-composition-map/444197 "2019-02-26T16:12:47Z")

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I have a map with world composition enabled and 1600 sublevels. It takes some seconds to open the map. While loading there is a weird rendering. It appears in “Standalone Game” and the packaged release build but not in P…

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## [Event Begin Play in my level blueprint not working after changing my game mode?](https://forums.unrealengine.com/t/event-begin-play-in-my-level-blueprint-not-working-after-changing-my-game-mode/442203)

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**Author:** [@AXlOM](https://forums.unrealengine.com/u/AXlOM)\
**Replies:** 2\
**Last updated:** [January 28, 2019, 11:48pm UTC](https://forums.unrealengine.com/t/event-begin-play-in-my-level-blueprint-not-working-after-changing-my-game-mode/442203 "2019-01-28T23:48:04Z")

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Hopefully this isnt a noob question, but ya the title says it all. If anyone can tell me what is happening id be very appreciative!!!

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## [EventBeginPlay: Initialization Issues With Networking](https://forums.unrealengine.com/t/eventbeginplay-initialization-issues-with-networking/344097)

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**Author:** [@anonymous\_user\_b24ec860](https://forums.unrealengine.com/u/anonymous_user_b24ec860)\
**Replies:** 4\
**Last updated:** [January 10, 2019, 11:12pm UTC](https://forums.unrealengine.com/t/eventbeginplay-initialization-issues-with-networking/344097 "2019-01-10T23:12:09Z")

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The very short version of the question: Is there any additional function called in C++ that acts as a post-initialization and is more reliable than EventBeginPlay in that is it always called after every other setup func…

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## [Why is my construction script not fully working ?,why is my construction script not working?](https://forums.unrealengine.com/t/why-is-my-construction-script-not-fully-working-why-is-my-construction-script-not-working/441036)

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**Author:** [@\_yakin](https://forums.unrealengine.com/u/_yakin)\
**Replies:** 4\
**Last updated:** [January 10, 2019, 2:52pm UTC](https://forums.unrealengine.com/t/why-is-my-construction-script-not-fully-working-why-is-my-construction-script-not-working/441036 "2019-01-10T14:52:07Z")

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hi i have a problem here where if i put my construction code in a beginplay event it would work fine but when its in the construction script the code wont fully work i tested with printing all the code work except for s…

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## [Gamemode's BeginPlay() never fires on second client](https://forums.unrealengine.com/t/gamemodes-beginplay-never-fires-on-second-client/440407)

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**Author:** [@anonymous\_user\_3af026a2](https://forums.unrealengine.com/u/anonymous_user_3af026a2)\
**Replies:** 5\
**Last updated:** [January 2, 2019, 1:35am UTC](https://forums.unrealengine.com/t/gamemodes-beginplay-never-fires-on-second-client/440407 "2019-01-02T01:35:13Z")

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Hello. I am trying to make connection between two players in blueprints. But gamemode on second client never fires. What may be a reason of this?

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## [How to open a level without BeginPlay event?](https://forums.unrealengine.com/t/how-to-open-a-level-without-beginplay-event/438673)

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**Author:** [@anonymous\_user\_96acede9](https://forums.unrealengine.com/u/anonymous_user_96acede9)\
**Replies:** 1\
**Last updated:** [December 2, 2018, 5:01am UTC](https://forums.unrealengine.com/t/how-to-open-a-level-without-beginplay-event/438673 "2018-12-02T05:01:40Z")

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I want to open a level without activating BeginPlay event.

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## [Can things be printed even without instances of print string?](https://forums.unrealengine.com/t/can-things-be-printed-even-without-instances-of-print-string/436151)

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**Author:** [@Lazy\_Lifeguard](https://forums.unrealengine.com/u/Lazy_Lifeguard)\
**Replies:** 3\
**Last updated:** [October 23, 2018, 8:23am UTC](https://forums.unrealengine.com/t/can-things-be-printed-even-without-instances-of-print-string/436151 "2018-10-23T08:23:45Z")

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For a while my project has continuously printed strings of 0 whenever I enable a specific boolean. Yesterday I realized that those strings did not represent what I thought they did, and even if they DID represent what I’…

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## [Order of BeginPlay Events in different Blueprints](https://forums.unrealengine.com/t/order-of-beginplay-events-in-different-blueprints/435723)

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**Author:** [@anonymous\_user\_c3e69a5a](https://forums.unrealengine.com/u/anonymous_user_c3e69a5a)\
**Replies:** 5\
**Last updated:** [October 16, 2018, 11:26am UTC](https://forums.unrealengine.com/t/order-of-beginplay-events-in-different-blueprints/435723 "2018-10-16T11:26:49Z")

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Hi, I wanted to ask what the order of Execution of BeginPlay Events is. My Goal: I have two Blueprints. The second one needs a reference to the component of the first one, and it needs it at the beginning of the game. S…

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## [I have a couple questions about best c++ practices:](https://forums.unrealengine.com/t/i-have-a-couple-questions-about-best-c-practices/435710)

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**Author:** [@Sam54123](https://forums.unrealengine.com/u/Sam54123)\
**Replies:** 3\
**Last updated:** [October 16, 2018, 4:46am UTC](https://forums.unrealengine.com/t/i-have-a-couple-questions-about-best-c-practices/435710 "2018-10-16T04:46:17Z")

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I’m having trouble getting help on the discord server because of my time zone, so here’s a couple questions regarding c++: If I’m trying to store and pass around an object that I know implements an interface, but I d…

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