# \#beginner

**URL:** https://forums.unrealengine.com/tag/beginner/841.md

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## [Simple Blueprint Menu with DLSS 3.5 settings for beginners (UE 5.3)](https://forums.unrealengine.com/t/simple-blueprint-menu-with-dlss-3-5-settings-for-beginners-ue-5-3/1335879)

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**Author:** [@nno\_x](https://forums.unrealengine.com/u/nno_x)\
**Replies:** 4\
**Last updated:** [November 1, 2026, 2:41pm UTC](https://forums.unrealengine.com/t/simple-blueprint-menu-with-dlss-3-5-settings-for-beginners-ue-5-3/1335879 "2026-11-01T14:41:55Z")

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I have created a simple blueprint that can be inserted into any project (copy and paste). The menu contains the basic settings such as full screen, window mode, resolution, frame rate limiter, graphics settings and addi…

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## [set component location not working](https://forums.unrealengine.com/t/set-component-location-not-working/2840228)

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**Author:** [@Zander\_Lawrence](https://forums.unrealengine.com/u/Zander_Lawrence)\
**Replies:** 6\
**Last updated:** [October 15, 2026, 8:18pm UTC](https://forums.unrealengine.com/t/set-component-location-not-working/2840228 "2026-10-15T20:18:28Z")

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I have a blueprint that says if player overlaps with a collision sphere, a component from that blueprint (An object and a collision cube inside it) has its location set and should be teleported elsewhere. But the object …

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## [Actor invisible with visibility on](https://forums.unrealengine.com/t/actor-invisible-with-visibility-on/2822961)

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**Author:** [@Zander\_Lawrence](https://forums.unrealengine.com/u/Zander_Lawrence)\
**Replies:** 16\
**Last updated:** [September 24, 2026, 7:52pm UTC](https://forums.unrealengine.com/t/actor-invisible-with-visibility-on/2822961 "2026-09-24T19:52:08Z")

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So, I have an actor that should be in the level, is there while editing, but when I test the level and go to where he should be, he is not there. His visibility is on, his coordinates are right, but he is not there. He i…

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## [How to detect character moving?](https://forums.unrealengine.com/t/how-to-detect-character-moving/2746159)

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**Author:** [@Zander\_Lawrence](https://forums.unrealengine.com/u/Zander_Lawrence)\
**Replies:** 2\
**Last updated:** [August 25, 2026, 2:25pm UTC](https://forums.unrealengine.com/t/how-to-detect-character-moving/2746159 "2026-08-25T14:25:05Z")

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So, I tried to make a blueprint so the character can´t move while the attack variable is on, or he´ll be attacked. But it didn´t work, the character is attacked even if he stops moving. I tried is walking and is movin…

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## [Stopping a song when you leave the collision area](https://forums.unrealengine.com/t/stopping-a-song-when-you-leave-the-collision-area/2742698)

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**Author:** [@Zander\_Lawrence](https://forums.unrealengine.com/u/Zander_Lawrence)\
**Replies:** 3\
**Last updated:** [August 12, 2026, 10:43pm UTC](https://forums.unrealengine.com/t/stopping-a-song-when-you-leave-the-collision-area/2742698 "2026-08-12T22:43:50Z")

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So, I tried this to make one song play when you enter a collision, then stopping and playing another when you leave it, but it didn´t work. The Chase song didn´t stop playing when I left and it played duplicated when I …

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## [How to turn a variable true? ](https://forums.unrealengine.com/t/how-to-turn-a-variable-true/2739861)

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**Author:** [@Zander\_Lawrence](https://forums.unrealengine.com/u/Zander_Lawrence)\
**Replies:** 10\
**Last updated:** [August 4, 2026, 11:05pm UTC](https://forums.unrealengine.com/t/how-to-turn-a-variable-true/2739861 "2026-08-04T23:05:11Z")

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I have a character called BP\_FirstPersonCharacter (with a boolean variable called V\_Movement) and a Collision Sphere called Movement\_Blueprint, both have collisions and when they overlap, it should turn V\_Movement true, …

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## [How can I properly earn income from my 3D assets?](https://forums.unrealengine.com/t/how-can-i-properly-earn-income-from-my-3d-assets/2738365)

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**Author:** [@SonicCollisions](https://forums.unrealengine.com/u/SonicCollisions)\
**Replies:** 0\
**Last updated:** [July 25, 2026, 8:50pm UTC](https://forums.unrealengine.com/t/how-can-i-properly-earn-income-from-my-3d-assets/2738365 "2026-07-25T20:50:31Z")

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I’ve been modelling with blender for the past few years and now that I’ve finally gotten around to selling my own assets for some actual income, I’d like to know maybe what would help in terms of advertising my products …

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## [i want to learn game dev](https://forums.unrealengine.com/t/i-want-to-learn-game-dev/2611828)

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**Author:** [@Pribehy\_a\_sny](https://forums.unrealengine.com/u/Pribehy_a_sny)\
**Replies:** 4\
**Last updated:** [June 15, 2026, 2:58pm UTC](https://forums.unrealengine.com/t/i-want-to-learn-game-dev/2611828 "2026-06-15T14:58:47Z")

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Hi everyone! I want to learn how to make games in Unreal Engine 5. It’s been my dream and goal since I was a kid. I’ve tried watching tutorials, but I feel lost and don’t know where or how to really start. If anyone has…

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## [Unable to make platforms buoyant - UEFN ](https://forums.unrealengine.com/t/unable-to-make-platforms-buoyant-uefn/2718662)

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**Author:** [@xero9d](https://forums.unrealengine.com/u/xero9d)\
**Replies:** 0\
**Last updated:** [April 28, 2026, 8:12pm UTC](https://forums.unrealengine.com/t/unable-to-make-platforms-buoyant-uefn/2718662 "2026-04-28T20:12:16Z")

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Hi, I’m trying to make a platform level where players move across platform that are floating in water. I have tried a bunch of things such as custom scripts on Verse, but it doesn’t seem to work. I have seen that it is …

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## [I need hep with creating a small single player vs NPC/bot capture the flag game.](https://forums.unrealengine.com/t/i-need-hep-with-creating-a-small-single-player-vs-npc-bot-capture-the-flag-game/2695318)

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**Author:** [@4Inazuma](https://forums.unrealengine.com/u/4Inazuma)\
**Replies:** 0\
**Last updated:** [January 27, 2026, 6:19pm UTC](https://forums.unrealengine.com/t/i-need-hep-with-creating-a-small-single-player-vs-npc-bot-capture-the-flag-game/2695318 "2026-01-27T18:19:59Z")

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Hi eveyone. I hope you are well. I’m a total beginner in Unreal Engine. I’m using the latest UE 5.7.2 and I took a course but I wasn’t not the brightest student to be honest lol. Anyway, I’m trying to create a small capt…

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## [ Door closing sound plays even if the door wasn’t opened ](https://forums.unrealengine.com/t/door-closing-sound-plays-even-if-the-door-wasn-t-opened/2670817)

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**Author:** [@gvilia](https://forums.unrealengine.com/u/gvilia)\
**Replies:** 3\
**Last updated:** [November 1, 2025, 9:35pm UTC](https://forums.unrealengine.com/t/door-closing-sound-plays-even-if-the-door-wasn-t-opened/2670817 "2025-11-01T21:35:48Z")

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Hi everyone, I’m a beginner in Unreal Engine and I’m having some trouble with my door Blueprint logic. Here’s what I have: The door opens when the player looks at it using a line trace. The door cl…

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## [Grabbing handles with VR Hand Tracking](https://forums.unrealengine.com/t/grabbing-handles-with-vr-hand-tracking/794765)

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**Author:** [@MDaengeli](https://forums.unrealengine.com/u/MDaengeli)\
**Replies:** 4\
**Last updated:** [October 23, 2025, 4:35pm UTC](https://forums.unrealengine.com/t/grabbing-handles-with-vr-hand-tracking/794765 "2025-10-23T16:35:55Z")

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I can’t seem to find any tutorials with the specific pipeline to make something grabbable like a door handle using hand tracking for the Oculus Quest 2. I’ve been following this tutorial (and its part 2) but it’s very c…

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## [How to become a game developer in unreal engine?](https://forums.unrealengine.com/t/how-to-become-a-game-developer-in-unreal-engine/2408990)

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**Author:** [@najurul](https://forums.unrealengine.com/u/najurul)\
**Replies:** 6\
**Last updated:** [October 4, 2025, 8:26pm UTC](https://forums.unrealengine.com/t/how-to-become-a-game-developer-in-unreal-engine/2408990 "2025-10-04T20:26:02Z")

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Hi, I’m Najurul, a computer programming student passionate about breaking into the game development industry, specifically in AAA titles, with a focus on Unreal Engine. As a complete beginner in the field, I’m strugglin…

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## [Random Decal Location Spawn within a Actor Blueprint? ](https://forums.unrealengine.com/t/random-decal-location-spawn-within-a-actor-blueprint/2652457)

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**Author:** [@Kirky997](https://forums.unrealengine.com/u/Kirky997)\
**Replies:** 3\
**Last updated:** [August 31, 2025, 12:49am UTC](https://forums.unrealengine.com/t/random-decal-location-spawn-within-a-actor-blueprint/2652457 "2025-08-31T00:49:13Z")

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Hello. I am trying to spawn a decal onto a actor at a random location within the actors blueprint itself. If this even possible?? Any help would be appreciated. Thanks.

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## [Even on a brand new, blank C++ project, the build fails. ](https://forums.unrealengine.com/t/even-on-a-brand-new-blank-c-project-the-build-fails/2620082)

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**Author:** [@SajeevanVeeriah](https://forums.unrealengine.com/u/SajeevanVeeriah)\
**Replies:** 1\
**Last updated:** [July 27, 2025, 10:08pm UTC](https://forums.unrealengine.com/t/even-on-a-brand-new-blank-c-project-the-build-fails/2620082 "2025-07-27T22:08:21Z")

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I have already tried a full, clean reinstallation of both Visual Studio 2022 (with the ‘Game development with C++’ and ‘Unreal Engine installer’ components) and Unreal Engine 5.6. I have also tried ‘Verify’, and ‘Switch …

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## [For adding a plugin from Unreal engine website to the Editor](https://forums.unrealengine.com/t/for-adding-a-plugin-from-unreal-engine-website-to-the-editor/2595049)

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**Author:** [@Geeson97](https://forums.unrealengine.com/u/Geeson97)\
**Replies:** 0\
**Last updated:** [July 7, 2025, 10:39am UTC](https://forums.unrealengine.com/t/for-adding-a-plugin-from-unreal-engine-website-to-the-editor/2595049 "2025-07-07T10:39:19Z")

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If you’re a newbie like me and searching for a way to open the fab plugin in the UE 5.4 in Ubuntu, just download the correct plugin file according to your version of UE from the website, then just extract it somewhere, t…

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## [first 3d model using blender](https://forums.unrealengine.com/t/first-3d-model-using-blender/2552134)

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**Author:** [@AloneGaming420](https://forums.unrealengine.com/u/AloneGaming420)\
**Replies:** 0\
**Last updated:** [June 11, 2025, 11:42pm UTC](https://forums.unrealengine.com/t/first-3d-model-using-blender/2552134 "2025-06-11T23:42:56Z")

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first slugterra.blend (2.4 MB) this is my first 3d model based on burpy drom the show slugterra and tips or tricks to make it look better

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## [How to pick random component inside an actor (With blueprint)](https://forums.unrealengine.com/t/how-to-pick-random-component-inside-an-actor-with-blueprint/2475532)

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**Author:** [@UnknownDinoDev](https://forums.unrealengine.com/u/UnknownDinoDev)\
**Replies:** 2\
**Last updated:** [April 25, 2025, 1:20pm UTC](https://forums.unrealengine.com/t/how-to-pick-random-component-inside-an-actor-with-blueprint/2475532 "2025-04-25T13:20:30Z")

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I have an actor with 4 arrow components. … I would like to choose one of the Arrows (Spawn Points\_1\_2\_3\_4) at random and get their location. Basically I need to spawn a projectile from one of the arrows but I want …

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## [How can I crop an image? Texture/photo.](https://forums.unrealengine.com/t/how-can-i-crop-an-image-texture-photo/475056)

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**Author:** [@Hannibal\_Chang](https://forums.unrealengine.com/u/Hannibal_Chang)\
**Replies:** 2\
**Last updated:** [March 30, 2025, 5:13am UTC](https://forums.unrealengine.com/t/how-can-i-crop-an-image-texture-photo/475056 "2025-03-30T05:13:58Z")

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I’m just starting in UE4, so forgive the question if it’s too easy. I drag an image I like into UE4. It shows up on the Content Browser. I drag that onto an object in my scene. A box. It converts it to a Material. I c…

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## [How to put impulse on different collisions / places;](https://forums.unrealengine.com/t/how-to-put-impulse-on-different-collisions-places/2418900)

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**Author:** [@Earo60](https://forums.unrealengine.com/u/Earo60)\
**Replies:** 4\
**Last updated:** [March 27, 2025, 12:27pm UTC](https://forums.unrealengine.com/t/how-to-put-impulse-on-different-collisions-places/2418900 "2025-03-27T12:27:25Z")

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So im still learning the ropes of blueprints, but i can’t for the life of me figure out how to add impulse on certain spots in a ball. I want to make it so whenever you click on the ball it goes up and depending on where…

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## [Can't get player controller if the VR spectator is not in the level.](https://forums.unrealengine.com/t/cant-get-player-controller-if-the-vr-spectator-is-not-in-the-level/2384102)

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**Author:** [@UnknownDinoDev](https://forums.unrealengine.com/u/UnknownDinoDev)\
**Replies:** 0\
**Last updated:** [March 10, 2025, 9:57pm UTC](https://forums.unrealengine.com/t/cant-get-player-controller-if-the-vr-spectator-is-not-in-the-level/2384102 "2025-03-10T21:57:11Z")

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So whenever I delete the VR spectator blueprint from the level (inside the VR template) I can not control the VR pawn anymore after it spawns in the level. I don’t understand, what am I missing here? Is there a reason…

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## [VR and non VR modes in one game?](https://forums.unrealengine.com/t/vr-and-non-vr-modes-in-one-game/2376254)

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**Author:** [@UnknownDinoDev](https://forums.unrealengine.com/u/UnknownDinoDev)\
**Replies:** 0\
**Last updated:** [March 5, 2025, 2:04pm UTC](https://forums.unrealengine.com/t/vr-and-non-vr-modes-in-one-game/2376254 "2025-03-05T14:04:59Z")

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So I want to build a game that can be played in both “Normal PC mode” and VR. I can achieve this if I let Unreal automatically detect a connected headset. And if this engine option is checked. Is there a way that I…

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## [New Input Mapping Context does not work , but IMC\_Default works fine.](https://forums.unrealengine.com/t/new-input-mapping-context-does-not-work-but-imc-default-works-fine/2374613)

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**Author:** [@UnknownDinoDev](https://forums.unrealengine.com/u/UnknownDinoDev)\
**Replies:** 2\
**Last updated:** [March 5, 2025, 12:19pm UTC](https://forums.unrealengine.com/t/new-input-mapping-context-does-not-work-but-imc-default-works-fine/2374613 "2025-03-05T12:19:57Z")

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So I’m trying to organize extra controls by adding new (Input Mapping Context) VR Template is being used. . . My PROBLEM I create a new input action. (mouse 2Dvector) When I put the action in IMC\_Default it works a…

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## [Change Variable with button press (enhanced input) UE 5.51](https://forums.unrealengine.com/t/change-variable-with-button-press-enhanced-input-ue-5-51/2332991)

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**Author:** [@UnknownDinoDev](https://forums.unrealengine.com/u/UnknownDinoDev)\
**Replies:** 3\
**Last updated:** [February 15, 2025, 8:09pm UTC](https://forums.unrealengine.com/t/change-variable-with-button-press-enhanced-input-ue-5-51/2332991 "2025-02-15T20:09:34Z")

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So I am trying to change a float variable to 1 by pressing the space button. I try to print it on a string but there is no feedback. If I use analog stick it works great! Can anyone help? My setup: Input action …

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## [How to branch two spawning patterns](https://forums.unrealengine.com/t/how-to-branch-two-spawning-patterns/2318323)

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**Author:** [@ybenjamin0](https://forums.unrealengine.com/u/ybenjamin0)\
**Replies:** 17\
**Last updated:** [February 15, 2025, 1:59am UTC](https://forums.unrealengine.com/t/how-to-branch-two-spawning-patterns/2318323 "2025-02-15T01:59:39Z")

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I have a starting solution to where first type of enemy will spawn from the spawnpoints in a array within 5 seconds each. but im trying to figure out how when the 5 seconds ends, another type of enemy will spawn from the…

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## [How best to create showjump blueprint with editable dimensions and swappable parts/materials? ](https://forums.unrealengine.com/t/how-best-to-create-showjump-blueprint-with-editable-dimensions-and-swappable-parts-materials/2329466)

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**Author:** [@AshenKatla](https://forums.unrealengine.com/u/AshenKatla)\
**Replies:** 5\
**Last updated:** [February 14, 2025, 8:53pm UTC](https://forums.unrealengine.com/t/how-best-to-create-showjump-blueprint-with-editable-dimensions-and-swappable-parts-materials/2329466 "2025-02-14T20:53:00Z")

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Hi, I am struggling to get my head around how to refine and expand on a blueprint system to build showjumping obstacles with options exposed in the details panel of the level editor so that someone could change the heigh…

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## [How to disable an interaction prompt/trigger after a condition has been met? ](https://forums.unrealengine.com/t/how-to-disable-an-interaction-prompt-trigger-after-a-condition-has-been-met/2274951)

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**Author:** [@tcrmnk0118](https://forums.unrealengine.com/u/tcrmnk0118)\
**Replies:** 3\
**Last updated:** [February 12, 2025, 7:49am UTC](https://forums.unrealengine.com/t/how-to-disable-an-interaction-prompt-trigger-after-a-condition-has-been-met/2274951 "2025-02-12T07:49:20Z")

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Hey y’all. So I’m new to Unreal and I’m just getting started on blueprints. I created a simple blueprint where I have a lever I modeled that is triggered once the player goes up to it and presses the F key. But I also ha…

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## [AllowPrivateAccess makes no sense](https://forums.unrealengine.com/t/allowprivateaccess-makes-no-sense/1890988)

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**Author:** [@BugSwat](https://forums.unrealengine.com/u/BugSwat)\
**Replies:** 11\
**Last updated:** [February 6, 2025, 6:14am UTC](https://forums.unrealengine.com/t/allowprivateaccess-makes-no-sense/1890988 "2025-02-06T06:14:47Z")

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private: UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess = "true")) bla bla bla This kind of code makes just no sense to me. If you want to allow access to it, make it public or protected. …

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## [Widget Blueprint Scaling/Positioning in Drag and Drop Operation](https://forums.unrealengine.com/t/widget-blueprint-scaling-positioning-in-drag-and-drop-operation/2314736)

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**Author:** [@RetrocalypseNow](https://forums.unrealengine.com/u/RetrocalypseNow)\
**Replies:** 0\
**Last updated:** [February 2, 2025, 3:55pm UTC](https://forums.unrealengine.com/t/widget-blueprint-scaling-positioning-in-drag-and-drop-operation/2314736 "2025-02-02T15:55:45Z")

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Hi all, First off, just wanted to say this forum is amazing. There seem to be so many people here who are contributing time to others projects purely for the community benefit and I very much look forward to being able …

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## [How do I make a bone not move during animation and stay in one position?](https://forums.unrealengine.com/t/how-do-i-make-a-bone-not-move-during-animation-and-stay-in-one-position/1272481)

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**Author:** [@nikolaaa](https://forums.unrealengine.com/u/nikolaaa)\
**Replies:** 9\
**Last updated:** [January 30, 2025, 8:59pm UTC](https://forums.unrealengine.com/t/how-do-i-make-a-bone-not-move-during-animation-and-stay-in-one-position/1272481 "2025-01-30T20:59:04Z")

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I am a newbie to animating in unreal engine 5 and I do not want to use blender right now because I just need to make a simple modification. How do I make this arm stay in this position while holding the flashlight and no…

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