# \#baking

**URL:** https://forums.unrealengine.com/tag/baking/3120.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [How can I bake lighting for only a small specific area in UE5? ](https://forums.unrealengine.com/t/how-can-i-bake-lighting-for-only-a-small-specific-area-in-ue5/2721518)

<div class="topic-metadata">

**Author:** [@xipigta](https://forums.unrealengine.com/u/xipigta)\
**Replies:** 3\
**Last updated:** [May 15, 2026, 12:26pm UTC](https://forums.unrealengine.com/t/how-can-i-bake-lighting-for-only-a-small-specific-area-in-ue5/2721518 "2026-05-15T12:26:52Z")

</div>

I’m currently working on a very large-scale world in UE5, and for performance reasons I decided to use a traditional baked lighting workflow instead of Lumen. For this project, being able to bake lighting for only a sma…

---

## [Is it possible to bake lit material of an object into a texture file?](https://forums.unrealengine.com/t/is-it-possible-to-bake-lit-material-of-an-object-into-a-texture-file/717901)

<div class="topic-metadata">

**Author:** [@alx\_mjs](https://forums.unrealengine.com/u/alx_mjs)\
**Replies:** 2\
**Last updated:** [October 11, 2025, 12:45pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-bake-lit-material-of-an-object-into-a-texture-file/717901 "2025-10-11T12:45:08Z")

</div>

Example use case: lighting an object in UE and exporting it as GLTF file for use elsewhere, like on a website that’s unlit. The texture would look like as if we merged base color with a lightmap.

---

## [Shadows appearing on mesh intersections after baking shadows](https://forums.unrealengine.com/t/shadows-appearing-on-mesh-intersections-after-baking-shadows/2058642)

<div class="topic-metadata">

**Author:** [@V\_vix](https://forums.unrealengine.com/u/V_vix)\
**Replies:** 0\
**Last updated:** [October 8, 2024, 1:14pm UTC](https://forums.unrealengine.com/t/shadows-appearing-on-mesh-intersections-after-baking-shadows/2058642 "2024-10-08T13:14:50Z")

</div>

Here are some wall meshes. There are these weird dark shadow lines at places where meshes touch This is also set to production quality, which is as far as default editor will go. The one on the picture is the most …

---

## [Having issues with baked Lighting - artifacts](https://forums.unrealengine.com/t/having-issues-with-baked-lighting-artifacts/1791091)

<div class="topic-metadata">

**Author:** [@GalvanicFreak](https://forums.unrealengine.com/u/GalvanicFreak)\
**Replies:** 8\
**Last updated:** [April 13, 2024, 9:44am UTC](https://forums.unrealengine.com/t/having-issues-with-baked-lighting-artifacts/1791091 "2024-04-13T09:44:25Z")

</div>

I have been working on baking the light in the environment and these artifacts are coming when I am baking the static light. The artefacts that are occurring are back squares on boxes that are converted in the ISM actor…

---

## [Normal map/ baking problem](https://forums.unrealengine.com/t/normal-map-baking-problem/381767)

<div class="topic-metadata">

**Author:** [@Yiluya](https://forums.unrealengine.com/u/Yiluya)\
**Replies:** 1\
**Last updated:** [February 8, 2024, 3:41am UTC](https://forums.unrealengine.com/t/normal-map-baking-problem/381767 "2024-02-08T03:41:19Z")

</div>

Hey there! I’m quite new to Unreal and have a problem with my normal map. I created a high-poly statue with Zbrush and baked it to a los-poly version using Maya 2016. The bake looks fine in Maya, but when I export it to…

---

## [Scene turns black while meshes don't after baking lights using GPU Lightmass](https://forums.unrealengine.com/t/scene-turns-black-while-meshes-dont-after-baking-lights-using-gpu-lightmass/1635290)

<div class="topic-metadata">

**Author:** [@KlageHM](https://forums.unrealengine.com/u/KlageHM)\
**Replies:** 0\
**Last updated:** [January 22, 2024, 10:07pm UTC](https://forums.unrealengine.com/t/scene-turns-black-while-meshes-dont-after-baking-lights-using-gpu-lightmass/1635290 "2024-01-22T22:07:44Z")

</div>

Hello everyone. Trying to bake this simple scene with props but at the end doesn’t matter what method I use (GPU Lightmass or traditional Swarm) I get the result which is shown on one of the first picture (second p…

---

## [BAKING SOLAR DATA LAYER - PROCEDURAL BIOMES](https://forums.unrealengine.com/t/baking-solar-data-layer-procedural-biomes/1390500)

<div class="topic-metadata">

**Author:** [@blindminds](https://forums.unrealengine.com/u/blindminds)\
**Replies:** 20\
**Last updated:** [December 3, 2023, 6:42pm UTC](https://forums.unrealengine.com/t/baking-solar-data-layer-procedural-biomes/1390500 "2023-12-03T18:42:29Z")

</div>

I am trying to figure out how I would bake out a Solar Radiation Map for a landscape, so I can then bake that information into a texture channel given the min and max values (Solar Map would be 0-1 range). I am thinking…

---

## [GPU Lightmass Quixel Assets Render Black](https://forums.unrealengine.com/t/gpu-lightmass-quixel-assets-render-black/1376526)

<div class="topic-metadata">

**Author:** [@K4RKULK4](https://forums.unrealengine.com/u/K4RKULK4)\
**Replies:** 6\
**Last updated:** [November 13, 2023, 7:26pm UTC](https://forums.unrealengine.com/t/gpu-lightmass-quixel-assets-render-black/1376526 "2023-11-13T19:26:10Z")

</div>

Hi guys, I have a question regarding light map baking using GPU Lightmass. For the majority of my scene, even while using Nanite, I get a perfect bake. But for all of my landscape 3D assets from Quixel, which I used t…

---

## [I can't fix the keyframes of the animation I imported.](https://forums.unrealengine.com/t/i-cant-fix-the-keyframes-of-the-animation-i-imported/765751)

<div class="topic-metadata">

**Author:** [@hntfilm](https://forums.unrealengine.com/u/hntfilm)\
**Replies:** 0\
**Last updated:** [February 7, 2023, 5:24pm UTC](https://forums.unrealengine.com/t/i-cant-fix-the-keyframes-of-the-animation-i-imported/765751 "2023-02-07T17:24:15Z")

</div>

Hello. I may need to edit after importing unreale animation data. But when I want to display animation keyframes, it puts a key per frame. I want to see keyframes in Unreal which frames I have displayed animation befo…

---

## [Baking Animation Sequence of a MetaHuman \[UE 4.27\]](https://forums.unrealengine.com/t/baking-animation-sequence-of-a-metahuman-ue-4-27/725603)

<div class="topic-metadata">

**Author:** [@karoszym](https://forums.unrealengine.com/u/karoszym)\
**Replies:** 3\
**Last updated:** [December 12, 2022, 4:22pm UTC](https://forums.unrealengine.com/t/baking-animation-sequence-of-a-metahuman-ue-4-27/725603 "2022-12-12T16:22:41Z")

</div>

I am trying to bake a simple animation with my MetaHuman that I can export as an FBX file, but it comes off deformed. I am working in UE 4.27. I arranged my animation in Sequencer, then I baked it into an Animation Sequ…

---

## [Lightmap density issue on Floor blueprint](https://forums.unrealengine.com/t/lightmap-density-issue-on-floor-blueprint/472940)

<div class="topic-metadata">

**Author:** [@AnP\_design](https://forums.unrealengine.com/u/AnP_design)\
**Replies:** 8\
**Last updated:** [September 27, 2022, 8:51am UTC](https://forums.unrealengine.com/t/lightmap-density-issue-on-floor-blueprint/472940 "2022-09-27T08:51:16Z")

</div>

Hey Guys, I\`m new here. There is some issue with lightmap density on the floor since I made it inside blueprint for realtime changeble materials. On the screenshot you can see the lightmap density is shows purple and it …

---

## [Batch Level Baking](https://forums.unrealengine.com/t/batch-level-baking/492739)

<div class="topic-metadata">

**Author:** [@Bionic\_Ape](https://forums.unrealengine.com/u/Bionic_Ape)\
**Replies:** 0\
**Last updated:** [January 31, 2022, 11:31am UTC](https://forums.unrealengine.com/t/batch-level-baking/492739 "2022-01-31T11:31:43Z")

</div>

Hi, Is there a way to batch level baking? That is selecting a set of levels (a subset of all the levels in the project) and leave them baking, so you don’t have to manually wait until one is baked to bake the next one. …

---

## [UE4.26 GPULightmass baking With virtual textures active, mesh flickering and exposure](https://forums.unrealengine.com/t/ue4-26-gpulightmass-baking-with-virtual-textures-active-mesh-flickering-and-exposure/483002)

<div class="topic-metadata">

**Author:** [@YYTSSLN](https://forums.unrealengine.com/u/YYTSSLN)\
**Replies:** 2\
**Last updated:** [October 20, 2021, 10:14am UTC](https://forums.unrealengine.com/t/ue4-26-gpulightmass-baking-with-virtual-textures-active-mesh-flickering-and-exposure/483002 "2021-10-20T10:14:09Z")

</div>

UE4.26.2 GPULightmass,I have two problems,after baking with virtual textures active,many small black things but not shadow or ray tracing (I have already turn off ray tracing),maybe I should call Mesh flickering,they are…

---

## [Light baking Artifacts](https://forums.unrealengine.com/t/light-baking-artifacts/470974)

<div class="topic-metadata">

**Author:** [@Nickk888](https://forums.unrealengine.com/u/Nickk888)\
**Replies:** 5\
**Last updated:** [August 4, 2021, 10:26am UTC](https://forums.unrealengine.com/t/light-baking-artifacts/470974 "2021-08-04T10:26:03Z")

</div>

The Source Radius of the first light (at right in the scene) is almost half that of the second light (one with spotty artifacts), yet look to cover about the same amount of space. Could it be the 3D lamp model contains …

---

## [How can I bake textures on to a map that have been painted?](https://forums.unrealengine.com/t/how-can-i-bake-textures-on-to-a-map-that-have-been-painted/486868)

<div class="topic-metadata">

**Author:** [@PastelRavenGurl](https://forums.unrealengine.com/u/PastelRavenGurl)\
**Replies:** 0\
**Last updated:** [July 31, 2021, 3:37am UTC](https://forums.unrealengine.com/t/how-can-i-bake-textures-on-to-a-map-that-have-been-painted/486868 "2021-07-31T03:37:54Z")

</div>

Currently, I’m trying to get a map (landscape) that has been painted with different textures from a material baked so I can view it on B lender when exporting it into an fbx file instead of this.

---

## [Editor Crashing on Bake Material of Skeletal Mesh](https://forums.unrealengine.com/t/editor-crashing-on-bake-material-of-skeletal-mesh/436978)

<div class="topic-metadata">

**Author:** [@ANURAGX](https://forums.unrealengine.com/u/ANURAGX)\
**Replies:** 9\
**Last updated:** [May 18, 2021, 7:27am UTC](https://forums.unrealengine.com/t/editor-crashing-on-bake-material-of-skeletal-mesh/436978 "2021-05-18T07:27:08Z")

</div>

Hi Epic team, I was just exploring the bake material feature, then I encountered a crash while baking material from skeletal mesh of paragon hero. Steps to reproduce Open Narbhash hero skeletal mesh. Click on bak…

---

## [Swarm Agent Error:This operation is currently limited to supporting files less than 2 gigabytes in size](https://forums.unrealengine.com/t/swarm-agent-error-this-operation-is-currently-limited-to-supporting-files-less-than-2-gigabytes-in-size/481845)

<div class="topic-metadata">

**Author:** [@Levantail](https://forums.unrealengine.com/u/Levantail)\
**Replies:** 0\
**Last updated:** [April 13, 2021, 3:18pm UTC](https://forums.unrealengine.com/t/swarm-agent-error-this-operation-is-currently-limited-to-supporting-files-less-than-2-gigabytes-in-size/481845 "2021-04-13T15:18:06Z")

</div>

Hello, I was working on my project and suddenly from some point when i try to build static lighting I get this in UE4 Output log: MapCheck: Error: WorldSettings\_1 Maps need lighting rebuilt And swarm log: 4:3…

---

## [Spotty lightmaps](https://forums.unrealengine.com/t/spotty-lightmaps/481672)

<div class="topic-metadata">

**Author:** [@Virtuality](https://forums.unrealengine.com/u/Virtuality)\
**Replies:** 1\
**Last updated:** [April 10, 2021, 10:40am UTC](https://forums.unrealengine.com/t/spotty-lightmaps/481672 "2021-04-10T10:40:55Z")

</div>

So I’m having this weird issue in UE4.26: Light baking results in some (very few) objects to be full of spots… a little like you would expect if the wrong lightmap is loaded. Only it’s not the wrong lightmap that is loa…

---

## [How to make movable objects (doors) have the same lightning as the near wall?](https://forums.unrealengine.com/t/how-to-make-movable-objects-doors-have-the-same-lightning-as-the-near-wall/476053)

<div class="topic-metadata">

**Author:** [@Teammax](https://forums.unrealengine.com/u/Teammax)\
**Replies:** 3\
**Last updated:** [December 17, 2020, 6:30pm UTC](https://forums.unrealengine.com/t/how-to-make-movable-objects-doors-have-the-same-lightning-as-the-near-wall/476053 "2020-12-17T18:30:09Z")

</div>

I cant make this doors on the picture look like the walls arround. Walls are static, doors are movable. all worked fine when all of this objects were static, but when i added animation to this doors they started to look …

---

## [UE FACETED SMOOTHING GROUPS AFTER BAKING (Luoshuang's GPULightmass)](https://forums.unrealengine.com/t/ue-faceted-smoothing-groups-after-baking-luoshuangs-gpulightmass/464347)

<div class="topic-metadata">

**Author:** [@christianstamati](https://forums.unrealengine.com/u/christianstamati)\
**Replies:** 2\
**Last updated:** [December 14, 2020, 7:08am UTC](https://forums.unrealengine.com/t/ue-faceted-smoothing-groups-after-baking-luoshuangs-gpulightmass/464347 "2020-12-14T07:08:50Z")

</div>

Hi, I’m trying to bake a scene with rounded objects and I’m currently having problem with smoothing groups. I created this simple scene made of a plane a cylinder and a point light. To bake the scene I’m using Loushuang…

---

## [Dark shadow on a movable door after baking lighting](https://forums.unrealengine.com/t/dark-shadow-on-a-movable-door-after-baking-lighting/475067)

<div class="topic-metadata">

**Author:** [@Frostuuu](https://forums.unrealengine.com/u/Frostuuu)\
**Replies:** 0\
**Last updated:** [November 27, 2020, 10:05am UTC](https://forums.unrealengine.com/t/dark-shadow-on-a-movable-door-after-baking-lighting/475067 "2020-11-27T10:05:29Z")

</div>

Hey, so I wanted to make a interior scene with openable cabinet doors and drawers. I noticed that after baking lighting movable objects (doors,drawers) are not affected by it and looked out of place. So I found a solut…

---

## [Bake out Materials doesn't give me the usual Texture Maps](https://forums.unrealengine.com/t/bake-out-materials-doesnt-give-me-the-usual-texture-maps/474554)

<div class="topic-metadata">

**Author:** [@Don\_Simon](https://forums.unrealengine.com/u/Don_Simon)\
**Replies:** 0\
**Last updated:** [November 16, 2020, 12:01pm UTC](https://forums.unrealengine.com/t/bake-out-materials-doesnt-give-me-the-usual-texture-maps/474554 "2020-11-16T12:01:43Z")

</div>

Hi, I’m relatively new to Unreal so maybe it’s a dumb mistake on my part, but here’s the problem: I want to bake out 3 materials on a mesh to 1 with texture maps (diffuse, roughness, metallic) for a lower-res LOD. Thi…

---

## [Baking Light and Materials from UE4 to FBX](https://forums.unrealengine.com/t/baking-light-and-materials-from-ue4-to-fbx/471094)

<div class="topic-metadata">

**Author:** [@Sibesky](https://forums.unrealengine.com/u/Sibesky)\
**Replies:** 0\
**Last updated:** [September 9, 2020, 10:13pm UTC](https://forums.unrealengine.com/t/baking-light-and-materials-from-ue4-to-fbx/471094 "2020-09-09T22:13:21Z")

</div>

Is it possible to bake and export materials with light and AO from Unreal to C4D?

---

## [Emissive material not showing on static mesh](https://forums.unrealengine.com/t/emissive-material-not-showing-on-static-mesh/470357)

<div class="topic-metadata">

**Author:** [@sergeynom](https://forums.unrealengine.com/u/sergeynom)\
**Replies:** 6\
**Last updated:** [August 27, 2020, 8:39pm UTC](https://forums.unrealengine.com/t/emissive-material-not-showing-on-static-mesh/470357 "2020-08-27T20:39:09Z")

</div>

After baking light, my emissive materials drop in default unreal material on static mesh(movable and stationary are ok). I don’t want light from this mesh, just glow and bloom effect. What I do wrong?

---

## [Does Lightmass take a long time to process Skylight Radiosity for other people?](https://forums.unrealengine.com/t/does-lightmass-take-a-long-time-to-process-skylight-radiosity-for-other-people/413000)

<div class="topic-metadata">

**Author:** [@darkhemic](https://forums.unrealengine.com/u/darkhemic)\
**Replies:** 8\
**Last updated:** [August 20, 2020, 8:05pm UTC](https://forums.unrealengine.com/t/does-lightmass-take-a-long-time-to-process-skylight-radiosity-for-other-people/413000 "2020-08-20T20:05:15Z")

</div>

Since I upgraded to 4.18 it seems like Lightmass spends most of it’s time processing the Skylight Radiosity. Is this common on other people’s systems as well? I just upgraded my processor to a fx-8320e for more threads a…

---

## [Static Lights Almost Completely Disappear After Baking](https://forums.unrealengine.com/t/static-lights-almost-completely-disappear-after-baking/390290)

<div class="topic-metadata">

**Author:** [@SVR33](https://forums.unrealengine.com/u/SVR33)\
**Replies:** 3\
**Last updated:** [August 11, 2020, 5:09pm UTC](https://forums.unrealengine.com/t/static-lights-almost-completely-disappear-after-baking/390290 "2020-08-11T17:09:23Z")

</div>

Every time I try to build lighting in my project, all of my static lights become so dark it’s almost as if they aren’t there. If I select them, move them 1 unit, they immediately come ‘back on’ - I assume because the ed…

---

## [UNREAL ENGINE 4.24.3 OVERLAPPING SHADOWS PROBLEM](https://forums.unrealengine.com/t/unreal-engine-4-24-3-overlapping-shadows-problem/464371)

<div class="topic-metadata">

**Author:** [@christianstamati](https://forums.unrealengine.com/u/christianstamati)\
**Replies:** 0\
**Last updated:** [April 28, 2020, 12:21pm UTC](https://forums.unrealengine.com/t/unreal-engine-4-24-3-overlapping-shadows-problem/464371 "2020-04-28T12:21:52Z")

</div>

Hi, I tried to bake a simple scene with a plane, cylinder and point light. I was running on an RTX project and I increased the Source Radius to make the source softer. This is the baking result: I checked t…

---

## [Lightmap Fragmentation](https://forums.unrealengine.com/t/lightmap-fragmentation/462901)

<div class="topic-metadata">

**Author:** [@TRMBRS](https://forums.unrealengine.com/u/TRMBRS)\
**Replies:** 4\
**Last updated:** [March 26, 2020, 4:12pm UTC](https://forums.unrealengine.com/t/lightmap-fragmentation/462901 "2020-03-26T16:12:12Z")

</div>

Ahhhh! I have this on a landscape! Nobody answered me - good luck :-/

---

## [Changing my workflow to Blender \> Painter/Mixer \> UE4 \> Blend4web/Verge3d](https://forums.unrealengine.com/t/changing-my-workflow-to-blender-painter-mixer-ue4-blend4web-verge3d/462062)

<div class="topic-metadata">

**Author:** [@twistedpancreas](https://forums.unrealengine.com/u/twistedpancreas)\
**Replies:** 1\
**Last updated:** [March 7, 2020, 11:12am UTC](https://forums.unrealengine.com/t/changing-my-workflow-to-blender-painter-mixer-ue4-blend4web-verge3d/462062 "2020-03-07T11:12:35Z")

</div>

Hi there I’m thinking of changing my workflow for architectural rendering… to: Model in blender Texture in Substance or Mixer Render in UE4 Export using blend4web/Verge3d Now 1) and 2) are all good but if my aim…

---

## [Unreal level 4.22 won't bake](https://forums.unrealengine.com/t/unreal-level-4-22-wont-bake/453732)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_03e2dac3](https://forums.unrealengine.com/u/anonymous_user_03e2dac3)\
**Replies:** 2\
**Last updated:** [August 12, 2019, 1:44am UTC](https://forums.unrealengine.com/t/unreal-level-4-22-wont-bake/453732 "2019-08-12T01:44:35Z")

</div>

Hi all! So I’m working on my student capstone project and everything is basically finished ready to be packaged, I’m trying to bake the lighting in my first level and when i go to bake, it goes through the extensive pr…

[Next page](https://forums.unrealengine.com/tag/baking/3120.md?match_all_tags=true&page=1&tags%5B%5D=baking)
