Raytraced GI- when to use?

eco_bach2
Sat, 17 Oct 2020 15:14:31 +0000
Rendering

So in my tests so far not really seeing the advantage of enabling Raytraced GI.
For static scenes isn’t it better to simply bake your GI?
And then use a hybrid approach, combining your baked GI with Raytraced cast shadows, reflections and translucency?

If someone could enlighten me(pun intended), would be most appreciated!

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