Way to export baked lighting onto textures?

Kyle Chansler
Tue, 19 Oct 2021 21:07:39 +0000
Asset Creation

Hello, I have a custom LOD in my scene that pops in at a distance from the player, however it is currently very noticeable due to the static lighting not affecting it. Is there a way to bake the lighting onto this hidden mesh and export the textures from Unreal with baked lighting attached to them?

Thanks.

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