Strange shadows baked with GPU Lightmass

Konlil
Sat, 27 Nov 2021 10:01:04 +0000
Rendering

I tried to bake a test scene with UE4.27.1 GPU Lightmass. The indirect lighting looks great, but the shadows produced by the directional light look strange. The shadows of all static objects in the picture below don’t look correct. I have modified the “Overriden Lightmap Res” of each actor to 256 or 512; and the UV1 of these furniture models also looks good; please help, in the end What is wrong, or am I doing something wrong?

7 posts - 3 participants