# \#baked

**URL:** https://forums.unrealengine.com/tag/baked/10649.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [LOD lightmaps](https://forums.unrealengine.com/t/lod-lightmaps/462959)

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**Author:** [@Kligan](https://forums.unrealengine.com/u/Kligan)\
**Replies:** 12\
**Last updated:** [October 2, 2025, 3:54pm UTC](https://forums.unrealengine.com/t/lod-lightmaps/462959 "2025-10-02T15:54:54Z")

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Is there a way to somehow control lightmap resolution for LODs? I’m so sick of baking light only to find out that there are horrible pop-ins on LODs because their lightmap resolution is so different from each other. For…

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## [Bake Animation Sequence from code](https://forums.unrealengine.com/t/bake-animation-sequence-from-code/489638)

<div class="topic-metadata">

**Author:** [@herobank110](https://forums.unrealengine.com/u/herobank110)\
**Replies:** 4\
**Last updated:** [March 17, 2025, 10:33am UTC](https://forums.unrealengine.com/t/bake-animation-sequence-from-code/489638 "2025-03-17T10:33:59Z")

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In Sequencer on the menu of a binding for a skeletal mesh component there is an option called ‘Bake Animation Sequence’ (see screenshot). I am looking for a way to automate this without the GUI in an editor tool. Thank …

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## [Strange shadows baked with GPU Lightmass](https://forums.unrealengine.com/t/strange-shadows-baked-with-gpu-lightmass/491372)

<div class="topic-metadata">

**Author:** [@Konlil](https://forums.unrealengine.com/u/Konlil)\
**Replies:** 6\
**Last updated:** [October 24, 2024, 1:41pm UTC](https://forums.unrealengine.com/t/strange-shadows-baked-with-gpu-lightmass/491372 "2024-10-24T13:41:07Z")

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I tried to bake a test scene with UE4.27.1 GPU Lightmass. The indirect lighting looks great, but the shadows produced by the directional light look strange. The shadows of all static objects in the picture below don’t lo…

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## [How to create instances of sublevel in multiplayer game?](https://forums.unrealengine.com/t/how-to-create-instances-of-sublevel-in-multiplayer-game/448377)

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**Author:** [@anonymous\_user\_1ad8474a](https://forums.unrealengine.com/u/anonymous_user_1ad8474a)\
**Replies:** 3\
**Last updated:** [March 6, 2024, 4:24pm UTC](https://forums.unrealengine.com/t/how-to-create-instances-of-sublevel-in-multiplayer-game/448377 "2024-03-06T16:24:31Z")

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Hi, i’m trying to generate map with rooms. I decided to store every room in sublevel, so i can bake light for each of them and then place them in persistent level. While generating i’m creating some copies of each sublev…

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## [Baked light on Rotated Streaming level](https://forums.unrealengine.com/t/baked-light-on-rotated-streaming-level/467218)

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**Author:** [@RafaelLima](https://forums.unrealengine.com/u/RafaelLima)\
**Replies:** 6\
**Last updated:** [February 20, 2024, 9:32am UTC](https://forums.unrealengine.com/t/baked-light-on-rotated-streaming-level/467218 "2024-02-20T09:32:46Z")

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I have built a separated level to be load. And I have baked all the light in the level. When I load the level everything works fine, however when I rotate the level in level Streaming the baked light get all wrong. Look…

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## [Baking Vertex Color](https://forums.unrealengine.com/t/baking-vertex-color/474691)

<div class="topic-metadata">

**Author:** [@aliasense](https://forums.unrealengine.com/u/aliasense)\
**Replies:** 1\
**Last updated:** [November 27, 2023, 4:55am UTC](https://forums.unrealengine.com/t/baking-vertex-color/474691 "2023-11-27T04:55:43Z")

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Given a static mesh and a material that shows the vertex color as emissive property, what is the easiest way to bake the vertex color/emissive from the material to a texture?

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## [get rid of strange outline around all objects](https://forums.unrealengine.com/t/get-rid-of-strange-outline-around-all-objects/468092)

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**Author:** [@zoomvp.at](https://forums.unrealengine.com/u/zoomvp.at)\
**Replies:** 1\
**Last updated:** [April 13, 2023, 10:54pm UTC](https://forums.unrealengine.com/t/get-rid-of-strange-outline-around-all-objects/468092 "2023-04-13T22:54:55Z")

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Hi there. I’m not used to unreal engine and I’m trying to make a VR-Project-game with the best possible visual impression. But I have got some problems in my scene. I baked the scene with vray bake. The main issue are…

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## [Stationary Directional Light + GPU Lightmass + landscape = Force GPU Flush error](https://forums.unrealengine.com/t/stationary-directional-light-gpu-lightmass-landscape-force-gpu-flush-error/491341)

<div class="topic-metadata">

**Author:** [@NoaWinged](https://forums.unrealengine.com/u/NoaWinged)\
**Replies:** 4\
**Last updated:** [April 20, 2022, 5:21am UTC](https://forums.unrealengine.com/t/stationary-directional-light-gpu-lightmass-landscape-force-gpu-flush-error/491341 "2022-04-20T05:21:01Z")

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During a development of a project I encountered a strange error: LogD3D12RHI: Warning: Force flushing command list to GPU because too many commands have been enqueued already (10002 commands) The level structure look…

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## [Building Lighting turns many of my lights off. Why?](https://forums.unrealengine.com/t/building-lighting-turns-many-of-my-lights-off-why/491423)

<div class="topic-metadata">

**Author:** [@DavidTveraas](https://forums.unrealengine.com/u/DavidTveraas)\
**Replies:** 0\
**Last updated:** [November 28, 2021, 11:21pm UTC](https://forums.unrealengine.com/t/building-lighting-turns-many-of-my-lights-off-why/491423 "2021-11-28T23:21:59Z")

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After and before baking. A few lights in the level still show, but most do not. I’m not seeing a pattern. Some are static and some stationary of both lights which are out and still on. If I move a light in the level I…

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## [Keeping hard edges / smoothing groups after light bake](https://forums.unrealengine.com/t/keeping-hard-edges-smoothing-groups-after-light-bake/453205)

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**Author:** [@Vakha](https://forums.unrealengine.com/u/Vakha)\
**Replies:** 1\
**Last updated:** [November 14, 2021, 2:22am UTC](https://forums.unrealengine.com/t/keeping-hard-edges-smoothing-groups-after-light-bake/453205 "2021-11-14T02:22:59Z")

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Hello, I am working on a mobile game but would like to know if its possible to keep hard edges / smoothing groups after baking lighting ? Right now when I bake lighting most of the meshes get smoothed out. We are not us…

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## [Way to export baked lighting onto textures?](https://forums.unrealengine.com/t/way-to-export-baked-lighting-onto-textures/490033)

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**Author:** [@kchansler](https://forums.unrealengine.com/u/kchansler)\
**Replies:** 0\
**Last updated:** [October 19, 2021, 9:07pm UTC](https://forums.unrealengine.com/t/way-to-export-baked-lighting-onto-textures/490033 "2021-10-19T21:07:39Z")

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Hello, I have a custom LOD in my scene that pops in at a distance from the player, however it is currently very noticeable due to the static lighting not affecting it. Is there a way to bake the lighting onto this hidden…

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## [Baked AO doesn't work.](https://forums.unrealengine.com/t/baked-ao-doesnt-work/485089)

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**Author:** [@Kligan](https://forums.unrealengine.com/u/Kligan)\
**Replies:** 9\
**Last updated:** [June 22, 2021, 11:40am UTC](https://forums.unrealengine.com/t/baked-ao-doesnt-work/485089 "2021-06-22T11:40:24Z")

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For some reason Ambient Occlusion simply doesn’t work in my project. I’m talking about the one in World Settings. Here are the settings: After several unsuccessful attempts at having AO after baking the lighting, I…

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## [If i bake lightmass and send map another friend he need rebuild lightmass?](https://forums.unrealengine.com/t/if-i-bake-lightmass-and-send-map-another-friend-he-need-rebuild-lightmass/483892)

<div class="topic-metadata">

**Author:** [@PlayerCpu](https://forums.unrealengine.com/u/PlayerCpu)\
**Replies:** 0\
**Last updated:** [May 25, 2021, 5:34pm UTC](https://forums.unrealengine.com/t/if-i-bake-lightmass-and-send-map-another-friend-he-need-rebuild-lightmass/483892 "2021-05-25T17:34:40Z")

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Me and my friend make a small game in school and im the only one with rtx gpu. If i bake lightmass and upload all files to him is he need rebuild all lightning again ?

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## [Setting up baked lighting to look like real time](https://forums.unrealengine.com/t/setting-up-baked-lighting-to-look-like-real-time/483803)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_3f52b588](https://forums.unrealengine.com/u/anonymous_user_3f52b588)\
**Replies:** 0\
**Last updated:** [May 23, 2021, 5:23pm UTC](https://forums.unrealengine.com/t/setting-up-baked-lighting-to-look-like-real-time/483803 "2021-05-23T17:23:30Z")

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I’ve been messing around with a tree material, trying to get a certain look for the leaves. However I can’t get it to look the same after baking the lighting and I’m not sure what I should do/add in order to make it look…

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## [Bake transform on camera with parents](https://forums.unrealengine.com/t/bake-transform-on-camera-with-parents/470708)

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**Author:** [@anonymous\_user\_9e58101b1](https://forums.unrealengine.com/u/anonymous_user_9e58101b1)\
**Replies:** 1\
**Last updated:** [April 20, 2021, 10:19pm UTC](https://forums.unrealengine.com/t/bake-transform-on-camera-with-parents/470708 "2021-04-20T22:19:04Z")

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Hi, I´m trying to bake the cameras, to get them into Blender. But I can´t get it to work, the Sequencer/BakeTransforms don´t care about the parent(Attach) of the camera, so it just bakes the local transform. Does anyone …

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## [Square artifacts when baking stationary light](https://forums.unrealengine.com/t/square-artifacts-when-baking-stationary-light/462338)

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**Author:** [@YarosVishnevsky](https://forums.unrealengine.com/u/YarosVishnevsky)\
**Replies:** 6\
**Last updated:** [March 31, 2021, 4:42pm UTC](https://forums.unrealengine.com/t/square-artifacts-when-baking-stationary-light/462338 "2021-03-31T16:42:17Z")

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Good afternoon! Has anyone encountered a similar error - square artifacts when baking light?

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## [How to improve lighting in big scenes?](https://forums.unrealengine.com/t/how-to-improve-lighting-in-big-scenes/479800)

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**Author:** [@ioannespavlvs12](https://forums.unrealengine.com/u/ioannespavlvs12)\
**Replies:** 2\
**Last updated:** [March 6, 2021, 3:10pm UTC](https://forums.unrealengine.com/t/how-to-improve-lighting-in-big-scenes/479800 "2021-03-06T15:10:57Z")

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I have a problem improving the lighting quality on my latest scene, my scene has this huge building in it and no interiors, so I wanted to improve the lighting quality using the baking option but the lightmap texture res…

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## [problem with light baking](https://forums.unrealengine.com/t/problem-with-light-baking/479210)

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**Author:** [@idart](https://forums.unrealengine.com/u/idart)\
**Replies:** 2\
**Last updated:** [February 22, 2021, 3:11pm UTC](https://forums.unrealengine.com/t/problem-with-light-baking/479210 "2021-02-22T15:11:50Z")

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hi guys, i’m actually trying do some training in unreal with bp but i had encounter some trouble with light, in particular with baked light, like in the video( Desktop 2021 02 22 14 27 54 02 - YouTube ) unreal take 4-5 s…

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## [Flickering Material](https://forums.unrealengine.com/t/flickering-material/478022)

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**Author:** [@anonymous\_user\_26862c3f](https://forums.unrealengine.com/u/anonymous_user_26862c3f)\
**Replies:** 0\
**Last updated:** [January 30, 2021, 7:54pm UTC](https://forums.unrealengine.com/t/flickering-material/478022 "2021-01-30T19:54:50Z")

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Hi - I’m running on a 2070 GPU and both RTX scenes and those with baked lighting always have a flickering look on the metallic materials. It happens even in the Unreal demo scenes (e.g., the ray-traced arch viz piece it …

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## [Exporting Blender Cameras to UE4?](https://forums.unrealengine.com/t/exporting-blender-cameras-to-ue4/477820)

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**Author:** [@KingKong19100](https://forums.unrealengine.com/u/KingKong19100)\
**Replies:** 0\
**Last updated:** [January 26, 2021, 7:05pm UTC](https://forums.unrealengine.com/t/exporting-blender-cameras-to-ue4/477820 "2021-01-26T19:05:14Z")

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Hey guys, I have another Blender question which I’m struggling with. I was wondering how I can export Blender cameras to UE4? They have noise modifiers but the animation is all baked out. What about the sensor width (Zoo…

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## [Baking shadows onto a 2DTilemap](https://forums.unrealengine.com/t/baking-shadows-onto-a-2dtilemap/476127)

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**Author:** [@Nukedboom](https://forums.unrealengine.com/u/Nukedboom)\
**Replies:** 0\
**Last updated:** [December 21, 2020, 5:13am UTC](https://forums.unrealengine.com/t/baking-shadows-onto-a-2dtilemap/476127 "2020-12-21T05:13:45Z")

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Hi there, I recently picked up Unreal Engine and am having trouble baking shadows onto a 2DTilemap. I’m not even sure if it’s possible but this is what I have: https://i.imgur.com/fPpOCIy.png A material “LitSprite” th…

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## [Data corruption on an asset in a project?](https://forums.unrealengine.com/t/data-corruption-on-an-asset-in-a-project/475504)

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**Author:** [@anonymous\_user\_face572c](https://forums.unrealengine.com/u/anonymous_user_face572c)\
**Replies:** 0\
**Last updated:** [December 6, 2020, 5:58pm UTC](https://forums.unrealengine.com/t/data-corruption-on-an-asset-in-a-project/475504 "2020-12-06T17:58:20Z")

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I have a object that I was using to test a normal map bake. The object worked fine. I did some more test bakes and reimports with that object and another, and then, at some point, I started getting: “cylinder has some …

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## [Procedural mesh and baked lighting](https://forums.unrealengine.com/t/procedural-mesh-and-baked-lighting/464896)

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**Author:** [@theNewGfactor](https://forums.unrealengine.com/u/theNewGfactor)\
**Replies:** 3\
**Last updated:** [November 20, 2020, 3:37pm UTC](https://forums.unrealengine.com/t/procedural-mesh-and-baked-lighting/464896 "2020-11-20T15:37:10Z")

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Hello, I’m generating a procedural mesh in the construction script of a blueprint. I have no problem generating the mesh but when I bake lighting the mesh is not affected at all. If I create a static mesh from the proced…

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## [Bake Light stopped from 0%](https://forums.unrealengine.com/t/bake-light-stopped-from-0/474740)

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**Author:** [@Hazel\_Seo](https://forums.unrealengine.com/u/Hazel_Seo)\
**Replies:** 2\
**Last updated:** [November 19, 2020, 9:52pm UTC](https://forums.unrealengine.com/t/bake-light-stopped-from-0/474740 "2020-11-19T21:52:57Z")

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My light baking stopped from 0%, and it is never getting forward. When I click ‘Build,’ it shows me the message log that is saying, "World Settings\_Maps need lighting rebuilt. I’ve been waiting for 30 minutes, but UE4 …

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## [Baked lighting for AR doesn't work in Android preview/Build](https://forums.unrealengine.com/t/baked-lighting-for-ar-doesnt-work-in-android-preview-build/474458)

<div class="topic-metadata">

**Author:** [@AutoVRse](https://forums.unrealengine.com/u/AutoVRse)\
**Replies:** 1\
**Last updated:** [November 14, 2020, 7:40am UTC](https://forums.unrealengine.com/t/baked-lighting-for-ar-doesnt-work-in-android-preview-build/474458 "2020-11-14T07:40:41Z")

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We are trying to make an AR app. The scene currently uses one stationary directional light, one static skylight, and some static point lights. The baked lighting shows up on the viewport but not in the Android ES3.1 prev…

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## [Strange Shadows with Voxel-Style Models](https://forums.unrealengine.com/t/strange-shadows-with-voxel-style-models/473446)

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**Author:** [@anonymous\_user\_0827ee911](https://forums.unrealengine.com/u/anonymous_user_0827ee911)\
**Replies:** 0\
**Last updated:** [October 26, 2020, 3:01am UTC](https://forums.unrealengine.com/t/strange-shadows-with-voxel-style-models/473446 "2020-10-26T03:01:06Z")

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Hello all, I have imported a voxel model in an OBJ file format. Everything is fine in the previews, in fact, it looks better in the previews. But as soon as I bake my lighting, the voxel model has some very strange resu…

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## [Raytraced GI- when to use?](https://forums.unrealengine.com/t/raytraced-gi-when-to-use/473071)

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**Author:** [@eco\_bach2](https://forums.unrealengine.com/u/eco_bach2)\
**Replies:** 0\
**Last updated:** [October 17, 2020, 3:14pm UTC](https://forums.unrealengine.com/t/raytraced-gi-when-to-use/473071 "2020-10-17T15:14:31Z")

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So in my tests so far not really seeing the advantage of enabling Raytraced GI. For static scenes isn’t it better to simply bake your GI? And then use a hybrid approach, combining your baked GI with Raytraced cast shad…

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## [Lighting Issue Regarding Landscape and Foliage](https://forums.unrealengine.com/t/lighting-issue-regarding-landscape-and-foliage/472587)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_b537cab31](https://forums.unrealengine.com/u/anonymous_user_b537cab31)\
**Replies:** 6\
**Last updated:** [October 12, 2020, 1:06pm UTC](https://forums.unrealengine.com/t/lighting-issue-regarding-landscape-and-foliage/472587 "2020-10-12T13:06:33Z")

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I have been getting great interior lighting results for ArchViz like projects, but am currently failing in achieving even decent lighting on landscapes with foliage. Hopefully someone can point me into the right directi…

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## [broken static light baking in new gpu baking](https://forums.unrealengine.com/t/broken-static-light-baking-in-new-gpu-baking/471999)

<div class="topic-metadata">

**Author:** [@kurylo3d](https://forums.unrealengine.com/u/kurylo3d)\
**Replies:** 3\
**Last updated:** [October 2, 2020, 5:40am UTC](https://forums.unrealengine.com/t/broken-static-light-baking-in-new-gpu-baking/471999 "2020-10-02T05:40:07Z")

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I have a 2080TI, with up to date drivers and up to date windows. Everything enabled as mentioned in the 4.26 beta release forum thread. static lights mostly not baking… In my level most of the static lights dont seem to…

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## [shadows are too dark in opposite side of the light.](https://forums.unrealengine.com/t/shadows-are-too-dark-in-opposite-side-of-the-light/471733)

<div class="topic-metadata">

**Author:** [@ThunderSkulls](https://forums.unrealengine.com/u/ThunderSkulls)\
**Replies:** 2\
**Last updated:** [September 22, 2020, 7:38am UTC](https://forums.unrealengine.com/t/shadows-are-too-dark-in-opposite-side-of-the-light/471733 "2020-09-22T07:38:10Z")

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does anybody know why my shadows are too dark on some objects after baking? and this is happening in whole scene! Directional light and sky light both are stationary. but as u can see in second pic if i put some sort of …

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