# \#bake

**URL:** https://forums.unrealengine.com/tag/bake/997.md

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## [The animation is baked from control rig in editor is broken?](https://forums.unrealengine.com/t/the-animation-is-baked-from-control-rig-in-editor-is-broken/763537)

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**Author:** [@quano1](https://forums.unrealengine.com/u/quano1)\
**Replies:** 3\
**Last updated:** [March 25, 2026, 1:25pm UTC](https://forums.unrealengine.com/t/the-animation-is-baked-from-control-rig-in-editor-is-broken/763537 "2026-03-25T13:25:10Z")

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The first frame in the level sequencer: This is the result after baking to animation sequence: Any idea?

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## [Blender To Unreal Animation Baking ](https://forums.unrealengine.com/t/blender-to-unreal-animation-baking/2529400)

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**Author:** [@Blalacate](https://forums.unrealengine.com/u/Blalacate)\
**Replies:** 1\
**Last updated:** [May 27, 2025, 1:42pm UTC](https://forums.unrealengine.com/t/blender-to-unreal-animation-baking/2529400 "2025-05-27T13:42:24Z")

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Hi so i’m making a motorbike for a school project and made an animation for the belt on the side scrolling with chain links on a curve i have had 0 issue rigging it for unreal so far but whenever i try to export my whole…

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## [I have a question regarding the Chaos Destruction Bake](https://forums.unrealengine.com/t/i-have-a-question-regarding-the-chaos-destruction-bake/2522162)

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**Author:** [@XD\_XD2](https://forums.unrealengine.com/u/XD_XD2)\
**Replies:** 0\
**Last updated:** [May 22, 2025, 12:17am UTC](https://forums.unrealengine.com/t/i-have-a-question-regarding-the-chaos-destruction-bake/2522162 "2025-05-22T00:17:06Z")

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I created gc through fracture and baked gc through chaos cache manager. After that, when I uploaded it to sequencer and played it, simulation happened well, but sleep on break did not happen. When I checked the simul…

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## [Issue: Use Two Sided Lighting doesn't work](https://forums.unrealengine.com/t/issue-use-two-sided-lighting-doesnt-work/440701)

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**Author:** [@Roshondas](https://forums.unrealengine.com/u/Roshondas)\
**Replies:** 3\
**Last updated:** [March 6, 2025, 2:05am UTC](https://forums.unrealengine.com/t/issue-use-two-sided-lighting-doesnt-work/440701 "2025-03-06T02:05:56Z")

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Hi Guys! I found today a very serious error with the burning lightmass on two sided material objects." Use Two Sided Lighting" flag does not work. Indirect lights are not displayed on two sided objects. This is a seriou…

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## [Is it possible to bake/export mesh paitned textures](https://forums.unrealengine.com/t/is-it-possible-to-bake-export-mesh-paitned-textures/2031867)

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**Author:** [@P3ntakill5s](https://forums.unrealengine.com/u/P3ntakill5s)\
**Replies:** 0\
**Last updated:** [September 21, 2024, 10:30pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-bake-export-mesh-paitned-textures/2031867 "2024-09-21T22:30:42Z")

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i am trying to export this mesh painted texture with sphere object (or without it)

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## [Python get sequence for bake it.](https://forums.unrealengine.com/t/python-get-sequence-for-bake-it/1864901)

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**Author:** [@TondaDevelper](https://forums.unrealengine.com/u/TondaDevelper)\
**Replies:** 1\
**Last updated:** [June 23, 2024, 8:19pm UTC](https://forums.unrealengine.com/t/python-get-sequence-for-bake-it/1864901 "2024-06-23T20:19:06Z")

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I am creating a tool to automate the bake animation sequence in the level sequencer. I am using the function unreal.SequencerTools.export\_anim\_sequence(unreal.EditorLevelLibrary.get\_editor\_world(), sequencer, animSeq\_cop…

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## [Bake animation sequnce error bones!](https://forums.unrealengine.com/t/bake-animation-sequnce-error-bones/1403646)

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**Author:** [@Rafa38](https://forums.unrealengine.com/u/Rafa38)\
**Replies:** 2\
**Last updated:** [December 16, 2023, 2:46pm UTC](https://forums.unrealengine.com/t/bake-animation-sequnce-error-bones/1403646 "2023-12-16T14:46:07Z")

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Hello everyone… I have a problem that has been driving me crazy for days! I created some animations with mixamo and I want to merge them. I added them on sequencer and everything works correctly and now I want to do t…

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## [UE5 5.03 --\> GPU Lightmass Bake --\> just Black?](https://forums.unrealengine.com/t/ue5-5-03-gpu-lightmass-bake-just-black/606519)

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**Author:** [@BernhardRieder](https://forums.unrealengine.com/u/BernhardRieder)\
**Replies:** 3\
**Last updated:** [December 11, 2023, 3:50pm UTC](https://forums.unrealengine.com/t/ue5-5-03-gpu-lightmass-bake-just-black/606519 "2023-12-11T15:50:41Z")

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I am trying the GPU Lightmass Bake with one static light within UE5 5.03. The Bake Result is just black. What am I missing here? Thx for any little help, video link below. https://youtu.be/jqmu4IeZplg

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## [Is it possible to limit the cpu usage of the lightmass build?](https://forums.unrealengine.com/t/is-it-possible-to-limit-the-cpu-usage-of-the-lightmass-build/390204)

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**Author:** [@anonymous\_user\_0e0dcd18](https://forums.unrealengine.com/u/anonymous_user_0e0dcd18)\
**Replies:** 4\
**Last updated:** [December 2, 2023, 10:09pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-limit-the-cpu-usage-of-the-lightmass-build/390204 "2023-12-02T22:09:41Z")

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Hi, I have a laptop that I use to build lighting in my scenes, and I’d like to keep the cpu temp lower than it is for the duration of time spent baking lightmass. Would it be possible to limit the cpu usage to something…

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## [Bake animation to Control Rig another one Session](https://forums.unrealengine.com/t/bake-animation-to-control-rig-another-one-session/1336648)

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**Author:** [@skalape](https://forums.unrealengine.com/u/skalape)\
**Replies:** 1\
**Last updated:** [October 18, 2023, 1:32pm UTC](https://forums.unrealengine.com/t/bake-animation-to-control-rig-another-one-session/1336648 "2023-10-18T13:32:12Z")

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Hi there, is there possibility, bake animation in Level sequence, to another one Control Rig Session? Another then that was created before, or Locked. Or maybe to the same one, where is baked or manually animated sequen…

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## [All meshes turn black after lighting build](https://forums.unrealengine.com/t/all-meshes-turn-black-after-lighting-build/1084462)

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**Author:** [@SeapVis](https://forums.unrealengine.com/u/SeapVis)\
**Replies:** 8\
**Last updated:** [April 18, 2023, 8:59am UTC](https://forums.unrealengine.com/t/all-meshes-turn-black-after-lighting-build/1084462 "2023-04-18T08:59:46Z")

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Hi, I have a problem with static lighting build, as the title says all of my meshes turn black after building. This is a screenshot of my editor when my lights are set to Stationary: And this is what I got after li…

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## [get rid of strange outline around all objects](https://forums.unrealengine.com/t/get-rid-of-strange-outline-around-all-objects/468092)

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**Author:** [@zoomvp.at](https://forums.unrealengine.com/u/zoomvp.at)\
**Replies:** 1\
**Last updated:** [April 13, 2023, 10:54pm UTC](https://forums.unrealengine.com/t/get-rid-of-strange-outline-around-all-objects/468092 "2023-04-13T22:54:55Z")

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Hi there. I’m not used to unreal engine and I’m trying to make a VR-Project-game with the best possible visual impression. But I have got some problems in my scene. I baked the scene with vray bake. The main issue are…

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## [Quality GPU lightmass disappearing with distance](https://forums.unrealengine.com/t/quality-gpu-lightmass-disappearing-with-distance/768046)

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**Author:** [@pawel9091](https://forums.unrealengine.com/u/pawel9091)\
**Replies:** 0\
**Last updated:** [February 10, 2023, 1:38pm UTC](https://forums.unrealengine.com/t/quality-gpu-lightmass-disappearing-with-distance/768046 "2023-02-10T13:38:15Z")

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Hi, I use GPU lightmass for bake light. When I close to object i have very nice quality shadow, but when I’m moving away from mesh, I lose quality, like on my video. I have all mesh on on LOD 0. Is any solution for this …

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## [I can't fix the keyframes of the animation I imported.](https://forums.unrealengine.com/t/i-cant-fix-the-keyframes-of-the-animation-i-imported/765751)

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**Author:** [@hntfilm](https://forums.unrealengine.com/u/hntfilm)\
**Replies:** 0\
**Last updated:** [February 7, 2023, 5:24pm UTC](https://forums.unrealengine.com/t/i-cant-fix-the-keyframes-of-the-animation-i-imported/765751 "2023-02-07T17:24:15Z")

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Hello. I may need to edit after importing unreale animation data. But when I want to display animation keyframes, it puts a key per frame. I want to see keyframes in Unreal which frames I have displayed animation befo…

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## [Is there a way to Bake/Cache Particle Data in UE4, so that each time I render a sequencer animation that the particles are in the exact same location each time?](https://forums.unrealengine.com/t/is-there-a-way-to-bake-cache-particle-data-in-ue4-so-that-each-time-i-render-a-sequencer-animation-that-the-particles-are-in-the-exact-same-location-each-time/405239)

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**Author:** [@anonymous\_user\_e48f496d](https://forums.unrealengine.com/u/anonymous_user_e48f496d)\
**Replies:** 4\
**Last updated:** [September 29, 2022, 9:45pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-bake-cache-particle-data-in-ue4-so-that-each-time-i-render-a-sequencer-animation-that-the-particles-are-in-the-exact-same-location-each-time/405239 "2022-09-29T21:45:45Z")

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Does anyone know of a way to Cache/Bake UE4 particle Data so that it plays back exactly the same time every time? I need this for multiple reasons. Most pressing at the moment is that I am rendering out Stereo cameras t…

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## [Ambient Occlusion Baking Question](https://forums.unrealengine.com/t/ambient-occlusion-baking-question/385243)

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**Author:** [@Grafix](https://forums.unrealengine.com/u/Grafix)\
**Replies:** 4\
**Last updated:** [February 23, 2022, 10:09am UTC](https://forums.unrealengine.com/t/ambient-occlusion-baking-question/385243 "2022-02-23T10:09:32Z")

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Hi there, i have some questions to the Ambient occlusion baking Workflow. I have searched for this several days but i cannot find anyone explainig this. So, when i bake my ambient occlusion (World Settings: Use Ambeint …

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## [Batch Level Baking](https://forums.unrealengine.com/t/batch-level-baking/492739)

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**Author:** [@Bionic\_Ape](https://forums.unrealengine.com/u/Bionic_Ape)\
**Replies:** 0\
**Last updated:** [January 31, 2022, 11:31am UTC](https://forums.unrealengine.com/t/batch-level-baking/492739 "2022-01-31T11:31:43Z")

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Hi, Is there a way to batch level baking? That is selecting a set of levels (a subset of all the levels in the project) and leave them baking, so you don’t have to manually wait until one is baked to bake the next one. …

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## [Can a dynamic object participate in shadow baking?](https://forums.unrealengine.com/t/can-a-dynamic-object-participate-in-shadow-baking/479924)

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**Author:** [@anonymous\_user\_19ad0c26](https://forums.unrealengine.com/u/anonymous_user_19ad0c26)\
**Replies:** 0\
**Last updated:** [March 8, 2021, 4:19pm UTC](https://forums.unrealengine.com/t/can-a-dynamic-object-participate-in-shadow-baking/479924 "2021-03-08T16:19:17Z")

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Hi there! I have a test scene here with a static room, static sky light and a dynamic door. As you can see, the dynamic door is not involved in baking static light and lets light into the room. Can this be avoided? I ne…

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## [Baking problems with Interior mesh](https://forums.unrealengine.com/t/baking-problems-with-interior-mesh/473137)

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**Author:** [@lumpy668](https://forums.unrealengine.com/u/lumpy668)\
**Replies:** 0\
**Last updated:** [October 19, 2020, 4:04am UTC](https://forums.unrealengine.com/t/baking-problems-with-interior-mesh/473137 "2020-10-19T04:04:05Z")

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So I made this really simple mesh in Blender, it’s a simple interior (I checked the normals, so those shouldn’t be a problem) When I exported it in Unreal, and then baked the lighting everything seemed off. Here i…

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## [Is it possible to bake tesselation on a mesh?](https://forums.unrealengine.com/t/is-it-possible-to-bake-tesselation-on-a-mesh/464191)

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**Author:** [@Red-system](https://forums.unrealengine.com/u/Red-system)\
**Replies:** 5\
**Last updated:** [May 12, 2020, 5:08pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-bake-tesselation-on-a-mesh/464191 "2020-05-12T17:08:10Z")

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Hello everyone, I can’t seem to find the solution on this forum so i’m askin it here. I have a material to create some clouds with very little nodes but a lot of tesselation Making a game i’m trying to optimise ever…

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## [Baking materials to Render Targets](https://forums.unrealengine.com/t/baking-materials-to-render-targets/463841)

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**Author:** [@LordStuff](https://forums.unrealengine.com/u/LordStuff)\
**Replies:** 1\
**Last updated:** [April 16, 2020, 3:16pm UTC](https://forums.unrealengine.com/t/baking-materials-to-render-targets/463841 "2020-04-16T15:16:13Z")

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Hi there! I followed this tutorial here: trying to render a simple voronoi / cellnoise combination into a texture… I had problems with this previously, simply compiling just didn’t render to the target or the texture…

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## [Swarms Machine Limits?](https://forums.unrealengine.com/t/swarms-machine-limits/440587)

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**Author:** [@Dark\_Jubei](https://forums.unrealengine.com/u/Dark_Jubei)\
**Replies:** 2\
**Last updated:** [September 19, 2019, 9:38pm UTC](https://forums.unrealengine.com/t/swarms-machine-limits/440587 "2019-09-19T21:38:10Z")

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Hi, I’ve been using swarm for UE4 at work for around a year now, and though all the render nodes work, there is never a time where every node is used. I know these are connected, I know they are active and assigned to …

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## [Baking material with absolute world coordinates](https://forums.unrealengine.com/t/baking-material-with-absolute-world-coordinates/439342)

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**Author:** [@Rael55](https://forums.unrealengine.com/u/Rael55)\
**Replies:** 7\
**Last updated:** [December 18, 2018, 10:44pm UTC](https://forums.unrealengine.com/t/baking-material-with-absolute-world-coordinates/439342 "2018-12-18T22:44:35Z")

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Is there any way to bake a material with absolute world coordinates? I have a material on procedural meshes that fakes lighting for HTML5, and I want to run it once and bake it into a texture for performance.

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## [How to solve this problem or is it a problem at all?](https://forums.unrealengine.com/t/how-to-solve-this-problem-or-is-it-a-problem-at-all/439278)

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**Author:** [@Tsar\_Zhukoff](https://forums.unrealengine.com/u/Tsar_Zhukoff)\
**Replies:** 1\
**Last updated:** [December 12, 2018, 9:10am UTC](https://forums.unrealengine.com/t/how-to-solve-this-problem-or-is-it-a-problem-at-all/439278 "2018-12-12T09:10:33Z")

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I have this error when I bake… What can I do to solve this problem? Please HEEELP Thanks Suleiman Zhukov

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## [how to blend a normal bake with a tilable texture](https://forums.unrealengine.com/t/how-to-blend-a-normal-bake-with-a-tilable-texture/437636)

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**Author:** [@Le\_Nainstructeur](https://forums.unrealengine.com/u/Le_Nainstructeur)\
**Replies:** 0\
**Last updated:** [November 14, 2018, 8:11pm UTC](https://forums.unrealengine.com/t/how-to-blend-a-normal-bake-with-a-tilable-texture/437636 "2018-11-14T20:11:10Z")

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I’m trying to create a material for my assets bake but when I try to blend my 2 textures with a different UV set I can’t apply an absolute world position because it takes the UV set of my bake . How to change the absolut…

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## [Merge Actors not properly baking materials with world position nodes](https://forums.unrealengine.com/t/merge-actors-not-properly-baking-materials-with-world-position-nodes/433236)

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**Author:** [@anonymous\_user\_ff924593](https://forums.unrealengine.com/u/anonymous_user_ff924593)\
**Replies:** 1\
**Last updated:** [September 7, 2018, 2:47pm UTC](https://forums.unrealengine.com/t/merge-actors-not-properly-baking-materials-with-world-position-nodes/433236 "2018-09-07T14:47:51Z")

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Using the merge actor tool on objects with a material that utilizes nodes such as ‘ActorPosition’, ‘ObjectPosition’ and ‘WorldPosition’ will not bake the materials properly. Even if a single object is selected, the resu…

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## [Render To Texture Normal Maps Appear Incorrect](https://forums.unrealengine.com/t/render-to-texture-normal-maps-appear-incorrect/400621)

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**Author:** [@Geosmith\_Tech](https://forums.unrealengine.com/u/Geosmith_Tech)\
**Replies:** 4\
**Last updated:** [September 6, 2018, 9:09am UTC](https://forums.unrealengine.com/t/render-to-texture-normal-maps-appear-incorrect/400621 "2018-09-06T09:09:17Z")

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Hello. I’m using the render to texture features for the first time whilst following the ‘Baking Materials to Textures’ Live Training video by Unreal and so far my textures have all baked correctly apart from the normal m…

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## [dynamic shadows faster then stationary shadows?](https://forums.unrealengine.com/t/dynamic-shadows-faster-then-stationary-shadows/370631)

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**Author:** [@anonymous\_user\_eeef1b0c1](https://forums.unrealengine.com/u/anonymous_user_eeef1b0c1)\
**Replies:** 2\
**Last updated:** [August 28, 2018, 1:25pm UTC](https://forums.unrealengine.com/t/dynamic-shadows-faster-then-stationary-shadows/370631 "2018-08-28T13:25:15Z")

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I am working on optimizing a VR project. The scene I am working with is containing a large city with a lot of buildings that are static, a few dynamic objects and there are 2 directional lights. Because I only animate …

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## [\[feature request\] lightmap manual adjustements (ligthmap texture paint after bake)](https://forums.unrealengine.com/t/feature-request-lightmap-manual-adjustements-ligthmap-texture-paint-after-bake/432197)

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**Author:** [@aerloth](https://forums.unrealengine.com/u/aerloth)\
**Replies:** 0\
**Last updated:** [August 22, 2018, 9:57am UTC](https://forums.unrealengine.com/t/feature-request-lightmap-manual-adjustements-ligthmap-texture-paint-after-bake/432197 "2018-08-22T09:57:57Z")

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Dear wonderful UE4 devs, Doing lightmap bakes, one often will find some unwanted glitches, dark spots, etc. It would be very helpful to be able to correct those by hand e.g. hand paint lightmaps with system similar to …

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## [When build lighting one cpu used](https://forums.unrealengine.com/t/when-build-lighting-one-cpu-used/416224)

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**Author:** [@ming\_qi](https://forums.unrealengine.com/u/ming_qi)\
**Replies:** 3\
**Last updated:** [February 9, 2018, 3:07am UTC](https://forums.unrealengine.com/t/when-build-lighting-one-cpu-used/416224 "2018-02-09T03:07:17Z")

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The computer has two cpu and each cpu has 24 cores.The problem is when build lighting (bake lightmap) only one cpu working in full ,the anther is idle.

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