Flipped character animation after import

hardwired
Tue, 15 Apr 2014 07:44:55 +0000
Character & Animation

Hey guys!
I am very new to unreal and don’t know how everything works yet.
Here is a problem:

1. I have created a character in , rigged it and animated a few takes such as idle, run and walk.

2. I selected mesh-group and main joint in outliner and exported as FBX with animation option checked.

3. I imported it in UE4 as it was recognized - skeletal mesh

4. My animation plays, but the axis are wrong. My character is laying on the ground. It looks like the Y and Z are changed…

5. I tried to change the axis in the FBX but the result is the same.

Here I include the screenshots.

I can see the problem part after I push play in the animation tab.
Please help!
And thank you!

24 posts - 6 participants