Is there a way to lock the axis on a Pawn/Character BP?

CardDeath
Sat, 21 Jun 2014 12:43:40 +0000
World Creation

Hi all, my main problem at the moment is I am making a pong style game to test my understanding within the engine. The ball currently fires with a set velocity and then keep the same velocity as it hits every paddle however it sometimes knocks the paddle backwards. I tried to set the actor location to the default Y axis using a bool to make it snap back to the correct location but it looks too jaunting.

I was hoping that there was a simple button like Unity where you could lock constraints on particular rotation and location axis so it could never move on the Y axis however I have been unable to find anything like that. I might just be missing something and if so a simple solution would be great, if not is there a way in blueprint to stop it from moving?

Thank you very much!

11 posts - 9 participants