Parent scale does not account for child rotation

OhiraKyou
Thu, 11 Sep 2014 14:38:29 +0000
Community & Industry Discussion

Illustration:

I have added a QuadPyramid mesh that comes with starter content to a BP as a child of a scene component. If I rotate pyramid 45 degrees and change scene component’s X or Y scale, one of pyramid’s vertices should be in middle of newly flattened side. Instead, QuadPyramid’s scale simply changes to match its parent’s.

This is faulty implementation more than a bug.

26 posts - 20 participants