Get Velocity broken when using sequencer?

Magoo7
Sat, 25 Sep 2021 17:22:28 +0000
Cinematics & Media

Hi guys.

I’m using unreal engine 5 early access but I think I saw someone on internet report a similar bug for unreal 4.
I have a code that gets the velocity from my characters and I use that to set the speed of the character in my blendspace (walk/run).

That works very well but there’s a HUGE issue. When I’m moving my character using the sequencer (for cinematics)
the values I get from the ‘‘Get velocity’’ node make no sense. I always get x=0 y=0 z= a crazy value.

When I use aiMove, the velocity is perfectly calculated but when it’s in the sequencer, It doesn’t work at all.

Does someone has any clue of how to fix that ?

(I tried making a set up that check actor location distance between each tick but the result is a bit clunky)

Thanks a lot !

4 posts - 2 participants