How to create a camera facing plane only rotate in Z axis?

anonymous_user_ce773be4
Fri, 20 Apr 2018 12:20:58 +0000
FX

I’m tring to create a lightbeam plane with camera facing property.But i want this mesh rotate only in Z axis with local space.X,Y have non-zero rotation but still keep oringinal direction.Can any one help me to complete my BP?

4 posts - 3 participants