# \#axis

**URL:** https://forums.unrealengine.com/tag/axis/1522.md

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## [Get Velocity broken when using sequencer?](https://forums.unrealengine.com/t/get-velocity-broken-when-using-sequencer/489192)

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**Author:** [@Magoo7](https://forums.unrealengine.com/u/Magoo7)\
**Replies:** 4\
**Last updated:** [May 2, 2026, 5:33pm UTC](https://forums.unrealengine.com/t/get-velocity-broken-when-using-sequencer/489192 "2026-05-02T17:33:24Z")

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Hi guys. I’m using unreal engine 5 early access but I think I saw someone on internet report a similar bug for unreal 4. I have a code that gets the velocity from my characters and I use that to set the speed of the ch…

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## [Parent scale does not account for child rotation](https://forums.unrealengine.com/t/parent-scale-does-not-account-for-child-rotation/293436)

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**Author:** [@OhiraKyou](https://forums.unrealengine.com/u/OhiraKyou)\
**Replies:** 25\
**Last updated:** [August 11, 2025, 7:06am UTC](https://forums.unrealengine.com/t/parent-scale-does-not-account-for-child-rotation/293436 "2025-08-11T07:06:04Z")

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Illustration: I have added a QuadPyramid mesh that comes with starter content to a BP as a child of a scene component. If I rotate pyramid 45 degrees and change scene component’s X or Y scale, one of pyramid’s ver…

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## [Axis motion axis does not change when two buttons are pressed simultaneously ](https://forums.unrealengine.com/t/axis-motion-axis-does-not-change-when-two-buttons-are-pressed-simultaneously/2519200)

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**Author:** [@sonkimyn](https://forums.unrealengine.com/u/sonkimyn)\
**Replies:** 2\
**Last updated:** [May 24, 2025, 8:08pm UTC](https://forums.unrealengine.com/t/axis-motion-axis-does-not-change-when-two-buttons-are-pressed-simultaneously/2519200 "2025-05-24T20:08:55Z")

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I’m using Enhanced Input to control the character’s movement. I followed the tutorial. I got it right, when I press W (axis +1) the character goes forward, when I press S (axis -1) the character goes backwards. When I fi…

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## [How to create a camera facing plane only rotate in Z axis?](https://forums.unrealengine.com/t/how-to-create-a-camera-facing-plane-only-rotate-in-z-axis/423137)

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**Author:** [@anonymous\_user\_ce773be41](https://forums.unrealengine.com/u/anonymous_user_ce773be41)\
**Replies:** 3\
**Last updated:** [February 24, 2025, 6:32pm UTC](https://forums.unrealengine.com/t/how-to-create-a-camera-facing-plane-only-rotate-in-z-axis/423137 "2025-02-24T18:32:09Z")

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I’m tring to create a lightbeam plane with camera facing property.But i want this mesh rotate only in Z axis with local space.X,Y have non-zero rotation but still keep oringinal direction.Can any one help me to complete …

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## [The angle of my pivot isoff a few degrees on all objects](https://forums.unrealengine.com/t/the-angle-of-my-pivot-isoff-a-few-degrees-on-all-objects/491471)

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**Author:** [@FrankHindriks](https://forums.unrealengine.com/u/FrankHindriks)\
**Replies:** 5\
**Last updated:** [September 16, 2024, 7:14pm UTC](https://forums.unrealengine.com/t/the-angle-of-my-pivot-isoff-a-few-degrees-on-all-objects/491471 "2024-09-16T19:14:51Z")

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Hi, The angle of my pivot is suddenly off a few degrees on all objects. Does anybody have a clue what is happening here? Thank you in advance

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## [How do I restrict my character's movement to one axis?](https://forums.unrealengine.com/t/how-do-i-restrict-my-characters-movement-to-one-axis/1568760)

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**Author:** [@hanuwu13](https://forums.unrealengine.com/u/hanuwu13)\
**Replies:** 20\
**Last updated:** [January 7, 2024, 6:55pm UTC](https://forums.unrealengine.com/t/how-do-i-restrict-my-characters-movement-to-one-axis/1568760 "2024-01-07T18:55:07Z")

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So I just started working on my very first UE5 project. Approach is to make a movement based game with sliding mechanic and I used two vids for reference and created a blueprint that decreases your mesh size and increase…

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## [How to disable movement along a certain axis](https://forums.unrealengine.com/t/how-to-disable-movement-along-a-certain-axis/360292)

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**Author:** [@cridia](https://forums.unrealengine.com/u/cridia)\
**Replies:** 4\
**Last updated:** [October 16, 2023, 1:54pm UTC](https://forums.unrealengine.com/t/how-to-disable-movement-along-a-certain-axis/360292 "2023-10-16T13:54:12Z")

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I am making a sidescroller, where movement is predominantly along the Y and Z axis. However, when interacting with certain objects (for instance, when colliding with spherical or cylindrical objects), the character tends…

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## [How does the input mapping context know that" W" is run forwards?](https://forums.unrealengine.com/t/how-does-the-input-mapping-context-know-that-w-is-run-forwards/1303001)

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**Author:** [@fickbowt](https://forums.unrealengine.com/u/fickbowt)\
**Replies:** 2\
**Last updated:** [September 19, 2023, 12:41pm UTC](https://forums.unrealengine.com/t/how-does-the-input-mapping-context-know-that-w-is-run-forwards/1303001 "2023-09-19T12:41:58Z")

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The title asks the question - how do WASD translate to joystick movements/axis’ in the new Input Mapping Context system. The new system is just so horribly over complicated compared to the old ways of doing things, and …

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## [Sketchup import axis issue](https://forums.unrealengine.com/t/sketchup-import-axis-issue/471042)

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**Author:** [@anonymous\_user\_0b07fd66](https://forums.unrealengine.com/u/anonymous_user_0b07fd66)\
**Replies:** 1\
**Last updated:** [September 10, 2023, 1:03pm UTC](https://forums.unrealengine.com/t/sketchup-import-axis-issue/471042 "2023-09-10T13:03:11Z")

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Not really a question because eventually I solved it myself. But I thought I’d post this in case anyone else has this problem. Tthe problem I was having was that when I exported an FBX from Sketchup on the Mac, the axis…

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## [Viewport axes](https://forums.unrealengine.com/t/viewport-axes/457007)

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**Author:** [@Endridi](https://forums.unrealengine.com/u/Endridi)\
**Replies:** 1\
**Last updated:** [October 16, 2019, 1:52pm UTC](https://forums.unrealengine.com/t/viewport-axes/457007 "2019-10-16T13:52:44Z")

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When I click on “front view,” it places the view so that the positive y-axis is to the left and the positive z-axis is up. All tutorials and videos I have seen have the positive x-axis to the right and positive z-axis up…

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## [Get Input Axis Mapping Scale](https://forums.unrealengine.com/t/get-input-axis-mapping-scale/473344)

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**Author:** [@zghenzi](https://forums.unrealengine.com/u/zghenzi)\
**Replies:** 3\
**Last updated:** [June 6, 2023, 7:59pm UTC](https://forums.unrealengine.com/t/get-input-axis-mapping-scale/473344 "2023-06-06T19:59:07Z")

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Hi, I’m trying to deconstruct my Turn Axis Mapping so I can get the Mouse X input: I got a reference to said key, but I would like to know how can I get a reference to its own scale so I can change it on runtime: …

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## [Flipped character animation after import](https://forums.unrealengine.com/t/flipped-character-animation-after-import/280641)

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**Author:** [@hardwired](https://forums.unrealengine.com/u/hardwired)\
**Replies:** 23\
**Last updated:** [April 18, 2023, 4:47pm UTC](https://forums.unrealengine.com/t/flipped-character-animation-after-import/280641 "2023-04-18T16:47:00Z")

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Hey guys! I am very new to unreal and don’t know how everything works yet. Here is a problem: I have created a character in , rigged it and animated a few takes such as idle, run and walk. I selected mesh-group a…

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## [\[Feature Request\] Set blend space axis ranges via variables](https://forums.unrealengine.com/t/feature-request-set-blend-space-axis-ranges-via-variables/360331)

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**Author:** [@romadoma](https://forums.unrealengine.com/u/romadoma)\
**Replies:** 2\
**Last updated:** [December 17, 2022, 8:59pm UTC](https://forums.unrealengine.com/t/feature-request-set-blend-space-axis-ranges-via-variables/360331 "2022-12-17T20:59:52Z")

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Hi! Is there any way to pass this X Axis Range values via variables? Look at the image.

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## [\[transform bone\] Rotator axis flip](https://forums.unrealengine.com/t/transform-bone-rotator-axis-flip/393181)

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**Author:** [@Fus](https://forums.unrealengine.com/u/Fus)\
**Replies:** 2\
**Last updated:** [October 31, 2022, 3:15pm UTC](https://forums.unrealengine.com/t/transform-bone-rotator-axis-flip/393181 "2022-10-31T15:15:24Z")

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Hi! I’m having a bit of a headache scripting component rotation in UE. Basically, I get that all the axis are clamped to -180,180. I also noticed that one axis sometimes flips another one 180 degrees, which is super ann…

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## [Is there a way to lock the axis on a Pawn/Character BP?](https://forums.unrealengine.com/t/is-there-a-way-to-lock-the-axis-on-a-pawn-character-bp/286442)

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**Author:** [@CardDeath](https://forums.unrealengine.com/u/CardDeath)\
**Replies:** 10\
**Last updated:** [June 10, 2022, 9:24pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-lock-the-axis-on-a-pawn-character-bp/286442 "2022-06-10T21:24:02Z")

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Hi all, my main problem at the moment is I am making a pong style game to test my understanding within the engine. The ball currently fires with a set velocity and then keep the same velocity as it hits every paddle howe…

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## [OpenXR Oculus Thumbstick Axes have strange scaling](https://forums.unrealengine.com/t/openxr-oculus-thumbstick-axes-have-strange-scaling/489298)

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**Author:** [@LenaAlthammer](https://forums.unrealengine.com/u/LenaAlthammer)\
**Replies:** 2\
**Last updated:** [October 6, 2021, 9:13am UTC](https://forums.unrealengine.com/t/openxr-oculus-thumbstick-axes-have-strange-scaling/489298 "2021-10-06T09:13:43Z")

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Hello! When setting up inputs for Oculus via OpenXR I noticed the x-Axis of the thumbstick scales differently than the y-Axis, specifically the x-Axis ranges from -2 to 2, while the y-Axis (more expectedly) from -1 to 1.…

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## [Cartesian Cordinate vs Unreal Cordinate System Why different?](https://forums.unrealengine.com/t/cartesian-cordinate-vs-unreal-cordinate-system-why-different/485944)

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**Author:** [@NUKETheWay](https://forums.unrealengine.com/u/NUKETheWay)\
**Replies:** 4\
**Last updated:** [July 8, 2021, 5:51pm UTC](https://forums.unrealengine.com/t/cartesian-cordinate-vs-unreal-cordinate-system-why-different/485944 "2021-07-08T17:51:24Z")

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Can Anybody explain to me why it is like this? Or is there any settings I need to do Also If you don’t believe me Just open Unreal and look at the viewport left bottom corner. See if you adjust it like the left one…

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## [Best Orientation for Export (Blender)](https://forums.unrealengine.com/t/best-orientation-for-export-blender/454682)

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**Author:** [@anonymous\_user\_5d102604](https://forums.unrealengine.com/u/anonymous_user_5d102604)\
**Replies:** 1\
**Last updated:** [June 14, 2021, 10:16am UTC](https://forums.unrealengine.com/t/best-orientation-for-export-blender/454682 "2021-06-14T10:16:18Z")

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I’m trying to find my way through the maze that is coordinate system synchronization between exporting models from Blender and importing into Unreal. Essentially my goal is to be able to model inside Blender using the de…

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## [Day/Night Planet Panner Node](https://forums.unrealengine.com/t/day-night-planet-panner-node/484695)

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**Author:** [@BigHeadSmallArms](https://forums.unrealengine.com/u/BigHeadSmallArms)\
**Replies:** 0\
**Last updated:** [June 10, 2021, 2:11am UTC](https://forums.unrealengine.com/t/day-night-planet-panner-node/484695 "2021-06-10T02:11:22Z")

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I made an Earth material that rotates and shows day and night by combining different maps and masks (Similar to these set ups Unreal Engine Planet Shader Tutorial - YouTube AND UE4 Tutorial: Earth Material (with clouds a…

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## [How can I block a Projectile Axis?](https://forums.unrealengine.com/t/how-can-i-block-a-projectile-axis/483182)

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**Author:** [@Deygus](https://forums.unrealengine.com/u/Deygus)\
**Replies:** 0\
**Last updated:** [May 10, 2021, 4:44pm UTC](https://forums.unrealengine.com/t/how-can-i-block-a-projectile-axis/483182 "2021-05-10T16:44:42Z")

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So i’m trying to create a 3d-golf game and I have the player t-block thing in the middle kinda for testing. I’m trying to figure out how I can send out the projectile away from the Camera on the -X axis but still allow t…

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## [Cannot bind Touch Controller joystick axis!](https://forums.unrealengine.com/t/cannot-bind-touch-controller-joystick-axis/481514)

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**Author:** [@DrLoafPincher](https://forums.unrealengine.com/u/DrLoafPincher)\
**Replies:** 8\
**Last updated:** [April 7, 2021, 8:54pm UTC](https://forums.unrealengine.com/t/cannot-bind-touch-controller-joystick-axis/481514 "2021-04-07T20:54:17Z")

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So I originally was running my project in 4.19, but I switched versions in the process as I shall explain. I use a Quest 2 linked to PC with virtual desktop. I’m taking a VR Unreal course and I’m following along trying …

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## [How to rotate an object in a specific direction?](https://forums.unrealengine.com/t/how-to-rotate-an-object-in-a-specific-direction/481521)

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**Author:** [@Brandon236](https://forums.unrealengine.com/u/Brandon236)\
**Replies:** 1\
**Last updated:** [April 7, 2021, 10:39am UTC](https://forums.unrealengine.com/t/how-to-rotate-an-object-in-a-specific-direction/481521 "2021-04-07T10:39:59Z")

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Let’s say I have a cube at rotation 0,0,0 and then let’s say I rotate that cube forward in the X direction. Afterwards, the cube will be at rotation 90,0,0. If I try to rotate a cube forward in the Y direction first, its…

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## [Rotate object 360 relative to camera](https://forums.unrealengine.com/t/rotate-object-360-relative-to-camera/481327)

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**Author:** [@Bonatti-San](https://forums.unrealengine.com/u/Bonatti-San)\
**Replies:** 0\
**Last updated:** [April 3, 2021, 6:31pm UTC](https://forums.unrealengine.com/t/rotate-object-360-relative-to-camera/481327 "2021-04-03T18:31:28Z")

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Ok, I’m scratching my head about this. I’m trying to rotate an object on X and Y axis relative to camera, but the Z relative to the world. It’s a VR prototype, but the problem is not exclusive to VR. So I want the XY b…

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## [Freeze one axis using blueprint](https://forums.unrealengine.com/t/freeze-one-axis-using-blueprint/279383)

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**Author:** [@HoOz](https://forums.unrealengine.com/u/HoOz)\
**Replies:** 1\
**Last updated:** [February 26, 2021, 8:34pm UTC](https://forums.unrealengine.com/t/freeze-one-axis-using-blueprint/279383 "2021-02-26T20:34:18Z")

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Is there a way to limit the movement axis of a Pawn by freezing one of it’s axes so it could move to specific direction, let’s say I have a Pawn that have side movements right and left (y axis), how could I freeze that …

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## [UE4 and 3ds max Y axis inverted?](https://forums.unrealengine.com/t/ue4-and-3ds-max-y-axis-inverted/476525)

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**Author:** [@smooth.criminal](https://forums.unrealengine.com/u/smooth.criminal)\
**Replies:** 2\
**Last updated:** [December 29, 2020, 4:25pm UTC](https://forums.unrealengine.com/t/ue4-and-3ds-max-y-axis-inverted/476525 "2020-12-29T16:25:59Z")

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there is y axis difference in 3ds max and ue4(y axis appears to be inverted). is this an error ?. if this is normal, is there a way to change this ?

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## [Scale a sphere collision component in one axis?](https://forums.unrealengine.com/t/scale-a-sphere-collision-component-in-one-axis/471866)

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**Author:** [@lilwinterling](https://forums.unrealengine.com/u/lilwinterling)\
**Replies:** 6\
**Last updated:** [September 24, 2020, 6:52pm UTC](https://forums.unrealengine.com/t/scale-a-sphere-collision-component-in-one-axis/471866 "2020-09-24T18:52:14Z")

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Is there any way to scale a sphere collision component in one axis? It seems to only want to scale in all three.

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## [How to fix shifted axis after exporting from Blender?](https://forums.unrealengine.com/t/how-to-fix-shifted-axis-after-exporting-from-blender/470365)

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**Author:** [@Z\_Kir](https://forums.unrealengine.com/u/Z_Kir)\
**Replies:** 2\
**Last updated:** [August 26, 2020, 10:09pm UTC](https://forums.unrealengine.com/t/how-to-fix-shifted-axis-after-exporting-from-blender/470365 "2020-08-26T22:09:48Z")

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I have shifted axis on static mesh after export from Blender. Axis attached to the center of Blender scene. But object also has own axis. UE doesn’t understand it.

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## [How can I ramp the roll of my mesh based on input axis](https://forums.unrealengine.com/t/how-can-i-ramp-the-roll-of-my-mesh-based-on-input-axis/468846)

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**Author:** [@Mixstah](https://forums.unrealengine.com/u/Mixstah)\
**Replies:** 0\
**Last updated:** [July 29, 2020, 9:52am UTC](https://forums.unrealengine.com/t/how-can-i-ramp-the-roll-of-my-mesh-based-on-input-axis/468846 "2020-07-29T09:52:20Z")

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Hi all I have created a flying scene. I want my ship to roll slightly when the axis gos left to right. Currently, I am taking the Yaw Axis and Multiplying it by 45 and setting the relevant rotation of the ship mesh and…

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## [Ignore parent rotation only on a certain axis?](https://forums.unrealengine.com/t/ignore-parent-rotation-only-on-a-certain-axis/468722)

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**Author:** [@Izinor](https://forums.unrealengine.com/u/Izinor)\
**Replies:** 6\
**Last updated:** [July 28, 2020, 10:34pm UTC](https://forums.unrealengine.com/t/ignore-parent-rotation-only-on-a-certain-axis/468722 "2020-07-28T22:34:41Z")

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I have a child object which is constantly rotating in the Z axis. I don’t want that object to be affected by the Z-axis rotation of the parent BUT I do want it to be affected by the X and Y axis of the parent. Changing …

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## [how to use my double button press with an axis event movement.](https://forums.unrealengine.com/t/how-to-use-my-double-button-press-with-an-axis-event-movement/466222)

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**Author:** [@anonymous\_user\_7e6055c71](https://forums.unrealengine.com/u/anonymous_user_7e6055c71)\
**Replies:** 8\
**Last updated:** [June 5, 2020, 4:00pm UTC](https://forums.unrealengine.com/t/how-to-use-my-double-button-press-with-an-axis-event-movement/466222 "2020-06-05T16:00:50Z")

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hello everyone, im new here. im not a programmer but ive played with this a lot before asking for help. problem: implemented double-tap/click does not work with axis mapping. this is a problem because i want the playe…

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