# \#avoidance

**URL:** https://forums.unrealengine.com/tag/avoidance/2458.md

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## [Need ideas for custom avoidance system](https://forums.unrealengine.com/t/need-ideas-for-custom-avoidance-system/2349807)

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**Author:** [@Great\_Elector1](https://forums.unrealengine.com/u/Great_Elector1)\
**Replies:** 0\
**Last updated:** [February 22, 2025, 3:52am UTC](https://forums.unrealengine.com/t/need-ideas-for-custom-avoidance-system/2349807 "2025-02-22T03:52:00Z")

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I have a custom movement controller and I need to set up an avoidance system. So I am wondering if anyone has created their own avoidance, or setup available systems like RVO in their custom movement controllers; How did…

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## [Anyone know how to do NPC avoidance with root motion locomotion?](https://forums.unrealengine.com/t/anyone-know-how-to-do-npc-avoidance-with-root-motion-locomotion/2178257)

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**Author:** [@Mr\_AKIMBO](https://forums.unrealengine.com/u/Mr_AKIMBO)\
**Replies:** 2\
**Last updated:** [December 6, 2024, 10:28pm UTC](https://forums.unrealengine.com/t/anyone-know-how-to-do-npc-avoidance-with-root-motion-locomotion/2178257 "2024-12-06T22:28:06Z")

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So I have NPCs that move around via root motion. They often bump into each other. I tried to make my own avoidance system but it’s not very good. Has anyone here done it? Can you give me advice about how it should be han…

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## [Why "RVO Avoidance" does not work when pawn is cotrolled by AAIController?](https://forums.unrealengine.com/t/why-rvo-avoidance-does-not-work-when-pawn-is-cotrolled-by-aaicontroller/1818487)

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**Author:** [@Ivan3z](https://forums.unrealengine.com/u/Ivan3z)\
**Replies:** 3\
**Last updated:** [April 28, 2024, 10:19pm UTC](https://forums.unrealengine.com/t/why-rvo-avoidance-does-not-work-when-pawn-is-cotrolled-by-aaicontroller/1818487 "2024-04-28T22:19:12Z")

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When i use RVO Avoidance in a pawn controlled by an APlayerController it does work well… is impossible touch other pawn… But when i use RVO Avoidance in a pawn controlled by an AAIController it seem does not work… My NP…

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## [How do i make AI pawns keep a certain distance between themselves?](https://forums.unrealengine.com/t/how-do-i-make-ai-pawns-keep-a-certain-distance-between-themselves/385341)

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**Author:** [@xlar8or](https://forums.unrealengine.com/u/xlar8or)\
**Replies:** 2\
**Last updated:** [March 18, 2024, 11:16am UTC](https://forums.unrealengine.com/t/how-do-i-make-ai-pawns-keep-a-certain-distance-between-themselves/385341 "2024-03-18T11:16:26Z")

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hello, i’m doing the AI for my game and i noticed that when i have multiple targets moving towards me the AI pawns all group up together with minimal distance between them, how can i solve this? Does AI Avoidance help so…

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## [Obstacle Avoidance in the air](https://forums.unrealengine.com/t/obstacle-avoidance-in-the-air/1512350)

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**Author:** [@EgorMaksM](https://forums.unrealengine.com/u/EgorMaksM)\
**Replies:** 0\
**Last updated:** [December 9, 2023, 11:28pm UTC](https://forums.unrealengine.com/t/obstacle-avoidance-in-the-air/1512350 "2023-12-09T23:28:15Z")

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Hello there! I have an actor, a missile, that has static MovementSpeed in meters and RotationSpeed in degrees. It’s task is to go from one point t another, and after changing the target rotating with RotationSpeed. I’ve …

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## [Crowd Manager Avoidance Config](https://forums.unrealengine.com/t/crowd-manager-avoidance-config/315169)

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**Author:** [@Justin.Dooley](https://forums.unrealengine.com/u/Justin.Dooley)\
**Replies:** 11\
**Last updated:** [March 4, 2023, 5:55am UTC](https://forums.unrealengine.com/t/crowd-manager-avoidance-config/315169 "2023-03-04T05:55:51Z")

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I have been working with the detour avoidance system and have been trying to influence how strong the avoidance is so the units will completely veer off if they get really close. That’s when I noticed a section within th…

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## [Make moving pawns to avoid each other](https://forums.unrealengine.com/t/make-moving-pawns-to-avoid-each-other/483362)

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**Author:** [@HornokTibor](https://forums.unrealengine.com/u/HornokTibor)\
**Replies:** 0\
**Last updated:** [May 14, 2021, 6:30am UTC](https://forums.unrealengine.com/t/make-moving-pawns-to-avoid-each-other/483362 "2021-05-14T06:30:06Z")

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hello! I may have asked, but how do you get Pawns on the move to avoid each other? rvoAvoidance only works with Characters. Is there a solution for Pawns ?

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## [プレイヤーを回避させる方法について](https://forums.unrealengine.com/t/topic/482109)

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**Author:** [@Anonymous\_d1bf5591a1df14fdb4806520c78a73fc](https://forums.unrealengine.com/u/Anonymous_d1bf5591a1df14fdb4806520c78a73fc)\
**Replies:** 0\
**Last updated:** [April 18, 2021, 1:38pm UTC](https://forums.unrealengine.com/t/topic/482109 "2021-04-18T13:38:27Z")

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RPGを作っているのですが、プレイヤーに回避行動をさせる方法がわかりません。何かいい方法はありますか?(使っている回避アニメーションはALS v4の回避モーションです)

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## [AI for ranged enemy](https://forums.unrealengine.com/t/ai-for-ranged-enemy/460456)

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**Author:** [@SithHunter](https://forums.unrealengine.com/u/SithHunter)\
**Replies:** 2\
**Last updated:** [January 12, 2020, 8:43pm UTC](https://forums.unrealengine.com/t/ai-for-ranged-enemy/460456 "2020-01-12T20:43:12Z")

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Hey everybody. I’m working on a top-down arcade style shooter and I’m having issues getting the type of enemy behavior I want for my ranged enemies. I’m trying to create a ranged grunt that attempts to keep its distanc…

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## [How to let vehicle avoid vehicle when they move to same location?](https://forums.unrealengine.com/t/how-to-let-vehicle-avoid-vehicle-when-they-move-to-same-location/454191)

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**Author:** [@XiaLi](https://forums.unrealengine.com/u/XiaLi)\
**Replies:** 4\
**Last updated:** [August 23, 2019, 7:19am UTC](https://forums.unrealengine.com/t/how-to-let-vehicle-avoid-vehicle-when-they-move-to-same-location/454191 "2019-08-23T07:19:01Z")

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Hi, everyone. I’m working on a simple rts project. And I have made a vehicle blueprint. Now I want let some vehicle move to a location with formation. But on the way to location, sometimes vehicles colliding with each o…

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## [RVO avoidance in vehicle BP](https://forums.unrealengine.com/t/rvo-avoidance-in-vehicle-bp/426716)

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**Author:** [@Abraar](https://forums.unrealengine.com/u/Abraar)\
**Replies:** 1\
**Last updated:** [May 8, 2019, 11:22pm UTC](https://forums.unrealengine.com/t/rvo-avoidance-in-vehicle-bp/426716 "2019-05-08T23:22:15Z")

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Recently i came across RVO avoidance in vehicle movement component setting and i tried to add it to my vehicle AI and it didn’t work quite well as the AI just spins in circle after avoiding the first pawn in its way. Th…

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## [\[SOLVED\] Issues with my vehicle Obstacles Avoidance & Road Follow](https://forums.unrealengine.com/t/solved-issues-with-my-vehicle-obstacles-avoidance-road-follow/422205)

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**Author:** [@TarTi\_flett](https://forums.unrealengine.com/u/TarTi_flett)\
**Replies:** 2\
**Last updated:** [March 25, 2019, 9:18pm UTC](https://forums.unrealengine.com/t/solved-issues-with-my-vehicle-obstacles-avoidance-road-follow/422205 "2019-03-25T21:18:04Z")

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Hello dear people! I’m Tarti, 27, I apologise for my english ^-^’ My concern today is to succeed in programming a car that detects two things: obstacles and the road. Explanations: I have a vehicle with 3 sensors in f…

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## [RVO Avoidance breaks Simple Move to Location when ran on server](https://forums.unrealengine.com/t/rvo-avoidance-breaks-simple-move-to-location-when-ran-on-server/398502)

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**Author:** [@Asusralis](https://forums.unrealengine.com/u/Asusralis)\
**Replies:** 1\
**Last updated:** [February 1, 2018, 6:57pm UTC](https://forums.unrealengine.com/t/rvo-avoidance-breaks-simple-move-to-location-when-ran-on-server/398502 "2018-02-01T18:57:35Z")

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When I select “Use RVOAvoidance” on my character, they lose the ability to move. This only happens if I’m using a dedicated server. Simple Move to Location is working on server if I have avoidance turned off.

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## [Adjusting the current path segment destination](https://forums.unrealengine.com/t/adjusting-the-current-path-segment-destination/316004)

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**Author:** [@Justin.Dooley](https://forums.unrealengine.com/u/Justin.Dooley)\
**Replies:** 5\
**Last updated:** [December 28, 2017, 2:01am UTC](https://forums.unrealengine.com/t/adjusting-the-current-path-segment-destination/316004 "2017-12-28T02:01:45Z")

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I’m looking at adjusting the way the the pathFollowComponent moves around obstacles to have it account for groups of pawns in it’s path. The basic concept is this: Get all actors within a radius Throw out actors who ar…

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## [Exclude dynamic capsules from pathfinding](https://forums.unrealengine.com/t/exclude-dynamic-capsules-from-pathfinding/400871)

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**Author:** [@devast3d](https://forums.unrealengine.com/u/devast3d)\
**Replies:** 2\
**Last updated:** [July 31, 2017, 12:37pm UTC](https://forums.unrealengine.com/t/exclude-dynamic-capsules-from-pathfinding/400871 "2017-07-31T12:37:28Z")

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Is it possible to exclude certain collision shapes (in my case it’s a capsule on a pawn) from pathfinding? Ideally I want to get something like FindPath(from, to, excluded\_shapes) This is for dynamic obstacle avoidance…

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## [Creating a more ideal pathing for following a character?](https://forums.unrealengine.com/t/creating-a-more-ideal-pathing-for-following-a-character/368124)

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**Author:** [@Demoneyejin](https://forums.unrealengine.com/u/Demoneyejin)\
**Replies:** 17\
**Last updated:** [June 15, 2017, 9:34am UTC](https://forums.unrealengine.com/t/creating-a-more-ideal-pathing-for-following-a-character/368124 "2017-06-15T09:34:41Z")

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Hey guys, I’m currently working on our enemy behavior when following our character. what I wanted to ask is: Is there a way to have the enemy characters follow the main character (either the character standing still or…

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## [Avoid navmesh rebuild lag?](https://forums.unrealengine.com/t/avoid-navmesh-rebuild-lag/391929)

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**Author:** [@anonymous\_user\_a888ca73](https://forums.unrealengine.com/u/anonymous_user_a888ca73)\
**Replies:** 1\
**Last updated:** [April 26, 2017, 1:14pm UTC](https://forums.unrealengine.com/t/avoid-navmesh-rebuild-lag/391929 "2017-04-26T13:14:26Z")

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Hey there! This is my first post, so I will try my best to be clear and as little of a pain as possible. Alright so the scenario: I am creating a turn-based top down game that is not using a grid. Everything is going g…

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## [Does RVOavoidance affect the Player Character?](https://forums.unrealengine.com/t/does-rvoavoidance-affect-the-player-character/391703)

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**Author:** [@Nony42](https://forums.unrealengine.com/u/Nony42)\
**Replies:** 0\
**Last updated:** [April 23, 2017, 4:04pm UTC](https://forums.unrealengine.com/t/does-rvoavoidance-affect-the-player-character/391703 "2017-04-23T16:04:36Z")

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When the Player Character get in the way of the AI pathing they grind against each other none too gently. I have enabled RVOavoidance per link:(A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine F…

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## [Detour crowd does not work](https://forums.unrealengine.com/t/detour-crowd-does-not-work/375333)

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**Author:** [@AleSpini](https://forums.unrealengine.com/u/AleSpini)\
**Replies:** 1\
**Last updated:** [April 22, 2017, 11:32pm UTC](https://forums.unrealengine.com/t/detour-crowd-does-not-work/375333 "2017-04-22T23:32:41Z")

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Hi everybody, I am currently having a issue while trying to get the detour crowd component work. This is my code: AParsec42AICharacterController::AParsec42AICharacterController(const FObjectInitializer& ObjectInitialize…

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## [Character Movement, Pathfinding and Avoidance](https://forums.unrealengine.com/t/character-movement-pathfinding-and-avoidance/380115)

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**Author:** [@MaxPower42](https://forums.unrealengine.com/u/MaxPower42)\
**Replies:** 0\
**Last updated:** [December 24, 2016, 8:49am UTC](https://forums.unrealengine.com/t/character-movement-pathfinding-and-avoidance/380115 "2016-12-24T08:49:23Z")

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I just enabled avoidance for my NavMesh-bound characters for the first time. To be honest, I find the results less than impressive… Characters move in weird ways or circle around when they get close to each other. They …

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## [How to make enemies choose a free path](https://forums.unrealengine.com/t/how-to-make-enemies-choose-a-free-path/371607)

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**Author:** [@Dallin](https://forums.unrealengine.com/u/Dallin)\
**Replies:** 0\
**Last updated:** [September 25, 2016, 9:50pm UTC](https://forums.unrealengine.com/t/how-to-make-enemies-choose-a-free-path/371607 "2016-09-25T21:50:21Z")

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The ai players in grey all pile up to one door when the other is wide open. How would I go about causing the enemies not close to the green player look for an open door, and more advanced if possible, begin a scripted…

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## [How to make ai ignor obstacles if way around to long (blueprint only/no behavior tree)](https://forums.unrealengine.com/t/how-to-make-ai-ignor-obstacles-if-way-around-to-long-blueprint-only-no-behavior-tree/370388)

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**Author:** [@Pypatron](https://forums.unrealengine.com/u/Pypatron)\
**Replies:** 0\
**Last updated:** [September 14, 2016, 7:02am UTC](https://forums.unrealengine.com/t/how-to-make-ai-ignor-obstacles-if-way-around-to-long-blueprint-only-no-behavior-tree/370388 "2016-09-14T07:02:18Z")

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Hello, i use simple move to in the blueprint from an ai. If there is an object with a navmesh obstacle the ai avoid this. If is there no other ways the ignore this navmesh and this is good. But if the way around is very …

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## [Visual Debugger for RVO and crowd following?](https://forums.unrealengine.com/t/visual-debugger-for-rvo-and-crowd-following/369619)

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**Author:** [@anonymous\_user\_ecff5664](https://forums.unrealengine.com/u/anonymous_user_ecff5664)\
**Replies:** 0\
**Last updated:** [September 7, 2016, 12:06am UTC](https://forums.unrealengine.com/t/visual-debugger-for-rvo-and-crowd-following/369619 "2016-09-07T00:06:52Z")

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I noticed there’s a debug bool in the RVO code, and it shows some debug info, but the bool is private, is there anyway to turn it on in code? Is there any other debug info for avoidance ? Also what is the main diff betwe…

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## [Enable/Disable Crowd Avoidance](https://forums.unrealengine.com/t/enable-disable-crowd-avoidance/362436)

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**Author:** [@GameMaster79](https://forums.unrealengine.com/u/GameMaster79)\
**Replies:** 0\
**Last updated:** [June 29, 2016, 4:39pm UTC](https://forums.unrealengine.com/t/enable-disable-crowd-avoidance/362436 "2016-06-29T16:39:24Z")

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Is there anyway to Enable and Disable Detour Crowd Avoidance at runtime? I have times when I would like to turn it off on some units. It seems like the only thing exposed to blueprints is Set Avoidance Group and Groups…

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## [Enabling RVO Avoidance after a collision](https://forums.unrealengine.com/t/enabling-rvo-avoidance-after-a-collision/345672)

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**Author:** [@kgamble](https://forums.unrealengine.com/u/kgamble)\
**Replies:** 0\
**Last updated:** [January 28, 2016, 5:35pm UTC](https://forums.unrealengine.com/t/enabling-rvo-avoidance-after-a-collision/345672 "2016-01-28T17:35:29Z")

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In the game I’m working on we have some characters moving around the map and of course sometimes they run into each other. I have it set up so that if the character that gets run into isn’t currently doing anything it ju…

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## [How to make the avoidance from Detour Crowd Controller to ignore certain actors?](https://forums.unrealengine.com/t/how-to-make-the-avoidance-from-detour-crowd-controller-to-ignore-certain-actors/343663)

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**Author:** [@D2liriuM](https://forums.unrealengine.com/u/D2liriuM)\
**Replies:** 0\
**Last updated:** [January 10, 2016, 3:12pm UTC](https://forums.unrealengine.com/t/how-to-make-the-avoidance-from-detour-crowd-controller-to-ignore-certain-actors/343663 "2016-01-10T15:12:18Z")

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Hey there, i made an AI to control my units, and this AI uses the Avoidance feature. It works just fine, when moving my units they will avoid other units and stuff. The problem is, that i want certain actors (like Spells…

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## [Trying to add steering behavior to avoid collision](https://forums.unrealengine.com/t/trying-to-add-steering-behavior-to-avoid-collision/308789)

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**Author:** [@LUXO99](https://forums.unrealengine.com/u/LUXO99)\
**Replies:** 4\
**Last updated:** [September 12, 2015, 12:35am UTC](https://forums.unrealengine.com/t/trying-to-add-steering-behavior-to-avoid-collision/308789 "2015-09-12T00:35:53Z")

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Hi everybody, I’m trying to add a repulsive force to avoid collision between my AI agents. I have a static mesh in front of my AI character that computes the overlap with another character. If there is overlap, I change…

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## [AI avoid static mesh](https://forums.unrealengine.com/t/ai-avoid-static-mesh/318364)

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**Author:** [@xcept](https://forums.unrealengine.com/u/xcept)\
**Replies:** 2\
**Last updated:** [May 22, 2015, 4:42pm UTC](https://forums.unrealengine.com/t/ai-avoid-static-mesh/318364 "2015-05-22T16:42:36Z")

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Hello, I’m trying to make my AI move to a point somewhere in my map, but when I make a road using the trackgenerator demo and turn on collisions the AI will just bump into the guardrails and stop. I turned on RVOAvoidan…

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## [How make AI avoid static actors?](https://forums.unrealengine.com/t/how-make-ai-avoid-static-actors/318198)

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**Author:** [@glu\_ka](https://forums.unrealengine.com/u/glu_ka)\
**Replies:** 3\
**Last updated:** [May 14, 2015, 3:23am UTC](https://forums.unrealengine.com/t/how-make-ai-avoid-static-actors/318198 "2015-05-14T03:23:22Z")

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How make AI avoid static actors? AI should not be close to it and run in a circle. I want path built beforehand.

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## [How to use Detour AI bots to path around player character?](https://forums.unrealengine.com/t/how-to-use-detour-ai-bots-to-path-around-player-character/318283)

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**Author:** [@Stormrage256](https://forums.unrealengine.com/u/Stormrage256)\
**Replies:** 3\
**Last updated:** [May 12, 2015, 5:37pm UTC](https://forums.unrealengine.com/t/how-to-use-detour-ai-bots-to-path-around-player-character/318283 "2015-05-12T17:37:38Z")

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Hi, I’m using Detour Crowd AI controller to have my AI bots avoid each other when walking along the same path. However I also want the neutral bots to avoid the player when walking towards him. As of now, they just colli…

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