Packaging Error: AutomationTool exiting with ExitCode=1

Pseudocorpus
Wed, 31 May 2017 08:36:48 +0000
Platform & Builds

I tried to package my game with an error and the following output log:

UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/UnrealProjects/StruggleOfMages 4.16/StruggleOfMages.uproject" BuildCookRun -nocompileeditor -nop4 -project="C:/UnrealProjects/StruggleOfMages 4.16/StruggleOfMages.uproject" -cook -stage -archive -archivedirectory=C:/Users/Saden/Desktop -package
-clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -targetplatform=Win64 -build -CrashReporter -utf8output -compile
UATHelper: Packaging (Windows (64-bit)): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
UATHelper: Packaging (Windows (64-bit)): MSBuild:   DotNETUtilities -> C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Binaries\DotNET\DotNETUtilities.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   UnrealBuildTool -> C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Binaries\DotNET\UnrealBuildTool.exe
UATHelper: Packaging (Windows (64-bit)): MSBuild:   AutomationUtils.Automation -> C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   AllDesktop.Automation -> C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   Localization.Automation -> C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   OneSkyLocalization.Automation -> C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   AutomationScripts.Automation -> C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   Android.Automation -> C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   BuildGraph.Automation -> C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   HTML5.Automation -> C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   MobileDeviceInterface -> C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   IOS.Automation -> C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   Linux.Automation -> C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   Mac.Automation -> C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   TVOS.Automation -> C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   Win.Automation -> C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
UATHelper: Packaging (Windows (64-bit)): MSBuild:   XLocLocalization.Automation -> C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 7,5324861s to run MSBuild.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\UnrealProjects\StruggleOfMages 4.16\StruggleOfMages.uproject
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Game target not found. Game target is required with -cook or -cookonthefly
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:Zeile 1846.
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List`1 ClientCo
nfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 MapIniSectionsToCook, ParamList`1 DirectoriesToCook, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, L
ist`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 Cook, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 IterateSharedCookedBuild, Nullable`1 CookAll, Nullable`1 CookPartialGC, Nullable`1 CookInEditor,
String CookOutputDir, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 EncryptIniFiles, Nullable`1 EncryptPakIndex, Nullable`1 EncryptEverything, Nullable`1 SkipCookingEditorContent, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, St
ring CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable`1 GeneratePatch, String DLCName, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineContent, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, String DeployFolder, Nullable`1 FileServer, Nullable`1 For
eign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 Prereqs, String AppLocalDirectory, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomatio
nTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 Creat
eAppBundle, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 RunAssetNativization, Nullable`1 CodeSign, Nullable`1 TreatNonShippingBinariesAsDebugFiles, String Provision, String Certific
ate, String Team, Boolean AutomaticSigning, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 TitleID) in C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:Zeile 888.
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.SetupParams() in C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:Zeile 51.
UATHelper: Packaging (Windows (64-bit)):    bei BuildCookRun.ExecuteBuild() in C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:Zeile 38.
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.BuildCommand.Execute() in C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:Zeile 100.
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:Zeile 566.
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Automation.Process(String[] Arguments) in C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:Zeile 536.
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.MainProc(Object Param) in C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 133.
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:Zeile 704.
UATHelper: Packaging (Windows (64-bit)):    bei AutomationTool.Program.Main() in C:\UnrealEngine-release\UE416\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Program.cs:Zeile 57.
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED

Does anyone know what the problem could be?

11 posts - 7 participants