Xcode and AutomationTool Error: 6

Real_TB63
Sat, 10 May 2025 19:44:22 +0000
Platform & Builds

I’m working on my first Unreal Engine 5 project.
I’m using version 5.5.4 of UE5.

Everything works fine but when I try to package it into an .app file for Mac it gives me an error.
I tried multiple solutions but to no avail. Please help me as I’m working on a school project and it’s due on Tuesday. Thank you

Here is the log relevant to the packaging process:

UATHelper: Packaging (Mac): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Mac): Choosing MODERN XCODE based on .ini settings
UATHelper: Packaging (Mac): Running: /Users/admin/Downloads/Danilo/UE_5.5/Engine/Binaries/ThirdParty/DotNet/8.0.300/mac-arm64/dotnet “/Users/admin/Downloads/Danilo/UE_5.5/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll” Game Mac Development -Project=“/Users/admin/Desktop/Game - Kopie 5.5/Game.uproject” -Clean -NoHotReload “/Users/admin/Desktop/Game - Kopie 5.5/Game.uproject” -NoUBTMakefiles -remoteini=“/Users/admin/Desktop/Game - Kopie 5.5” -skipdeploy -log=“/Users/admin/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-Game-Mac-Development.txt”
UATHelper: Packaging (Mac): Log file: /Users/admin/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-Game-Mac-Development.txt
UATHelper: Packaging (Mac): Cleaning Game binaries…
UATHelper: Packaging (Mac): Took 0.66s to run dotnet, ExitCode=0
UATHelper: Packaging (Mac): Running: /Users/admin/Downloads/Danilo/UE_5.5/Engine/Binaries/ThirdParty/DotNet/8.0.300/mac-arm64/dotnet “/Users/admin/Downloads/Danilo/UE_5.5/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll” Game Mac Development -Project=“/Users/admin/Desktop/Game - Kopie 5.5/Game.uproject” -Manifest=“/Users/admin/Desktop/Game - Kopie 5.5/Intermediate/Build/Manifest.xml” -remoteini=“/Users/admin/Desktop/Game - Kopie 5.5” -skipdeploy -log=“/Users/admin/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-Game-Mac-Development_2.txt”
UATHelper: Packaging (Mac): Log file: /Users/admin/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-Game-Mac-Development_2.txt
UATHelper: Packaging (Mac): Creating makefile for Game (no existing makefile)
UATHelper: Packaging (Mac): Choosing MODERN XCODE based on .ini settings
UATHelper: Packaging (Mac): Writing manifest to /Users/admin/Desktop/Game - Kopie 5.5/Intermediate/Build/Manifest.xml
UATHelper: Packaging (Mac): Building Game…
UATHelper: Packaging (Mac): [Upgrade]
UATHelper: Packaging (Mac): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
UATHelper: Packaging (Mac): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_3
UATHelper: Packaging (Mac): [Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;’ in Game.Target.cs.
UATHelper: Packaging (Mac): [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
UATHelper: Packaging (Mac): [Upgrade]
UATHelper: Packaging (Mac): Determining max actions to execute in parallel (10 physical cores, 10 logical cores)
UATHelper: Packaging (Mac): Executing up to 10 processes, one per physical core
UATHelper: Packaging (Mac): Using Unreal Build Accelerator local executor to run 9 action(s)
UATHelper: Packaging (Mac): Storage capacity 40Gb
UATHelper: Packaging (Mac): ---- Starting trace ----
UATHelper: Packaging (Mac): UbaSessionServer - Disable remote execution (remote sessions will finish current processes)
UATHelper: Packaging (Mac): ------ Building 9 action(s) started ------
UATHelper: Packaging (Mac): [1/9] Compile [Apple] SharedPCH.Engine.Project.ValApi.Cpp20.InclOrderUnreal5_3.h (UBA disabled)
UATHelper: Packaging (Mac): [2/9] Compile [Apple] Game.init.gen.cpp
UATHelper: Packaging (Mac): [3/9] Compile [Apple] MyActor.cpp
UATHelper: Packaging (Mac): [4/9] Compile [Apple] MyActor.gen.cpp
UATHelper: Packaging (Mac): [5/9] Compile [Apple] Game.cpp
UATHelper: Packaging (Mac): [6/9] Link [Apple] Game (UBA disabled)
UATHelper: Packaging (Mac): [7/9] Updating version file: /Users/admin/Desktop/Game - Kopie 5.5/Intermediate/Build/Versions.xcconfig (UBA disabled)
UATHelper: Packaging (Mac): [8/9] ApplePostBuildSync Executing PostBuildSync [/Users/admin/Desktop/Game - Kopie 5.5/Binaries/Mac/Game] (UBA disabled)
UATHelper: Packaging (Mac): Discovering modules, targets and source code for project…
UATHelper: Packaging (Mac): Forcing MODERN XCODE with -modernxcode
UATHelper: Packaging (Mac): GettingNativeInfo 785.457ms overall
UATHelper: Packaging (Mac): Writing project files…
UATHelper: Packaging (Mac): Writing xcode workspace /Users/admin/Desktop/Game - Kopie 5.5/Intermediate/ProjectFiles/Game_Mac_Game.xcworkspace
UATHelper: Packaging (Mac): Writing project files… 100%
UATHelper: Packaging (Mac): Command line invocation:
UATHelper: Packaging (Mac): /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild build -workspace “/Users/admin/Desktop/Game - Kopie 5.5/Intermediate/ProjectFiles/Game_Mac_Game.xcworkspace” -scheme Game -configuration Development -destination generic/platform=macOS -hideShellScriptEnvironment CODE_SIGN_ALLOW_ENTITLEMENTS_MODIFICATION=YES UE_XCODE_BUILD_MODE=PostBuildSync
UATHelper: Packaging (Mac): Build settings from command line:
UATHelper: Packaging (Mac): CODE_SIGN_ALLOW_ENTITLEMENTS_MODIFICATION = YES
UATHelper: Packaging (Mac): UE_XCODE_BUILD_MODE = PostBuildSync
UATHelper: Packaging (Mac): Run pre-actions
UATHelper: Packaging (Mac): SchemeAction Touch\ UBT\ generated\ tiles /var/folders/5z/ptckm4ps0436r3mm5s2xrvzr0000gp/T/SchemeScriptAction-0bAI21.sh
UATHelper: Packaging (Mac): cd /var/folders/5z/ptckm4ps0436r3mm5s2xrvzr0000gp/T/
UATHelper: Packaging (Mac): /bin/sh -c /var/folders/5z/ptckm4ps0436r3mm5s2xrvzr0000gp/T/SchemeScriptAction-0bAI21.sh
UATHelper: Packaging (Mac): ComputePackagePrebuildTargetDependencyGraph
UATHelper: Packaging (Mac): CreateBuildRequest
UATHelper: Packaging (Mac): SendProjectDescription
UATHelper: Packaging (Mac): CreateBuildOperation
UATHelper: Packaging (Mac): ComputeTargetDependencyGraph
UATHelper: Packaging (Mac): note: Building targets in dependency order
UATHelper: Packaging (Mac): note: Target dependency graph (1 target)
UATHelper: Packaging (Mac): Target ‘Game’ in project ‘Game (Mac)’ (no dependencies)
UATHelper: Packaging (Mac): GatherProvisioningInputs
UATHelper: Packaging (Mac): CreateBuildDescription
UATHelper: Packaging (Mac): ExecuteExternalTool /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -v -E -dM -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.4.sdk -x c -c /dev/null
UATHelper: Packaging (Mac): ExecuteExternalTool /Applications/Xcode.app/Contents/Developer/usr/bin/actool --version --output-format xml1
UATHelper: Packaging (Mac): ExecuteExternalTool /Applications/Xcode.app/Contents/Developer/usr/bin/ibtool --version --output-format xml1
UATHelper: Packaging (Mac): Build description signature: 16c9920b43e33bccbece0c7283840389
UATHelper: Packaging (Mac): Build description path: /Users/admin/Desktop/Game - Kopie 5.5/Intermediate/ProjectFilesMac/build/XCBuildData/16c9920b43e33bccbece0c7283840389.xcbuilddata
UATHelper: Packaging (Mac): MkDir /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Mac/Game.app/Contents/Resources (in target ‘Game’ from project ‘Game (Mac)’)
UATHelper: Packaging (Mac): cd /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): /bin/mkdir -p /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Mac/Game.app/Contents/Resources
UATHelper: Packaging (Mac): ProcessProductPackaging /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Build/Mac/Resources/Sandbox.Server.entitlements /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/Game.app.xcent (in target ‘Game’ from project ‘Game (Mac)’)
UATHelper: Packaging (Mac): cd /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): Entitlements:
UATHelper: Packaging (Mac): {
UATHelper: Packaging (Mac): “com.apple.security.app-sandbox” = 1;
UATHelper: Packaging (Mac): “com.apple.security.get-task-allow” = 1;
UATHelper: Packaging (Mac): “com.apple.security.network.client” = 1;
UATHelper: Packaging (Mac): “com.apple.security.network.server” = 1;
UATHelper: Packaging (Mac): }
UATHelper: Packaging (Mac): builtin-productPackagingUtility /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Build/Mac/Resources/Sandbox.Server.entitlements -entitlements -format xml -o /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/Game.app.xcent
UATHelper: Packaging (Mac): ProcessProductPackaging /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Build/Mac/Resources/Sandbox.Server.entitlements /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/Game.app-Simulated.xcent (in target ‘Game’ from project ‘Game (Mac)’)
UATHelper: Packaging (Mac): cd /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): Entitlements:
UATHelper: Packaging (Mac): {
UATHelper: Packaging (Mac): }
UATHelper: Packaging (Mac): builtin-productPackagingUtility /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Build/Mac/Resources/Sandbox.Server.entitlements -entitlements -format xml -o /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/Game.app-Simulated.xcent
UATHelper: Packaging (Mac): ProcessProductPackagingDER /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/Game.app-Simulated.xcent /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/Game.app-Simulated.xcent.der (in target ‘Game’ from project ‘Game (Mac)’)
UATHelper: Packaging (Mac): cd /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): /usr/bin/derq query -f xml -i /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/Game.app-Simulated.xcent -o /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/Game.app-Simulated.xcent.der --raw
UATHelper: Packaging (Mac): ProcessProductPackagingDER /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/Game.app.xcent /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/Game.app.xcent.der (in target ‘Game’ from project ‘Game (Mac)’)
UATHelper: Packaging (Mac): cd /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): /usr/bin/derq query -f xml -i /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/Game.app.xcent -o /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/Game.app.xcent.der --raw
UATHelper: Packaging (Mac): LinkStoryboards (in target ‘Game’ from project ‘Game (Mac)’)
UATHelper: Packaging (Mac): cd /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): /Applications/Xcode.app/Contents/Developer/usr/bin/ibtool --errors --warnings --notices --module Game --target-device mac --minimum-deployment-target 13.00 --output-format human-readable-text --link /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Mac/Game.app/Contents/Resources /Users/admin/Downloads/Danilo/UE_5.5/Engine/Build/IOS/Resources/Interface/LaunchScreen.storyboardc
UATHelper: Packaging (Mac): CpResource /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Mac/Game.app/Contents/Resources/UEMetadata /Users/admin/Downloads/Danilo/UE_5.5/Engine/Build/Mac/Resources/UEMetadata (in target ‘Game’ from project ‘Game (Mac)’)
UATHelper: Packaging (Mac): cd /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): builtin-copy -exclude .DS_Store -exclude CVS -exclude .svn -exclude .git -exclude .hg -strip-unsigned-binaries -strip-deterministic -strip-tool /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/strip -resolve-src-symlinks /Users/admin/Downloads/Danilo/UE_5.5/Engine/Build/Mac/Resources/UEMetadata /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Mac/Game.app/Contents/Resources
UATHelper: Packaging (Mac): CompileAssetCatalogVariant thinned /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Mac/Game.app/Contents/Resources /Users/admin/Downloads/Danilo/UE_5.5/Engine/Build/Mac/Resources/Assets.xcassets (in target ‘Game’ from project ‘Game (Mac)’)
UATHelper: Packaging (Mac): cd /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): /Applications/Xcode.app/Contents/Developer/usr/bin/actool /Users/admin/Downloads/Danilo/UE_5.5/Engine/Build/Mac/Resources/Assets.xcassets --compile /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/assetcatalog_output/thinned --output-format human-readable-text --notices --warnings --export-dependency-info /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/assetcatalog_dependencies_thinned --output-partial-info-plist /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game
.build/assetcatalog_generated_info.plist_thinned --app-icon AppIcon --enable-on-demand-resources NO --development-region English --target-device mac --minimum-deployment-target 13.00 --platform macosx
UATHelper: Packaging (Mac): /* com.apple.actool.compilation-results */
UATHelper: Packaging (Mac): /Users/admin/Desktop/Game - Kopie 5.5/Binaries/Game (Mac).build/Mac/Game.build/assetcatalog_generated_info.plist_thinned
UATHelper: Packaging (Mac): /Users/admin/Desktop/Game - Kopie 5.5/Binaries/Game (Mac).build/Mac/Game.build/assetcatalog_output/thinned/AppIcon.icns
UATHelper: Packaging (Mac): /Users/admin/Desktop/Game - Kopie 5.5/Binaries/Game (Mac).build/Mac/Game.build/assetcatalog_output/thinned/Assets.car
UATHelper: Packaging (Mac): LinkAssetCatalog /Users/admin/Downloads/Danilo/UE_5.5/Engine/Build/Mac/Resources/Assets.xcassets (in target ‘Game’ from project ‘Game (Mac)’)
UATHelper: Packaging (Mac): cd /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): builtin-linkAssetCatalog --thinned /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/assetcatalog_output/thinned --thinned-dependencies /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/assetcatalog_dependencies_thinned --thinned-info-plist-content /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/assetcatalog_generated_info.plist_thinned --unthinned /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/assetcatalog_output/unthi
nned --unthinned-dependencies /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/assetcatalog_dependencies_unthinned --unthinned-info-plist-content /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/assetcatalog_generated_info.plist_unthinned --output /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Mac/Game.app/Contents/Resources --plist-output /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/assetcatalog_generated_info.plist
UATHelper: Packaging (Mac): note: Emplaced /Users/admin/Desktop/Game - Kopie 5.5/Binaries/Mac/Game.app/Contents/Resources/Assets.car (in target ‘Game’ from project ‘Game (Mac)’)
UATHelper: Packaging (Mac): note: Emplaced /Users/admin/Desktop/Game - Kopie 5.5/Binaries/Mac/Game.app/Contents/Resources/AppIcon.icns (in target ‘Game’ from project ‘Game (Mac)’)
UATHelper: Packaging (Mac): ProcessInfoPlistFile /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Mac/Game.app/Contents/Info.plist /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Build/Mac/Resources/Info.Template.plist (in target ‘Game’ from project ‘Game (Mac)’)
UATHelper: Packaging (Mac): cd /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): builtin-infoPlistUtility /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Build/Mac/Resources/Info.Template.plist -producttype com.apple.product-type.application -genpkginfo /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Mac/Game.app/Contents/PkgInfo -expandbuildsettings -format xml -platform macosx -additionalcontentfile /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/assetcatalog_generated_info.plist -o /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Mac/Game.app/Contents/Info.plist
UATHelper: Packaging (Mac): PhaseScriptExecution Copy\ Executable\ and\ Staged\ Data\ into\ .app /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/Script-F339D03251EC416DDDE58F02.sh (in target ‘Game’ from project ‘Game (Mac)’)
UATHelper: Packaging (Mac): cd /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): /bin/sh -c /Users/admin/Desktop/Game\\ -\\ Kopie\\ 5.5/Binaries/Game\\ \(Mac\).build/Mac/Game.build/Script-F339D03251EC416DDDE58F02.sh
UATHelper: Packaging (Mac): Copying executable and any standalone dylibs into /Users/admin/Desktop/Game - Kopie 5.5/Binaries/Mac/Game.app/Contents/MacOS but do not overwrite unless src is newer
UATHelper: Packaging (Mac): CodeSign /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Mac/Game.app (in target ‘Game’ from project ‘Game (Mac)’)
UATHelper: Packaging (Mac): cd /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): Signing Identity: “Sign to Run Locally”
UATHelper: Packaging (Mac): /usr/bin/codesign --force --sign - --entitlements /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Game\ (Mac).build/Mac/Game.build/Game.app.xcent --timestamp=none --generate-entitlement-der /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Mac/Game.app
UATHelper: Packaging (Mac): /Users/admin/Desktop/Game - Kopie 5.5/Binaries/Mac/Game.app: replacing existing signature
UATHelper: Packaging (Mac): /Users/admin/Desktop/Game - Kopie 5.5/Binaries/Mac/Game.app: resource fork, Finder information, or similar detritus not allowed
UATHelper: Packaging (Mac): Command CodeSign failed with a nonzero exit code
UATHelper: Packaging (Mac): ** BUILD FAILED **
UATHelper: Packaging (Mac): The following build commands failed:
UATHelper: Packaging (Mac): CodeSign /Users/admin/Desktop/Game\ -\ Kopie\ 5.5/Binaries/Mac/Game.app (in target ‘Game’ from project ‘Game (Mac)’)
UATHelper: Packaging (Mac): Building workspace Game_Mac_Game with scheme Game and configuration Development
UATHelper: Packaging (Mac): (2 failures)
UATHelper: Packaging (Mac): ERROR: Failed to finalize the .app with Xcode. Check the log for more information
UATHelper: Packaging (Mac): Trace file written to /Users/admin/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-Game-Mac-Development_2.uba with size 13.3kb
UATHelper: Packaging (Mac): Total time in Unreal Build Accelerator local executor: 26.72 seconds
PackagingResults: Error: Failed to finalize the .app with Xcode. Check the log for more information
UATHelper: Packaging (Mac): Total execution time: 29.57 seconds
UATHelper: Packaging (Mac): Took 29.66s to run dotnet, ExitCode=6
UATHelper: Packaging (Mac): UnrealBuildTool failed. See log for more details. (/Users/admin/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-Game-Mac-Development_2.txt)
UATHelper: Packaging (Mac): AutomationTool executed for 0h 0m 31s
UATHelper: Packaging (Mac): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 6
PackagingResults: Error: AutomationTool was unable to run successfully. Exited with code: 6
PackagingResults: Error: Unknown Error

3 posts - 2 participants