Custom LODs

DreamlessEye
Tue, 12 Feb 2019 09:47:13 +0000
Asset Creation

Hi everyone,

I have generated groups of LODs (0-5) outside of Unreal and have created a custom import group for said LODs. However, I’m struggling to understand how to assign each pre-generated LOD to its correct level in Unreal.

If possible I would like to automate the process of assigning those LODs to their correct number, as I’m dealing with a lot of files and it would be very cumbersome to do it manually with every file.

Could anyone provide any insights?

2 posts - 2 participants