Can't Zip my projects.

GhostTheVoid
Wed, 28 Feb 2024 16:31:23 +0000
Platform & Builds

So I’m trying to zip my project, but every time I do I get this list of errors. I’ve validated my Unreal files and nothing was read as incorrect or fixed. I reinstalled the editor and it still happened.
I have no idea how to fix this, any ideas?

[2024.02.28-16.19.26:403][802]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat” ZipProjectUp -nocompileeditor -project=“C:/Users/XXXXXX/Perforce/XXXXXX/W2024-GS4-MainDepot/FinalTermGame/” -install=“C:/Users/XXXXXX/Perforce/XXXXXX/W2024-GS4-MainDepot/FinalTermGame/FinalTermGame.zip”” ]
[2024.02.28-16.19.26:454][802]UATHelper: Zip Project Task (Windows (Editor)): Running AutomationTool…
[2024.02.28-16.19.26:465][802]UATHelper: Zip Project Task (Windows (Editor)): Using bundled DotNet SDK version: 6.0.302
[2024.02.28-16.19.26:564][807]UATHelper: Zip Project Task (Windows (Editor)): Starting AutomationTool…
[2024.02.28-16.19.26:575][808]UATHelper: Zip Project Task (Windows (Editor)): Parsing command line: ZipProjectUp -nocompileeditor -project=C:/Users/XXXXXX/Perforce/XXXXXX/W2024-GS4-MainDepot/FinalTermGame/ -install=C:/Users/XXXXXX/Perforce/XXXXXX/W2024-GS4-MainDepot/FinalTermGame/FinalTermGame.zip
[2024.02.28-16.19.26:652][812]UATHelper: Zip Project Task (Windows (Editor)): Initializing script modules…
[2024.02.28-16.19.26:892][827]UATHelper: Zip Project Task (Windows (Editor)): Unhandled exception: System.Exception: Script module “C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll” not found for record “C:\Program Files\Epic Games\UE_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json”
[2024.02.28-16.19.26:892][827]UATHelper: Zip Project Task (Windows (Editor)): at UnrealBuildBase.CompileScriptModule.Build(RulesFileType RulesFileType, HashSet1 FoundProjects, IEnumerable1 BaseDirectories, IEnumerable1 DefineConstants, BuildFlags BuildFlags, Boolean& bBuildSuccess, Action1 OnBuildingProjects, ILogger Logger) in C:\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Build\System\CompileScriptModules.cs:line 350
[2024.02.28-16.19.26:892][827]UATHelper: Zip Project Task (Windows (Editor)): at UnrealBuildBase.CompileScriptModule.InitializeScriptModules(RulesFileType RulesFileType, String ScriptsForProjectFileName, List1 AdditionalScriptsFolders, Boolean bForceCompile, Boolean bNoCompile, Boolean bUseBuildRecords, Boolean& bBuildSuccess, Action1 OnBuildingProjects, ILogger Logger) in C:\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Build\System\CompileScriptModules.cs:line 196
[2024.02.28-16.19.26:892][827]UATHelper: Zip Project Task (Windows (Editor)): at AutomationToolDriver.Program.MainProc() in C:\Program Files\Epic Games\UE_5.3\Engine\Source\Programs\AutomationTool\Program.cs:line 478
[2024.02.28-16.19.26:892][827]UATHelper: Zip Project Task (Windows (Editor)): AutomationTool executed for 0h 0m 0s
[2024.02.28-16.19.26:892][827]UATHelper: Zip Project Task (Windows (Editor)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
[2024.02.28-16.19.26:903][827]UATHelper: Zip Project Task (Windows (Editor)): BUILD FAILED

Error.txt (2.9 KB)

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