# \#automationtool

**URL:** https://forums.unrealengine.com/tag/automationtool/4828.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Csv Importer tools. Auto create Data assets, blueprints and assign Meshes and materials](https://forums.unrealengine.com/t/csv-importer-tools-auto-create-data-assets-blueprints-and-assign-meshes-and-materials/2843343)

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**Author:** [@Memeseco](https://forums.unrealengine.com/u/Memeseco)\
**Replies:** 0\
**Last updated:** [October 21, 2026, 3:03pm UTC](https://forums.unrealengine.com/t/csv-importer-tools-auto-create-data-assets-blueprints-and-assign-meshes-and-materials/2843343 "2026-10-21T15:03:35Z")

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Dear Unreal community. I spoke to artist in the past and art implementation can be a real time sink, So i have been developing a set of python automation tools to optimize assigning all the correct, Data assets, bluepri…

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## [Unreal Game Sync building precomipiled binaries error](https://forums.unrealengine.com/t/unreal-game-sync-building-precomipiled-binaries-error/2731504)

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**Author:** [@Richardvi.0](https://forums.unrealengine.com/u/Richardvi.0)\
**Replies:** 0\
**Last updated:** [June 25, 2026, 9:40pm UTC](https://forums.unrealengine.com/t/unreal-game-sync-building-precomipiled-binaries-error/2731504 "2026-06-25T21:40:56Z")

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I’m trying to sync engine binaries through ugs, I got my command set up to do the build, but after running for a couple of seconds, the automation tool exits with code 1 unknown error. here’s the command I’m using and t…

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## [UE5.7 source build is not incremental building? ](https://forums.unrealengine.com/t/ue5-7-source-build-is-not-incremental-building/2718147)

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**Author:** [@profoundsolitude](https://forums.unrealengine.com/u/profoundsolitude)\
**Replies:** 1\
**Last updated:** [April 26, 2026, 10:44pm UTC](https://forums.unrealengine.com/t/ue5-7-source-build-is-not-incremental-building/2718147 "2026-04-26T22:44:37Z")

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Specs at the bottom of the post. Transitioning to a source build of the engine has taken my 5-10 second incremental builds and turned them into 5-7 minute builds. When it’s working. The problem is, Unreal keeps trying t…

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## [Scene Preset Manager: Restore Scene Visiblity Setup](https://forums.unrealengine.com/t/scene-preset-manager-restore-scene-visiblity-setup/2718061)

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**Author:** [@rvakato](https://forums.unrealengine.com/u/rvakato)\
**Replies:** 0\
**Last updated:** [April 26, 2026, 8:53am UTC](https://forums.unrealengine.com/t/scene-preset-manager-restore-scene-visiblity-setup/2718061 "2026-04-26T08:53:26Z")

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This plugin started because of a project where I kept having to hide ceiling structures before I could do anything. I had my folders organised and everything, but every single reload meant hunting them down again just to…

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## [Building UE 4.27 with VS 2026](https://forums.unrealengine.com/t/building-ue-4-27-with-vs-2026/2700816)

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**Author:** [@RVillani](https://forums.unrealengine.com/u/RVillani)\
**Replies:** 2\
**Last updated:** [February 19, 2026, 5:23am UTC](https://forums.unrealengine.com/t/building-ue-4-27-with-vs-2026/2700816 "2026-02-19T05:23:51Z")

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If, like me, you refuse to install an older VS when you have to work on older projects, you might get a bunch of errors from the AutomationTool if you happen to have an MSBuild.exe under this path: C:\\Windows\\Microsoft.…

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## [Lightwave Dynamics – Smart Lighting Control for Unreal Engine](https://forums.unrealengine.com/t/lightwave-dynamics-smart-lighting-control-for-unreal-engine/2679458)

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**Author:** [@DorrealArt](https://forums.unrealengine.com/u/DorrealArt)\
**Replies:** 2\
**Last updated:** [December 2, 2025, 6:26am UTC](https://forums.unrealengine.com/t/lightwave-dynamics-smart-lighting-control-for-unreal-engine/2679458 "2025-12-02T06:26:24Z")

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I’ve been testing UE 5.7’s MegaLights with one of my own tools, Lightwave Dynamics, in this fantasy hall environment. The scene runs with 107 dynamic lights in a single interior: • 69 point lights • 28 spot lights • …

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## [XLocLocalization.Automation Errors in Visual Studio 2022](https://forums.unrealengine.com/t/xloclocalization-automation-errors-in-visual-studio-2022/2674080)

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**Author:** [@Doctor\_Kannon](https://forums.unrealengine.com/u/Doctor_Kannon)\
**Replies:** 3\
**Last updated:** [November 15, 2025, 7:22am UTC](https://forums.unrealengine.com/t/xloclocalization-automation-errors-in-visual-studio-2022/2674080 "2025-11-15T07:22:03Z")

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A localization tool in the Engine, XLocLocalization.Automation is generating two files, TransferService.cs and XLocApiService.cs. These two files, TransferService.cs and XLocApiService.cs have 149 type/namespace errors. …

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## [Multi Objects Renaming Tool](https://forums.unrealengine.com/t/multi-objects-renaming-tool/72123)

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**Author:** [@F1nik](https://forums.unrealengine.com/u/F1nik)\
**Replies:** 98\
**Last updated:** [October 5, 2025, 7:55pm UTC](https://forums.unrealengine.com/t/multi-objects-renaming-tool/72123 "2025-10-05T19:55:42Z")

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Hi there! I want to introduce you the MORT (Multi Objects Renaming Tool) MARKETPLACE link Simple and awesome editor improvement that helps you to rename and rearrange your structure in the World Outliner and Content B…

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## [Packaging Error: AutomationTool exiting with ExitCode=1](https://forums.unrealengine.com/t/packaging-error-automationtool-exiting-with-exitcode-1/395126)

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**Author:** [@Pseudocorpus](https://forums.unrealengine.com/u/Pseudocorpus)\
**Replies:** 10\
**Last updated:** [September 3, 2025, 6:05am UTC](https://forums.unrealengine.com/t/packaging-error-automationtool-exiting-with-exitcode-1/395126 "2025-09-03T06:05:38Z")

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I tried to package my game with an error and the following output log: UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing com…

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## [Automation Tool exit code 6](https://forums.unrealengine.com/t/automation-tool-exit-code-6/2617451)

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**Author:** [@Overseeing\_Industry](https://forums.unrealengine.com/u/Overseeing_Industry)\
**Replies:** 1\
**Last updated:** [July 25, 2025, 2:02am UTC](https://forums.unrealengine.com/t/automation-tool-exit-code-6/2617451 "2025-07-25T02:02:23Z")

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I have tried several other topics that all had the same error code when running the automation tool. I am needing to package this game with the prerequisites so I can upload the game to steam. No matter what I do, I keep…

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## [Xcode and AutomationTool Error: 6 ](https://forums.unrealengine.com/t/xcode-and-automationtool-error-6/2501316)

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**Author:** [@Real\_TB63](https://forums.unrealengine.com/u/Real_TB63)\
**Replies:** 2\
**Last updated:** [June 25, 2025, 4:15pm UTC](https://forums.unrealengine.com/t/xcode-and-automationtool-error-6/2501316 "2025-06-25T16:15:29Z")

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I’m working on my first Unreal Engine 5 project. I’m using version 5.5.4 of UE5. Everything works fine but when I try to package it into an .app file for Mac it gives me an error. I tried multiple solutions but to no…

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## ["ReadKey" error when trying to run project on steam deck](https://forums.unrealengine.com/t/readkey-error-when-trying-to-run-project-on-steam-deck/1879533)

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**Author:** [@efeeeeeeeee](https://forums.unrealengine.com/u/efeeeeeeeee)\
**Replies:** 3\
**Last updated:** [March 28, 2025, 4:26pm UTC](https://forums.unrealengine.com/t/readkey-error-when-trying-to-run-project-on-steam-deck/1879533 "2025-03-28T16:26:24Z")

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Hey there! I’m trying to run my project natively on steam deck, but after using the launch option, I see the following error: LogPlayLevel: UAT: Password: System.InvalidOperationException: Cannot read keys when either a…

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## [NuGet dependencies not getting copied to AutomationTool output directory ](https://forums.unrealengine.com/t/nuget-dependencies-not-getting-copied-to-automationtool-output-directory/2422704)

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**Author:** [@jyorkeSES1](https://forums.unrealengine.com/u/jyorkeSES1)\
**Replies:** 0\
**Last updated:** [March 27, 2025, 9:30pm UTC](https://forums.unrealengine.com/t/nuget-dependencies-not-getting-copied-to-automationtool-output-directory/2422704 "2025-03-27T21:30:37Z")

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I’m running into an issue with a new set of build machines that I am attempting to set up as Horde workers where build scripts are failing due to the absence of packages that are not present. For example: System.IO.File…

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## [Python API Toolbar Plugin & Tutorial](https://forums.unrealengine.com/t/python-api-toolbar-plugin-tutorial/2223729)

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**Author:** [@TonyStark9696](https://forums.unrealengine.com/u/TonyStark9696)\
**Replies:** 0\
**Last updated:** [December 15, 2024, 11:28pm UTC](https://forums.unrealengine.com/t/python-api-toolbar-plugin-tutorial/2223729 "2024-12-15T23:28:56Z")

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I created a plugin using the Python API that allows you to run Python scripts from the Editor Tool Bar instead of using the Python Console or the Tools -\> Execute Python Script menu. Add Python scripts to your projects S…

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## [Gauntlet How to use Custom GameMode](https://forums.unrealengine.com/t/gauntlet-how-to-use-custom-gamemode/477858)

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**Author:** [@Helghast](https://forums.unrealengine.com/u/Helghast)\
**Replies:** 2\
**Last updated:** [December 3, 2024, 9:43pm UTC](https://forums.unrealengine.com/t/gauntlet-how-to-use-custom-gamemode/477858 "2024-12-03T21:43:40Z")

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I am using Gauntlet for automated tests. But I have come up with launching a map with a clean gamemode, such as the GameModeBase. \[link text\]\[1\] The problem this is the command to launch maps with a specific gamemode: …

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## [What is the proper way to run "RunUAT.bat BuildCookRun -RunAutomationTest" ?](https://forums.unrealengine.com/t/what-is-the-proper-way-to-run-runuat-bat-buildcookrun-runautomationtest/1275152)

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**Author:** [@gishin2](https://forums.unrealengine.com/u/gishin2)\
**Replies:** 3\
**Last updated:** [September 13, 2024, 6:42pm UTC](https://forums.unrealengine.com/t/what-is-the-proper-way-to-run-runuat-bat-buildcookrun-runautomationtest/1275152 "2024-09-13T18:42:27Z")

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I’m trying to do automation test using UAT. When I used this snippet, it will run correctly when using UnrealEditor-Cmd.exe, "F:\\UE\_5.2\\Engine\\Binaries\\Win64\\UnrealEditor-Cmd.exe" F:/GitLab-Runner/builds/rT-3XvJF6/0/gi…

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## [Automationtool shipping remove suffix change package name](https://forums.unrealengine.com/t/automationtool-shipping-remove-suffix-change-package-name/477085)

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**Author:** [@Talad](https://forums.unrealengine.com/u/Talad)\
**Replies:** 3\
**Last updated:** [September 9, 2024, 5:56pm UTC](https://forums.unrealengine.com/t/automationtool-shipping-remove-suffix-change-package-name/477085 "2024-09-09T17:56:41Z")

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I found the solution, you need to add to Target.cs if (Configuration == UnrealTargetConfiguration.Shipping) { UndecoratedConfiguration = UnrealTargetConfiguration.Shipping; ...

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## [Running functional tests from a menu item](https://forums.unrealengine.com/t/running-functional-tests-from-a-menu-item/1836998)

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**Author:** [@jonny2027](https://forums.unrealengine.com/u/jonny2027)\
**Replies:** 0\
**Last updated:** [May 2, 2024, 7:48pm UTC](https://forums.unrealengine.com/t/running-functional-tests-from-a-menu-item/1836998 "2024-05-02T19:48:33Z")

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Hi, I’ve setup some functional tests and I can run them happily from the session frontend but I would like to add a custom menu item to run a specific subset of tests as a quick check before people submit changes. Is i…

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## [UE5.3 Does not find automation tests through command line](https://forums.unrealengine.com/t/ue5-3-does-not-find-automation-tests-through-command-line/1747873)

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**Author:** [@MalikGames](https://forums.unrealengine.com/u/MalikGames)\
**Replies:** 2\
**Last updated:** [March 14, 2024, 1:20pm UTC](https://forums.unrealengine.com/t/ue5-3-does-not-find-automation-tests-through-command-line/1747873 "2024-03-14T13:20:46Z")

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I may have found a bug on Unreal Engine 5.3. Didn’t find any of this in the Issue Tracker. I’m currently running automated tests through the command line, using the command: “%UE5.3Folder%\\Engine\\Binaries\\Win64\\UnrealE…

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## [Where is EngineTest project?](https://forums.unrealengine.com/t/where-is-enginetest-project/475982)

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**Author:** [@anonymous\_user\_a87b1dde](https://forums.unrealengine.com/u/anonymous_user_a87b1dde)\
**Replies:** 1\
**Last updated:** [March 9, 2024, 5:05pm UTC](https://forums.unrealengine.com/t/where-is-enginetest-project/475982 "2024-03-09T17:05:03Z")

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Researching Gauntlet I have seen references to an EngineTest project e.g. 4.23 release notes but I have not been able to find the project in question in the engine directory or on the Epic Launcher

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## [Can't Zip my projects.](https://forums.unrealengine.com/t/cant-zip-my-projects/1718583)

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**Author:** [@GhostTheVoid](https://forums.unrealengine.com/u/GhostTheVoid)\
**Replies:** 0\
**Last updated:** [February 28, 2024, 4:31pm UTC](https://forums.unrealengine.com/t/cant-zip-my-projects/1718583 "2024-02-28T16:31:23Z")

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So I’m trying to zip my project, but every time I do I get this list of errors. I’ve validated my Unreal files and nothing was read as incorrect or fixed. I reinstalled the editor and it still happened. I have no idea h…

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## [AutomationTool Unable to run successfully](https://forums.unrealengine.com/t/automationtool-unable-to-run-successfully/288073)

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**Author:** [@Twrmois](https://forums.unrealengine.com/u/Twrmois)\
**Replies:** 7\
**Last updated:** [February 15, 2024, 10:36am UTC](https://forums.unrealengine.com/t/automationtool-unable-to-run-successfully/288073 "2024-02-15T10:36:38Z")

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I have a problem with the AutomationTool always appearing at the end of my builds and saying that it failed to run. Tried with Android, and Windows. Usually have to wait a while for it to finish just for it to fail. I lo…

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## [AutomationTool exiting with ExitCode=1 (Error\_Unknown)](https://forums.unrealengine.com/t/automationtool-exiting-with-exitcode-1-error-unknown/1330462)

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**Author:** [@HEHGIGames](https://forums.unrealengine.com/u/HEHGIGames)\
**Replies:** 0\
**Last updated:** [October 12, 2023, 2:53pm UTC](https://forums.unrealengine.com/t/automationtool-exiting-with-exitcode-1-error-unknown/1330462 "2023-10-12T14:53:25Z")

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I have a question about AutomationTool exiting with ExitCode=1 (Error\_Unknown) I can’t fix it. I installed this package in Windows and this error occurred. Log.txt (104.0 KB)

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## [How do I get a custom Complex Automation Test to show up in session frontend?](https://forums.unrealengine.com/t/how-do-i-get-a-custom-complex-automation-test-to-show-up-in-session-frontend/447670)

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**Author:** [@LDOGLONDON](https://forums.unrealengine.com/u/LDOGLONDON)\
**Replies:** 5\
**Last updated:** [October 3, 2023, 12:16pm UTC](https://forums.unrealengine.com/t/how-do-i-get-a-custom-complex-automation-test-to-show-up-in-session-frontend/447670 "2023-10-03T12:16:34Z")

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Hi all, So I’m trying to make a custom automated test that will open up all the maps that are located in a plugin in my project. But after implmenting the complex automated test I’m not able to see it under the Automati…

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## [Error: A FRenderResource was deleted without being released first!](https://forums.unrealengine.com/t/error-a-frenderresource-was-deleted-without-being-released-first/466591)

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**Author:** [@eXiT\_Incredible](https://forums.unrealengine.com/u/eXiT_Incredible)\
**Replies:** 1\
**Last updated:** [September 30, 2023, 1:14pm UTC](https://forums.unrealengine.com/t/error-a-frenderresource-was-deleted-without-being-released-first/466591 "2023-09-30T13:14:16Z")

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Hello, I have created a game using the FirstPerson Demo content. I’ve added a lot of stuff including models, blueprints and c++ code. When I try to export the game, I get the error below. But I don’t use resources in m…

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## [Tiled Sync System - Realtime sync Tiled App with Unreal Engine](https://forums.unrealengine.com/t/tiled-sync-system-realtime-sync-tiled-app-with-unreal-engine/1293839)

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**Author:** [@JJEEGames](https://forums.unrealengine.com/u/JJEEGames)\
**Replies:** 0\
**Last updated:** [September 13, 2023, 3:34pm UTC](https://forums.unrealengine.com/t/tiled-sync-system-realtime-sync-tiled-app-with-unreal-engine/1293839 "2023-09-13T15:34:51Z")

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Introducing the Tiled Sync System Discover a groundbreaking solution that revolutionizes 2D level design within Unreal Engine. Our Tiled Sync System bridges the gap between UE and Tiled, streamlining the process of cr…

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## [UE5 - Building shipping package on Mac M1 for Intel architecture](https://forums.unrealengine.com/t/ue5-building-shipping-package-on-mac-m1-for-intel-architecture/780456)

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**Author:** [@Talad](https://forums.unrealengine.com/u/Talad)\
**Replies:** 5\
**Last updated:** [August 6, 2023, 5:05am UTC](https://forums.unrealengine.com/t/ue5-building-shipping-package-on-mac-m1-for-intel-architecture/780456 "2023-08-06T05:05:13Z")

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Hi, similarly to the other thread I created for UE4 (which at the end works), I’m now creating this thread for UE5, as I’ve upgraded my project and I cannot find a way to package for Intel Architecture on M1 chip. I mi…

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## [Missing folder in installed engine build](https://forums.unrealengine.com/t/missing-folder-in-installed-engine-build/718508)

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**Author:** [@pladux](https://forums.unrealengine.com/u/pladux)\
**Replies:** 1\
**Last updated:** [July 12, 2023, 8:34am UTC](https://forums.unrealengine.com/t/missing-folder-in-installed-engine-build/718508 "2023-07-12T08:34:09Z")

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I have issues generating an installed build uf UE 5.1. At first it was missing the Bridge Plugin which I resolved by removing a line in Engine/Build/InstalledEngineFilters.xml. Now I can open my projects just fine, but…

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## [Unable to execute the game through jenkins. with error: CreateSwapChainResult failed with error DXGI\_ERROR\_NOT\_CURRENTLY\_AVAILABLE](https://forums.unrealengine.com/t/unable-to-execute-the-game-through-jenkins-with-error-createswapchainresult-failed-with-error-dxgi-error-not-currently-available/1218663)

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**Author:** [@k\_shat](https://forums.unrealengine.com/u/k_shat)\
**Replies:** 1\
**Last updated:** [July 5, 2023, 7:14am UTC](https://forums.unrealengine.com/t/unable-to-execute-the-game-through-jenkins-with-error-createswapchainresult-failed-with-error-dxgi-error-not-currently-available/1218663 "2023-07-05T07:14:12Z")

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Hello I m trying to automate our game testing in jenkins. I am able to build and cook the game successfully. However, when I try to exexcute the windows game through groovy script in jenkins with the following batch com…

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## [RunUAT.bat ERROR: AutomationTool failed to compile](https://forums.unrealengine.com/t/runuat-bat-error-automationtool-failed-to-compile/480843)

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**Author:** [@RogerXDX](https://forums.unrealengine.com/u/RogerXDX)\
**Replies:** 9\
**Last updated:** [June 28, 2023, 6:59pm UTC](https://forums.unrealengine.com/t/runuat-bat-error-automationtool-failed-to-compile/480843 "2023-06-28T18:59:02Z")

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There is a syntax error in BundleUtils.cs on line 154

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