# \#audio-bugs

**URL:** https://forums.unrealengine.com/tag/audio-bugs/10405.md

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## [Metasound ADSR Envelope or Route Nodes Fail to Validate Proper Set Input Values](https://forums.unrealengine.com/t/metasound-adsr-envelope-or-route-nodes-fail-to-validate-proper-set-input-values/2730219)

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**Author:** [@Kapriel7](https://forums.unrealengine.com/u/Kapriel7)\
**Replies:** 2\
**Last updated:** [October 31, 2026, 8:50pm UTC](https://forums.unrealengine.com/t/metasound-adsr-envelope-or-route-nodes-fail-to-validate-proper-set-input-values/2730219 "2026-10-31T20:50:03Z")

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Summary ADSR Envelope Nodes and/or other value-setting node types do not properly set values in render, especially when used in conjuction. What Type of Bug are you experiencing? Audio Steps to Reproduce Insert a Trigg…

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## [(Metasounds) Shuffle does not work with metasound presets](https://forums.unrealengine.com/t/metasounds-shuffle-does-not-work-with-metasound-presets/2846914)

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**Author:** [@CplELK](https://forums.unrealengine.com/u/CplELK)\
**Replies:** 0\
**Last updated:** [October 30, 2026, 2:33am UTC](https://forums.unrealengine.com/t/metasounds-shuffle-does-not-work-with-metasound-presets/2846914 "2026-10-30T02:33:57Z")

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(topic deleted by author)

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## [Radio device music cuts when many other sounds are played simultaneously](https://forums.unrealengine.com/t/radio-device-music-cuts-when-many-other-sounds-are-played-simultaneously/2742538)

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**Author:** [@OAN\_SMM](https://forums.unrealengine.com/u/OAN_SMM)\
**Replies:** 1\
**Last updated:** [September 3, 2026, 4:01pm UTC](https://forums.unrealengine.com/t/radio-device-music-cuts-when-many-other-sounds-are-played-simultaneously/2742538 "2026-09-03T16:01:35Z")

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Summary Background music (played via a Radio Device) cuts out completely when multiple players are simultaneously driving vehicles nearby, and resumes once fewer vehicles are active or they move farther away. This appear…

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## [How can I change the sound to be played in a metasound depending on an int parameter?](https://forums.unrealengine.com/t/how-can-i-change-the-sound-to-be-played-in-a-metasound-depending-on-an-int-parameter/2082208)

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**Author:** [@Chevidal451](https://forums.unrealengine.com/u/Chevidal451)\
**Replies:** 1\
**Last updated:** [September 2, 2026, 12:22pm UTC](https://forums.unrealengine.com/t/how-can-i-change-the-sound-to-be-played-in-a-metasound-depending-on-an-int-parameter/2082208 "2026-09-02T12:22:03Z")

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I’m making the sounds to make footsteps and I have an int32 that I’m changing depending on the physical material that my character is stepping on but I don’t know how I can pass it to the metasound so that it plays the c…

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## [UE 5.6.1 Audio Insights crashes immediately on macOS (Apple Silicon M4) due to duplicate Slate style registration](https://forums.unrealengine.com/t/ue-5-6-1-audio-insights-crashes-immediately-on-macos-apple-silicon-m4-due-to-duplicate-slate-style-registration/2740179)

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**Author:** [@metalgunner87](https://forums.unrealengine.com/u/metalgunner87)\
**Replies:** 1\
**Last updated:** [August 18, 2026, 4:03pm UTC](https://forums.unrealengine.com/t/ue-5-6-1-audio-insights-crashes-immediately-on-macos-apple-silicon-m4-due-to-duplicate-slate-style-registration/2740179 "2026-08-18T16:03:02Z")

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Summary Audio Insights crashes immediately upon opening the Audio Insights window in Unreal Engine 5.6.1 on macOS. The crash is 100% reproducible across all projects, including brand-new blank Blueprint projects. The as…

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## [Why aren't Metasounds parameters working?](https://forums.unrealengine.com/t/why-arent-metasounds-parameters-working/955696)

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**Author:** [@xadamxful](https://forums.unrealengine.com/u/xadamxful)\
**Replies:** 7\
**Last updated:** [July 14, 2026, 10:47am UTC](https://forums.unrealengine.com/t/why-arent-metasounds-parameters-working/955696 "2026-07-14T10:47:16Z")

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I’ve tried lots of different setups, the sound will always play but it will never use the parameter I set in blueprints

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## [Movie render queue does not capture audio, nor Spatial audio. Panoramic Render.](https://forums.unrealengine.com/t/movie-render-queue-does-not-capture-audio-nor-spatial-audio-panoramic-render/2722196)

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**Author:** [@ForsakenEcho](https://forums.unrealengine.com/u/ForsakenEcho)\
**Replies:** 0\
**Last updated:** [May 14, 2026, 7:39pm UTC](https://forums.unrealengine.com/t/movie-render-queue-does-not-capture-audio-nor-spatial-audio-panoramic-render/2722196 "2026-05-14T19:39:51Z")

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Hi, I’m trying to create a Panoramic render (360 degree render) with Spatial audio using standard Unreal engine built-in tools. I’m not using any plugins or third party tools. \*\*Unreal engine version 5.7.4 Platform : W…

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## [Program a MusicManager for OneShot \> Loop Hold](https://forums.unrealengine.com/t/program-a-musicmanager-for-oneshot-loop-hold/2719437)

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**Author:** [@DanielOS96](https://forums.unrealengine.com/u/DanielOS96)\
**Replies:** 2\
**Last updated:** [May 3, 2026, 9:09am UTC](https://forums.unrealengine.com/t/program-a-musicmanager-for-oneshot-loop-hold/2719437 "2026-05-03T09:09:49Z")

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I have a music track I split up by the bar in Audacity. I isolated looping sections so the exported list of wav files is containing 15 one shot sections and 10 looping sections. I want to play through the one shot sect…

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## [Sound crashing when using X-Fi sound card](https://forums.unrealengine.com/t/sound-crashing-when-using-x-fi-sound-card/2708336)

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**Author:** [@logihere](https://forums.unrealengine.com/u/logihere)\
**Replies:** 1\
**Last updated:** [March 26, 2026, 12:08am UTC](https://forums.unrealengine.com/t/sound-crashing-when-using-x-fi-sound-card/2708336 "2026-03-26T00:08:12Z")

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Summary Since the last update I’ve been unable to play Fortnite using my Soundblaster X-Fi Titanium model SB0886. Everything works just fine in lobby and waiting area before going into the bus. All audio then gets cut ou…

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## [\[solved\] Sound Wave playing but not hearable](https://forums.unrealengine.com/t/solved-sound-wave-playing-but-not-hearable/2700084)

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**Author:** [@ilozen](https://forums.unrealengine.com/u/ilozen)\
**Replies:** 0\
**Last updated:** [February 16, 2026, 3:05pm UTC](https://forums.unrealengine.com/t/solved-sound-wave-playing-but-not-hearable/2700084 "2026-02-16T15:05:04Z")

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I added a Sound Wave (.wav file) to project. When I hit the play button in content browser sometimes I hear it, sometimes not. The same is when I use it in a BP with Audio component - sometimes I hear it, sometimes not…

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## [Audio Gameplay Volume stops affecting looping sound after virtualization restart ](https://forums.unrealengine.com/t/audio-gameplay-volume-stops-affecting-looping-sound-after-virtualization-restart/2695529)

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**Author:** [@gustaw-kowalski](https://forums.unrealengine.com/u/gustaw-kowalski)\
**Replies:** 3\
**Last updated:** [February 3, 2026, 6:27pm UTC](https://forums.unrealengine.com/t/audio-gameplay-volume-stops-affecting-looping-sound-after-virtualization-restart/2695529 "2026-02-03T18:27:17Z")

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Summary (TL;DR): A looping sound inside an Audio Gameplay Volume stops being affected by AGV after leaving attenuation and returning from virtualization when virtualization mode is set to Restart. The issue does not occ…

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## [Infinitely Looping Sound Cues with Mixer Nodes are BROKEN](https://forums.unrealengine.com/t/infinitely-looping-sound-cues-with-mixer-nodes-are-broken/2696500)

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**Author:** [@SquidGamer7](https://forums.unrealengine.com/u/SquidGamer7)\
**Replies:** 0\
**Last updated:** [February 2, 2026, 4:18am UTC](https://forums.unrealengine.com/t/infinitely-looping-sound-cues-with-mixer-nodes-are-broken/2696500 "2026-02-02T04:18:12Z")

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Summary if you play the cue and wait 10 seconds, the Ping sound plays fine, and the Announcement sound follows 1.5 seconds after. However, the Announcement sound is cut short as soon as the Ping sound is finished playing…

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## [I want to make audio clip play from npc position and get it to play from different actions in my verse like attacking/walking etc.](https://forums.unrealengine.com/t/i-want-to-make-audio-clip-play-from-npc-position-and-get-it-to-play-from-different-actions-in-my-verse-like-attacking-walking-etc/2694766)

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**Author:** [@Szymon\_409](https://forums.unrealengine.com/u/Szymon_409)\
**Replies:** 0\
**Last updated:** [January 25, 2026, 12:06pm UTC](https://forums.unrealengine.com/t/i-want-to-make-audio-clip-play-from-npc-position-and-get-it-to-play-from-different-actions-in-my-verse-like-attacking-walking-etc/2694766 "2026-01-25T12:06:08Z")

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I tried to connect my second script “AudioManager” to to play it when npc attacks in my npc script. Is there a way to make audio play from NPC? and if yes can you tell me simple line of code to use in my npc script? Also…

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## [sound\_component, VolumeBase doesn't change volume, Release 39.20](https://forums.unrealengine.com/t/sound-component-volumebase-doesnt-change-volume-release-39-20/2692901)

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**Author:** [@Broughtvulture](https://forums.unrealengine.com/u/Broughtvulture)\
**Replies:** 0\
**Last updated:** [January 17, 2026, 3:20pm UTC](https://forums.unrealengine.com/t/sound-component-volumebase-doesnt-change-volume-release-39-20/2692901 "2026-01-17T15:20:05Z")

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Summary The VolumeBase variable doesn’t affect the sound\_wave playing from SceneGraph’s sound\_component Please select what you are reporting on: Verse What Type of Bug are you experiencing? Audio Steps to Reproduce Cr…

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## [audio cues live forever. beyond round. beyond game. beyond pushing changes](https://forums.unrealengine.com/t/audio-cues-live-forever-beyond-round-beyond-game-beyond-pushing-changes/2684872)

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**Author:** [@valleyDweller](https://forums.unrealengine.com/u/valleyDweller)\
**Replies:** 1\
**Last updated:** [December 14, 2025, 6:27am UTC](https://forums.unrealengine.com/t/audio-cues-live-forever-beyond-round-beyond-game-beyond-pushing-changes/2684872 "2025-12-14T06:27:55Z")

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Summary I accidentally triggered a normal music cue instead of a stinger on a HUD messaging device activation and it won’t ever stop. Doesn’t stop on round end. or when you quit the game and go back into edit mode, or e…

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## [LogAudioMixer & LogAudio Warnings/Spam](https://forums.unrealengine.com/t/logaudiomixer-logaudio-warnings-spam/2684590)

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**Author:** [@aidnewsome](https://forums.unrealengine.com/u/aidnewsome)\
**Replies:** 0\
**Last updated:** [December 12, 2025, 9:34pm UTC](https://forums.unrealengine.com/t/logaudiomixer-logaudio-warnings-spam/2684590 "2025-12-12T21:34:06Z")

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What are these warnings and what do they mean? It’s been spamming my logs for a packaged development build that runs 24/7 at a museum causing them to become up to 100+GB when we discovered it. I then recently tried repa…

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## [Feature Request – Support for 24-bit / 32-bit In-Game Audio Output ](https://forums.unrealengine.com/t/feature-request-support-for-24-bit-32-bit-in-game-audio-output/2683126)

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**Author:** [@EthanEthan](https://forums.unrealengine.com/u/EthanEthan)\
**Replies:** 0\
**Last updated:** [December 8, 2025, 3:45pm UTC](https://forums.unrealengine.com/t/feature-request-support-for-24-bit-32-bit-in-game-audio-output/2683126 "2025-12-08T15:45:32Z")

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Dear Unreal Engine Audio Team, Hello, I am currently developing a game working on a UE 5.6 project, I would like to submit a feature request regarding the engine’s internal audio precision and runtime output quality. A…

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## [Audio waveform weird issue.](https://forums.unrealengine.com/t/audio-waveform-weird-issue/2679707)

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**Author:** [@Raja.B](https://forums.unrealengine.com/u/Raja.B)\
**Replies:** 0\
**Last updated:** [November 28, 2025, 12:52pm UTC](https://forums.unrealengine.com/t/audio-waveform-weird-issue/2679707 "2025-11-28T12:52:13Z")

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I have a query. I work with adobe premiere pro. My workflow is usually to export a .wav file and bring it into unreal engine for production team to use it with metahumans for lip sync. When they render it out using an .m…

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## [MetaSounds RandomGet WaveAsset Array No Repeat Issues](https://forums.unrealengine.com/t/metasounds-randomget-waveasset-array-no-repeat-issues/714710)

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**Author:** [@WhyisDoddsytaken](https://forums.unrealengine.com/u/WhyisDoddsytaken)\
**Replies:** 9\
**Last updated:** [November 20, 2025, 12:14pm UTC](https://forums.unrealengine.com/t/metasounds-randomget-waveasset-array-no-repeat-issues/714710 "2025-11-20T12:14:11Z")

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I was hoping to get some feedback on a potential bug with the RandomGet WaveAsset:Array. I’m trying to have a random footstep to playback from an array of 5 footstep sounds. I have seen the footsteps guides and have mad…

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## [Audio in sequence not playing unless tabbed out into a different window](https://forums.unrealengine.com/t/audio-in-sequence-not-playing-unless-tabbed-out-into-a-different-window/2672656)

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**Author:** [@Keawan](https://forums.unrealengine.com/u/Keawan)\
**Replies:** 0\
**Last updated:** [November 7, 2025, 11:38am UTC](https://forums.unrealengine.com/t/audio-in-sequence-not-playing-unless-tabbed-out-into-a-different-window/2672656 "2025-11-07T11:38:26Z")

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Summary Audio in sequence does not audibly play unless I tab out from the sequence and UEFN windows. Reset all Windows audio settings with no result. Please select what you are reporting on: Unreal Editor for Fortnite …

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## [Audio Synesthesia Rendering](https://forums.unrealengine.com/t/audio-synesthesia-rendering/2669390)

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**Author:** [@anthonyjude](https://forums.unrealengine.com/u/anthonyjude)\
**Replies:** 0\
**Last updated:** [October 28, 2025, 6:09pm UTC](https://forums.unrealengine.com/t/audio-synesthesia-rendering/2669390 "2025-10-28T18:09:54Z")

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I have been rendering out an MRQ cinematic that is a 2min music track with some basic camera movements and a single Audio Synesthesia blueprint controlling a material parameter. Not a complex scene at all. It works great…

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## [(Bugs) UEFN sequencer music](https://forums.unrealengine.com/t/bugs-uefn-sequencer-music/2666789)

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**Author:** [@1-DUCK-1](https://forums.unrealengine.com/u/1-DUCK-1)\
**Replies:** 0\
**Last updated:** [October 19, 2025, 9:26pm UTC](https://forums.unrealengine.com/t/bugs-uefn-sequencer-music/2666789 "2025-10-19T21:26:37Z")

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Summary some audio will not play in the sequencer, is there some audio element that causes issues? did get a “audio clock” warning/popup. Also that “broken audio” could be heard when playing it backwards. Please select …

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## [How can I change VOIP's settings during Runtime?](https://forums.unrealengine.com/t/how-can-i-change-voips-settings-during-runtime/2656305)

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**Author:** [@arts.x](https://forums.unrealengine.com/u/arts.x)\
**Replies:** 3\
**Last updated:** [October 17, 2025, 2:00am UTC](https://forums.unrealengine.com/t/how-can-i-change-voips-settings-during-runtime/2656305 "2025-10-17T02:00:55Z")

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Hello, In UE4.27, I’m working on a multiplayer game based on the steam advanced sessions plugin and I’ve implemented proximity voice chat using VOIP(talker) and now I’m working on adding a walkie-talkie, but no matter h…

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## [Mocap Manager / Take Recorder Microphone records audio at lower sample rate than system input. ](https://forums.unrealengine.com/t/mocap-manager-take-recorder-microphone-records-audio-at-lower-sample-rate-than-system-input/2643042)

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**Author:** [@2kgocap](https://forums.unrealengine.com/u/2kgocap)\
**Replies:** 2\
**Last updated:** [October 9, 2025, 6:18pm UTC](https://forums.unrealengine.com/t/mocap-manager-take-recorder-microphone-records-audio-at-lower-sample-rate-than-system-input/2643042 "2025-10-09T18:18:41Z")

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Hello, I am using a Dante Network to record Audio with Mocap Manager and Take Recorder. I have configured my sample rate in my system and device settings to record at 48k, however Unreal seems to downsample my audio to …

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## [UE5.2 crash caused by niagara particle system + audio spectrum 'NiagaraDataInterfaceAudio'](https://forums.unrealengine.com/t/ue5-2-crash-caused-by-niagara-particle-system-audio-spectrum-niagaradatainterfaceaudio/1170362)

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**Author:** [@Anthony\_Attwood](https://forums.unrealengine.com/u/Anthony_Attwood)\
**Replies:** 15\
**Last updated:** [October 1, 2025, 1:40pm UTC](https://forums.unrealengine.com/t/ue5-2-crash-caused-by-niagara-particle-system-audio-spectrum-niagaradatainterfaceaudio/1170362 "2025-10-01T13:40:54Z")

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UE5.2 crashes when using an audio spectrum scratch module in the stack when pressing ‘play’ to test the game. The set up is simple: Particles are positioned on the normals of a custom static mesh. Such as using ‘stati…

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## [Dolby Atmos Plugin Causing Crash in Unreal Engine on Startup / Opening Project ](https://forums.unrealengine.com/t/dolby-atmos-plugin-causing-crash-in-unreal-engine-on-startup-opening-project/2603020)

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**Author:** [@maroqand](https://forums.unrealengine.com/u/maroqand)\
**Replies:** 4\
**Last updated:** [September 29, 2025, 6:41pm UTC](https://forums.unrealengine.com/t/dolby-atmos-plugin-causing-crash-in-unreal-engine-on-startup-opening-project/2603020 "2025-09-29T18:41:10Z")

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Hi everyone, I’m encountering a crash when opening my Unreal Engine project with the Dolby Atmos plugin enabled. The issue occurs in both UE 5.2 and UE 5.4. I’ve already tried several suggested solutions, including rem…

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## [Why does turning on the 3D spatialization option get the priority value squared? ](https://forums.unrealengine.com/t/why-does-turning-on-the-3d-spatialization-option-get-the-priority-value-squared/2658952)

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**Author:** [@MemoriaStick](https://forums.unrealengine.com/u/MemoriaStick)\
**Replies:** 0\
**Last updated:** [September 22, 2025, 2:04pm UTC](https://forums.unrealengine.com/t/why-does-turning-on-the-3d-spatialization-option-get-the-priority-value-squared/2658952 "2025-09-22T14:04:05Z")

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I am an audio developer. You are currently prioritizing your audio. Why does turning on the 3D spatialization option get the priority value squared? I used that cheat as a way to check. Au.debug.sounds.sort priority

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## [Upgrading to 5.6 Metasounds Error](https://forums.unrealengine.com/t/upgrading-to-5-6-metasounds-error/2651218)

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**Author:** [@josharaed](https://forums.unrealengine.com/u/josharaed)\
**Replies:** 5\
**Last updated:** [August 27, 2025, 9:06pm UTC](https://forums.unrealengine.com/t/upgrading-to-5-6-metasounds-error/2651218 "2025-08-27T21:06:57Z")

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After upgrading to 5.6, there is an issue with some MetaSound nodes. Some will cause an error, specifically: “Node & registered class interface mismatch: ‘{0} {1}’. Class either versioned improperly, class key collision…

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## [Proximity Voice Chat Tottaly Buggy](https://forums.unrealengine.com/t/proximity-voice-chat-tottaly-buggy/2608138)

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**Author:** [@arTnoo](https://forums.unrealengine.com/u/arTnoo)\
**Replies:** 25\
**Last updated:** [August 27, 2025, 10:07am UTC](https://forums.unrealengine.com/t/proximity-voice-chat-tottaly-buggy/2608138 "2025-08-27T10:07:14Z")

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Summary The proximity chat is totally buggy since yesterday’s update. you can’t hear all the people around you and sometimes no one can hear you even though you can hear them. Please select what you are reporting on: U…

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## [Inside an AudioGameVolume, does the SubmixOverrideVolume component with a reverbed submix consume CPU's resources if no audio is playing inside? ](https://forums.unrealengine.com/t/inside-an-audiogamevolume-does-the-submixoverridevolume-component-with-a-reverbed-submix-consume-cpus-resources-if-no-audio-is-playing-inside/2572341)

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**Author:** [@Rozikos1](https://forums.unrealengine.com/u/Rozikos1)\
**Replies:** 1\
**Last updated:** [August 14, 2025, 10:43am UTC](https://forums.unrealengine.com/t/inside-an-audiogamevolume-does-the-submixoverridevolume-component-with-a-reverbed-submix-consume-cpus-resources-if-no-audio-is-playing-inside/2572341 "2025-08-14T10:43:23Z")

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Hello there ! I’m currently working on a CRPG with large open areas and we use the AudioGameVolume objects for our ambience system (using the plugin soundscape) and our mixes and effects are mainly based on the submix s…

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