# \#attack

**URL:** https://forums.unrealengine.com/tag/attack/2708.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Best approach to make a Lunge Attack?](https://forums.unrealengine.com/t/best-approach-to-make-a-lunge-attack/2702203)

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**Author:** [@DanielOS96](https://forums.unrealengine.com/u/DanielOS96)\
**Replies:** 1\
**Last updated:** [February 25, 2026, 8:52pm UTC](https://forums.unrealengine.com/t/best-approach-to-make-a-lunge-attack/2702203 "2026-02-25T20:52:01Z")

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I’m trying to make a Lunge system in my project. I want to make it so that when triggered the player moved to just in front of a target. The target could be airborne so I have to account for lunging vertically. I tried …

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## [Animation BluePrint ](https://forums.unrealengine.com/t/animation-blueprint/2531513)

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**Author:** [@SHR3DH3AD](https://forums.unrealengine.com/u/SHR3DH3AD)\
**Replies:** 2\
**Last updated:** [May 29, 2025, 2:15pm UTC](https://forums.unrealengine.com/t/animation-blueprint/2531513 "2025-05-29T14:15:35Z")

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Hi, my knowledge of blueprints is very limited, so I keep running into walls, trying to set up character blueprints. I got tonnes of questions but I’ll start with a basic one. How do I deactive my ABP blendspace idle ani…

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## [Creating an 8-way dashing attack with a fixed distance for use in a sidescroller](https://forums.unrealengine.com/t/creating-an-8-way-dashing-attack-with-a-fixed-distance-for-use-in-a-sidescroller/2297968)

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**Author:** [@treeese](https://forums.unrealengine.com/u/treeese)\
**Replies:** 3\
**Last updated:** [January 25, 2025, 10:37am UTC](https://forums.unrealengine.com/t/creating-an-8-way-dashing-attack-with-a-fixed-distance-for-use-in-a-sidescroller/2297968 "2025-01-25T10:37:56Z")

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So this is a bit of a weird conundrum. Basically, I’m trying to make an attack for my sidescroller game functionally like a combination of something like Bayonetta’s Afterburner Kick in Smash Bros and the 8-way dash from…

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## [Should i animate transisions between combo attacks?](https://forums.unrealengine.com/t/should-i-animate-transisions-between-combo-attacks/449611)

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**Author:** [@anonymous\_user\_aec9dea91](https://forums.unrealengine.com/u/anonymous_user_aec9dea91)\
**Replies:** 1\
**Last updated:** [September 1, 2024, 8:09pm UTC](https://forums.unrealengine.com/t/should-i-animate-transisions-between-combo-attacks/449611 "2024-09-01T20:09:25Z")

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Hey! I am working on a character for a game, and have a few questions about animations/ how Unreal can use them. I want the character to attack with combos (similar to monster hunter) so that the player can press RMB (…

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## [How to aim and attack on y axis](https://forums.unrealengine.com/t/how-to-aim-and-attack-on-y-axis/1866856)

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**Author:** [@evIanh20](https://forums.unrealengine.com/u/evIanh20)\
**Replies:** 1\
**Last updated:** [May 21, 2024, 10:26pm UTC](https://forums.unrealengine.com/t/how-to-aim-and-attack-on-y-axis/1866856 "2024-05-21T22:26:25Z")

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Hello, I have set up my melee attacks on the x axis by I am unable to attack upwards or downwards. Wondering if someone can help! Thanks

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## [What do i do to fix the issue](https://forums.unrealengine.com/t/what-do-i-do-to-fix-the-issue/1705041)

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**Author:** [@x.mr.enigma.x](https://forums.unrealengine.com/u/x.mr.enigma.x)\
**Replies:** 0\
**Last updated:** [February 22, 2024, 2:22am UTC](https://forums.unrealengine.com/t/what-do-i-do-to-fix-the-issue/1705041 "2024-02-22T02:22:16Z")

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Hi, quick notice. Im following the rpg series on ep 10 for the sword trace, im pretty new to Unreal engine (3 days in) But, i cant seem to get the notiestates on attack1 to work as intended. It only displays the traces …

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## [How do I stop moving after I attack?](https://forums.unrealengine.com/t/how-do-i-stop-moving-after-i-attack/361246)

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**Author:** [@jakedubs](https://forums.unrealengine.com/u/jakedubs)\
**Replies:** 6\
**Last updated:** [January 24, 2024, 2:35pm UTC](https://forums.unrealengine.com/t/how-do-i-stop-moving-after-i-attack/361246 "2024-01-24T14:35:26Z")

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Ok so I have a button that when I press it, I want it to attack, stop moving, and then allow movement again. However, when I press this button continuously, it will create unwanted slides. Anyone know how I can fix this? …

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## [How to create your own attack animation in Unreal Engine](https://forums.unrealengine.com/t/how-to-create-your-own-attack-animation-in-unreal-engine/1231779)

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**Author:** [@AdamFabrizio](https://forums.unrealengine.com/u/AdamFabrizio)\
**Replies:** 1\
**Last updated:** [July 17, 2023, 7:29pm UTC](https://forums.unrealengine.com/t/how-to-create-your-own-attack-animation-in-unreal-engine/1231779 "2023-07-17T19:29:42Z")

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I’m currently using Unreal Engine 4.27.2 and right now I want to create an attack animation on Unreal Engine 4. I don’t want to just pick up an animation on Mixamo, I wanted to create my own animation from scratch, but …

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## [Need help on attack combo animations](https://forums.unrealengine.com/t/need-help-on-attack-combo-animations/827673)

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**Author:** [@user\_300324773b09952d1f47f0582363200ffcaa31820cfc09f3603719](https://forums.unrealengine.com/u/user_300324773b09952d1f47f0582363200ffcaa31820cfc09f3603719)\
**Replies:** 3\
**Last updated:** [March 30, 2023, 1:50pm UTC](https://forums.unrealengine.com/t/need-help-on-attack-combo-animations/827673 "2023-03-30T13:50:12Z")

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I m trying to make an attack combo for an enemy. The attack combo consist of 3 attacks. Here is the blueprint for my logic graph. But the problem is he only plays the combo3 animation halfway, then starting combo1 again… …

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## [How to make a simple first person melee attack](https://forums.unrealengine.com/t/how-to-make-a-simple-first-person-melee-attack/349731)

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**Author:** [@anonymous\_user\_7e3e27bc](https://forums.unrealengine.com/u/anonymous_user_7e3e27bc)\
**Replies:** 5\
**Last updated:** [May 4, 2022, 8:19am UTC](https://forums.unrealengine.com/t/how-to-make-a-simple-first-person-melee-attack/349731 "2022-05-04T08:19:13Z")

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So I want to create an attack animation in Unreal Engine 4 (similar to the punching/melee attack in the Halo games) so how would I go about doing this sort of thing? I’ve seen plenty of tutorials for weapons, especially …

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## [BB Key changing for all AI (instead of just 1)](https://forums.unrealengine.com/t/bb-key-changing-for-all-ai-instead-of-just-1/490212)

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**Author:** [@Zoiddenbergen](https://forums.unrealengine.com/u/Zoiddenbergen)\
**Replies:** 2\
**Last updated:** [October 26, 2021, 7:36pm UTC](https://forums.unrealengine.com/t/bb-key-changing-for-all-ai-instead-of-just-1/490212 "2021-10-26T19:36:28Z")

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I have multiple AI characters of the same class, with the same AI controller/ behavior tree / blackboard. They are melee units that start attacking based on the Blackboard Key boolean “TargetMeleeRange”. However, any tim…

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## [Other method melee weapons attack system with Network](https://forums.unrealengine.com/t/other-method-melee-weapons-attack-system-with-network/489430)

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**Author:** [@captainTvZs](https://forums.unrealengine.com/u/captainTvZs)\
**Replies:** 0\
**Last updated:** [October 1, 2021, 11:24pm UTC](https://forums.unrealengine.com/t/other-method-melee-weapons-attack-system-with-network/489430 "2021-10-01T23:24:03Z")

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Hello there, We’ve finished our game and there are very few days left for the open beta. In our game, enemies are damaged with melee weapons. I’m doing this damage job by creating notify in my animation and making a gat…

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## [Attacking AI isn't working](https://forums.unrealengine.com/t/attacking-ai-isnt-working/486981)

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**Author:** [@Tamarar357](https://forums.unrealengine.com/u/Tamarar357)\
**Replies:** 0\
**Last updated:** [August 9, 2021, 10:10pm UTC](https://forums.unrealengine.com/t/attacking-ai-isnt-working/486981 "2021-08-09T22:10:58Z")

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My AI won’t attack me, they run up to me, but won’t attack here is what I have, but it doesn’t work?

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## [Attacking AI not working](https://forums.unrealengine.com/t/attacking-ai-not-working/486980)

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**Author:** [@Tamarar357](https://forums.unrealengine.com/u/Tamarar357)\
**Replies:** 0\
**Last updated:** [August 9, 2021, 10:10pm UTC](https://forums.unrealengine.com/t/attacking-ai-not-working/486980 "2021-08-09T22:10:48Z")

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So I have my AnimBlueprint set up for the AI to attack here but the AI character never attacks me:

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## [Attacking AI not working](https://forums.unrealengine.com/t/attacking-ai-not-working/486979)

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**Author:** [@Tamarar357](https://forums.unrealengine.com/u/Tamarar357)\
**Replies:** 0\
**Last updated:** [August 3, 2021, 8:13pm UTC](https://forums.unrealengine.com/t/attacking-ai-not-working/486979 "2021-08-03T20:13:09Z")

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So I have my AnimBlueprint set up for the AI to attack here but the AI character never attacks me:

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## [Using arrays for RPG Skills and Combos](https://forums.unrealengine.com/t/using-arrays-for-rpg-skills-and-combos/486403)

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**Author:** [@ChunkyCat](https://forums.unrealengine.com/u/ChunkyCat)\
**Replies:** 1\
**Last updated:** [July 20, 2021, 7:47am UTC](https://forums.unrealengine.com/t/using-arrays-for-rpg-skills-and-combos/486403 "2021-07-20T07:47:00Z")

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Hello everyone, I am having some confusion and difficulty on solving this array situation. I am basically using arrays to organize a series of skill types that are capable of being combos. So basically the user would be …

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## [How can I rotate an animation?(RootMotion)](https://forums.unrealengine.com/t/how-can-i-rotate-an-animation-rootmotion/427632)

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**Author:** [@Big.Hands.23](https://forums.unrealengine.com/u/Big.Hands.23)\
**Replies:** 1\
**Last updated:** [June 20, 2021, 7:28pm UTC](https://forums.unrealengine.com/t/how-can-i-rotate-an-animation-rootmotion/427632 "2021-06-20T19:28:08Z")

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Hello, I need help with my character animation attack: when the rootMotion is enabled my character rotate strangely… Can I rotate the animation or is there another solution? Thanks for your help and forgive me f…

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## [Level Sequence attached to Empty Actor does not move with Actor when reposition from Blueprint](https://forums.unrealengine.com/t/level-sequence-attached-to-empty-actor-does-not-move-with-actor-when-reposition-from-blueprint/485060)

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**Author:** [@rabassa](https://forums.unrealengine.com/u/rabassa)\
**Replies:** 0\
**Last updated:** [June 18, 2021, 1:51pm UTC](https://forums.unrealengine.com/t/level-sequence-attached-to-empty-actor-does-not-move-with-actor-when-reposition-from-blueprint/485060 "2021-06-18T13:51:00Z")

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Hello! I’m creating a first person horror game. I want to have an attack animation play when the enemy is within range of the player. I have a level sequence of the attack and it’s instance Data is overridden to an empty…

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## [Character Executes Airborne Attack when on the ground?](https://forums.unrealengine.com/t/character-executes-airborne-attack-when-on-the-ground/482427)

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**Author:** [@Trichiliocosmos](https://forums.unrealengine.com/u/Trichiliocosmos)\
**Replies:** 4\
**Last updated:** [April 27, 2021, 5:03am UTC](https://forums.unrealengine.com/t/character-executes-airborne-attack-when-on-the-ground/482427 "2021-04-27T05:03:35Z")

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There seems to be a bug in my game in which my character will be in a ‘falling state’ even though he is on the ground, which then causes the next attack to be an aerial attack instead of a grounded attack. I usually get …

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## [Change emitter rotation based on angle of attack?](https://forums.unrealengine.com/t/change-emitter-rotation-based-on-angle-of-attack/479806)

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**Author:** [@AreC](https://forums.unrealengine.com/u/AreC)\
**Replies:** 1\
**Last updated:** [March 7, 2021, 4:38pm UTC](https://forums.unrealengine.com/t/change-emitter-rotation-based-on-angle-of-attack/479806 "2021-03-07T16:38:55Z")

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Hello, Please take a look at the level blueprint. I am using sockets and a sphere trace for the attack collisions as well. What I would like is for the emitter to change rotation depending on the angle the characte…

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## [How to stop punching when crouching?](https://forums.unrealengine.com/t/how-to-stop-punching-when-crouching/478388)

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**Author:** [@BronzeBeetle](https://forums.unrealengine.com/u/BronzeBeetle)\
**Replies:** 2\
**Last updated:** [February 9, 2021, 4:03am UTC](https://forums.unrealengine.com/t/how-to-stop-punching-when-crouching/478388 "2021-02-09T04:03:40Z")

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Hi, I want to know how to stop my player from punch while on crouching state. I tried using stop animation montage but it stops all the animation montage as well.

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## [Regenerate Health After AI Actor Destroyed](https://forums.unrealengine.com/t/regenerate-health-after-ai-actor-destroyed/478062)

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**Author:** [@Kumaru22](https://forums.unrealengine.com/u/Kumaru22)\
**Replies:** 1\
**Last updated:** [February 1, 2021, 5:03pm UTC](https://forums.unrealengine.com/t/regenerate-health-after-ai-actor-destroyed/478062 "2021-02-01T17:03:15Z")

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!\[Hello, Im pretty new to unreal and am trying to make a little Shark game project. I made a fish AI that swims/flys around and when The Player attacks it, it gets destroyed if it detects hit and attack at the same time,…

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## [Multiple ai attack replication?](https://forums.unrealengine.com/t/multiple-ai-attack-replication/467672)

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**Author:** [@R1ICO](https://forums.unrealengine.com/u/R1ICO)\
**Replies:** 1\
**Last updated:** [December 8, 2020, 6:50am UTC](https://forums.unrealengine.com/t/multiple-ai-attack-replication/467672 "2020-12-08T06:50:13Z")

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Hi, So I am trying to make an RPG game (multiplayer) I have my AI chase, attack, strafe, etc. But I cant make my AI replicate the same attack in all clients… My Actual AI has 7 attacks atm there for they cast randomly wi…

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## [Montage Play Stops Early](https://forums.unrealengine.com/t/montage-play-stops-early/422815)

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**Author:** [@anonymous\_user\_9f771133](https://forums.unrealengine.com/u/anonymous_user_9f771133)\
**Replies:** 3\
**Last updated:** [December 5, 2020, 8:52am UTC](https://forums.unrealengine.com/t/montage-play-stops-early/422815 "2020-12-05T08:52:11Z")

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I am having an issue with playing a montage for an attack animation. In my character blueprint I have a section to allow for melee combo attacks (shown below). I have a ‘Montage Play’ node that plays the montage for the …

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## [Applying Damage once check?](https://forums.unrealengine.com/t/applying-damage-once-check/474786)

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**Author:** [@immanuelscanvas](https://forums.unrealengine.com/u/immanuelscanvas)\
**Replies:** 0\
**Last updated:** [November 21, 2020, 8:02am UTC](https://forums.unrealengine.com/t/applying-damage-once-check/474786 "2020-11-21T08:02:04Z")

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Hello, I’m sure this isn’t a very difficult check but I’m having a little struggle of how to check it. The player’s attack hits the enemy actor which triggers them to take damage and play a certain montage. The attack is…

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## [The best weapon collision system for a beat 'em up](https://forums.unrealengine.com/t/the-best-weapon-collision-system-for-a-beat-em-up/470939)

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**Author:** [@Ghoz](https://forums.unrealengine.com/u/Ghoz)\
**Replies:** 0\
**Last updated:** [September 7, 2020, 7:18am UTC](https://forums.unrealengine.com/t/the-best-weapon-collision-system-for-a-beat-em-up/470939 "2020-09-07T07:18:25Z")

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Hello, I am making a game similar to “Devil May Cry” and I need to decide how to make the weapon collide with the enemies, for this I have found 2 methods: Method 1: sockets on the weapon and from there create a “Sphere…

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## [How do i make my character stay mid air while i attack](https://forums.unrealengine.com/t/how-do-i-make-my-character-stay-mid-air-while-i-attack/381320)

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**Author:** [@Jakupiii](https://forums.unrealengine.com/u/Jakupiii)\
**Replies:** 6\
**Last updated:** [September 6, 2020, 7:05pm UTC](https://forums.unrealengine.com/t/how-do-i-make-my-character-stay-mid-air-while-i-attack/381320 "2020-09-06T19:05:40Z")

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So im having trouble with air combat i have my first 2 attacks launching me in the air then i want the rest of the attacks to attack while mid air. I tried using set enable gravity and calling it in the notify,animation …

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## [How do i attack after reach destination](https://forums.unrealengine.com/t/how-do-i-attack-after-reach-destination/466574)

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**Author:** [@AdmiralZheng](https://forums.unrealengine.com/u/AdmiralZheng)\
**Replies:** 9\
**Last updated:** [June 12, 2020, 8:23pm UTC](https://forums.unrealengine.com/t/how-do-i-attack-after-reach-destination/466574 "2020-06-12T20:23:23Z")

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I made a topdown game and simply wanted to make my character move to a target then attack (like other RPG game) I can make it move to the destination with mouse control. But when i click on the enemy target, my characte…

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## [AI won't resume patrolling after attacking player](https://forums.unrealengine.com/t/ai-wont-resume-patrolling-after-attacking-player/464161)

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**Author:** [@Tamarar357](https://forums.unrealengine.com/u/Tamarar357)\
**Replies:** 2\
**Last updated:** [April 28, 2020, 1:11am UTC](https://forums.unrealengine.com/t/ai-wont-resume-patrolling-after-attacking-player/464161 "2020-04-28T01:11:28Z")

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So I am trying to get my AI to attack the player, once the character is dead, then patrol again and quit attacking. It seems like no matter what I do the AI keeps attacking, I’ve tried, isDead then start partrol again, i…

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## [反対方向でガードしても攻撃をくらわなくなっしまった件](https://forums.unrealengine.com/t/topic/461560)

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**Author:** [@anonymous\_user\_4b052061](https://forums.unrealengine.com/u/anonymous_user_4b052061)\
**Replies:** 6\
**Last updated:** [February 10, 2020, 2:30pm UTC](https://forums.unrealengine.com/t/topic/461560 "2020-02-10T14:30:45Z")

</div>

ガードした時にダメージをくらわないプログラムをしました。 敵がいる方向にガードしたらダメージをくらわないのですが、敵がいない方向にガードしたらダメージをくらわなくなっしまいました。敵がいない方向でガードしたらダメージをくらうようにしたいです。

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