Gigantic socket problem, blender

Commander_Shepard
Tue, 24 Feb 2015 07:28:58 +0000
Character & Animation

I imported the free soldier mesh from mixamo Soldier Character Pack | 3D Humanoids | Unity Asset Store in blender to animate it as per my need and then when I export it I set the scale to 100 so it is of proper size in UE4.

However this causes any sockets I add to become 100 times larger as well, In other words it looks as follows:

Here the that giant wireframe is the socket attached to the head bone. Even though I have set the relative scale to 0.01 to compensate it wont work on the socket size itself.

Please Help me out here

EDIT: This only happens for meshes which I import from somewhere else into blender and then edit and export. In case I make the whole skeleton in blender its fine in terms of scale

5 posts - 1 participant