Attached Static mesh wiggle

Control
Thu, 17 Jan 2019 18:16:08 +0000
Blueprint

Hello, please how can I get rid of this annoying wiggle? The sight is a static mesh attached to a skeletal mesh (weapon)
to a socket and when the weapon moves with arms the sight wiggles like this. But only when I have a lot of buildings and foliage around. When there are no actors on map it does not wiggle at all.

Video:
https://drive.google.com/open?id=1wGAzOvHDTrHIOKp6O26zz4vK0FY-ztX3

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