"AttachToComponent" inverts scale when it's not supposed to

KaiEngelke
Thu, 27 Apr 2017 15:13:30 +0000
Character & Animation

One of my motion controller meshes scale is inverted on the Y axis just like in the VR template. I need to attach a 3D widget to a socket on the mesh.
When using “AttachToComponent” with Location Rule: “Snap to target” and Rotation and Scale: “Keep Relative”, the widgets scale gets inverted. Is this the intended behavior? I expected it only to do that if scale snapping was enabled.
Any Ideas?

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