Bug when I attach a spwaned actor on socket

Ezekiel
Fri, 23 Dec 2022 00:37:08 +0000
Blueprint

Hello,

I have two actors, my thirdperson and another one (object A) that I want to equip, I have a problem when I want to attach the object A that I spawned in my blueprint of my thirdperson. I spawn the object A and get the static mesh of this actor, the same static mesh that I give as a target for the attach component to component. To do this I call an event in object A that detects with a sphere if my personange overlaps object A, When I do this, the camera bugs and goes inside my character and my character moves faster, I certainly made several mistakes (I’m a beginner) but I don’t see where. I would need help
Thanks

7 posts - 4 participants