Attach Actor to another Actor based on Socket points

anonymous_user_09b1aa7a
Tue, 14 Jul 2015 00:41:23 +0000
Blueprint

Hayhoo once again c(^~ ^ c ),

So what I basicly want to do is I want to attach an actor to the other actors Socket, but I dont want to use the first actor’s pivot as the location but one of its sockets.
Kinda hard to explain, I just want to attach two actors based on one of each actors sockets.
I hope someone can help me with this and especially I hope someone will understand this

Sincerely,

7 posts - 7 participants