# \#attach-to-actor

**URL:** https://forums.unrealengine.com/tag/attach-to-actor/3099.md

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## [Hovering Attached Actors](https://forums.unrealengine.com/t/hovering-attached-actors/2680553)

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**Author:** [@mattv](https://forums.unrealengine.com/u/mattv)\
**Replies:** 2\
**Last updated:** [December 1, 2025, 12:47pm UTC](https://forums.unrealengine.com/t/hovering-attached-actors/2680553 "2025-12-01T12:47:42Z")

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Okay I’m at a complete loss as I feel like i’ve tried everything to resolve this so i’m asking people a lot smarter than I I have attached a weapon to my FP character into a custom socket and when looking at through the…

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## [How to switch component's parent from ActorA to ActorB?](https://forums.unrealengine.com/t/how-to-switch-components-parent-from-actora-to-actorb/2668747)

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**Author:** [@MythoByteWorks](https://forums.unrealengine.com/u/MythoByteWorks)\
**Replies:** 4\
**Last updated:** [October 26, 2025, 12:34pm UTC](https://forums.unrealengine.com/t/how-to-switch-components-parent-from-actora-to-actorb/2668747 "2025-10-26T12:34:54Z")

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Hello, I am trying to switch a Audio-Component’s parent Actor from ActorA (current) to ActorB (target). I have tried many things by using “AttachComponentToComponent”, “AttachActorToComponent”, tryed using “Detach” befor…

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## [Character movement doubled if attached to moving actor(pawn)?](https://forums.unrealengine.com/t/character-movement-doubled-if-attached-to-moving-actor-pawn/300481)

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**Author:** [@n0iz\_1](https://forums.unrealengine.com/u/n0iz_1)\
**Replies:** 9\
**Last updated:** [June 6, 2025, 8:25am UTC](https://forums.unrealengine.com/t/character-movement-doubled-if-attached-to-moving-actor-pawn/300481 "2025-06-06T08:25:32Z")

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Hi, if a character is standing on top of an moving actor, the character gets moved as the actor is moved, wich is absolutely ok. But if i attach the character to this moving actor, the character movement gets doubled. H…

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## [Detach an actor problem](https://forums.unrealengine.com/t/detach-an-actor-problem/427617)

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**Author:** [@GreenEclipse](https://forums.unrealengine.com/u/GreenEclipse)\
**Replies:** 2\
**Last updated:** [February 18, 2025, 5:50am UTC](https://forums.unrealengine.com/t/detach-an-actor-problem/427617 "2025-02-18T05:50:56Z")

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Hey I am trying to create an ability where player A can grab player B. So they are together and the player A decides when and where to toss the Player B.I’ve managed to get it working by attaching the player B to player…

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## [Should the Weld Simulated Bodies option (in the AttachToComponent) work between Procedural and Static Meshes?](https://forums.unrealengine.com/t/should-the-weld-simulated-bodies-option-in-the-attachtocomponent-work-between-procedural-and-static-meshes/396110)

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**Author:** [@AlastairCaboodle](https://forums.unrealengine.com/u/AlastairCaboodle)\
**Replies:** 2\
**Last updated:** [February 17, 2025, 11:22pm UTC](https://forums.unrealengine.com/t/should-the-weld-simulated-bodies-option-in-the-attachtocomponent-work-between-procedural-and-static-meshes/396110 "2025-02-17T23:22:57Z")

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Any help or background information on this would be great, I can’t seem to find much documentation on this issue. I have an actor with simple Static Mesh component onto which I call AttachToComponent to attach several ot…

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## [Understanding Attach Actor To Actor ](https://forums.unrealengine.com/t/understanding-attach-actor-to-actor/2334604)

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**Author:** [@4s5a5sin](https://forums.unrealengine.com/u/4s5a5sin)\
**Replies:** 0\
**Last updated:** [February 15, 2025, 4:22pm UTC](https://forums.unrealengine.com/t/understanding-attach-actor-to-actor/2334604 "2025-02-15T16:22:55Z")

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Hi There, i have a question regarding Attaching an Actor to an Actor in Multiplayer Games. I found out, that the character starts jittering, when you run a standalone game and you attach the character to another actor. …

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## [How to attach the same actor to different meshes on client vs server](https://forums.unrealengine.com/t/how-to-attach-the-same-actor-to-different-meshes-on-client-vs-server/2079378)

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**Author:** [@Kotaru\_1](https://forums.unrealengine.com/u/Kotaru_1)\
**Replies:** 1\
**Last updated:** [October 22, 2024, 6:45pm UTC](https://forums.unrealengine.com/t/how-to-attach-the-same-actor-to-different-meshes-on-client-vs-server/2079378 "2024-10-22T18:45:48Z")

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I’m trying to attach an actor to an arm only fps mesh on the client, then to the full body mesh for the listen server and the other clients. However it seems “attach actor to component” is already replicated, so long as …

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## [every time i attach something to an FK rig the object i attached moves to some random place, how can i stop it from moving away?](https://forums.unrealengine.com/t/every-time-i-attach-something-to-an-fk-rig-the-object-i-attached-moves-to-some-random-place-how-can-i-stop-it-from-moving-away/2025307)

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**Author:** [@ObamaWithHair](https://forums.unrealengine.com/u/ObamaWithHair)\
**Replies:** 2\
**Last updated:** [September 21, 2024, 2:49pm UTC](https://forums.unrealengine.com/t/every-time-i-attach-something-to-an-fk-rig-the-object-i-attached-moves-to-some-random-place-how-can-i-stop-it-from-moving-away/2025307 "2024-09-21T14:49:14Z")

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every time i attach something to an FK rig the object i attached moves to some random place, how can i stop it from moving away?

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## [Actor Position WS giving me different values if i attach material actor onto another actor](https://forums.unrealengine.com/t/actor-position-ws-giving-me-different-values-if-i-attach-material-actor-onto-another-actor/384338)

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**Author:** [@xlar8or](https://forums.unrealengine.com/u/xlar8or)\
**Replies:** 7\
**Last updated:** [May 3, 2024, 4:56pm UTC](https://forums.unrealengine.com/t/actor-position-ws-giving-me-different-values-if-i-attach-material-actor-onto-another-actor/384338 "2024-05-03T16:56:55Z")

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Hello, i don’t know if this is a bug or if it’s expected behavior, but Actor Position WS seems to be giving different values if i attach the actor that i use the material onto another actor. As an example i’m trying to d…

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## [Problem with attaching mesh to socket](https://forums.unrealengine.com/t/problem-with-attaching-mesh-to-socket/472118)

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**Author:** [@more\_tezza](https://forums.unrealengine.com/u/more_tezza)\
**Replies:** 2\
**Last updated:** [April 16, 2024, 1:25am UTC](https://forums.unrealengine.com/t/problem-with-attaching-mesh-to-socket/472118 "2024-04-16T01:25:13Z")

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I start by saying that this is an animation project, and not gaming. I have a scene where the character moves his hand and points at something. I wanted the camera to follow his hand as he is raising it, so it sees what…

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## [Attach Actor to another Actor based on Socket points](https://forums.unrealengine.com/t/attach-actor-to-another-actor-based-on-socket-points/325151)

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**Author:** [@anonymous\_user\_09b1aa7a](https://forums.unrealengine.com/u/anonymous_user_09b1aa7a)\
**Replies:** 6\
**Last updated:** [November 10, 2023, 12:20am UTC](https://forums.unrealengine.com/t/attach-actor-to-another-actor-based-on-socket-points/325151 "2023-11-10T00:20:09Z")

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Hayhoo once again c(^~ ^ c ), So what I basicly want to do is I want to attach an actor to the other actors Socket, but I dont want to use the first actor’s pivot as the location but one of its sockets. Kinda hard to e…

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## [how to turn off the physic of an actor ?](https://forums.unrealengine.com/t/how-to-turn-off-the-physic-of-an-actor/1284796)

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**Author:** [@Elites94](https://forums.unrealengine.com/u/Elites94)\
**Replies:** 1\
**Last updated:** [September 6, 2023, 1:10pm UTC](https://forums.unrealengine.com/t/how-to-turn-off-the-physic-of-an-actor/1284796 "2023-09-06T13:10:27Z")

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Hello everyone, I was wondering how we can completely turn off the physics of an actor. Not simplely turning off simulate physics for the different components of an actor. I mean, turn it off on the default of actor. T…

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## [Detaching Actor resets velocity](https://forums.unrealengine.com/t/detaching-actor-resets-velocity/366400)

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**Author:** [@oddalicious](https://forums.unrealengine.com/u/oddalicious)\
**Replies:** 5\
**Last updated:** [July 18, 2023, 7:09am UTC](https://forums.unrealengine.com/t/detaching-actor-resets-velocity/366400 "2023-07-18T07:09:46Z")

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Hello, I’m working on a platformer wherein the player can grab onto and swing on vines (forwards and backwards for now). Currently I have to attach the player character to a rope component (a series of static meshes link…

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## [Trouble With Character Socket/Attaching](https://forums.unrealengine.com/t/trouble-with-character-socket-attaching/410037)

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**Author:** [@anonymous\_user\_f77a82de](https://forums.unrealengine.com/u/anonymous_user_f77a82de)\
**Replies:** 6\
**Last updated:** [June 16, 2023, 10:48am UTC](https://forums.unrealengine.com/t/trouble-with-character-socket-attaching/410037 "2023-06-16T10:48:54Z")

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Hello, I’m using Unreal Engine 4 and I’m pretty sure I have some misunderstanding somewhere, I’m trying to attach a actor to a socket and it doesn’t work. It half way works, it attaches to root component but not the sock…

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## [Why i can't set keep world when attaching an actor to other actor](https://forums.unrealengine.com/t/why-i-cant-set-keep-world-when-attaching-an-actor-to-other-actor/1186345)

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**Author:** [@Fury\_Liang](https://forums.unrealengine.com/u/Fury_Liang)\
**Replies:** 0\
**Last updated:** [June 2, 2023, 3:31am UTC](https://forums.unrealengine.com/t/why-i-cant-set-keep-world-when-attaching-an-actor-to-other-actor/1186345 "2023-06-02T03:31:36Z")

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In level sequence, I want to attach the cube to the character, but when i add the attach track, the cube‘s relative location to the character will equal its world lcoation before attaching which means the cube can’t kee…

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## ["Simulating Physics" affects "Attach to Parent" even after turned off!](https://forums.unrealengine.com/t/simulating-physics-affects-attach-to-parent-even-after-turned-off/332968)

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**Author:** [@polymatheddy](https://forums.unrealengine.com/u/polymatheddy)\
**Replies:** 5\
**Last updated:** [April 1, 2023, 6:23pm UTC](https://forums.unrealengine.com/t/simulating-physics-affects-attach-to-parent-even-after-turned-off/332968 "2023-04-01T18:23:54Z")

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So I have an actor class which I am using as a “pick up” item in my game. It’s initial state is with “simulating physics” turned off. Upon a character calling a pickup function I then attach this actor to the chara…

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## [Actor attachment offset wrong on clients while pawn is possessed](https://forums.unrealengine.com/t/actor-attachment-offset-wrong-on-clients-while-pawn-is-possessed/786725)

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**Author:** [@Pizopop](https://forums.unrealengine.com/u/Pizopop)\
**Replies:** 0\
**Last updated:** [March 8, 2023, 11:19pm UTC](https://forums.unrealengine.com/t/actor-attachment-offset-wrong-on-clients-while-pawn-is-possessed/786725 "2023-03-08T23:19:21Z")

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Hi, I am spawning an Actor as a child of the player’s pawn (on the server). This Actor is attached to a socket on a static mesh for the owning pawn (again on the server side) and both are set to replicate their movement.…

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## [How to Stick objetcs to a Surface](https://forums.unrealengine.com/t/how-to-stick-objetcs-to-a-surface/718803)

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**Author:** [@Skyler90](https://forums.unrealengine.com/u/Skyler90)\
**Replies:** 0\
**Last updated:** [November 30, 2022, 6:00pm UTC](https://forums.unrealengine.com/t/how-to-stick-objetcs-to-a-surface/718803 "2022-11-30T18:00:18Z")

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Hello there, I made a Grappling Hook game and I want the end of my cable to stick and follow a moving target. I tried Attach Actor to Component and Component to Component, but no success. eg: I did some test with the …

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## [Attach component to actor socket](https://forums.unrealengine.com/t/attach-component-to-actor-socket/486278)

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**Author:** [@Lucas\_Mondini](https://forums.unrealengine.com/u/Lucas_Mondini)\
**Replies:** 1\
**Last updated:** [July 18, 2021, 8:18am UTC](https://forums.unrealengine.com/t/attach-component-to-actor-socket/486278 "2021-07-18T08:18:25Z")

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i’m trying to attach a sword to my player but it isn’t getting the socket’s name, it’s attaching to the root bone void ABaseWeapon::pickUpWeapon(AThirdPersonCharacter\* player) { weaponMesh-\>SetSimulatePhysics(false); …

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## [Moving all actors is diferent in 4:26](https://forums.unrealengine.com/t/moving-all-actors-is-diferent-in-4-26/485780)

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**Author:** [@DaveHall17](https://forums.unrealengine.com/u/DaveHall17)\
**Replies:** 0\
**Last updated:** [July 5, 2021, 3:04pm UTC](https://forums.unrealengine.com/t/moving-all-actors-is-diferent-in-4-26/485780 "2021-07-05T15:04:52Z")

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I want to reposition the sub levels in a map. The way I’d usually do this is to right click the level I want to move in the level manager and select “Select Actors”. Then I can move all the actors in the sub level into p…

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## [Help binding object to socket on collision](https://forums.unrealengine.com/t/help-binding-object-to-socket-on-collision/485687)

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**Author:** [@GraxChaddington](https://forums.unrealengine.com/u/GraxChaddington)\
**Replies:** 3\
**Last updated:** [July 3, 2021, 9:19am UTC](https://forums.unrealengine.com/t/help-binding-object-to-socket-on-collision/485687 "2021-07-03T09:19:29Z")

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Is the socket spelling correct, including case? This may also help: On collide, turn off physics, then attach.

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## [Attach to an Actor NOT Attaching the Actor](https://forums.unrealengine.com/t/attach-to-an-actor-not-attaching-the-actor/482907)

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**Author:** [@anonymous\_user\_9d216dd31](https://forums.unrealengine.com/u/anonymous_user_9d216dd31)\
**Replies:** 0\
**Last updated:** [May 5, 2021, 2:12am UTC](https://forums.unrealengine.com/t/attach-to-an-actor-not-attaching-the-actor/482907 "2021-05-05T02:12:23Z")

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Hey guys, my MainPlayerController spawns a PortalManager, but the PortalManager does not attach to the actor at all. As you can see below I even ran a check and the log that comes up is “No OWNER” so I know that an actor…

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## [Attach actor to component not working](https://forums.unrealengine.com/t/attach-actor-to-component-not-working/482238)

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**Author:** [@kevin114987](https://forums.unrealengine.com/u/kevin114987)\
**Replies:** 2\
**Last updated:** [April 21, 2021, 8:53am UTC](https://forums.unrealengine.com/t/attach-actor-to-component-not-working/482238 "2021-04-21T08:53:47Z")

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Hello I have a question that I think has a pretty simple solution but I can’t seem to work it out. I am trying to simply pick up this object. The conditions for this are: Clicking the left mouse button Must be overla…

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## [Attached actor loses collision?](https://forums.unrealengine.com/t/attached-actor-loses-collision/479888)

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**Author:** [@1KawaiiTomato](https://forums.unrealengine.com/u/1KawaiiTomato)\
**Replies:** 0\
**Last updated:** [March 7, 2021, 5:41pm UTC](https://forums.unrealengine.com/t/attached-actor-loses-collision/479888 "2021-03-07T17:41:10Z")

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I’ve been trying to implement blocks you can push and pull. So far, you can grasp the blocks and push/pull them in the right direction etc. The only issue is, the blocks seem to lose collision when you do so, meaning you…

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## [How to create a tree of actors in C++?](https://forums.unrealengine.com/t/how-to-create-a-tree-of-actors-in-c/478887)

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**Author:** [@Niriel](https://forums.unrealengine.com/u/Niriel)\
**Replies:** 4\
**Last updated:** [February 16, 2021, 5:31pm UTC](https://forums.unrealengine.com/t/how-to-create-a-tree-of-actors-in-c/478887 "2021-02-16T17:31:12Z")

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I wish to instantiate at runtime a bunch of actors and parent them properly, in C++. Problem: my code crashes UnrealEngine with an Unhandled Exception: EXCEPTION\_ACCESS\_VIOLATION reading address 0x0000000000000148 Let…

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## [Need help with rotating actor](https://forums.unrealengine.com/t/need-help-with-rotating-actor/477494)

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**Author:** [@Shedels](https://forums.unrealengine.com/u/Shedels)\
**Replies:** 5\
**Last updated:** [January 20, 2021, 4:22pm UTC](https://forums.unrealengine.com/t/need-help-with-rotating-actor/477494 "2021-01-20T16:22:04Z")

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Hi Shedels It should be pretty simple to implement. Add a scene component to the bot and position it to be at the center of the bots back Add three-sphere components (or mesh components) as children to the scene c…

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## [How do I hook into "Attach To" events](https://forums.unrealengine.com/t/how-do-i-hook-into-attach-to-events/475432)

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**Author:** [@anonymous\_user\_a0ad4677](https://forums.unrealengine.com/u/anonymous_user_a0ad4677)\
**Replies:** 2\
**Last updated:** [December 15, 2020, 3:03pm UTC](https://forums.unrealengine.com/t/how-do-i-hook-into-attach-to-events/475432 "2020-12-15T15:03:06Z")

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I’m working with a plugin that’s detecting SelectionChanged events, but I need to track when a user attaches one actor to another in the editor. This is via right-click Context Menu \> Attach To… I can’t seem to find an…

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## [Save Current or Save all causes loss of parent child relationship](https://forums.unrealengine.com/t/save-current-or-save-all-causes-loss-of-parent-child-relationship/474552)

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**Author:** [@eco\_bach2](https://forums.unrealengine.com/u/eco_bach2)\
**Replies:** 1\
**Last updated:** [November 16, 2020, 12:41pm UTC](https://forums.unrealengine.com/t/save-current-or-save-all-causes-loss-of-parent-child-relationship/474552 "2020-11-16T12:41:19Z")

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This particular issue is driving me crazy. I’m trying to parent a static mesh to another object. In this case a simple camera I will be applying random motion to. I right click the static mesh (Police\_Car in attached) i…

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## [Problem with AttachActorToComponent and Skeletal Mesh](https://forums.unrealengine.com/t/problem-with-attachactortocomponent-and-skeletal-mesh/473862)

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**Author:** [@Juribaro](https://forums.unrealengine.com/u/Juribaro)\
**Replies:** 2\
**Last updated:** [November 2, 2020, 11:48am UTC](https://forums.unrealengine.com/t/problem-with-attachactortocomponent-and-skeletal-mesh/473862 "2020-11-02T11:48:27Z")

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I have a weird behavior with attaching an Actor. The setup is like in the picture. A rifle should be attached to a hand. If i use the Node AttachActorToComponent the Actor gets indeed attached, but one of its component…

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## [Problem when throwing an object and moving the character at the same time](https://forums.unrealengine.com/t/problem-when-throwing-an-object-and-moving-the-character-at-the-same-time/472346)

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**Author:** [@Arkenophas](https://forums.unrealengine.com/u/Arkenophas)\
**Replies:** 3\
**Last updated:** [October 4, 2020, 9:52am UTC](https://forums.unrealengine.com/t/problem-when-throwing-an-object-and-moving-the-character-at-the-same-time/472346 "2020-10-04T09:52:08Z")

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Hello ! In my game, the character can pick up glowsticks and throw them to get some light. I did that to create the physics for the glowstick : And I made it spawn onto an arrow (I created an arrow called Item Locat…

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