# \#Atmosphere

**URL:** https://forums.unrealengine.com/tag/atmosphere/11330.md

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## [Sky Atmosphere Transmittance Issue](https://forums.unrealengine.com/t/sky-atmosphere-transmittance-issue/1225951)

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**Author:** [@zubetto](https://forums.unrealengine.com/u/zubetto)\
**Replies:** 0\
**Last updated:** [July 11, 2023, 12:00pm UTC](https://forums.unrealengine.com/t/sky-atmosphere-transmittance-issue/1225951 "2023-07-11T12:00:58Z")

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The screenshots below show the UE Sky Atmosphere transmittance issue. All screenshots were taken in 4.27, but I ran into the same problem in newer 5.1 and 5.2 versions of the engine. there is no mesh behind the atmosp…

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## [\[RELEASED\] Dark Skies Atmosphere - A Blueprint system for creating fantasy and SciFi skies with multiple Heavenly Bodies](https://forums.unrealengine.com/t/released-dark-skies-atmosphere-a-blueprint-system-for-creating-fantasy-and-scifi-skies-with-multiple-heavenly-bodies/1699774)

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**Author:** [@jawadato](https://forums.unrealengine.com/u/jawadato)\
**Replies:** 0\
**Last updated:** [February 19, 2024, 3:30pm UTC](https://forums.unrealengine.com/t/released-dark-skies-atmosphere-a-blueprint-system-for-creating-fantasy-and-scifi-skies-with-multiple-heavenly-bodies/1699774 "2024-02-19T15:30:36Z")

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Links: Marketplace Playable Demo Documentation Recently released a new Blueprint system on the UE Marketplace. It can be used to create different types of Fantasy and SciFi skies with the power of multi…

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## [Why do the Cast Cloud Shadows turn Noisy when entering the Atmosphere?](https://forums.unrealengine.com/t/why-do-the-cast-cloud-shadows-turn-noisy-when-entering-the-atmosphere/572409)

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**Author:** [@GehtSieGarNixAn](https://forums.unrealengine.com/u/GehtSieGarNixAn)\
**Replies:** 3\
**Last updated:** [November 7, 2023, 10:15pm UTC](https://forums.unrealengine.com/t/why-do-the-cast-cloud-shadows-turn-noisy-when-entering-the-atmosphere/572409 "2023-11-07T22:15:31Z")

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Above Atmosphere: Non Flickering Wonderful shadows Inside Atmosphere: Flickering Blurry Shadows I turned my clouds off for the screenshots to demonstrated how the shadows mess up. I tried changing the Cloud Shad…

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## [Volume of fog covering top floors of skycrapers](https://forums.unrealengine.com/t/volume-of-fog-covering-top-floors-of-skycrapers/1279963)

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**Author:** [@video](https://forums.unrealengine.com/u/video)\
**Replies:** 0\
**Last updated:** [September 1, 2023, 5:13pm UTC](https://forums.unrealengine.com/t/volume-of-fog-covering-top-floors-of-skycrapers/1279963 "2023-09-01T17:13:33Z")

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Hello, I am struggling with scene where top part of high building (like skyscraper) is hidden in a fog or clouds. Something like this. problem: ExponentialHeightFog works from the bottom up. Even in Details there is…

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## [Volumetric clouds lighting from space view](https://forums.unrealengine.com/t/volumetric-clouds-lighting-from-space-view/623045)

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**Author:** [@sajedn](https://forums.unrealengine.com/u/sajedn)\
**Replies:** 6\
**Last updated:** [November 1, 2022, 9:56am UTC](https://forums.unrealengine.com/t/volumetric-clouds-lighting-from-space-view/623045 "2022-11-01T09:56:31Z")

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Hi, I’ve been working on a stylized planet generator, but now that I’m trying to add some volumetric clouds, they don’t seem to interact with light correctly! They are being lit up as if they are all positioned on the n…

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## [Sky Atmosphere - Distant volumetric light shafts seem to break when "r.SkyAtmosphere.AerialPerspectiveLUT.Width" is increased](https://forums.unrealengine.com/t/sky-atmosphere-distant-volumetric-light-shafts-seem-to-break-when-r-skyatmosphere-aerialperspectivelut-width-is-increased/648179)

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**Author:** [@N.Luk](https://forums.unrealengine.com/u/N.Luk)\
**Replies:** 3\
**Last updated:** [September 14, 2022, 9:03pm UTC](https://forums.unrealengine.com/t/sky-atmosphere-distant-volumetric-light-shafts-seem-to-break-when-r-skyatmosphere-aerialperspectivelut-width-is-increased/648179 "2022-09-14T21:03:02Z")

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In 4.26 I was able to get high quality volumetric light shafts coming through the distant clouds with the current set up that I have. Now since upgrading to 5.0.3 that functionality seems broken. I was using the command…

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## [r.VolumetricCloud.HighQualityAerialPerspective doesnt work in VR](https://forums.unrealengine.com/t/r-volumetriccloud-highqualityaerialperspective-doesnt-work-in-vr/635286)

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**Author:** [@GehtSieGarNixAn](https://forums.unrealengine.com/u/GehtSieGarNixAn)\
**Replies:** 0\
**Last updated:** [August 27, 2022, 12:10pm UTC](https://forums.unrealengine.com/t/r-volumetriccloud-highqualityaerialperspective-doesnt-work-in-vr/635286 "2022-08-27T12:10:13Z")

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This is a screenshot of the volumetric clouds with the passthrough mode shows the HMD screen. As you can see, the clouds are not rendered on the right eye. This happens when you enable “r.VolumetricCloud.HighQualityAe…

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## [Volumetric Clouds Cast Shadows on atmosphere Over themselfs](https://forums.unrealengine.com/t/volumetric-clouds-cast-shadows-on-atmosphere-over-themselfs/616174)

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**Author:** [@GehtSieGarNixAn](https://forums.unrealengine.com/u/GehtSieGarNixAn)\
**Replies:** 0\
**Last updated:** [July 28, 2022, 8:53am UTC](https://forums.unrealengine.com/t/volumetric-clouds-cast-shadows-on-atmosphere-over-themselfs/616174 "2022-07-28T08:53:48Z")

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I am using FastSkyLUT and the normal volumetric cloud actor with atmospheric shadows. When I go to the upper cloud domain edge and look away from the sun I can see clear cloud shadows over the clouds. The shadows do n…

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## [Night Sky Atmosphere with Stars (UE5)](https://forums.unrealengine.com/t/night-sky-atmosphere-with-stars-ue5/240826)

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**Author:** [@VNDRGXND](https://forums.unrealengine.com/u/VNDRGXND)\
**Replies:** 6\
**Last updated:** [July 25, 2022, 4:54pm UTC](https://forums.unrealengine.com/t/night-sky-atmosphere-with-stars-ue5/240826 "2022-07-25T16:54:38Z")

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Hi. Probably a nooby question, but how can i create a changing day/night cycle with UE5. I saw a bunch of UE4 Tutorials wich where using “BP\_Sky\_Atmosphere” but i can’t find that on UE5. Shouldn’t this be possible with …

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## [\[UE5\] Getting pixeled rays/shadow in SkyAtmosphere when inside the Atmosphere](https://forums.unrealengine.com/t/ue5-getting-pixeled-rays-shadow-in-skyatmosphere-when-inside-the-atmosphere/590734)

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**Author:** [@digitalritualstudio](https://forums.unrealengine.com/u/digitalritualstudio)\
**Replies:** 2\
**Last updated:** [June 26, 2022, 10:21pm UTC](https://forums.unrealengine.com/t/ue5-getting-pixeled-rays-shadow-in-skyatmosphere-when-inside-the-atmosphere/590734 "2022-06-26T22:21:04Z")

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I’m trying to create a Planet Atmosphere but I’ve got the issue when I look at the sky atmosphere from outside the atmosphere everything looks fine: but as soon as I move inside the sky atmosphere I get these ugly sq…

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## [Leaving the atmosphere: any advice?](https://forums.unrealengine.com/t/leaving-the-atmosphere-any-advice/255700)

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**Author:** [@ViaCognita](https://forums.unrealengine.com/u/ViaCognita)\
**Replies:** 4\
**Last updated:** [October 14, 2021, 2:56pm UTC](https://forums.unrealengine.com/t/leaving-the-atmosphere-any-advice/255700 "2021-10-14T14:56:12Z")

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I’m thinking about how can I show in my game when a space ship leaves the planet: first it appears at the surface with the blue sky, clouds, the Sun. The ship going up, and the atmosphere changes to black and now you c…

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## [Sky Atmosphere Component](https://forums.unrealengine.com/t/sky-atmosphere-component/146194)

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**Author:** [@vivienneanthony](https://forums.unrealengine.com/u/vivienneanthony)\
**Replies:** 2\
**Last updated:** [June 21, 2020, 4:44am UTC](https://forums.unrealengine.com/t/sky-atmosphere-component/146194 "2020-06-21T04:44:17Z")

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Hello, I tried the sky atmosphere tutorial How-To. I am at a lost because I think I am following the right steps based on Exploring the depths of the new Sky & Atmosphere system | Unreal Engine - YouTube The steps I f…

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## [SkyAtmosphere Clipping as entering atmosphere](https://forums.unrealengine.com/t/skyatmosphere-clipping-as-entering-atmosphere/144731)

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**Author:** [@Stev\_fun](https://forums.unrealengine.com/u/Stev_fun)\
**Replies:** 2\
**Last updated:** [May 30, 2020, 9:16am UTC](https://forums.unrealengine.com/t/skyatmosphere-clipping-as-entering-atmosphere/144731 "2020-05-30T09:16:28Z")

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Hi, So ive started to play with the planet BP and im trying to move in from space to the surface using a simple orbit cam and decreasing the radius. When i get too close to the surface i get this weird clipping plane iss…

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## [How to make planet from Sky & Atmosphere demo video](https://forums.unrealengine.com/t/how-to-make-planet-from-sky-atmosphere-demo-video/143539)

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**Author:** [@J.J.Franzen](https://forums.unrealengine.com/u/J.J.Franzen)\
**Replies:** 3\
**Last updated:** [May 14, 2020, 7:09pm UTC](https://forums.unrealengine.com/t/how-to-make-planet-from-sky-atmosphere-demo-video/143539 "2020-05-14T19:09:41Z")

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OK, I REALLY want to play with this. Like, now. Looking at the assets he used, I can only assume he either using the spherical shader on an immense high tri count grid to make the planet and plopped a regu…

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## [Ue4 - stadium atmosphere](https://forums.unrealengine.com/t/ue4-stadium-atmosphere/128992)

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**Author:** [@mustafasahinfb](https://forums.unrealengine.com/u/mustafasahinfb)\
**Replies:** 0\
**Last updated:** [July 21, 2019, 10:03am UTC](https://forums.unrealengine.com/t/ue4-stadium-atmosphere/128992 "2019-07-21T10:03:58Z")

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hi guys, my last working good watching :slight\_smile:

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## [Trying to make a tron styled Skysphere and atmosphere](https://forums.unrealengine.com/t/trying-to-make-a-tron-styled-skysphere-and-atmosphere/63668)

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**Author:** [@Lite5h4dow](https://forums.unrealengine.com/u/Lite5h4dow)\
**Replies:** 2\
**Last updated:** [May 19, 2016, 10:57am UTC](https://forums.unrealengine.com/t/trying-to-make-a-tron-styled-skysphere-and-atmosphere/63668 "2016-05-19T10:57:27Z")

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the images below are taken from tron and are almost perfect illustrations of the atmosphere i want to create, i’m looking for a midnight sky with lightning if its possible and could anyone give me some advice with regard…
