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Sound Wave assets seem to have the RF_Standalone flag upon import? Is there a reason for that?
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1
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568
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April 5, 2018
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TAssetSubclassOf pathname reset during garbage collection?
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0
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380
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January 12, 2018
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Does anyone know a fix on the umap save eror
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0
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640
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November 19, 2017
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How do I load an actor Asset Pointer?
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5
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1856
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November 1, 2017
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Async Loading UPROPERTY TAssetPtr<>
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2
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1213
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October 21, 2017
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Ghost Asset - Duplicate map
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0
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572
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October 17, 2017
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Saving Asset Ptrs
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0
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518
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October 9, 2017
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USaveGame and serializing the minimum necessary info
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0
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706
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July 30, 2017
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Socket Items Do not Appear
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0
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303
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July 2, 2017
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Any asset that meats my description?
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0
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252
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May 20, 2017
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Can I use static mesh stylus as pointer of widget interaction?
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1
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543
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May 4, 2017
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Why won't TAssetPtr won't accept UPaperSprite as a type
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2
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494
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February 13, 2017
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Grass asset for 4.12.5
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0
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347
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January 22, 2017
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