# \#asset-pointer

**URL:** https://forums.unrealengine.com/tag/asset-pointer/10100.md

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## [Strange null pointer exception](https://forums.unrealengine.com/t/strange-null-pointer-exception/396054)

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**Author:** [@Holiska](https://forums.unrealengine.com/u/Holiska)\
**Replies:** 5\
**Last updated:** [October 11, 2025, 1:32pm UTC](https://forums.unrealengine.com/t/strange-null-pointer-exception/396054 "2025-10-11T13:32:59Z")

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Hello everyone, i post this because it’s been 3 hours i’m trying to resolve this strange error. This causes my editor to crash, so i now launch my editor with visual studio on debug mode. ULPLAYERCONTROLLER.H: UPROPE…

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## [Bug Report coordination UE 5.5 , UE 5.3,UE 5.4](https://forums.unrealengine.com/t/bug-report-coordination-ue-5-5-ue-5-3-ue-5-4/2512025)

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**Author:** [@DarkAntiInvoker](https://forums.unrealengine.com/u/DarkAntiInvoker)\
**Replies:** 3\
**Last updated:** [May 24, 2025, 1:17pm UTC](https://forums.unrealengine.com/t/bug-report-coordination-ue-5-5-ue-5-3-ue-5-4/2512025 "2025-05-24T13:17:57Z")

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I’ve been wrestling with coordinating bug reports and task assignments directly in the Unreal Editor—especially on large, world-partitioned maps where issues crop up all over. Does anyone have a streamlined in-engine wor…

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## [map with dozens of interlinked Blueprints- NPC](https://forums.unrealengine.com/t/map-with-dozens-of-interlinked-blueprints-npc/2511908)

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**Author:** [@WonderWoman](https://forums.unrealengine.com/u/WonderWoman)\
**Replies:** 1\
**Last updated:** [May 15, 2025, 9:19pm UTC](https://forums.unrealengine.com/t/map-with-dozens-of-interlinked-blueprints-npc/2511908 "2025-05-15T21:19:59Z")

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Hey everyone, I’m working on a large modular map with dozens of interlinked Blueprints—NPC spawners, interactive doors, environmental triggers, you name it. Keeping track of who’s fixing which Blueprint issue and reviewi…

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## [How to solve problem of TSoftObjectPtr Get() asset fail in packaged build?](https://forums.unrealengine.com/t/how-to-solve-problem-of-tsoftobjectptr-get-asset-fail-in-packaged-build/414109)

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**Author:** [@doneykoo](https://forums.unrealengine.com/u/doneykoo)\
**Replies:** 3\
**Last updated:** [December 2, 2024, 5:31am UTC](https://forums.unrealengine.com/t/how-to-solve-problem-of-tsoftobjectptr-get-asset-fail-in-packaged-build/414109 "2024-12-02T05:31:00Z")

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I have a TSoftObjectPtr UIBlueprint property. It refers to the asset: WidgetBlueprint’/Game/UI/BP\_PickupInfoFloatUI\_Weapon.BP\_PickupInfoFloatUI\_Weapon’ However when I load the asset by UIBlueprint.Get(), called duri…

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## [Nebula Skyboxes: Realistic Space Environment with detailed maps-UE Marketplace](https://forums.unrealengine.com/t/nebula-skyboxes-realistic-space-environment-with-detailed-maps-ue-marketplace/1825883)

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**Author:** [@OdysseyVentures](https://forums.unrealengine.com/u/OdysseyVentures)\
**Replies:** 0\
**Last updated:** [April 28, 2024, 6:17am UTC](https://forums.unrealengine.com/t/nebula-skyboxes-realistic-space-environment-with-detailed-maps-ue-marketplace/1825883 "2024-04-28T06:17:50Z")

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The Features of Nebula Space Skyboxes: Realistic Space Skies: Experience the beauty of space environments. High Resolution HDRs: Enjoy stunning high-resolution images for a visually stunning experience. Included…

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## [Nebula Skyboxes: Realistic Space  Environment-UE Marketplace](https://forums.unrealengine.com/t/nebula-skyboxes-realistic-space-environment-ue-marketplace/1823017)

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**Author:** [@OdysseyVentures](https://forums.unrealengine.com/u/OdysseyVentures)\
**Replies:** 0\
**Last updated:** [April 26, 2024, 3:04pm UTC](https://forums.unrealengine.com/t/nebula-skyboxes-realistic-space-environment-ue-marketplace/1823017 "2024-04-26T15:04:11Z")

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5 Unique and Stunning space nebula skyboxes. Dive into the realism of space in Unreal Engine: The Features of Nebula Space Skyboxes: Realistic Space Skies: Experience the beauty of space environments. High Resolut…

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## [40% off now!](https://forums.unrealengine.com/t/40-off-now/1822984)

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**Author:** [@OdysseyVentures](https://forums.unrealengine.com/u/OdysseyVentures)\
**Replies:** 0\
**Last updated:** [April 26, 2024, 2:56pm UTC](https://forums.unrealengine.com/t/40-off-now/1822984 "2024-04-26T14:56:34Z")

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Sale is going on! Don’t miss out the opportunity. 5 unique and stunning space skyboxes. Dive into the realism of space in unreal engine. The Features of Nebula Space Skyboxes: Realistic Space Skies: Experience the b…

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## [Custom Assets not being loaded into Memory](https://forums.unrealengine.com/t/custom-assets-not-being-loaded-into-memory/771705)

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**Author:** [@Foolish.Flower1](https://forums.unrealengine.com/u/Foolish.Flower1)\
**Replies:** 1\
**Last updated:** [August 16, 2023, 5:57am UTC](https://forums.unrealengine.com/t/custom-assets-not-being-loaded-into-memory/771705 "2023-08-16T05:57:18Z")

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I have an asset that fails to correctly load to memory unless I open it in Editor. What’s strange is that is passes tests to check whether or not it has been loaded, but does not work accordingly (no crash occurs, but it…

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## [Get all UDataTable in Folder](https://forums.unrealengine.com/t/get-all-udatatable-in-folder/1140701)

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**Author:** [@BDC\_Patrick](https://forums.unrealengine.com/u/BDC_Patrick)\
**Replies:** 0\
**Last updated:** [April 25, 2023, 3:47pm UTC](https://forums.unrealengine.com/t/get-all-udatatable-in-folder/1140701 "2023-04-25T15:47:38Z")

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Hi there… Situation: Currently i load every DataTable in my Game/99\_Datas/ Folder hardcoded by hand and store them in a UDataTable variable, via my Construct function of my ActorComponent class. My Question now is: …

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## [When I use Referenced view to view my assets, I found that there are many soft dependencies of the assets that are none.](https://forums.unrealengine.com/t/when-i-use-referenced-view-to-view-my-assets-i-found-that-there-are-many-soft-dependencies-of-the-assets-that-are-none/885408)

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**Author:** [@shaodow\_lr](https://forums.unrealengine.com/u/shaodow_lr)\
**Replies:** 0\
**Last updated:** [April 11, 2023, 9:31am UTC](https://forums.unrealengine.com/t/when-i-use-referenced-view-to-view-my-assets-i-found-that-there-are-many-soft-dependencies-of-the-assets-that-are-none/885408 "2023-04-11T09:31:39Z")

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When I use Referenced view to view my assets, I found that there are many soft dependencies of the assets that are none. It is complex and time-consuming to delete them all at once. Is there a way to use C++ code to de…

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## [Load a DataTable uasset into function?](https://forums.unrealengine.com/t/load-a-datatable-uasset-into-function/737786)

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**Author:** [@BDC\_Patrick](https://forums.unrealengine.com/u/BDC_Patrick)\
**Replies:** 4\
**Last updated:** [January 5, 2023, 8:20pm UTC](https://forums.unrealengine.com/t/load-a-datatable-uasset-into-function/737786 "2023-01-05T20:20:42Z")

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Hi there… I want to create an ActorComponent to deal as an inventory (in Cpp). This currently works… ok. I created the source, and was able to add the Component to my PlayerController (via BP). Now… I created an FStruc…

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## [TSoftObjectPtr referenced assets not packaged](https://forums.unrealengine.com/t/tsoftobjectptr-referenced-assets-not-packaged/445576)

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**Author:** [@Fluppi393](https://forums.unrealengine.com/u/Fluppi393)\
**Replies:** 3\
**Last updated:** [May 12, 2022, 8:55am UTC](https://forums.unrealengine.com/t/tsoftobjectptr-referenced-assets-not-packaged/445576 "2022-05-12T08:55:16Z")

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Hello, So I am pretty sure this is an engine bug, but I wanted to make sure I’m not doing somthing wrong before creating a bug report. Basically the issue seems to be that an asset referenced via TSoftObjectPtr is not i…

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## [I cannot add an asset as a whole](https://forums.unrealengine.com/t/i-cannot-add-an-asset-as-a-whole/489715)

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**Author:** [@coopertimmy](https://forums.unrealengine.com/u/coopertimmy)\
**Replies:** 0\
**Last updated:** [October 12, 2021, 1:07am UTC](https://forums.unrealengine.com/t/i-cannot-add-an-asset-as-a-whole/489715 "2021-10-12T01:07:07Z")

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I watched a video he downloaded the asset ( a house ) and then there it was color and all. When i do it nothing and i have no idea wherre to put what textures and all that. and every video i find about adding asset its t…

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## [Asset pointer UPROPERTY slate widget](https://forums.unrealengine.com/t/asset-pointer-uproperty-slate-widget/489549)

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**Author:** [@Foobar\_II](https://forums.unrealengine.com/u/Foobar_II)\
**Replies:** 1\
**Last updated:** [October 5, 2021, 4:40pm UTC](https://forums.unrealengine.com/t/asset-pointer-uproperty-slate-widget/489549 "2021-10-05T16:40:56Z")

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When a class or struct has a member variable of a type of pointer to an asset type (say, a UAnimMontage\* or UDataTable\*), when Unreal generates a GUI to edit this class (for example, in the class defaults of the blueprin…

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## [Packaging project assets](https://forums.unrealengine.com/t/packaging-project-assets/488498)

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**Author:** [@Rag1804](https://forums.unrealengine.com/u/Rag1804)\
**Replies:** 1\
**Last updated:** [September 7, 2021, 12:40pm UTC](https://forums.unrealengine.com/t/packaging-project-assets/488498 "2021-09-07T12:40:13Z")

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Hi I have a doubt that how can i create this type of functionality Here I have 2 packages with same folder structure and Asset names. I need to pack these assets packs as separate packages and I need to change all th…

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## [Can i use monthly assets for commercial purpose?](https://forums.unrealengine.com/t/can-i-use-monthly-assets-for-commercial-purpose/487392)

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**Author:** [@geoza21](https://forums.unrealengine.com/u/geoza21)\
**Replies:** 1\
**Last updated:** [August 13, 2021, 5:37pm UTC](https://forums.unrealengine.com/t/can-i-use-monthly-assets-for-commercial-purpose/487392 "2021-08-13T17:37:41Z")

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strong text

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## [Show specific assets in Content Browser](https://forums.unrealengine.com/t/show-specific-assets-in-content-browser/487223)

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**Author:** [@anonymous\_user\_35d0e1b4](https://forums.unrealengine.com/u/anonymous_user_35d0e1b4)\
**Replies:** 0\
**Last updated:** [August 9, 2021, 10:21pm UTC](https://forums.unrealengine.com/t/show-specific-assets-in-content-browser/487223 "2021-08-09T22:21:24Z")

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When I get a list of assets(e.g, some blueprints has same parent), and I want to show them in the content browser. For now, I use the following code to show assets selected: ContentBrowserModule.Get().SyncBrowserTo…

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## [Marketplace free assets use](https://forums.unrealengine.com/t/marketplace-free-assets-use/471003)

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**Author:** [@3dpasindu](https://forums.unrealengine.com/u/3dpasindu)\
**Replies:** 3\
**Last updated:** [September 9, 2020, 8:40am UTC](https://forums.unrealengine.com/t/marketplace-free-assets-use/471003 "2020-09-09T08:40:41Z")

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Is it okay to use the free characters available in my video game market and distribute my video game for free …

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## ["SphereVisual" in Components and Collision Tutorial](https://forums.unrealengine.com/t/spherevisual-in-components-and-collision-tutorial/470078)

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**Author:** [@kungfu\_k3nny04](https://forums.unrealengine.com/u/kungfu_k3nny04)\
**Replies:** 1\
**Last updated:** [August 20, 2020, 5:50pm UTC](https://forums.unrealengine.com/t/spherevisual-in-components-and-collision-tutorial/470078 "2020-08-20T17:50:51Z")

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I am trying to learn code in unreal engine, so im trying to use the Components and Collision tutorial. I’m stuck on the 1st “work-in-progress-code” where you set up everything. For some reason my “SphereVisual” pointer i…

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## [How to check if a physic's asset is disabled?](https://forums.unrealengine.com/t/how-to-check-if-a-physics-asset-is-disabled/462405)

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**Author:** [@anonymous\_user\_f2e99eb3](https://forums.unrealengine.com/u/anonymous_user_f2e99eb3)\
**Replies:** 0\
**Last updated:** [March 12, 2020, 10:14pm UTC](https://forums.unrealengine.com/t/how-to-check-if-a-physics-asset-is-disabled/462405 "2020-03-12T22:14:50Z")

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Hello everyone, I want to have a specific physic’s asset for combat and then set it to null since I don’t need it outside combat, so I am triggering an event before combat to add the physic’s asset I want to the skeleta…

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## [C3867	'FPlatformFileManager::GetPlatformFile': non-standard syntax; use '&' to create a pointer to member](https://forums.unrealengine.com/t/c3867-fplatformfilemanager-getplatformfile-non-standard-syntax-use-to-create-a-pointer-to-member/451881)

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**Author:** [@anonymous\_user\_1cf8e97b](https://forums.unrealengine.com/u/anonymous_user_1cf8e97b)\
**Replies:** 1\
**Last updated:** [July 8, 2019, 8:18am UTC](https://forums.unrealengine.com/t/c3867-fplatformfilemanager-getplatformfile-non-standard-syntax-use-to-create-a-pointer-to-member/451881 "2019-07-08T08:18:21Z")

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Hello, I am a little stuck on something right now. As a disclaimer, I am quite new to c++ so it may just be very obvious. Here’s the code: static bool FORCEINLINE createFindFolder() { FString folderLocation = “C:/Pro…

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## [How to associate custom object picker with class?](https://forums.unrealengine.com/t/how-to-associate-custom-object-picker-with-class/448930)

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**Author:** [@Herr\_Edgy](https://forums.unrealengine.com/u/Herr_Edgy)\
**Replies:** 1\
**Last updated:** [May 14, 2019, 3:13am UTC](https://forums.unrealengine.com/t/how-to-associate-custom-object-picker-with-class/448930 "2019-05-14T03:13:50Z")

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I have been trying to create a custom object (not class!) picker for a specific attribute. Instead of choosing from objects of a specific class, I want to be able to choose from a specific subset of those objects that f…

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## [Can I constrain the camera to a path?](https://forums.unrealengine.com/t/can-i-constrain-the-camera-to-a-path/442564)

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**Author:** [@anonymous\_user\_a00df49e](https://forums.unrealengine.com/u/anonymous_user_a00df49e)\
**Replies:** 0\
**Last updated:** [February 1, 2019, 10:06pm UTC](https://forums.unrealengine.com/t/can-i-constrain-the-camera-to-a-path/442564 "2019-02-01T22:06:28Z")

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Can I constrain the camera to a path? This path could be a centre line of a road for instance. Can I also see a readout of the distance I am along this path (road)? Could I also position assets using this same path (ro…

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## [Asset Registry can't find files](https://forums.unrealengine.com/t/asset-registry-cant-find-files/421631)

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**Author:** [@Justin.Dooley](https://forums.unrealengine.com/u/Justin.Dooley)\
**Replies:** 2\
**Last updated:** [January 15, 2019, 2:33pm UTC](https://forums.unrealengine.com/t/asset-registry-cant-find-files/421631 "2019-01-15T14:33:25Z")

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I’m trying to find assets of a type and decided the asset registry would be a better way than to have a massive array of “loaded assets” The trick is that I’m not actually getting any results back from the Asset Registry…

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## [Move or giftaway an asset possible?](https://forums.unrealengine.com/t/move-or-giftaway-an-asset-possible/440450)

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**Author:** [@JGauthier1971](https://forums.unrealengine.com/u/JGauthier1971)\
**Replies:** 0\
**Last updated:** [January 2, 2019, 9:36am UTC](https://forums.unrealengine.com/t/move-or-giftaway-an-asset-possible/440450 "2019-01-02T09:36:14Z")

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Hello, I accidentally purchased 2 assets on the marketplace while being logged-in to my son’s epic account. is there a way that he can “gift” those two assets to my account? i would rather not need to buy these again ju…

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## [Help With TDoubleLinkedList](https://forums.unrealengine.com/t/help-with-tdoublelinkedlist/421426)

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**Author:** [@siditious](https://forums.unrealengine.com/u/siditious)\
**Replies:** 3\
**Last updated:** [December 29, 2018, 2:31pm UTC](https://forums.unrealengine.com/t/help-with-tdoublelinkedlist/421426 "2018-12-29T14:31:45Z")

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So I have a data implementation which would be perfect for a linked list, but would suffer considerably using a TArray, however when I try to store a reference pointer in TDoubleLinkedList and then try to retrieve that p…

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## [Adding UObject to DataTable](https://forums.unrealengine.com/t/adding-uobject-to-datatable/433311)

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**Author:** [@Eric.Tobis](https://forums.unrealengine.com/u/Eric.Tobis)\
**Replies:** 0\
**Last updated:** [September 6, 2018, 2:16pm UTC](https://forums.unrealengine.com/t/adding-uobject-to-datatable/433311 "2018-09-06T14:16:28Z")

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I’m trying to make a Data Table that can hold a row with a hard reference to a generic asset (a simple UObject), however if I put a UObject pointer to the row struct (defined in C++), it does not show up as one of the pa…

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## [TArray - error C2663](https://forums.unrealengine.com/t/tarray-error-c2663/424941)

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**Author:** [@anonymous\_user\_448e6cde](https://forums.unrealengine.com/u/anonymous_user_448e6cde)\
**Replies:** 0\
**Last updated:** [May 12, 2018, 12:28pm UTC](https://forums.unrealengine.com/t/tarray-error-c2663/424941 "2018-05-12T12:28:25Z")

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Hi, I got a following error error C2663: ‘TArray::Add’: 2 overloads have no legal conversion for ‘this’ pointer .h FString StringFromBinaryArray(const TArray& BinaryArray); where my .cpp is FString ATCPActor::Strin…

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## [How to Unload Asset in memory loaded by StreamableManager](https://forums.unrealengine.com/t/how-to-unload-asset-in-memory-loaded-by-streamablemanager/422661)

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**Author:** [@Anonymous\_949ed6953fe4cd36c2b4285062ead259](https://forums.unrealengine.com/u/Anonymous_949ed6953fe4cd36c2b4285062ead259)\
**Replies:** 0\
**Last updated:** [April 16, 2018, 3:14am UTC](https://forums.unrealengine.com/t/how-to-unload-asset-in-memory-loaded-by-streamablemanager/422661 "2018-04-16T03:14:36Z")

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wo load asset by objectlibrary and streamablemanager . It’s always in memory.I can’t Unload it using various methods I want to know how to manually unload it ~~. Loading by next methods： void AAssetPlayerController:…

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## [How to Unload Asset in memory loaded by StreamableManager](https://forums.unrealengine.com/t/how-to-unload-asset-in-memory-loaded-by-streamablemanager/422660)

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**Author:** [@Anonymous\_949ed6953fe4cd36c2b4285062ead259](https://forums.unrealengine.com/u/Anonymous_949ed6953fe4cd36c2b4285062ead259)\
**Replies:** 0\
**Last updated:** [April 15, 2018, 3:26am UTC](https://forums.unrealengine.com/t/how-to-unload-asset-in-memory-loaded-by-streamablemanager/422660 "2018-04-15T03:26:11Z")

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wo load asset by objectlibrary and streamablemanager . It’s always in memory.I can’t Unload it using various methods. Loading process：/使用ObjectLibrary 获取指定路径下的资产信息 AssetData。 使用AssertRegistry 也能获取资源的AssetData void AA…

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