Project crashes when transforming metahuman

Micoosa
Thu, 07 Oct 2021 03:44:05 +0000
Cinematics & Media

Hi,

I’m currently experiencing frequent crashing in UE4 while trying to move/rotate a MetaHuman character with retargetted Mixamo animations. Each time it crashes, this crash log comes up with the same failed assertion command:

Assertion failed: RootLOD == MeshComp->GetPostProcessInstance()->GetRequiredBones().GetCalculatedForLOD() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp] [Line: 2863]

Any ideas on how to fix/avoid this crash?

2 posts - 2 participants