Engine crashs randomly with Assertion failed.. when just closing any Blueprint

BDC_Patrick
Mon, 18 Mar 2024 22:51:52 +0000
Feedback & Requests

Since 5.3 I got the Problem, that the whole Editor crashes fatally with this Error:

LoginId:5e2c7109436d056ad49530a6393c8e42
EpicAccountId:5d02987cf41f4199a7111db08716aee2

Assertion failed: IsValid() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1139]

UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2020]
UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:531]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5825]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

And I can’t find out, what the problem is…

Tried:
Reinstall the Engine multiple times (8+ times…)
Reinstall Visual Studio
Verified Installation of Engine multiple times
COMPLETELY reinstalled everything…

Nothing helps…

Does one know how to fix that? It’s so annoying… Cause it happens randomly from time to time… Even when trying to close a fresh and new blueprint…

2 posts - 1 participant