# \#art

**URL:** https://forums.unrealengine.com/tag/art/485.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [\[UNPAID\] Elemental Arena (UE5) — Recruiting 3D Artists, Animators, Riggers & Niagara VFX Artists](https://forums.unrealengine.com/t/unpaid-elemental-arena-ue5-recruiting-3d-artists-animators-riggers-niagara-vfx-artists/2841762)

<div class="topic-metadata">

**Author:** [@Lonely\_Flair](https://forums.unrealengine.com/u/Lonely_Flair)\
**Replies:** 3\
**Last updated:** [November 2, 2026, 4:49pm UTC](https://forums.unrealengine.com/t/unpaid-elemental-arena-ue5-recruiting-3d-artists-animators-riggers-niagara-vfx-artists/2841762 "2026-11-02T16:49:37Z")

</div>

Flair Studios is looking for volunteer Unreal Engine artists to collaborate on Elemental Arena, a third-person fantasy PvP/PvE game currently in active development using Unreal Engine 5.8.3. We’re seeking 3D character a…

---

## [Csv Importer tools. Auto create Data assets, blueprints and assign Meshes and materials](https://forums.unrealengine.com/t/csv-importer-tools-auto-create-data-assets-blueprints-and-assign-meshes-and-materials/2843343)

<div class="topic-metadata">

**Author:** [@Memeseco](https://forums.unrealengine.com/u/Memeseco)\
**Replies:** 0\
**Last updated:** [October 21, 2026, 3:03pm UTC](https://forums.unrealengine.com/t/csv-importer-tools-auto-create-data-assets-blueprints-and-assign-meshes-and-materials/2843343 "2026-10-21T15:03:35Z")

</div>

Dear Unreal community. I spoke to artist in the past and art implementation can be a real time sink, So i have been developing a set of python automation tools to optimize assigning all the correct, Data assets, bluepri…

---

## [Hi I am Andrew and this is my first Low Poly - Medieval Castle Kit.  (Dreaming big) The project is not finished yet, but when it will be, it will be posted here. I appreciate any comments or suggestions on what I can improve. Thank you everyone and I will ](https://forums.unrealengine.com/t/hi-i-am-andrew-and-this-is-my-first-low-poly-medieval-castle-kit-dreaming-big-the-project-is-not-finished-yet-but-when-it-will-be-it-will-be-posted-here-i-appreciate-any-comments-or-suggestions-on-what-i-can-improve-thank-you-everyone-and-i-will/2840131)

<div class="topic-metadata">

**Author:** [@adr1234510](https://forums.unrealengine.com/u/adr1234510)\
**Replies:** 0\
**Last updated:** [October 13, 2026, 6:51pm UTC](https://forums.unrealengine.com/t/hi-i-am-andrew-and-this-is-my-first-low-poly-medieval-castle-kit-dreaming-big-the-project-is-not-finished-yet-but-when-it-will-be-it-will-be-posted-here-i-appreciate-any-comments-or-suggestions-on-what-i-can-improve-thank-you-everyone-and-i-will/2840131 "2026-10-13T18:51:15Z")

</div>

---

## [\[COLLABORATION\] Looking for 3D Artist – Commercial Combat/Parkour Game](https://forums.unrealengine.com/t/collaboration-looking-for-3d-artist-commercial-combat-parkour-game/2776103)

<div class="topic-metadata">

**Author:** [@SteveLorrain](https://forums.unrealengine.com/u/SteveLorrain)\
**Replies:** 0\
**Last updated:** [September 16, 2026, 2:23am UTC](https://forums.unrealengine.com/t/collaboration-looking-for-3d-artist-commercial-combat-parkour-game/2776103 "2026-09-16T02:23:19Z")

</div>

I’m a Quebec-based game designer / level designer currently developing a Combat Parkour game in Unreal Engine 5, and I’m looking for a 3D artist who is interested in joining the project and helping establish its visual i…

---

## [Texture Distance Fade with RVT on Landscape materials.](https://forums.unrealengine.com/t/texture-distance-fade-with-rvt-on-landscape-materials/2741519)

<div class="topic-metadata">

**Author:** [@Dennishierta](https://forums.unrealengine.com/u/Dennishierta)\
**Replies:** 2\
**Last updated:** [August 7, 2026, 10:32am UTC](https://forums.unrealengine.com/t/texture-distance-fade-with-rvt-on-landscape-materials/2741519 "2026-08-07T10:32:02Z")

</div>

Hello, Im trying to do this Landscape Material that only uses textures upclose and fades into flat colors the further away they are, at the same time im using RVT for blending between the landscape and static objects, h…

---

## [Best Game Mesh Approach for FP Weapon Nanite Meshes? ](https://forums.unrealengine.com/t/best-game-mesh-approach-for-fp-weapon-nanite-meshes/2723107)

<div class="topic-metadata">

**Author:** [@cvelazq](https://forums.unrealengine.com/u/cvelazq)\
**Replies:** 1\
**Last updated:** [May 20, 2026, 2:36am UTC](https://forums.unrealengine.com/t/best-game-mesh-approach-for-fp-weapon-nanite-meshes/2723107 "2026-05-20T02:36:19Z")

</div>

Hello! I’m a weapons / hard surface artist doing some research into different workflows for weapon Nanite game meshes for FPS games. I’d like to better understand the implications on performance and quality of each metho…

---

## [\[Art Studio\] MESH MASTERS: 20 Years of Expertise in High-Performance 3D Art for Games, VR, and Web. ](https://forums.unrealengine.com/t/art-studio-mesh-masters-20-years-of-expertise-in-high-performance-3d-art-for-games-vr-and-web/2469764)

<div class="topic-metadata">

**Author:** [@RobertBerrierMM](https://forums.unrealengine.com/u/RobertBerrierMM)\
**Replies:** 1\
**Last updated:** [May 11, 2026, 6:51pm UTC](https://forums.unrealengine.com/t/art-studio-mesh-masters-20-years-of-expertise-in-high-performance-3d-art-for-games-vr-and-web/2469764 "2026-05-11T18:51:56Z")

</div>

Welcome to Mesh Masters High-Performance 3D Art for Games, VR, and Web. Directed, Optimized, Delivered! Let’s face it, 3D art production is a battlefield. Timelines shrink. Revisions pile up. Budgets stretch. And t…

---

## [\[Sprite Forge\] 2D Asset Creation Suite ](https://forums.unrealengine.com/t/sprite-forge-2d-asset-creation-suite/2715014)

<div class="topic-metadata">

**Author:** [@Game\_Assist](https://forums.unrealengine.com/u/Game_Assist)\
**Replies:** 1\
**Last updated:** [April 14, 2026, 7:38pm UTC](https://forums.unrealengine.com/t/sprite-forge-2d-asset-creation-suite/2715014 "2026-04-14T19:38:38Z")

</div>

Hello Unreal Community! My name is Dakota and for the last year and change we have been working on a plugin called Sprite Forge. A 2D asset creation tool and pipeline for Unreal Engine 5. I have used other programs fo…

---

## [\[Sprite Forge\] 2D asset editor Native to Unreal ](https://forums.unrealengine.com/t/sprite-forge-2d-asset-editor-native-to-unreal/2715013)

<div class="topic-metadata">

**Author:** [@Game\_Assist](https://forums.unrealengine.com/u/Game_Assist)\
**Replies:** 0\
**Last updated:** [April 13, 2026, 2:53pm UTC](https://forums.unrealengine.com/t/sprite-forge-2d-asset-editor-native-to-unreal/2715013 "2026-04-13T14:53:40Z")

</div>

Hello Unreal Community! My name is Dakota and for the last year and change we have been working on a plugin called Sprite Forge. A 2D asset creation tool and pipeline for Unreal Engine 5. I have used other programs fo…

---

## [ReScatter v1.2 Update: Improved Fill, Drop, New Toolbar, Surface Filter, PCG, HISM](https://forums.unrealengine.com/t/rescatter-v1-2-update-improved-fill-drop-new-toolbar-surface-filter-pcg-hism/2714907)

<div class="topic-metadata">

**Author:** [@Kenculate](https://forums.unrealengine.com/u/Kenculate)\
**Replies:** 0\
**Last updated:** [April 13, 2026, 4:48am UTC](https://forums.unrealengine.com/t/rescatter-v1-2-update-improved-fill-drop-new-toolbar-surface-filter-pcg-hism/2714907 "2026-04-13T04:48:23Z")

</div>

Hi everyone, this update focuses on speed, reliability, and cleaner editor workflows for environment scattering inside Unreal Engine 5. If you are building large worlds and doing repeated placement passes…

---

## [DFAO (Distance Field Approx AO) Shader Node](https://forums.unrealengine.com/t/dfao-distance-field-approx-ao-shader-node/2525469)

<div class="topic-metadata">

**Author:** [@Anthony\_Dimovski](https://forums.unrealengine.com/u/Anthony_Dimovski)\
**Replies:** 1\
**Last updated:** [April 2, 2026, 4:51am UTC](https://forums.unrealengine.com/t/dfao-distance-field-approx-ao-shader-node/2525469 "2026-04-02T04:51:05Z")

</div>

I’m using the DFAO shader node to for my building and I’m noticing that it loses detail as the camera zooms out (which makes sense). Though is there a way to keep the DFAO detail consistent? Or perhaps an alternative met…

---

## [\[For Sale\] Art AR – Revolutionary AR Preview SaaS for Art E-Commerce Stores](https://forums.unrealengine.com/t/for-sale-art-ar-revolutionary-ar-preview-saas-for-art-e-commerce-stores/2691312)

<div class="topic-metadata">

**Author:** [@Walid\_Chekkouri](https://forums.unrealengine.com/u/Walid_Chekkouri)\
**Replies:** 0\
**Last updated:** [January 11, 2026, 11:32am UTC](https://forums.unrealengine.com/t/for-sale-art-ar-revolutionary-ar-preview-saas-for-art-e-commerce-stores/2691312 "2026-01-11T11:32:34Z")

</div>

Hey Unreal Engine community, As a developer and founder, I’ve built Art AR from the ground up, and now I’m ready to pass the torch. If you’re into AR development, e-commerce integrations, or creating immersive experienc…

---

## [\[for hire\] Build your game with an experienced partner](https://forums.unrealengine.com/t/for-hire-build-your-game-with-an-experienced-partner/2690302)

<div class="topic-metadata">

**Author:** [@Mythcarver\_Games](https://forums.unrealengine.com/u/Mythcarver_Games)\
**Replies:** 0\
**Last updated:** [January 7, 2026, 3:37pm UTC](https://forums.unrealengine.com/t/for-hire-build-your-game-with-an-experienced-partner/2690302 "2026-01-07T15:37:54Z")

</div>

Hi there! If “finally build my game” made it onto your New Year’s resolutions, but you’re still staring at notes, docs, or half-formed ideas, you’re not alone. I work with creatives to turn rough concepts…

---

## [\[ROYALTY\] FPS Dungeon Crawler Team](https://forums.unrealengine.com/t/royalty-fps-dungeon-crawler-team/2667735)

<div class="topic-metadata">

**Author:** [@omato2468](https://forums.unrealengine.com/u/omato2468)\
**Replies:** 0\
**Last updated:** [October 22, 2025, 8:01pm UTC](https://forums.unrealengine.com/t/royalty-fps-dungeon-crawler-team/2667735 "2025-10-22T20:01:19Z")

</div>

BACKGROUND C++, BP, blender prototyping, GIMP prototyping. Team development. Team lead developer. Lets be Frank. I know how to do sXXt, but not all sXXt well enough. I can code whatever, but visuals and sound are impo…

---

## [Cattus SP - Grand Library](https://forums.unrealengine.com/t/cattus-sp-grand-library/2589692)

<div class="topic-metadata">

**Author:** [@CattusEx](https://forums.unrealengine.com/u/CattusEx)\
**Replies:** 1\
**Last updated:** [August 4, 2025, 10:13am UTC](https://forums.unrealengine.com/t/cattus-sp-grand-library/2589692 "2025-08-04T10:13:10Z")

</div>

A realistic environment set in a reading hall of a library building. Utilized high quality baked lighting to make it look good and run well Also has a Lumen versions of maps included. Offers 2 lighting scenarios Day a…

---

## [Illustrator – Available for Commercial Work & Paid Commissions ](https://forums.unrealengine.com/t/illustrator-available-for-commercial-work-paid-commissions/2581557)

<div class="topic-metadata">

**Author:** [@Akko5m](https://forums.unrealengine.com/u/Akko5m)\
**Replies:** 0\
**Last updated:** [June 27, 2025, 3:11pm UTC](https://forums.unrealengine.com/t/illustrator-available-for-commercial-work-paid-commissions/2581557 "2025-06-27T15:11:26Z")

</div>

Hello! I’m a Japanese freelance illustrator with professional experience in the game and mobile app industry. I am currently open to paid freelance work, including commercial projects and corporate collaborations. Wha…

---

## [Vertex Painting on Packed Level Actors?](https://forums.unrealengine.com/t/vertex-painting-on-packed-level-actors/2525717)

<div class="topic-metadata">

**Author:** [@Anthony\_Dimovski](https://forums.unrealengine.com/u/Anthony_Dimovski)\
**Replies:** 3\
**Last updated:** [May 31, 2025, 11:22am UTC](https://forums.unrealengine.com/t/vertex-painting-on-packed-level-actors/2525717 "2025-05-31T11:22:35Z")

</div>

Is there a way to vertex paint Packed Level Actors (PLA’s)? Not sure if it’s a bug or not but I noticed that after painting, it reverts back to base texture. It looks fine inside the level instance, but not the PLA. I’m…

---

## [\[Fore Hire\]  2D Concept Artist open for work ](https://forums.unrealengine.com/t/fore-hire-2d-concept-artist-open-for-work/2532178)

<div class="topic-metadata">

**Author:** [@juannrreina](https://forums.unrealengine.com/u/juannrreina)\
**Replies:** 0\
**Last updated:** [May 29, 2025, 2:04am UTC](https://forums.unrealengine.com/t/fore-hire-2d-concept-artist-open-for-work/2532178 "2025-05-29T02:04:03Z")

</div>

Hi! My name is Juan Sebastian Reina Lizarazo, I’m a concept artist and illustrator , I have experience on all sort of characters, creatures, animal , environment and prop design. Contact: reina.juan.request@gmail.com D…

---

## [Bike Tour Open World](https://forums.unrealengine.com/t/bike-tour-open-world/2467920)

<div class="topic-metadata">

**Author:** [@shinma8](https://forums.unrealengine.com/u/shinma8)\
**Replies:** 0\
**Last updated:** [April 21, 2025, 1:03pm UTC](https://forums.unrealengine.com/t/bike-tour-open-world/2467920 "2025-04-21T13:03:47Z")

</div>

New Area Update \[Areas where you can get guns\] CODE: 0269-0121-5748 I created and decorated all the background objects myself.

---

## [\[LFW PAID\] Entry-Level Digital Artist (Character, Creatures, Illustration)](https://forums.unrealengine.com/t/lfw-paid-entry-level-digital-artist-character-creatures-illustration/1275469)

<div class="topic-metadata">

**Author:** [@Lich107](https://forums.unrealengine.com/u/Lich107)\
**Replies:** 5\
**Last updated:** [April 26, 2025, 6:36pm UTC](https://forums.unrealengine.com/t/lfw-paid-entry-level-digital-artist-character-creatures-illustration/1275469 "2025-04-26T18:36:50Z")

</div>

General Info: My name is Carlos Daniel and I am an digital artist with focus on characters and creatures. Skills: Illustration Character Design Creatures Design Portfolio: Contact: E-mail: carlo…

---

## [Render Screenshot with Alpha channel](https://forums.unrealengine.com/t/render-screenshot-with-alpha-channel/410457)

<div class="topic-metadata">

**Author:** [@KrunkFu](https://forums.unrealengine.com/u/KrunkFu)\
**Replies:** 8\
**Last updated:** [April 22, 2025, 7:19am UTC](https://forums.unrealengine.com/t/render-screenshot-with-alpha-channel/410457 "2025-04-22T07:19:34Z")

</div>

I’m creating some promotional art for my game. I want to render some in-game assets but with an alpha so I can post them online with a different background. Is there anyway of doing this? When I try to render the assets …

---

## [Bike Tour Open World](https://forums.unrealengine.com/t/bike-tour-open-world/2464285)

<div class="topic-metadata">

**Author:** [@shinma8](https://forums.unrealengine.com/u/shinma8)\
**Replies:** 0\
**Last updated:** [April 19, 2025, 8:34am UTC](https://forums.unrealengine.com/t/bike-tour-open-world/2464285 "2025-04-19T08:34:18Z")

</div>

CODE: 0269-0121-5748 I created and decorated all the background objects myself.

---

## [FOR HIRE - 2D Game Artist | Spine Animator & VFX | Vector illustrator | UI/UX](https://forums.unrealengine.com/t/for-hire-2d-game-artist-spine-animator-vfx-vector-illustrator-ui-ux/553012)

<div class="topic-metadata">

**Author:** [@Eli\_Stergiouli](https://forums.unrealengine.com/u/Eli_Stergiouli)\
**Replies:** 15\
**Last updated:** [February 18, 2025, 10:42am UTC](https://forums.unrealengine.com/t/for-hire-2d-game-artist-spine-animator-vfx-vector-illustrator-ui-ux/553012 "2025-02-18T10:42:17Z")

</div>

\[FOR HIRE\] 2D Game Artist | Animator | GUI designer General info: My name is Eli Stergiouli and I am a 2D game artist, animator and UI designer, specialising in vector design with 4 years experience. The latest publis…

---

## [Retreat| Environment](https://forums.unrealengine.com/t/retreat-environment/2300762)

<div class="topic-metadata">

**Author:** [@Atlas2311](https://forums.unrealengine.com/u/Atlas2311)\
**Replies:** 3\
**Last updated:** [February 4, 2025, 10:08pm UTC](https://forums.unrealengine.com/t/retreat-environment/2300762 "2025-02-04T22:08:43Z")

</div>

Day Night Breakdown: Retreat is an atmospheric render, made using assets from Quixel Megascans, UE Marketplace and Sketchfab. I rendered it using UE 5.5.1. For the lighting I used Lumen. Everything you see…

---

## [Third Call](https://forums.unrealengine.com/t/third-call/2273765)

<div class="topic-metadata">

**Author:** [@volna](https://forums.unrealengine.com/u/volna)\
**Replies:** 3\
**Last updated:** [January 21, 2025, 10:12pm UTC](https://forums.unrealengine.com/t/third-call/2273765 "2025-01-21T22:12:09Z")

</div>

What would it be like to explore the corridors of the theater alone and experience its architecture in time-lapse? The media artwork Third Call by the Karlsruhe artist collective VOLNA makes this possible, …

---

## [Looking for people to join the team](https://forums.unrealengine.com/t/looking-for-people-to-join-the-team/2220094)

<div class="topic-metadata">

**Author:** [@kregziDKG](https://forums.unrealengine.com/u/kregziDKG)\
**Replies:** 3\
**Last updated:** [December 28, 2024, 2:22pm UTC](https://forums.unrealengine.com/t/looking-for-people-to-join-the-team/2220094 "2024-12-28T14:22:19Z")

</div>

Good afternoon!!! We are a 12 member indie team at Spirit Spark Studios, and we are currently working on an exciting top-down horror adventure game called “Wild Jelly”. We are looking for these individuals to strengthen…

---

## [Volumetric Capture in Solo Development: Real-Time Rendering Demo](https://forums.unrealengine.com/t/volumetric-capture-in-solo-development-real-time-rendering-demo/1174340)

<div class="topic-metadata">

**Author:** [@Kuwabara](https://forums.unrealengine.com/u/Kuwabara)\
**Replies:** 3\
**Last updated:** [December 24, 2024, 11:53am UTC](https://forums.unrealengine.com/t/volumetric-capture-in-solo-development-real-time-rendering-demo/1174340 "2024-12-24T11:53:32Z")

</div>

Hello. This is my first time posting in this forum. My name is Kuwabara, and I am a Project Lecturer at the Tokyo University of the Arts in Japan. I use UE5 as a tool for creating and researching art works.I am constant…

---

## [Fix / Explanation: PNG transparency artifacts when importing Photoshop Exported into Content](https://forums.unrealengine.com/t/fix-explanation-png-transparency-artifacts-when-importing-photoshop-exported-into-content/2220654)

<div class="topic-metadata">

**Author:** [@Alyatirno](https://forums.unrealengine.com/u/Alyatirno)\
**Replies:** 1\
**Last updated:** [December 14, 2024, 8:03pm UTC](https://forums.unrealengine.com/t/fix-explanation-png-transparency-artifacts-when-importing-photoshop-exported-into-content/2220654 "2024-12-14T20:03:40Z")

</div>

This problem was doing my skull in so I decided to take a deep dive into it because I wanted to get to the root causes and how to address it. PROBLEM: PNGs exported from Photoshop will bring “garbage” color information …

---

## [Camellia, A real-time character, modeled in ZBrush and Blender, textured in Substance 3D Painter, and rendered, of course, in Unreal Engine 5](https://forums.unrealengine.com/t/camellia-a-real-time-character-modeled-in-zbrush-and-blender-textured-in-substance-3d-painter-and-rendered-of-course-in-unreal-engine-5/2106934)

<div class="topic-metadata">

**Author:** [@Felizari](https://forums.unrealengine.com/u/Felizari)\
**Replies:** 2\
**Last updated:** [November 6, 2024, 11:23pm UTC](https://forums.unrealengine.com/t/camellia-a-real-time-character-modeled-in-zbrush-and-blender-textured-in-substance-3d-painter-and-rendered-of-course-in-unreal-engine-5/2106934 "2024-11-06T23:23:54Z")

</div>

---

## [Survey For AI in Game Development](https://forums.unrealengine.com/t/survey-for-ai-in-game-development/1916151)

<div class="topic-metadata">

**Author:** [@HalloBoss77777](https://forums.unrealengine.com/u/HalloBoss77777)\
**Replies:** 0\
**Last updated:** [June 25, 2024, 2:12pm UTC](https://forums.unrealengine.com/t/survey-for-ai-in-game-development/1916151 "2024-06-25T14:12:50Z")

</div>

Hello everyone, I’m a student, currently busy with my mini-dissertation (Research Article) about AI in game development. Your insights would be incredibly valuable to my survey, and I would really appreciate your partici…

[Next page](https://forums.unrealengine.com/tag/art/485.md?match_all_tags=true&page=1&tags%5B%5D=art)
