How to constrain joint when using two bone IK?

Jaemoon
Sun, 23 Apr 2017 00:51:55 +0000
XR Development

I am developing arms for VR, make hand follow controller.
I have separate arm meshes and animation blueprint like in below.

this AnimBP is for left arm and AnimBP for right arm is about same as left one except for offset rotation.

problem is as show in this picture, left arm joint is bent opposite direction. right arm is just fine.

Since they are separate mesh and animBP i didn’t make one hand with negative scale [-1, 1, 1] for other hand. both of them are [1, 1, 1].

I have seen FABRIK might be solution for this but those arms just don’t have Effector information in this case.

how can i figure this out?

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