Ik arm chain

Teapot Creation
Tue, 06 Mar 2018 16:28:48 +0000
XR Development

Hello there,
I’m trying to set up a nice IK on arms so that the VR player sees “his” arms, the hands following the controllers.
However as the hands correctly move, the forearms doesn’t yaw at all, resulting on bad twisting at the wrists.
Is there a node in the anim graph that could be used to correct this ? I tried to apply a purcentage of the hand rotation to the forearm but it only works in world scale and goes wrong… and I can’t understand a bit with the bone driving nor twist correcting (how do these curve things work ?).

Thanks a lot for any informations

10 posts - 4 participants