Unable To build Linux ARM using First Person Template

anonymous_user_08787d18
Thu, 07 Dec 2017 22:29:21 +0000
Platform & Builds

I followed the instructions best I could using a clean installation of 4.18.1

downloaded v10 clang 5.0.0-based

Unzipped it to a stable location c:\dev

Set the ENV to LINUX_MULTIARCH_ROOT c:\dev\v10_clang-5.0.0-centos7 and rebooted for good measure

Modified C:\Program Files\Epic Games\UE_4.18\Engine\Source\Programs\UnrealBuildTool\Platform\Linux\UEBuildLinux.cs so the DefaultArchitecture was set to “arm-unknown-linux-gnueabihf”;

Launched Unreal 4.18.1

Created a new C++ project using the First Person Shooter template

Tested that It Packeged Win 64 Successfully

Exit Unreal

Modified the projects /Config/DefaultEngine.ini file (see below)

Restarted Unreal

Clicked “Refresh Visual Studio Project”

Tried to Package for Linux, it failed

Tried to build the Linux build from visual studio, it failed

Changes to Default Engine.ini:

[/Script/LinuxTargetPlatform.LinuxTargetSettings]
TargetArchitecture=ArmUnknownLinuxGnueabihf

Results of Linux Package:

UATHelper: Packaging (Linux): Running AutomationTool...
UATHelper: Packaging (Linux): Parsing command line: -ScriptsForProject=C:/dev/PlaineFPS2/PlaineFPS2.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/dev/PlaineFPS2/PlaineFPS2.uproject -cook -stage -archive -archivedirectory=C:/dev/PlaineFPS2/packaged -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nod
ebuginfo -targetplatform=Linux -build -utf8output
UATHelper: Packaging (Linux): Setting up ProjectParams for C:\dev\PlaineFPS2\PlaineFPS2.uproject
UATHelper: Packaging (Linux): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Linux): Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe PlaineFPS2 Linux Development -Project=C:\dev\PlaineFPS2\PlaineFPS2.uproject  C:\dev\PlaineFPS2\PlaineFPS2.uproject -NoUBTMakefiles  -remoteini="C:\dev\PlaineFPS2" -skipdeploy -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Linux):   Using LINUX_MULTIARCH_ROOT, building with toolchain 'C:\dev\v8_clang-3.9.0-centos7\v8_clang-3.9.0-centos7\arm-unknown-linux-gnueabihf'
UATHelper: Packaging (Linux): Took 5.8660741s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Linux): Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe PlaineFPS2 Linux Development -Project=C:\dev\PlaineFPS2\PlaineFPS2.uproject  C:\dev\PlaineFPS2\PlaineFPS2.uproject -NoUBTMakefiles  -remoteini="C:\dev\PlaineFPS2" -skipdeploy -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Linux):   Using LINUX_MULTIARCH_ROOT, building with toolchain 'C:\dev\v8_clang-3.9.0-centos7\v8_clang-3.9.0-centos7\arm-unknown-linux-gnueabihf'
UATHelper: Packaging (Linux):   Using compiler default (most likely libstdc++) standard C++ library.
UATHelper: Packaging (Linux):   Using old way to relink circularly dependent libraries (with a FixDeps step).
UATHelper: Packaging (Linux):   Performing 12 actions (2 in parallel)
UATHelper: Packaging (Linux):   [1/12] Compile SharedPCH.Engine.h
UATHelper: Packaging (Linux):   In file included from C:\Program Files\Epic Games\UE_4.18\Engine\Intermediate\Build\Linux\48086BB4\UE4\Development\Engine\SharedPCH.Engine.h:85:
UATHelper: Packaging (Linux):   In file included from C:\Program Files\Epic Games\UE_4.18\Engine\Source\Runtime\Engine\Public\EngineSharedPCH.h:326:
UATHelper: Packaging (Linux):   Runtime/InputCore/Classes\InputCoreTypes.h(10,10):  fatal error: 'InputCoreTypes.generated.h' file not found
UATHelper: Packaging (Linux):   #include "InputCoreTypes.generated.h"
UATHelper: Packaging (Linux):            ^
UATHelper: Packaging (Linux):   1 error generated.
UATHelper: Packaging (Linux):   ERROR: UBT ERROR: Failed to produce item: C:\dev\PlaineFPS2\Binaries\Linux\PlaineFPS2
UATHelper: Packaging (Linux):   Total build time: 40.64 seconds (Local executor: 0.00 seconds)
UATHelper: Packaging (Linux): Took 41.3385424s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Linux): ERROR: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe PlaineFPS2 Linux Development -Project=C:\dev\PlaineFPS2\PlaineFPS2.uproject  C:\dev\PlaineFPS2\PlaineFPS2.uproject -NoUBTMakefiles  -remoteini="C:\dev\PlaineFPS2" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfi
le for details: 'UnrealBuildTool-2017.12.07-17.26.20.txt'
UATHelper: Packaging (Linux):        (see C:\Users\\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Linux): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Linux): BUILD FAILED
PackagingResults: Error: Unknown Error

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