Trouble Getting Arm To Point At An Object With IK?

Megamansalzar
Sat, 14 Feb 2015 07:06:21 +0000
Blueprint

So, I’ve been fooling around with IK and have been trying to create an effect similar to that in the video linked below. I want to be able to walk up to an object, have my skeletal mesh (arm) detect the object, and reach for it. I’ve tried using the “look at rotation” node and such, but have not been able to get the intended effect. I’d really appreciate an in-depth explanation of how I could go about doing this, as I’m still pretty new to Unreal 4. Thanks a lot in advance!

PS: It’s also worth noting that I don’t have a great grasp on C++, so I do pretty much everything via Blueprints. So an explanation that veered away from C++ would be great.

- YouTube

13 posts - 5 participants