Use buttons to cause damage to pawn/actor?

anonymous_user_35646a8c
Sun, 28 May 2017 04:35:08 +0000
UI

Been working for a few hours in an attempt to get a Pokemon battle style widget to work (Fight, Run, ect). I have a Widget with a fight option and a working HP system. I am just having trouble making it when the button is clicked to do damage. I have tried a few different ways but I keep running into the same problem of targeting other actors or pawn inside of the event graph for the widget.

I don’t like asking for help but I feel as though I am at the end of my rope.
Any assistance would be appreciated.

3 posts - 1 participant