Tiny lagspikes when applying radius damage to a destructible

EnricoUniverse
Sun, 26 Jul 2015 19:59:45 +0000
World Creation

These lagspikes came with 4.8. Everytime I apply radius damage to a destructible that has already been destroyed a lot I get a tiny lagspike. Is this a known issue, and if so are there any workarounds?

Maybe worth noting; the cell site count of the destructible mesh is 1000. (However in UE 4.7 I had the cell site count on 2000 with no lag at all.)

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