Apply Damage explodes my destructible mesh

DeathKwonDo
Tue, 04 Aug 2015 23:22:52 +0000
World Creation

Hi,

I’m trying to create a destructible object that takes a number of melee “impacts” (damage events really) and then explodes with a directional force opposite that of the instigating characters position. However, my mesh explodes in all directions from the hit location vector when applying enough damage to reach its threshold. Is there any way to prevent the mesh from exploding in this way?

Link for example - Video

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