Apply Damage Function and HUD

anonymous_user_60057f9e
Fri, 28 Oct 2016 17:41:01 +0000
UI

Hello,
I have a simple damage system for my simulator. When a character enters a fire, smoke etc and overlaps a collider the Apply Damage is activate in the PlayerCharacter bp and substracts 0.1 each time the character enters an damage causing area. The problem is that while I can see the actual value of the Health variable drop normally, the HUD progress bar does not perceive the change. When I tested a simple key press health substraction it worked perfeclty.
Is there an issue with the cooperation of apply damage function and HUDs progress bars? Do I need to create a simpler damage implementation system I have previously created (when a character collides with a fire an event is tirggered in player character and the health drops.
Please help and thank you in advance!

3 posts - 1 participant